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The Legend of Zelda: Breath of the Wild is Exceptional

I usually prefer games that aim to engage you through story telling. The kind that leaves a lasting impression with surprising twists and a cast of well written, memorable characters.

Some RPGs have a linear focus on narrative progression, often bleeding into a linear focus on gameplay systems. Characters move from one set location to the next, gaining experience points by fighting monsters, enemies and boss battles as the story dictates. The newly released Final Fantasy XVI is a showcase of this structure.

Other RPGs focus more on world and map design, such as the Xenoblade Chronicles series. It still retains an emphasis on a deep and complex narrative, but also encourages exploration of the world and rewards discovery of secret locations and going off the main path.  

Although classified as more Action Adventure games, previous The Legend of Zelda titles had a focus on their story and many (not all) had a fairly linear progression of how that adventure unfolded. Follow the story to the next location, gain access to the next dungeon, solve the puzzles in that dungeon while acquiring a new item or skill, overcome the boss and then move onto the next location within the story.

The Legend of Zelda: Breath of the Wild sought to tear down these pillars of game design and provide the player with a truely open and explorable world. Offer a freedom of adventure rarely seen in modern games. It asks the player not only WHERE do you want to go next, but also HOW are you going to get there. There are no boundaries, there is no set path. See that mountain peak in the distance? See that town beyond the desert? See that castle over the ridge? See that island off the coast? You can go there whenever you like.

The story then takes a back seat because of this gameplay concept. The main narrative of the game has already happened, 100 years ago. You are living in the aftermath of that story, exploring a world that is dealing with the fallout of the destruction Calamity Ganon brought upon Hyrule, some still feeling regret and bitterness to what has happened, few clinging to the idea that victory is still possible and others moving on and trying to forge a new path forward. The storytelling is subtle and largely hands off in its approach. The focus is on your own adventure, almost an intrinsic desire to explore and progress how you see fit. The main narrative is in the background, instead it’s the minute to minute moments you create for yourself that the game ultimately champions. There are treads of story you can follow if you are intrigued by searching for memories that help flesh out the events of the past or you can just push ahead on your own path, the choice of how you experience the story is up to you.

Early in the game you are set free from the shackles of the Great Plateau, essentially the tutorial area of the game (albeit a sizeable one). You paraglide down into the vast kingdom of Hyrule and the world is yours to explore. You are recommended to head east to Kakariko Village, beyond the Dueling Peaks to seek out Impa and learn about the Divine Beasts and Zelda’s fate. It is here you have many options available to you. 

You can take the direct route, travelling along the road, sneaking through the Outpost Ruins, avoiding or engaging in combat with the Bokoblins and Moblins patrolling the area. Making your way to Proxim Bridge and following along the river that splits the giant mountain looming over you. Going through the valley created by the Dueling Peaks, means battling against the water dwelling Lizalfos until you make it to the other side where you find the Dueling Peaks stable, allowing you the ability to tame a horse to help make your journey to Kakariko Village faster and easier. 

Or you could try a different approach by aiming to climb to the summit of the Dueling Peaks. Climbing this early in game is a difficult and a slow process so you might choose to search for a place to stop and cook a meal to be able to refill your stamina to make the climb possible, or seek out a few of the nearby Shrines to collect spirit orbs to be able to permanently increase your stamina wheel. There is also a Sheikah Tower near the river you can climb to reveal a map of the surrounding area to give yourself more knowledge of the terrain to help make a more informed decision of how to progress. Making it to the top of tower also allows you to paraglide down from a higher point to open up other ways to navigate the Dueling Peaks. Even the enemies of the surrounding area can be dealt with in a number of ways. There is camp of Bokoblins on the beach near the foot of the Dueling Peaks and you can choose how you want to approach them. Fight them head on with your swords and spears, pick them off from afar with your bow and magnesis rune, or cross the river by finding a boat or using your cryonsis rune to build pillars of ice over the water to sneak around them. 

Of course the other option you have is to disregard all this entirely. Venture off into any other direction you desire, go south and cross the Hylia Bridge towards the Faron Region, head north through Central Hyrule towards the castle and encounter the unrelenting attack of the spider like Guardians. Go west and search for the desert you could see glimpses of from the Great Plateau. Giving the player the agency to make these decisions is what Breath of the Wild revels in. 

Breath of Wild’s adventure is yours to decide. It is the ultimate idea of the journey is more important than the destination. You shape your own stories and adventures within the world as you see fit. Sometimes it is as simple as the challenge of climbing to the peak of mountain to see the beauty of the sunset over the landscape, another time it is preparing yourself for a duel against a fearsome Lynel, another is the joy of wandering curiously through a forest of ancient ruins to hunt for hidden Koroks.

Never have I played a game that made me feel like I had total freedom to craft the journey as I wanted it to be, where dangers, beauty and adventure was around every corner as long as I was willing to go and search for it.

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Review: Why You Should Play Paper Mario

Paper Mario is a turn-based RPG for the Nintendo 64 that combined the world and characters of Super Mario with traditional RPG mechanics and a light-hearted, entertaining story. 

Following Super Mario RPG: Legend of the Seven Stars on the Super Nintendo, Paper Mario carves out its own identity by introducing a storybook aesthetic that would become the foundation of its own series. Characters look like paper cut outs and move around a 2D interconnected world featuring towns, islands and dungeons to explore. There are many locations to explore all over the Mushroom Kingdom filled with their own unique citizens and the story helps to flesh out the friends and enemies of the Super Mario world. 

The narrative of Paper Mario is fairly straight forward, but the writing and characters are charming and entertaining. The overarching plot follows Mario as he is on a quest to free the Seven Star Spirits imprisoned all over the Mushroom Kingdom by Bowser. While defeating Bowser and regaining the Star Rod is a simple premise, the game is split up into 8 Chapters that focus on smaller story beats featuring a host of different side characters that enhance the overall story. From helping the Boos defeat a seemly invincible monster eating their ghostly friends, to being caught up in a murder mystery in a town full of penguins, each chapter is full of memorable characters and amusing interactions.

The battle system uses turn-based combat with the twist of adding button combos and timing to attacks to increase damage or defend against enemy assaults. Regular and special attacks have a variety of inputs to help keep you engaged during battle. Mario can use his hammer to attack enemies on the ground, while he needs to use his jump command to hit airborne enemies. He can also use items and call on rescued Star Spirits to perform extra powerful spells. Mario is not alone during battles, as he is joined by 8 other party members across his adventure that all have their own unique moves to help out during fights. You regularly need to switch between all of Mario’s other party members to have the best advantage in battle.

The other characters also have unique actions they can use outside of battle that help Mario explore and solve puzzles during the overworld and in dungeons. You can also collect and equip Badges on Mario to improve his battle prowess. These include the abilities to increase heart points, increase attack damage, adding additional special attacks to your arsenal or providing you with hints to where hidden items can be found. The gameplay comes together to make an enjoyable adventure that keeps you engaged throughout the whole playtime. 

The soundtrack of Paper Mario is upbeat, whimsical and really fits each area of its world. From the cosy tunes of “Toad Town Theme”, to the darker beats of “Siege on Bowser’s Castle” and the energetic “Battle Theme”, there are plenty of memorable songs that will get stuck in your head as you explore the Mushroom Kingdom.

Paper Mario has an engaging battle system, interactive world and a colourful cast of likeable characters. If you wish to play a charming and fun RPG then you should play Paper Mario.

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Review: Why You Should Play Child of Light

Child of Light is a downloadable turn-based RPG released across various PlayStation, Nintendo and Xbox consoles that features a beautifully unique art design and an engaging combat system wrapped up in a fairy tale narrative.

Child of Light Aurora

The first thing that will strike you about Child of Light is the magnificent art direction and animation. It really looks like a watercolour painting come to life. If you ever dreamed of a fairy tale adventure as a kid, it would probably look a lot like this. The dialogue is also unique as it is delivered in poetic verse, keeping the conversations between the characters interesting and fun.

Child of Light Backgroud

The story follows Aurora, a young girl on a journey through the magical land of Lemuria to defeat the Dark Queen Umbra and return light to the world. The narrative seems ripped straight out of a fairy tale book, but there are a few twists and turns along the way. Aurora is a strong willed protagonist and she is joined by a colourful cast of characters along her quest.
Child of Light Thorns
The gameplay of Child of Light consists of some light side-scrolling platforming reminiscent of Valkyrie Profile and a battle system with ideas taken from Grandia. The turn-based battle system shows you a timeline of when actions with be performed, allowing you to time your attacks to interrupt the enemies onslaught. Each character has a skill tree that lets them learn new skills and abilities as they level up and you can also equip them with various element gemstones to add further bonuses to their stats.
Child of Light Combat
The music is equally effective as the visuals in taking you away to the fantasy land of Lemuria, from dark caverns to deserted villages. Most of the tunes are gentle and melancholy, but gain intensity when required in big battles. The beautiful piano driven “Pilgrims on a Long Journey” is a highlight that echoes the themes of Aurora’s adventure.
Child of Light Gate
Child of Light is a work of art, both in design and presentation. If you wish to play an artistic and whimsical RPG then you should play Child of Light.

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Review: Why You Should Play Pokemon Gold and Silver

Pokémon Gold and Silver are twin turn-based RPGs for the GameBoy Colour that brought the popular monster catching series to new heights as well as expanding on the foundations set in the original games .
Pokemon Gold Title
The original Pokémon Red and Blue allowed players to travel around the game world catching over 100 species of Pokémon creatures and training them to battle against other Pokémon Trainers to become the world champion. Gold and Silver updated the formula adding over 100 new Pokémon, new varieties, a whole new region to explore (with a real world time mechanic) and more complexity to the game play. Everything that was great about the first generation of Pokémon games, was amplified in these sequels.
Pokemon GS Train
The story of Gold and Silver is a direct sequel set 3 years after the events of the original games including appearances from some major characters. The player is tasked with travelling the world and amassing and training a party of Pokémon to battle against the best of the best. While the story is minimal and the visuals on the original GameBoy were limited, the region of Johto (which is based on the real Japanese region of Kansai) is full of interesting cities and locations to explore. At the end of the main storyline you also have the opportunity to revisit the Kanto region in Red and Blue and see how things have changed over the 3 years, effectively adding a second quest to the game. The Pokémon creatures themselves are diverse and will appeal to many different kinds of tastes. They are true characters of the games.
Pokemon GS Battle
While initially seeming to be about monster collecting, the real focus of the series is battling the Pokémon you have caught in turn-based combat. There are 17 different elemental types of Pokémon that all have advantages and disadvantages against each other, such as fire being weak to water, but strong against grass. With each Pokémon having four moves (which can be of different type) and battles allowing up to 6 Pokémon each side, battles can be very strategic and engaging, especially against other human players. Add in the fact Pokémon can also hold items that have special effects in combat and there is plenty of room to experiment. The longevity of the Pokémon series is down to fact that they are easy for everyone to play, but have surprising depth and complexity for more advanced players willing to look for it. This has only increased as the series grew.
Pokemon GS Red
Of course the real appeal of the Pokémon series is the fantastic multiplayer aspects. Trading Pokémon with friends and then building your ultimate team to battle against them is easily the most rewarding part of the game. While these decade old games are still playable, they received a recent remake bringing them inline with the modern series and todays handheld consoles expanding the multiplayer access with online play.
Pokemon Heart Gold Soul Silver
With the limited hardware of the GameBoy Colour, locations needed musical themes to make them stand out, such as the tune for “Goldenrod City”, which is appropriate lively for a big bustling city. The easily recognisable battle theme is also frantic and gives you feeling of being ambushed by a wild Pokémon, while the “Champion Battle” builds urgency and intensity when the stakes are high.
Pokemon Heart Gold
Pokémon Gold and Silver are classic portable RPGs that are both accessible, but with hidden depth and complexity. If you wish to play an RPG that allows strategic battles against friends then you should play Pokémon Gold and Silver.

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Preview: The Legend of Zelda: A Link Between Worlds

The Legend of Zelda is an absolute classic video game series and the SNES master piece A Link to the Past is not only seen as one of the best instalments, but one of the best games ever made. It is a daunting task to go back and revisit such a classic, but over 20 years after it’s release Nintendo are making a sequel for the Nintendo 3DS.
Zelda ALBW Hyrule
A Link Between Worlds harkens back to 2D top-down style of it’s predecessor featuring a bright and colourful Hyrule over world to explore, contrasted against a new take on the Dark World with the dreary alternate land of Lorule. For players who miss the classic style top down RPGs this looks like a great game to bring back that old magic. Even the character designs have a unique look that makes the game feel like a modern day SNES game. A Link Between Worlds will also use the 3D effect of the hardware to add verticality and depth to the visuals including making effects jump out of the screen at the player.
 Zelda ALBW Link Jump
While A Link Between Worlds features many returning elements from the revered SNES game, it is also looking to add innovations of its own. The original Legend of Zelda allowed the player to explore the world any way they wished, choosing which dungeons to complete in which order and A Link Between Worlds is expanding on that concept. Recent games in the series have been known to hold the players hand, but in this game the player can rent or buy whatever items they want from the mysterious merchant and challenge any dungeon, in any order depending on what items they need for the task.
 Zelda ALBW Boss
Another new feature that is set to turn the gameplay on its head, is Link’s ability to become a painting and merge with walls. This changes the perspective of the camera, enabling the player to access other areas, dodge enemies, find hidden secrets and travel between the two alternate worlds.
 Zelda ALBW Merge
Set generations after the events of A Link to the Past, the pointy eared hero is again off to save Princess Zelda and Hyrule. If you loved the SNES masterpiece or have longed for another epic 2D Zelda adventure, then you should be interested in The Legend of Zelda: A Link Between Worlds.

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Review: Why You Should Play The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword is an adventure RPG for the Nintendo Wii that revolutionises the series by utilising motion controls to allow the player to further enhance the experience.

Skyward Sword features a vibrant world that takes inspiration from Impressionist artwork. It is colourful and full of personality and each new location is a joy to explore. The introduction of flying and many puzzles in the over-world give the game a huge sense of scale and the numerous weapons and tools in your inventory keep the game play feeling fresh and fun to play. The Legend of Zelda series has been around for 25 years, but Skyward Sword still captures the spirit and wonder of classic instalments while updating it with a modern control scheme and new ideas.

The game’s story is the earliest in the The Legend of Zelda timeline and outlines the origins of Zelda, the Master Sword and the series villain Ganon. Game play definitely takes centre stage, but the narrative is engaging and the characters are genuinely interesting. Zelda is given more personality than previous instalments and the antagonist Ghirahim is menacing and memorable. Voice acting is not present in the game, but the silent protagonist is still a great “Link” between players and this magical adventure.

Game play is the main focus of Skyward Sword and the implementation of motion control takes combat to another level. Using the Wii remote the player has full control over Link’s sword. Many enemies will block your attacks, unless you strike them from different directions and later in the game the AI is no push over. Sword combat is fun, but motion control is also utilised to aim the slingshot, throw bombs, crack whips, guide the remote beetle, shoot arrows and guard attacks with your shield. Bosses take it up another notch requiring thoughtful strategy and precise attacks. Once you have mastered the control scheme it really feels like you have complete control over your arsenal of weapons. Skyward sword also features some of the best designed dungeons in the series including imaginative enemies, though provoking puzzles and great locations.

Another first for the series is a fully orchestrated soundtrack. The music is melodic and epic, featuring brilliant new compositions and enhancing some old favourites. “Ballad of the Goddess” is an energetic main theme, while quieter pieces such as “Isle of Songs” and “Zelda’s Lullaby” are beautiful. The music complements the art style and world adding some extra emotion to the game.

Skyward Sword is the reason we play RPGs, to participate in an adventure through imaginative worlds. If you wish to play an RPG that puts you in control of a hero unlike any other game, then you should play The Legend of Zelda: Skyward Sword.

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