Papers by Duska Rosenberg
Online Information Environments: Exploring Collaborative and Coordinating Technologies
This paper addresses the question Can we build online information environments that afford colla... more This paper addresses the question Can we build online information environments that afford collaboration while allowing the user to participate fully in the real world? The main aim of such an enterprise is to make it possible for people to remain in their usual (physical) ...

AI & society, Aug 5, 2004
'2 channel' is the most popular online-community site in Japan, where millions of participants ar... more '2 channel' is the most popular online-community site in Japan, where millions of participants are chitchatting or discussing various topics. However, this fact sometimes confuses us because most of messages in 2 channel seem to be meaningless, often said as graffiti. To understand the mystery of 2 channel, we assume the existence of something at the back of 2 channel that governs the activity of participants. Looking at 2 channel from this point of view, there could be many factors that affect online communication. For example, terms that seem to be meaningless for us might have some meanings for participants in 2 channel, and communication with the terms might activate interaction. In this paper, we aim at analyzing the dynamism of 2 channel by applying Structural Equation Modeling (SEM) to eight observable characteristics of communication including basic properties (message size, posting activity, reply rate, etc), anonymity, and specific expressions (jargons and ASCII arts peculiar to 2 channel). The structural equation model of 2 channel clearly shows various causalities among the characteristics, i.e. the use of specific expressions affects positively to chitchat-type communication, and negatively to discussion-type communication.

Plea
Journal of Pacific Rim Psychology, 2021
An approach to the design of learning environments where a social robot plays a role of a teacher... more An approach to the design of learning environments where a social robot plays a role of a teacher is discussed in this study. Built-in robot functionalities provide a degree of situational embodiment, self-explainability, and context-driven interaction. The concept of embodiment enables immersion of the teacher into distant 3D environments. In that way the level of mutual understanding between participants is increased compared to a 2D world. Moreover, the tools that accompany the interaction empower augmentation by revealing the additional information present in gestures, facial expressions, or gaze direction. We use three distinct sources fused in a multimodal approach (face emotion recognition, level of loudness, and body movement intensity). The change in one modality can change the overall system reasoning. The teacher can benefit from this information by adapting a presentation style and achieve a better rapport with students. The theoretical basis is provided by studies of human communication in psycholinguistics and social psychology. Usability evaluation is based on the Wizard of Oz approach, allowing a teacher to interact with students through an interface. The conducted experiments show encouraging responses. Future studies will show in what way and to what extent a cognitive robot can be truly effective in technology-enhanced learning.

Cooperation and Conflict in Knowledge-Intensive Computer Supported Cooperative Work
Springer eBooks, 1993
The aim of this paper is to outline a method of analysis that can be incorporated into the proced... more The aim of this paper is to outline a method of analysis that can be incorporated into the procedures and practices of systems design in the framework of computer supported cooperative work (CSCW) in complex, information-rich environments. Any theoretical background to CSCW must be fundamentally interdisciplinary, drawing input from social psychology, organization theory, anthropology and linguistics, as well as from more computer-orientated disciplines, such as systems theory and design, knowledge engineering and so on. Consequently, it is clearly important to establish the boundaries for CSCW both as a coherent field of study and also as empirically observable human activity amenable to formal characterization. The present study is intended to illustrate what a CSCW-type analysis might look like under the constraint that it is more focused on the social nature of the human activity than, say, systems design; while at the same time being more strongly orientated towards the provision of a computationally-relevant framework than a social science description.
This paper focuses on the informational structures and knowledge experts use to perform different... more This paper focuses on the informational structures and knowledge experts use to perform different kinds of task. We explore ways of formalizing some critical aspects of these tasks and the possible benefits of such formalization for our understanding of both human and computer reasoning strategies. We present an inter-disciplinary analysis of expert reasoning with information in both stylized documents and multimedia, and discuss the differences between the kind of strategies we think people use and the kind that can be formalized and designed into an intelligent system.
A study of the relationship between job satisfaction, organizational commitment and turnover intention among hospital employees
Health Services Management Research, Nov 1, 2008

Plea
Journal of Pacific Rim Psychology, 2021
An approach to the design of learning environments where a social robot plays a role of a teacher... more An approach to the design of learning environments where a social robot plays a role of a teacher is discussed in this study. Built-in robot functionalities provide a degree of situational embodiment, self-explainability, and context-driven interaction. The concept of embodiment enables immersion of the teacher into distant 3D environments. In that way the level of mutual understanding between participants is increased compared to a 2D world. Moreover, the tools that accompany the interaction empower augmentation by revealing the additional information present in gestures, facial expressions, or gaze direction. We use three distinct sources fused in a multimodal approach (face emotion recognition, level of loudness, and body movement intensity). The change in one modality can change the overall system reasoning. The teacher can benefit from this information by adapting a presentation style and achieve a better rapport with students. The theoretical basis is provided by studies of hu...
Curriculum content in the information sciences: what does Kenya need?
Information Trends, 1989
TwD: in the Head or in the World
Language at Work
The Mathematical Gazette, 1999
Telepresence in Interaction Space: resources for shared understanding
research.microsoft.com
This exploration is based on the findings of several projects carried out by iCOM Research where ... more This exploration is based on the findings of several projects carried out by iCOM Research where we investigated how people jointly create interaction space in both collocated and computer-mediated settings.2 These empirical studies were carried out in the real-life ...
Networked Information Flow Via Stylized Documents
Language at work - analyzing communication in the workplace to inform systems design

Computers in Industry, 2018
Digital Forensics encompasses the recovery and investigation of data, images, and recordings foun... more Digital Forensics encompasses the recovery and investigation of data, images, and recordings found in digital devices in order to provide evidence in the court of law. This paper is devoted to the assessment of digital evidence which requires not only an understanding of the scientific technique that leads to improved quality of surveillance video recordings, but also of the legal principles behind it. Emphasis is given on the special treatment of image processing in terms of its handling and explanation that would be acceptable in a court of law. In this context, we propose a variational Bayesian approach to multiple-image super-resolution based on Super-Gaussian prior models that automatically enhances the quality of outdoor video recordings and estimates all the model parameters while preserving the authenticity, credibility and reliability of video data as digital evidence. The proposed methodology is validated both quantitatively and visually on synthetic videos generated from single images and real-life videos and applied to a real-life case of damages and stealing in a private property.
Reviews: Complexity and Postmodernism, Paul Cilliers
Emergence, 1999

European Conference on Cognitive Ergonomics, 2009
The motivation for the work presented in this paper comes primarily from user experience of video... more The motivation for the work presented in this paper comes primarily from user experience of video-conferencing (v-c) settings in real-life collaboration. The design issues in this context focus on making such settings interactive enough to support natural communication and collaboration. The initial assumption is that users in an interactive v-c setting should be able to navigate the remote space in order to establish clear reference by pointing to people and objects in it. Clear reference to parts of the context in which conversations take place (that is, deictic reference) is an important factor in effective communication. With this aim, we enhanced the videoconferencing system with the ability to visualize abstract representations of pointers and investigated pointing gesture as a tool for collaborative referring. We thus designed a prototype that combines the communicative function of pointing gesture with a hybrid representation of real video and virtual objects (pointers) that identify particular parts of it. A game controller was employed for pointing and Augmented Reality (AR) for visualizing the referent in live video stream. Usability tests were run on two versions of the prototype using five common types of joint task. Evidence based on data from video recording, questionnaire, and interview, shows effectiveness of the system in mediating the communicative function of pointing. Test users adapted to the context of interpretation quickly. Feedback was provided for enhancing visualization and pointing technique. The method successfully captured relevant visuo-gestural and linguistic aspects of communication to inform design.

The motivation for the work presented in this paper is practical, arising from the impact of Info... more The motivation for the work presented in this paper is practical, arising from the impact of Information and Communications Technologies (ICT) on communication and co-operation within and between construction teams. However, the implications of the workplace studies in construction, focused on the technology-mediated social and psychological phenomena, are profoundly theoretical. The main aim of this paper is to offer for discussion some key theoretical issues that sociological and cognitive theories of social intelligence may address and then inform the designers of ICT supporting real-life communication in the workplace. It is possible that the results of the discussion will influence the way we study language and interaction between agents, “either natural of artificial ….. that leads to creation of new knowledge and relationship among participants ” (cf. Workshop flyer) It is also possible that attempts to build a sound theoretical base for such a study will have far reaching co...
Reasoning in a Human Mode
This paper focuses on the informational structures and knowledge experts use to perform different... more This paper focuses on the informational structures and knowledge experts use to perform different kinds of task. We explore ways of formalizing some critical aspects of these tasks and the possible benefits of such formalization for our understanding of both human and computer reasoning strategies. We present an inter-disciplinary analysis of expert reasoning with information in both stylized documents and multimedia, and discuss the differences between the kind of strategies we think people use and the kind that can be formalized and designed into an intelligent system.
Uploads
Papers by Duska Rosenberg