Cave pools

Next entry in the “dungeon locations” series, is cave pools. Which are so stereotypical and classic that in fact players barely react to them. My players did in fact wander into a large, cavernous space with a knee-high resplendent pool of water. The encounter they had was memorable (a worm drake, defeated with a purifyContinue reading “Cave pools”

What’s in that cell?

Sometimes, the party ends up in jail and they need to escape. Or tour the prison section of a dungeon. Or peek into a cell for some reason. In those times, roll on this table do determine the result of the ever-burning (ok, maybe not) question: what’s in that cell? Roll 2d8, will ya? DiceContinue reading “What’s in that cell?”

Graveyards

Today I went for a long walk and passed through multiple graveyards. Each one similar to the others, and yet different and unique in its own way. One was an area with ordered trees and even-cut grass where you could feel the atmosphere of respectful quiet. Another cemetery was a park, with wild grass, oldContinue reading “Graveyards”

Bridges in a dungeon

In a world where I am good at this and have endless time, I would write a book similar to the Tome of adventure design for procedural dungeon generation. I am aware there are a lot of procedural dungeon generation sites, books and ideas. Many of them are very good, especially when it comes toContinue reading “Bridges in a dungeon”

A wizard’s study room

Libraries filled with scrolls and dusty tomes, tables covered in strange alembics, shelves with vials holding strange liquids and parts of creatures in formaldehyde. Or perhaps, mummified animals lining the walls and a weird purple goo covering the floor. A wizard’s or study is a reflection of his or her mind and plans. It mayContinue reading “A wizard’s study room”

Design a site like this with WordPress.com
Get started