Cave pools

Next entry in the “dungeon locations” series, is cave pools. Which are so stereotypical and classic that in fact players barely react to them. My players did in fact wander into a large, cavernous space with a knee-high resplendent pool of water. The encounter they had was memorable (a worm drake, defeated with a purifyContinue reading “Cave pools”

Birds and civilization

Did past me actually say a random table a week? What a naive thing to say. Truth is, I haven’t run out of stupid ideas, but rather, real life came for me and my spare time. But I hope I am back, or at least sufficiently free to post regularly. Where were we? Right, birds.Continue reading “Birds and civilization”

Fisherman village encounters

I need to construct a random encounter table for a fisherman village my players are currently in. They are in the village of Dreg, in Dolmenwood. The village is ridden with crime, and is mostly not a fishing, but a farming village. Nevertheless, I have changed some things around, so I needed a table withContinue reading “Fisherman village encounters”

Animal Companion Exploration

Two of my players have animal companions. An owl and a dog. The players want the animals to be able to explore. This table is for them. We will roll it whenever their companions are used in exploration in a dungeon or the wilderness. Dice Outcome when in wilderness Outcome when in dungeon 1-10 TheContinue reading “Animal Companion Exploration”

What’s in that cell?

Sometimes, the party ends up in jail and they need to escape. Or tour the prison section of a dungeon. Or peek into a cell for some reason. In those times, roll on this table do determine the result of the ever-burning (ok, maybe not) question: what’s in that cell? Roll 2d8, will ya? DiceContinue reading “What’s in that cell?”

Bridges in a dungeon

In a world where I am good at this and have endless time, I would write a book similar to the Tome of adventure design for procedural dungeon generation. I am aware there are a lot of procedural dungeon generation sites, books and ideas. Many of them are very good, especially when it comes toContinue reading “Bridges in a dungeon”

Desert encounters

A random encounter table for desert hex, journey or adventure. The desert envisioned here is of the “saharan” variety, rather than something like the Arizona or central asian deserts. I am sure those types of environments also work – but a lot of stuff here kind of presupposes sand! Also, while making this table, IContinue reading “Desert encounters”

Dwarven clans and traditions

Dwarves are the best. They just are. This was also the realisation of a DM I know, who forced his entire party to be made of dwarves. He now has an awesome long-running campaign. Frankly, it should be the default choice. OK, maybe I am getting carried away… Anyways, this table helps generate the societalContinue reading “Dwarven clans and traditions”

The smuggler’s cliffs – 1 hex adventure location

OK it isn’t a random table. But it’s what I made this week. Here it is! While Captain Kraggan’s sea orc smugglers are unloading their cargo, some dwarves have mysteriously lost all the tools they used to mine an iron vein. Prospectors, centaurs and lizardfolks roam these plains dominanted by large limestone cliffs… For thoseContinue reading “The smuggler’s cliffs – 1 hex adventure location”

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