Loot table #1 – humble beginnings (trinkets)

This week – something very traditional. A loot table. Specifically, a loot table designed for low-level characters, to be combined with loot that is more “mechanical” (weapons, potions, scrolls). The objects here have “mechanics”. I personally like items that hold a single charge (or a charge count), rather than those that can be used NContinue reading “Loot table #1 – humble beginnings (trinkets)”

(Magical) Weapon Lore

Handing your players their first magical weapons is a hallmark moment in a campaign, usually signalling the party’s transition from being absolute garbage wannabe adventurers to being someone in the world. But why make your first weapon a generic +1 sword? Magical work should well, be, magical and somewhat noteworthy. The table contains little vignettesContinue reading “(Magical) Weapon Lore”

Climbing encounters, mishaps and hazards

The party has to reach the top of a mountain, navigating a difficult route climbing on a glacier. Ice… cold… isolation… madness.. maybe? Or maybe not. Climbing is kind of hard to DM well, honestly. I can’t say I have done a great job of it myself in the past. “We climb the wall”. “OK,Continue reading “Climbing encounters, mishaps and hazards”

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