[Review] The Arduin Grimoire Vol. 3 – The Runes of Doom (3PP OD&D); Leftovers

[Supplement/Core Game]The Arduin Grimoire Vol. 3 – The Runes of DoomDavid A. Hargrave The last and most comprehensible volume, Runes of Doom kind of fills in the blanks left after volumes 1 and 2 and consists mostly of the expected new classes, items, spells and monsters. On the plus side, it is much more comprehensible … More [Review] The Arduin Grimoire Vol. 3 – The Runes of Doom (3PP OD&D); Leftovers

[Review] In the Realm of the Nibelungs (S&W 3PP); Mythopoeic

[Supplement]In the Realm of the Nibelungs (2024)Martin Mertens (Mitland) Disclaimer: Sponsored content. While I was at Cauldron Con I was, like most DM’s there, torn between deciding what games I would attend and what games I would run. One game I missed was Martin Mertens In the Realm of the Nibelungs, an OD&D foray into … More [Review] In the Realm of the Nibelungs (S&W 3PP); Mythopoeic

[Review] Arduin Grimoire Vol 1 (OD&D 3PP); Brain-Rot?

[Supplement]Arduin Grimoire Vol 1. (1977)David A. Hargrave Genius or Grade-A Brainrot? Arduin was a fan-supplement published by David Hargrave in a series of booklets made for the original game of D&D that predates AD&D by several years. It rails against the codification and limitations imposed by corporate (gygax) TSR and emphasizes creativity, possibility and infinite … More [Review] Arduin Grimoire Vol 1 (OD&D 3PP); Brain-Rot?

[Review] Wandering Heroes of Ogre Gate Pt. IX; Conclusion

Pt. IPt. IIPt. IIIPt. IVPt. VPt. VIPt. VIIPt. VIII Almost one year ago I started my review of the Wandering Heroes of Ogre Gate core rulebook. A doorstopper of a game, 492 pages of pure Wuxia, trad goodness, carrying within it influences from a wide range of games from D20 to the nascent OSR. Projects … More [Review] Wandering Heroes of Ogre Gate Pt. IX; Conclusion

[Review] Wandering Heroes of Ogre Gate Pt. VIII: GM Section

Pt. IPt. IIPt. IIIPt. IVPt. VPt. VIPt. VIIPt. VIIIPt. IX A penultimate look at the Wandering Heroes core rpg. A critical, possibly the most critical section in any game, yet often neglected. Wandering Heroes is both long and dense, providing you with a superabundance of information: Martial arts rules, Kung fu techniques, a setting, monsters, … More [Review] Wandering Heroes of Ogre Gate Pt. VIII: GM Section

[Review] Wandering Heroes of Ogre Gate Pt. VII (Core Game); Building Blocks

Pt. IPt. IIPt. IIIPt. IVPt. VPt. VIPt. VIIPt. VIIIPt. IX An important, but in this day and age overlooked part of every game is not just its ruleset but its library of Gygaxian Building Blocks (the term was originally coined by Settembrini in a now defunct RPGsite post), meaning the monsters, items and arguably spells … More [Review] Wandering Heroes of Ogre Gate Pt. VII (Core Game); Building Blocks

[Review] Wandering Heroes of Ogre Gate Pt. VI (Core Game); Setting

Pt. IPt. IIPt. IIIPt. IVPt. VPt. VIPt. VIIPt. VIIIPt. IX We have departed the crunch area and starting to get into the crystallized setting of Wandering Heroes of Ogre gate and this section opens it in grand style, with 50 pages worth of setting information about Qi Xien, with most of it centered on the … More [Review] Wandering Heroes of Ogre Gate Pt. VI (Core Game); Setting

[Review] Wandering Heroes of Ogre Gate (Core game) Pt. V; Hey Kid, wanna learn some Magic?

Pt. IPt. IIPt. IIIPt. IVPt. VPt. VIPt. VIIPt. VIIIPt. IX In our previous look at Wandering Heroes of Ogre Gate, we covered the by (Old school standards) laborious process of character creation, took a look at the combat system, dipped our toes into some of the settings trappings and went over the extensive library of … More [Review] Wandering Heroes of Ogre Gate (Core game) Pt. V; Hey Kid, wanna learn some Magic?

[Review] Wandering Heroes of Ogre Gate Pt. IV; Finishing Touches

Pt. IPt. IIPt. IIIPt. IVPt. VPt. VIPt. VIIPt. VIIIPt. IX Last time we covered the intricate world of martial arts in WhoOG. At the end of it we had created the following character. Race: Human Combat Leg Strikes – 3Grapple – 2Throw – 1Arm Strikes – 1 DefencesHardiness – 3Parry – 2Evade – 1Stealth – … More [Review] Wandering Heroes of Ogre Gate Pt. IV; Finishing Touches

[Review] Wandering Heroes of Ogre Gate pt. III (Core Rules); I know Kung Fu

Pt. IPt. IIPt. IIIPt. IVPt. VPt. VIPt. VIIPt. VIIIPt. IX When we’d last left off we had covered the Core Rules of Wandering Heroes of Ogre Gate and started the creation of our martial Hero, which looked like this. Race: Human Combat Leg Strikes – 3Grapple – 2Throw – 1Arm Strikes – 1 DefencesHardiness – … More [Review] Wandering Heroes of Ogre Gate pt. III (Core Rules); I know Kung Fu