“The Fairies are a silent race, And pale as lily flowers to see; I care not for a blanched face, For wandering in a dreaming place, So I but banish memory:– I wish I were with Anna Grace! Mournfully, sing mournfully!“
Yeats did some wonderful poetry, but he also collected some great fairy tales. There is a gold mine of myths out there for those that want to add a classical mythology to their RPG. It can lend a high fantasy flavor and is also great inspiration for games that are geared towards children, as well.
I sometimes find that RPGs have created their own versions of elves, dwarves, fairies, etc. which is great, and the choice is a fun and good thing, but it is not often that you find their folklore originals in a game. I will be discussing some of these aspects and the potential for integration of the principles gleaned from folklore into a standard D&D game in upcoming posts, soon. Indeed, some of those elements, in various forms, are the basis of much of Fantasy Roleplaying Games already. I have tentatively decided to call it my “Fey Project“.
The previous post on Weird Spacecraft was focused mostly on older Science Fiction ideals. Cylindrical rockets are not the only type of craft to exist in Science Fiction. In some settings, a spacecraft would never see atmosphere, so having it aerodynamic is not a necessity. As I mentioned earlier, the culture of the star faring race will affect the design and function of a spacecraft in a game.
The Warhammer 40K Universe is one where culture definitely affects the shape and design of ships. I bought Games Workshop’s Battlefleet Gothic when it came out. It is now a defunct game, but for tabletop space warfare, it was one of the best. The Fantasy Flight Rogue Trader RPG, set in the Warhammer 40K milieu, may bring interest in incorporating that back into the table. Even if it doesn’t the ship designs become very important in that game.
I love the Eldar ships. They are elegant, work on principles that are different than other race’s spacecraft and introduce a rudimentary cloaking. Here is one of the smaller attack ships, more akin to a fighter than anything.
The Orks are not so elegant in design, but their ships are sturdy, if less advanced, but make use of their hulks even for ramming – a very Orcish tactic indeed!
This Ork fleet looks terrifyingly functional. The prows of the ships hint at the damage a several kilometers long Hulk could do when it tears into your vessel!
The cries of “Abandon ship!” might not be far away if you get too close to one of these without proper agility and firepower to protect you.
The Imperial ships of the Humans are many times like Gothic cathedrals in space, reflecting the cult of Emperor worship and the Crusader-like mentality of those that serve him. For the god-emperor, these mighty vessels protect the colonies of man among the stars, attempting to reclaim and reunite all humans under his mighty rule.
The box cover from the Battlefleet Gothic game tells it all. Here the Imperial fleet is coming out of warp, ready to do battle, because as the motto of the game goes, “There is no peace among the stars”.
The other races of have their own designs, some of which are truly alien.
I haven’t had a chance to play Dark Heresy or Rogue Trader for some time, but I hope to put my rulebooks back to use soon. The images of ships in the publications by Fantasy Flight make me want to ply the space lanes for a few credits, while “avoiding any Imperial entanglements” – wait, that’s another universe, but hey, they all tend to meld in my sector of the Multiverse!
Click image above for more info about Rogue Trader
Like many ancient myths, there is no clearcut or authoritative version of just who the Queen of the Fairies is and what her nature is like. The name of the Queen of the Fairies changes according to different adaptations. She has no name in the oldest times, but has been associated with Morgan Le Fey in Arthurian legends and Shakespeare called her Titania. Oberon (also spelled Auberon) is often considered her consort and the king of the fairies in medieval and Renaissance literature.
William Blake’s Oberon, Titania and Puck With Fairies Dancing
Titania. Come, now a roundel and a fairy song; Then, for the third of a minute, hence; Some to kill cankers in the musk-rose buds, Some war with rere-mice for their leathern wings, To make my small elves coats, and some keep back The clamorous owl, that nightly hoots, and wonders At our quaint spirits. Sing me now asleep; Then to your offices, and let me rest.
(A Midsummer-Night’s Dream, Act II. Scene II. Another Part of the Wood)
The Queen of the Fairies is a beautiful, cunning and commanding Fey creature of great magical power, able to assume any shape she pleases. She is sometimes said to ensnare mortal for her purposes, as in the Queen of Elfen legend of the Scottish Lowlands. Humans ensorcelled by her sometimes become a “tithe to hell”, which reflects the conflict between Christianity and Paganism in those days.
In a sylvan setting in an RPG campaign, she could be a figure that lies behind happenings or has agents among the woodland creatures and her various subjects. She appears to mortals only when she desires to be seen. It would be very difficult to trap or threaten the Queen of the Fairies, as her own realm is one of particularly fey magic and possibly a dimension all to itself, where she is in absolute authority. She seems to be favorable to whom she will and as equally capricious.
Certainly the Queen of the Fairies is a fascinating and mysterious figure for any campaign, the mythology of whom has only been scratched here.
I know a bank where the wild thyme blows, Where oxlips and the nodding violet grows, Quite over-canopied with luscious woodbine, With sweet musk-roses and with eglantine: There sleeps Titania sometime of the night, Lull’d in these flowers with dances and delight; And there the snake throws her enamell’d skin, Weed wide enough to wrap a fairy in