Art by Denki. Chosen cause emergent gameplay is supposed to fit together elegantly... Like gears. You get it. Emergent gameplay is a well discussed topic in video games. It has recently become a big part of a lot of games, and because it has to be explicitly designed towards, it’s a big game design topic. … Continue reading Emergent Gameplay
Month: October 2019
A Magical Problem
Art by Mitchell Malloy Edit: I have had FURTHER THOUGHTS on this subject. Perhaps even more coherent ones. A Problem I have a problem, and I plan to solve it with rigor. First, the problem: I’ve always wanted a “universal” magic system for a game. I don’t mean “encompassing all possible effects” but more “encompassing … Continue reading A Magical Problem
Unanimous: A Game
The following game was inspired by Nomic. I thought there was a good design space for an RPG that allowed the players to all vote on the rules of the game. Of course, it could all dissolve into nonsense. But without the goal being specifically to win the game, I figured it would be a … Continue reading Unanimous: A Game
Anarchy
My last big post was about six shops in the city of the lost, in the center of the plane Disorder. Here are more details about the place itself. Art by Chris Cold Anarchy The entire plane is the domain of a god, named Anarchy. It is, as you might guess, the god of anarchy. … Continue reading Anarchy
Shopping Disorder
There exists a place, called Disorder, or the Abyss. An infinite sea of black water, only a few feet deep. Into this sea, all things lost and forgotten flow. Ancient statues and towers dot the sea. Those who know of it mostly know it as a way between the planes. There is always a door … Continue reading Shopping Disorder

