No go on that last one? How about this one:
Name: Anexemander, The Golden Cultist, god of lost causes
Symbol: sword broken off at the hilt
Alignment: Lawful (Evil)
Movement: 90' (30')
AC: 4
HP (HD): 50 (10 HD)
Attacks: 1
Damage: Save versus death on hit
Save: MU15
Morale: 2
Hoard Class: IX
XP: 5,000
Anexemander if seen in his true form is an aged man with a blindfold that has slipped from across his eyes to cover his mouth. He was was blind to the truth of the futility of things but can now see. In seeing he is mute to warn others. He normally appears in different human forms, male and female. He works his way into small cults and secret societies. He is the perfect, the Golden Cultist, faithful, unquestioning, generous and trustworthy-- to a point. Cults he has secreted himself in will gain a ten-fold increase in followers in a matter of weeks. After a month Anexemander will publicly assassinate the head of the cult, whether mortal or god. His sword is nothing but the jagged remnants of a blade jutting from a hilt but will cause death in one week to any it hits.
Any in a particularly hopeless situation that call on him may gain aid in the form of a bonus to save or no opportunities. But his favorite aid is to send tens of followers streaming to the lost cause of those calling for aid.
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Why do these gods all have hoard classes? Some could have lairs, but for those moving around, do they have a bunch of golden swag around their necks? Are they magic items they should be using when in battle? I don't know, but all the petty gods have them so I gave this guy one. His treasure might be more fitting if it was in the form of some kind of 99%-chance-of-being-worthless promisary notes or IOUs.
Again why the Lawful (Evil) alignment, what the heck Telecanter don't you understand the whole war against chaos trope? I know, I know, see what it means here is that this god is very predictable, he will do the same things like clockwork but those things involve abusing trust and destruction. He is the worst kind of evil- that which unknowingly works against his own ends. I don't have alignment in my own game because it is such a simplification that doesn't really add any value to the game for me. But if it's a problem just consider this dude (and the last) on the side of CHAOS.
Showing posts with label Gods. Show all posts
Showing posts with label Gods. Show all posts
Wednesday, April 3, 2013
Tuesday, April 2, 2013
Her Name Forgotten
Name: Her Name Forgotten / His Name Forgotten
Symbol: Smoke of Gold
Alignment: Lawful (Evil)
Movement: ~
AC: ~
HP (HD): ~
Attacks: ~
Damage: ~
Save: MU17
Morale: ~
Hoard Class: -
XP: ~
This may be a Hoax. A god of forgotten gods. They say if you kill a god and place its remnants in the perfect spot, golden smoke will consume them and bestow a wish as a reward. They say each godling slain grants another wish. They say that a voice, first just a whisper, will drift from the smoke and grow louder with each sacrifice, until it begins making it's will known.
What might happen is that this entity, so weak it has almost become only memory, will take on the best stats of each godlet fed to it. What might happen is that the god of forgotten gods has golden cultists embedded in many other cults ready to observe the actions of the pcs. What might happen is that this turns out to really be a manifestation of some other petty god such as: Machuk the Smith, Rosartia, Undek, or Vydia.
___________________________________
How's that for a cop-out petty god? I don't know, there's something in me that hates nailing something down to specifics. I want some uncertainty. Some room for each DM to make it their own. So, you could make it a real thing that becomes more and more powerful the more the pcs feed it or something else; a rumor meant to hide something, a test by a different petty god, a feud between two of them.
Symbol: Smoke of Gold
Alignment: Lawful (Evil)
Movement: ~
AC: ~
HP (HD): ~
Attacks: ~
Damage: ~
Save: MU17
Morale: ~
Hoard Class: -
XP: ~
This may be a Hoax. A god of forgotten gods. They say if you kill a god and place its remnants in the perfect spot, golden smoke will consume them and bestow a wish as a reward. They say each godling slain grants another wish. They say that a voice, first just a whisper, will drift from the smoke and grow louder with each sacrifice, until it begins making it's will known.
What might happen is that this entity, so weak it has almost become only memory, will take on the best stats of each godlet fed to it. What might happen is that the god of forgotten gods has golden cultists embedded in many other cults ready to observe the actions of the pcs. What might happen is that this turns out to really be a manifestation of some other petty god such as: Machuk the Smith, Rosartia, Undek, or Vydia.
___________________________________
How's that for a cop-out petty god? I don't know, there's something in me that hates nailing something down to specifics. I want some uncertainty. Some room for each DM to make it their own. So, you could make it a real thing that becomes more and more powerful the more the pcs feed it or something else; a rumor meant to hide something, a test by a different petty god, a feud between two of them.
Monday, April 1, 2013
Petty Gods
If you haven't heard yet, go here and download the free pdf. I've mentioned before that Unknown Gods, the old school product this was riffing on, was a supplement I'd completely missed growing up. And my view of gods as a young gamer was shaped primarily by actual mythologies and the Dieties & Demigods concept of competing pantheons.
But the swords and sorcery type game I want to run these days really works better peppered with this idea of small and forgotten gods, like those of the perpetually realigning gods in Lankhmar, which I encountered later on and love.
While some of the gods included are pretty much just jokes and would probably not be of use in the tone of campaign I run, there are still tons of possibilities in Petty Gods even for folks like me.
Aside from adventure hooks that utilize individual godlets, two campaign backgrounds immediately spring to mind:
Street of Forgotten Gods
Set up a central city with a god of forgotten gods, or a god of collecting what's lost. Then have their priests (or hell, their speaking two-headed goat avatar) offer players opportunities to travel all over a sand box to investigate leads and rumors of things being worshiped by isolated minorities. The goal could be to discover the nature and proper methods of worship or to even bring back artifacts. It would function like a Library of del la Torre.
Hit List for the Golden Cult
Because many of these are set up as entities that can be encountered physically, fought, and killed, I suppose, conversely, you might have a central religion interested in completely obliterating all remnants of such gods.
Anyway, thanks to all involved I've already gotten a lot of ideas just skimming through it this morning. Also, keep an eye on Gorgonmilk's blog because a new and expanded edition is in the works.
But the swords and sorcery type game I want to run these days really works better peppered with this idea of small and forgotten gods, like those of the perpetually realigning gods in Lankhmar, which I encountered later on and love.
While some of the gods included are pretty much just jokes and would probably not be of use in the tone of campaign I run, there are still tons of possibilities in Petty Gods even for folks like me.
Aside from adventure hooks that utilize individual godlets, two campaign backgrounds immediately spring to mind:
Street of Forgotten Gods
Set up a central city with a god of forgotten gods, or a god of collecting what's lost. Then have their priests (or hell, their speaking two-headed goat avatar) offer players opportunities to travel all over a sand box to investigate leads and rumors of things being worshiped by isolated minorities. The goal could be to discover the nature and proper methods of worship or to even bring back artifacts. It would function like a Library of del la Torre.
Hit List for the Golden Cult
Because many of these are set up as entities that can be encountered physically, fought, and killed, I suppose, conversely, you might have a central religion interested in completely obliterating all remnants of such gods.
Anyway, thanks to all involved I've already gotten a lot of ideas just skimming through it this morning. Also, keep an eye on Gorgonmilk's blog because a new and expanded edition is in the works.
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