Old School MapsMaps have been an integral part of the fantasy role-playing hobby since its inception, but often we think of the classic gridded dungeon map as the basic map that is used during the game. The overland map is secondary, showing the overall lay of the land, and is perhaps just used to find out the travel distance between the town the adventures starts in and the next dungeon.

But there is another type of map that can see heavy use during the game session: the overland hex map used for a so-called hexcrawl. What is a hexcrawl do you ask? It is a type of game where the adventure consists not of an overarching plot or a specific dungeon that the heroes follow or delve into, but of a region that they can freely explore via a hex map. They go from hex to hex, encountering what the GM or adventure has in store there and then decide where to go next.

New MapsI first encountered this type of game (and the accompanying hex maps) not in fantasy gaming, but in science fiction. We used to play Traveller in the day, and hex maps where a big part of the game. Since then, I’ve always loved them but admittedly used them in my games fairly rarely. But now I am starting a new campaign game, and guess what it is in large parts a hexcrawl game. That means I’m looking at creating my own hex maps again, as you can see in our latest YouTube live mapping session.

Hex grids have been a part of Campaign Cartographer for a long time, and in CC3 we introduced special hex symbol functionality to make creating such maps even quicker and easier. Check out the Overland Hex Map style from the Annual Vol. 4, Overland CC3 Hex Maps in Vol. 7, Mike Schley Hex maps in Vol 12, and of course a large variety of hex styles in Cosmographer 3.

New StyleNone of these are exactly what I’m looking for, so I’ll be creating a new style for my own use, fitting for the Cloud Empress game I’ll be running for a while. That way I can expand the published game world with my own content without breaking the visual style.

I’m looking forward to sharing my progress here and on the ProFantasy forum. Have you used and created hex maps yourself? Do you like creating them, or is their layout too abstract for your liking. I’d love to hear your thoughts.

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CA133 Moonrise BayWelcome to 2018 and a new year of the Cartographer’s Annual with lots of mapping goodness! We hope you are as excited as us about delving into the twelfth year of our monthly subscription.

This January we start with a hex-mapping variant of Mike Schley’s wonderful overland mapping style from CC3+. We provide new templates, new versions of the style’s drawing tools, a bunch of hex symbols and take a tour through the creation process of hex-based maps. Check out the January style details on the Cartographer’s Annual 2018 website.

You can now subscribe to the Annual 2018 here. Once you have subscribed, the January issue will immediately become available for download on your registration page.


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CC3 Overland Hex StyleThere is a new update available for Campaign Cartographer 3. Update 11 brings CC3 up to version 3.43 and includes the following additions and changes:

  • added CC3 Overland Hex mapping style including
    – 2 templates (imperial and metric)
    – 53 hex symbols in 8 catalogs
    – 55 drawing tools
    – 1 example map
    – 1 5-page mapping guide
  • added Character Artist 3 master filter functionality
  • added metric versions of all CC3 template wizards
  • added CC3 Basic City style including
    – 2 templates (imperial and metric)
    – 35 drawing tools
    – 100 symbols
    CC3 Basic City – 1 example map
  • improved Symbol Style Toggle handling
  • removed SS1 style entries from CC3 master filters
  • removed duplicate map notes in CC3 standard overland template
  • replaced ImageMagick file Convert.exe with newer version

Check your CC3 version under Help > About in the menu. If it is less than 3.43, head over to your registration page and download CC3 Update 11 from among the CC3 downloads on the Products & Downloads tab.

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The latest Annual issue is now available for subscribers from their registration page. The November Annual consists of a new hex mapping style based on the Bitmap Overland style that comes with CC3.

Templates, symbols and tools allow you to create a hex-based setting map in minutes, giving you that old-school explorer feeling with modern graphics! Check out this sample map of “The Warring Isles”:

The Warring Isles

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