Tag Archives: final fantasy ix

Why Square Enix Should Look To Final Fantasy IX

Regardless of your opinion on the current Final Fantasy games, (or Square Enix in general) everyone can agree that the newer games are becoming less and less like the classic RPGs so many people cherish.  This is understandable because times have changed and more importantly some of the original creators are no longer involved with the series, so it makes sense they won’t feel the same.

Final Fantasy IX Bahamut

A problem arises though when long term fans of the series no longer enjoy the direction the developers are taking Final Fantasy, the games themselves are no longer earning the critical praise they once were and the attempts to “attract new fans” to the series is not proving successful. It seems Square Enix wants to return Final Fantasy to it’s former glory, but are not sure of the right way to do so.

Final Fantasy IX Looks

Recent attempts from the developers at Square Enix seem to have been based around trying to emulate what made Final Fantasy VII so popular. Unfortunately the idea that Square Enix seems to have about why everyone loves Final Fantasy VII in the first place is far from the actual reason from the fans themselves.

So is there a better option? Well as much as Final Fantasy VII is my favourite RPG of all time, I think Square Enix should instead look to Final Fantasy IX and its design as a way to create a Final Fantasy that everyone can enjoy.

Final Fantasy IX AirshipsI have been recently replaying through Final Fantasy IX and the first thing I noticed is how well it bridges the gap between the older 2D games of FF1-6 and (at the time of its release) the modern 3D games of FF7-8. Final Fantasy IX had the soul and character of the SNES games, but utilises the graphics, mechanics and gameplay systems expected of the modern hardware it was designed for. Hironobu Sakaguchi has stated that Final Fantasy IX is the “closest to (his) ideal view of what Final Fantasy should be” and having played all of the single-player titles in the main series it is easy to see why.

Final Fantasy IX Alexandria Party

The other thing I noticed was how many features Final Fantasy IX incorporated that I think are missing from the newest iterations in the series. Final Fantasy IX returned the series to a more medieval fantasy setting after the futuristic worlds of the games that preceded it and it was a breath of fresh air. Imagination ran wild as instead of using trains or cars to travel world, you could ride on the back of the giant insect-like Gargants through tunnels and instead of having all the characters being humans, you had a variety of different races such as anthropomorphic rats from Burmecia or faceless Black Mages. Final Fantasy IX’s world was full of interesting locations that were new, inventive and a joy to discover. Not only was it artistically beautiful, but there were so many secrets to uncover, which encouraged exploration and curiosity.
Final Fantasy IX Character Concepts
The other area Final Fantasy IX excelled in was its characters, and more importantly their growth and development. Playing the game again, the attention to detail with each character is exceptional. When you entered a new place the party would split up and you could find them off doing their own thing. Vivi would be wandering around like a lost child, while Steiner would be in the weapon shop checking out the latest armour. Without spoon-feeding the player, you could understand what made these characters tick and it made them all the more relatable.
Final Fantasy IX Vivi Life
Of course the story itself also did a fantastic job of bringing the characters to life. For all the action packed moments such as the mid-air chase through South Gate or the epic battle of the Eidolons between Bahamut and Alexander, Final Fantasy IX had just as many quiet heartfelt ones such as Vivi talking through his fear of death with one of the Black Mages or when Zidane tells Garnet the reason why he decided to go with her at Madain Sari. Not only were the main characters developed well, but many of the non-playable characters had their own story arcs and even the main antagonist Kuja is introduced early and stays all the way to the end, dealing with his own mortality. The strength of Final Fantasy IX narrative lies in the fact that its characters deal with real human emotions; fear of death, loneliness, identity, self worth and belonging. While more recent games have featured stories with needlessly complicated plots, the relative simplicity of Final Fantasy IX made it all the more human.
Final Fantasy IX Life Goes On
This straight forward approach to design also worked in the gameplay systems. While newer customisation and battle systems seem to strive to be a complex as possible, Final Fantasy IX made them simple and effective. Equipping weapons, armour and accessories let you learn new abilities and every character had a unique skillset that made experimenting with different party combinations and strategies fun and engaging. Instead of having all your characters as blank states that could be switched around interchangeably, you had to change your strategy on the fly depending on which characters were currently accessible, forcing the player to learn how to best utilise each character effectively. Final Fantasy IX is one of the only RPGs where I regularly changed my party and used different combinations depending on what part of the story I was up to.
Final Fantasy IX Battle
Many see Final Fantasy IX as a reflection on what the series used to be, but it should be also seen as the perfect blueprint to move the series forward while staying true to its spirit.

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Top 5 Songs From Final Fantasy IX

Final Fantasy IX was a reflection on earlier games in the series and this comes through in its amazing soundtrack as it borrows themes and melodies from other Final Fantasy games. The music is diverse featuring arrangements of Spanish guitar, flute, piano and harpsichord giving it a unique feel. These are my top 5 songs from Final Fantasy IX:

1. -You’re Not Alone-

An impressive track for the weight it brings to the narrative. It is dark and melodic representing Zidane’s utter hopelessness towards the end of the game. It starts off simple and gradually adds layers of depth building into a complex melody. An expertly written piece of music.

2. -Melodies of Life-

As the vocal theme of the game, it is both sensitive and uplifting. The melody is repeated to great effect in a few other pieces, but the vocals add a more emotional attachment in this version. It is played during the ending and it is the perfect way to accompany the happy conclusion.

3. -The Place I’ll Return To Someday-

When I think of Final Fantasy IX, this is the song I associate with it the most. The simple melody reminds me of childhood and sets up a nostalgic atmosphere. The peaceful arrangement is both familiar and comforting, invoking the feeling of home.

4. -Dark Messenger-

An epic boss theme, but it is very different from what you expect. It starts off slow and takes its time to develop, creating a sense of tension and even adds a frantic piano passage making it feel unstable and keeps the listener on the edge of their seat.

5. -Hunter’s Chance-

A frantic and energising theme, that plays during the Festival of the Hunt. It perfectly captures the mood of danger and excitement, while keeping the player on their toes as the time limit counts down adding to the sense of urgency.

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Review: Why You Should Play Final Fantasy IX

Final Fantasy IX is a turn-based RPG released on the PlayStation which returned the Final Fantasy series to its roots and provided a charming adventure of discovery.

Final Fantasy IX is a love letter to classic RPGs of the past, but mixes the best of the old and the new to provide a magical journey featuring castles, princesses and medieval knights. It revisits ideas from old SquareSoft titles but incorporates progressions in mechanics, game play and presentation. The whimsical music and fantastic art direction come together to enchant you in a world that is begging to be explored.

The story of Final Fantasy IX starts off with carefree thief Zidane attempting to kidnap Garnet, the princess of Alexandria. Featuring romantic plays, black mages, swords and sorcery the fairytale narrative progresses to a darker, more serious tone as each of the main characters are faced with their own shortcomings and fears. The character development is some of the best in the series as the young black mage, Vivi questions the true meaning of life and death and princess Garnet is faced with the responsibility of being Queen to an entire kingdom. The plot constantly switches between different groups of characters enabling them all to share the spotlight. The dialogue is also expertly translated and is a joy to read and follow.

The battle and customisation systems are more simplistic than other RPGs and as such really let the game play shine.  The battle system is turned-based and each character has a certain role in battle, making the composition of the party critical to the player’s strategy. Only some characters can cast Summon spells, or only some characters can steal items and it adds to the dynamic of teamwork and choice for the player. New abilities are learned from equipment and this is both intuitive and easy to manage. Expanding the experience is also many great mini-games including the well developed card game Tetra Master or using your Chocobo to dig around the world map to uncover various secrets and treasures.

The music of Final Fantasy IX adds to the wonder of its world and story. The soundtrack evokes images of the spectacular fantasy setting and is a pleasure to listen to. It includes flamenco in some pieces as well as stirring flute melodies in others. Highlights include the vocal track “Melodies of Life” which perfectly captures the spirit of the game and the haunting “You’re Not Alone” which will instantly grab the player the moment it is first experienced.

Final Fantasy IX is an imaginative RPG with lots of character and appeal. If you are looking for a RPG that will take you on a whimsical adventure like a classic fairytale, then you should play Final Fantasy IX.

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Top 5 RPG Locations

While RPGs are rich with fantastical storylines and memorable characters, these elements are nothing without an interesting world in which to explore. From sprawling vistas, to cities in the sky, each new location that you visit makes the world feel more real and enchanting. These are my top 5 RPG Locations:

1. -Midgar (Final Fantasy VII)-

Definitely not the most enticing location on this list, but certainly the most memorable. The city of Midgar is divided into two layers; the floating city on top of the plate supported by pillars and the slums below. It is separated into seven sectors, but nobody remembers their names anymore. The unsettling atmosphere created a perfect backdrop to begin the events of Final Fantasy VII and for a while you never thought you would leave. It provided the Mako reactors, the eerie Train Graveyard, the slums, Aeris’ Church, the sleazy Wall Market and of course Shinra Headquarters. The city itself had enough character to support some of the most memorable events in the game and made sure it would never be forgotten.

2. -The Kingdom of Zeal (Chrono Trigger)-

Arriving in Zeal for the first time was wondrous. In the dark ages, the magical kingdom floats elegantly above the clouds, comprising of four separate islands connected through sky bridges and teleporters. The architecture of the palace was mesmerising and the music made you feel like you were visiting another world. For video games back in the Super Nintendo era, nothing was more impressive than seeing this floating city in the sky made with the combination of magic and technology.

3. -Lindblum (Final Fantasy IX)-

After narrowly escaping Alexandria by airship, you are introduced to the massive city of Lindblum. It is so big it is divided into four areas that are accessed via Air Cabs. Lindblum Grand Castle is the home of Regent Cid and has it’s own airship dock. The Theather District houses the theatre as well as the hideout of the band of thieves known as Tantalus. The Business District is the largest commercial area in the game providing shops, inns and access to the outside world and finally the Industrial District, where the engineers work and visit the famous pub. The scope of the city is huge and you can easily get lost making your way around trying to find all of its little secrets.

4. -The City of the Ancients (Final Fantasy VII) –

Final Fantasy VII had such memorable locations, that it is not a surprise to see another shown here. The Forgotten Capital is the ruined city once inhabited by the Ancients. Many of the houses above the ground are made from shell-like materials and invoke a vision of the bottom of the sea. A hidden underground section is made up of beautiful crystal castles connected to the surface with a staircase of brilliant light. With the haunting melodies playing in the background and the foreshadowing of events to come, this once glorious civilisation kept you on the edge of your seat as you discovered a place that had not been touched for centuries.

5. -Zanarkand (Final Fantasy X)-

The original Zanarkand was a utopian metropolis full of life, featuring skyscrapers, highways and a gigantic Blitzball stadium. When it lost the Machina War against Bevelle a thousand years ago the inhabitants turned it into a dream state that was ultimately destroyed by Sin. What is now left is the Zanarkand Ruins, known as a holy place and is the final destination for summoners on their Pilgrimage. Zanarkand was such a magnificent location in Final Fantasy X and combined with it’s beautiful musical theme and great importance to the overall plot it remained with the player long after they finished playing.

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Top 5 RPG Experiences

There are plenty of great RPG’s that are wonderfully designed. These are my top 5 RPG experiences:

1. -Final Fantasy VII-

The combination of interesting characters and an intriguing narrative is what keeps this as my favourite game ever made. It has so many memorable scenes and dialogue that has kept me thinking about it long after I finished it. I also never get tired of playing it, with such a fun and intuitive battle system and variety in gameplay, from escaping Midgar on a motorcycle to snowboarding down the Great Glacier. The world feels alive with such distinct locations and atmosphere which is highlighted perfectly by the classic music. Final Fantasy VII is an experience I will never forget.

 2. -Chrono Trigger-

I first played this game over ten years after it was originally released. I was bored with modern RPG’s and so went back to play some of the classics from the 16-bit era. It is a testament to its ingenious design that I had more fun with it than any current day game. The characters and time-travelling plot are memorable, the music is some of the best of all time, but it’s the timeless gameplay and fun turn-based battle system that could keep me enjoying Chrono Trigger forever. The fantastic pacing and the art of simplicity in it’s design is what has been lost in the development of today’s games. Chrono Trigger represents what games used to be and what they will unfortunately never be again.

  1. -Chrono Cross-  

Like Chrono Trigger I also played Chrono Cross years after it was first released. It reminded me that RPG’s made during this time period will always be my favourite. The art direction is wonderful and the use of pre-rendered backgrounds make you feel like you are living in this strange and beautiful world.  The plot has always intrigued me with the concept of parallel worlds and the question of what if? Many of it’s design choices are unconventional, but it’s these risks that keep it original. The soundtrack is a masterpiece and again shows that music can create emotion in scenes that voice acting can’t seem to match. Chrono Cross is a work of art.

  1. -Final Fantasy Tactics-

Having never played a strategy RPG before, this was a new experience for me. At first I found it complex and difficult, but I was instantly hooked by the deep political plot of corruption and deception.  Once I opened up the vast possibilities of the customisable battle system it gave me more control over the makeup of my characters than I had ever experienced.  Final Fantasy Tactics’ story reached a level of maturity that made every epic battle feel like you were fighting for a purpose. The differing motives of the cast and the realism of Ramza’s character is what make this narrative one of my
favourites.

  1. -Final Fantasy IX-

While originally a jarring experience after the more sci-fi settings of Final Fantasy VII and VIII, this game made me appreciate the wonder of a fantasy world. It returned the series to it’s roots, while keeping up with the progressions made in mechanics and presentation of the series and created a special journey mixing the old with the new. The gameplay is very consistent and conservative, but my favourite part about this game is the themes it portrays and the development of it’s characters. With a whimsical musical score and magical fantasy art, it takes you on an adventure of discovery of both it’s world and it’s characters.

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Filed under Chrono Series, Final Fantasy Series, Top 5 Lists