You know what this is? Number eighteen in the series of thirty-six of these pocket genre worlds. Halfway there! Hallelujah!
The Year of Playing Dangerously
1 hour ago
# | Name | Color | Range | Duration | Save |
1 | Restoration | Gold | 0’ | None | None |
Returns one drained level | |||||
2 | Drain Life | Black | 30’ | None | Body (Con) |
Drains one level from target | |||||
3 | Life Protection | White | 0’ | 1 day | None |
Protects from black magic and level drain | |||||
4 | Raise Dead | Gold | 0’ | None | None |
Returns to life a body dead for up to 1 day/2 caster levels, with 1 hp; takes 1 hour to cast; may only cast once/caster level | |||||
5 | Slay Living | Black | 5’ | None | Body (Con) |
Kills a living being | |||||
6 | Consecrate/Desecrate | White/Black | 0’ | Perm. | None |
Renders a 30’ square area permanently holy with bless effect for holy beings and reverse bless for unholy; Desecrate is vice versa | |||||
1 | Heal | Gold | 90’ | None | None |
Restores all hit points to living being, removing all diseases and poisons | |||||
2 | Harm | Black | 30’ | None | Body (Con) |
Removes all hit points except one from living being | |||||
3 | Holy Word/Unholy Word | White/Black | 90’ | Special | None |
Kills (2HD or less), blinds for 3 turns (6HD or less) or stuns for 3 rounds (7HD+) all hearers in range not of caster’s religion/alignment | |||||
4 | Symbol | White/Black | 30’ | 1 round | Will ( |
Causes incapacitating pain, sleep or charm for 2d10 turns to all who see the symbol within 90’ and do not save | |||||
5 | Regeneration | Gold | 0’ | None | None |
Regrow missing limbs/organs for living person, or restore full dead body from bones or parts | |||||
6 | Divine Intervention | White | 30’ | None/ 1 day | None |
For caster and up to 5 others, either teleports to known sacred location in 30 miles, or creates other peaceful solution to danger for 1 day | |||||
1 | Mass Cure | Gold | 0’ | None | None |
Heals 2d8+2 damage to each living being in 10’ radius | |||||
2 | Mass Protection | White | 0’ | 3 hrs | None |
Gives 2d8+2 extra hit points to each living being in 10’ radius (unholy sources do half damage against them) | |||||
3 | Mass Wounding | Black | 30’ | 0 | Body (Con) |
Does 2d8+2 damage to each living being in 10’ radius from target | |||||
4 | Cure Poison | Gold | 0’ | None | None |
Removes the effects of poison from a living target | |||||
5 | Protection from Poison | White | 0’ | 1 day | None |
Makes a living target immune to poison | |||||
6 | Poison | Black | 5’ | None | Body (Con) |
Poisons a single living being | |||||
7 | Banish Unholy/[Holy] | White/[Black] | 30’ | 1 day | Will ( |
Sends unholy [holy] being to its own plane, or to its lair for a day if it is of this plane. Save is at +/-1 for each HD/level of difference. | |||||
8 | Holy[Unholy] Weapon | White/[Black] | 0’ | 1 day | None |
Gives weapon +1 per 4 caster levels to hit and damage, bonuses doubled against unholy [holy] creatures | |||||
9 | Cure Critical Wounds | Gold | 0’ | None | None |
Heals for 6d8+6 points of damage | |||||
10 | Cause Critical Wounds | Black | 30’ | None | Body (Con) |
Wounds for 6d8+6 points of damage | |||||
1 | Evoke Auras | Black/White | 30’ | 3 min | None |
Causes visible light or darkness to outline holy or unholy beings, places and objects within sight range | |||||
2 | Constraint | Black | 90’ | 1 min | Mind ( |
Stops one being from moving or speaking | |||||
3 | Drain Light Wounds | Black | 30’ | None | Body (Con) |
Living being takes 1d6+1 hp damage, heal the same amount of caster’s hp damage. | |||||
4 | Prayer | [Black]/White | 30’ | 3 min | None |
Allows target's controller to reroll one die for an attack, save or action within the spell’s duration | |||||
5 | Restore Object | Gold | 0 | None | None |
Physically mends a broken or corroded object | |||||
6 | Slow Ailment | Gold | 0 | 1 day | None |
Delays the effects of poison or disease | |||||
7 | Sympathetic Healing | Gold | 0 | None | None |
Heals 3d6+3 hp, caster takes the middle die rolled as hp damage; or transfers poison or disease to caster, new saving throw | |||||
8 | Break Constraint | White | 90’ | None | None |
Loosens physical or magical restrictions on movement or speech; if magic, 5% to fail per level of difference vs. higher level caster | |||||