Herbal remedies

Potions, herbs and mushrooms have been part of D&D random tables since day one. So what’s one more table going to change? I find that many of the tables tend to match herbs with an effect. Sometimes, the effect is narrative, sometimes mechanic. I have used such herbs and fungal tables in my current campaign,Continue reading “Herbal remedies”

Simple alchemy

Somebody has to make a potion, a ritual, enchant a weapon, produce a device. It is clear, it will need some specific ingredients, and the appropriate instructions (barely legible on a mouldy anciant book) should be followed. Newer D&D editions have mechanisms for DC checks based on what needs to be done. As always, “oldContinue reading “Simple alchemy”

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