Repetition. Repetition. Repetition.

Video games as a medium and a cultural movement include a lot of repetition. The respawn, where the punishment for failure is repetition. The roguelike and soulslike genres, where you are expected to fail often and try again. New Game +, where you play an entire game again, sometimes with many changes, sometimes with none. … Continue reading Repetition. Repetition. Repetition.

Throwing Cards

The deck of many things and its much loved children prove there's a market for decks of cards in D&D. But what if they were weapons instead? This guy taps into the fantasy of getting so good at a dumb skill you can be a superhero. Deck of the Warrior Weapon - Very Rare Finesse, … Continue reading Throwing Cards

Add Extra Moons to Your World

The Elder Scrolls has great lore. Sure, Todd has homogenized it a lot lately, really went all in on some pretty generic western fantasy tropes. But the older stuff, with broader influences, was great. Like, they’ve got four moons, and they’re all corpses, and also infinite planes in their own right. Plus that one asteroid … Continue reading Add Extra Moons to Your World