Bridges in a dungeon

In a world where I am good at this and have endless time, I would write a book similar to the Tome of adventure design for procedural dungeon generation. I am aware there are a lot of procedural dungeon generation sites, books and ideas. Many of them are very good, especially when it comes toContinue reading “Bridges in a dungeon”

Ambush!

So, you are a DM, running a game in the wilderness (or in a large dungeon), and you rolled a random encounter. But you don’t want to make it boring. As always, the key is tactics, environment and asymmetric combat. This table generates various ambush situations to help avoiding simple frontal engagements where D&D degeneratesContinue reading “Ambush!”

Desert encounters

A random encounter table for desert hex, journey or adventure. The desert envisioned here is of the “saharan” variety, rather than something like the Arizona or central asian deserts. I am sure those types of environments also work – but a lot of stuff here kind of presupposes sand! Also, while making this table, IContinue reading “Desert encounters”

Design a site like this with WordPress.com
Get started