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https://repository.isls.org//handle/1/186| Title: | Developing a Geography Game for Singapore Classrooms |
| Authors: | Gaydos, Matthew |
| Issue Date: | Jul-2016 |
| Publisher: | Singapore: International Society of the Learning Sciences |
| Citation: | Gaydos, M. (2016). Developing a Geography Game for Singapore Classrooms In Looi, C. K., Polman, J. L., Cress, U., and Reimann, P. (Eds.). Transforming Learning, Empowering Learners: The International Conference of the Learning Sciences (ICLS) 2016, Volume 2. Singapore: International Society of the Learning Sciences. |
| Abstract: | This case study presents the design and use of a non-digital geography educational game. The game was co-developed by a researcher and teachers for use in a Singapore public secondary school. Through the game’s use, issues of local classroom culture and design arise, including teachers’ tendency to define learning in terms of content-based, and the challenges to developing a play-based curriculum. Nevertheless, non-digital educational games provide an old means that may be useful for testing new theories. |
| URI: | https://repository.isls.org/handle/1/186 https://dx.doi.org/10.22318/icls2016.94 |
| Appears in Collections: | ICLS 2016 |
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