Sea monsters

This table generates sea monsters suited for attacking a party on a ship. I mean, who goes on a ship in D&D expecting good things? Another way to use the table, and a good way to surprise the party, is to have the monster attack a fishing village from the sea, roam around a coastalContinue reading “Sea monsters”

Criminal networks and gangs

Everybody needs a spicy network of criminals, cultists and the like. The important thing is to give them an agenda that is clear to the GM and needs to be discovered by the players, and some features to make it stand out. The network may be populating a dungeon-like area, over or underground, or beContinue reading “Criminal networks and gangs”

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