Next entry in the “dungeon locations” series, is cave pools. Which are so stereotypical and classic that in fact players barely react to them. My players did in fact wander into a large, cavernous space with a knee-high resplendent pool of water. The encounter they had was memorable (a worm drake, defeated with a purifyContinue reading “Cave pools”
Monthly Archives: January 2022
some house rules for old school essentials
After more than a year running OSE games, with a long-running Dolmenwood campaign still chugging along, I thought I’d jot down the house rules I found to improve enjoyment of the game at the table, along with some thoughts. The three “big ones” have been so helpful both in refreshing the game for veterans, andContinue reading “some house rules for old school essentials”
Curses
The other face of ritual and alchemy is of course, curses. The ones presented here are easiest put on NPCs, seeing that DMing some of these may be quite challenging. But deployed in a way that makes narrative sense they may forever alter a PC in a very compelling way. As always, I strive toContinue reading “Curses”