Showing posts with label Brayherd. Show all posts
Showing posts with label Brayherd. Show all posts

Sunday, 15 July 2018

Ungor Raiders

It was on the first night that I saw them, shadows in the darkenwood. Gutteral mutterings, a hint of movement. They were gathered around a large object on the leafy forest floor, a loose knot of darkness within the darkness. Was it a corpse of a beast in the shadows? I could not tell. Their movements were quick and decisive, predators ready to pounce. I slipped away quietly into the darkenwood. The beasts had come.

Saturday, 14 July 2018

How to Brayherd

So I am a bit excited by all of the discussion, hype, and propaganda that a new edition of one of my favourite wargames brings. A new version of Warhammer was recently released, and I've been curious what this has meant for my armies. One of them is a Beastman army, which is, at best, a semi-forgotten faction in a sea of new and extensively promoted factions. But I **think** there is something in the list that can make it useable, so I thought that I would look into it with the obsessed singlemindedness of a cash poor part-time wargaming fanatic and see what I could come up with.

Thursday, 12 July 2018

Brayherd Test Model

So with the release of a new version of Warhammer I decided to dust off one of my old armies and give them a freshen up. The Beastmen, now known as the Brayherd, are one of those armies that I've collected, and made a start with, but haven't ever had them close to completion.

I've decided to give the beastmen a spruce up for the new warhammer, including re-basing them to round bases, and equipping them for the current game.

This ungor raider model is an older plastic ungor model, which I've converted into a raider by turning his polearm into a longbow, and adding an arrow to his back.