Archive for March, 2022

Dungeon Fragment 3-26

March 26, 2022

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This started as a very thready map with lots of passages interconnecting a couple of spaces. But then, the coarser texture for the walls made it a rougher kind of space overall.  It has an interesting quality that came out as it was inked that wasn’t in the original penciling layout. The pattern and the textures are what makes this map work.

There are several different passages from each direction, for a multitude of connections.  There are a couple of rooms, but the interconnections are the primary part of this section.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 3-19

March 19, 2022

This most recent fragment is set up with all of the hallways making a continuous path through the area, and the rooms in the area are placed at locations where the different corridors intersected.

This goes back to the pattern used in earlier maps from this series with stone pattern wall definition for both rooms and halls.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

AntherZine Anniversary Discount

March 13, 2022

The first issue of AntherZine was published a year ago today (March 13). In recognition of that, we are offering a special discount for the second issue, which was published a few weeks ago. Use this link for AntherZine v1n2 at DriveThruRPG to get it in PDF for only $2. But this offer is only good for one week.

Don’t forget, you can also get the first issue of AntherZine PDF at a pay-what-you-want price, also at DriveThru.

Dungeon Fragment 3-12

March 12, 2022

The mix of different textures for the rooms and the halls from the last map was inspiring, so I tried an alternate version this time. The halls are stone lined this time, and the rooms are rough walled and hatched.

The contrast of textures works pretty well in this one; it’s one of the more appealing of these experiments, and I’ll probably do some other experiments working with this combination of elements.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

Dungeon Fragment 3-05b

March 5, 2022

So, another scheduling hiccup means that the image that was meant for posting today instead got backdated and posted for February 5. If you’ve gone back through older posts, you have already seen that one (link).

This map is a bonus, then. It has a few experimental elements. Rooms are outlined with the stone texture, and hallways are hatched instead. The halls are also relatively orthogonal while the rooms are much more freeform. And, this one doesn’t have any negative space poche*, unlike many of the earlier ones I’ve posted in this series.

As usual, feel free to use for any non-commercial purpose, or contact me if you’d like to use this on a commercial project, or if you would like to commission a custom piece.

* Poche – (poe SHEY) the walls, columns, and other solids of a building or the like, as indicated on an architectural plan, usually in black.


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