Portentous Portals

Most fantasy worlds include portals. Broadly speaking, they come in 3 varieties: portals to travel somewhere else in the world, two-way bridges to other dimensions or planes and one-way portals used to summon creatures, gods and monsters. One of the biggest issues with portals, in my opinion, is that they are usually same-y and neverContinue reading “Portentous Portals”

Legends and folktales

Every area, no matter how small, has its folktales, legends and superstitions. Not only do these quirky and unique beliefs build up a shared cultural heritage for the characters inhabiting a region, they also provide fertile ground for the mythos swirling around the players. They may be used as adventure hooks, as flavour to bringContinue reading “Legends and folktales”

Swamp Encounters

Swamps. Still air, still water. Predators lurking beneath the surface. Poisonous molds and mushrooms populating the trunks of trees away from the sun. A perfect hiding spot for those who do not want to be found. Swamps are an underrated adventure setting, they are a perfect place for a journey into a dark mystery, orContinue reading “Swamp Encounters”

A wizard’s study room

Libraries filled with scrolls and dusty tomes, tables covered in strange alembics, shelves with vials holding strange liquids and parts of creatures in formaldehyde. Or perhaps, mummified animals lining the walls and a weird purple goo covering the floor. A wizard’s or study is a reflection of his or her mind and plans. It mayContinue reading “A wizard’s study room”

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