Showing posts with label westfall. Show all posts
Showing posts with label westfall. Show all posts

21/07/2024

Hanging With the Freshers on Zandalar Tribe

There is an actual guild called "Freshers" on Zandalar Tribe, so just to be clear on that right away, this post isn't about them. I merely use the term in a general way to refer to players looking for a fresh server experience.

I wrote about the community-driven "fresh Vanilla server" initiative about a month ago, and I noted at the time that this project wasn't really for me, for a number of reasons. Those reasons still apply, however... I'm also a very curious person, and I kind of wanted to know more about how things were going over there, especially after I saw lots of people talking about the US version of the project on the Deviate Delight server, both positively (it's oh so busy, there are so many players here) and negatively (it's all streamers and their fan clubs and there's drama everywhere), yet at the same time heard nary a peep about the goings-on on the European equivalent Zandalar Tribe. Are there no European content creators supporting the project? I mean, WillE gave it a shout-out in one of his video only the other week! What was going on there?

Plus, taking a new alt through the first twenty levels of the Vanilla world is always good fun, even if I'm somewhat creatively bankrupt at this point and keep recreating my night elf hunter from 2019 Classic everywhere.

Anyway, I kept levelling my way through Teldrassil in very short play sessions initially, and it was pretty quiet there. I did all the quests, even the ones that require a lot of running back and forth, and moved on to Darkshore by level 12 or 13, by which point I'd run into what must've been less than a dozen other characters. However, things started to pick up a bit once I made it to Auberdine, and I figured human lands were going to be even busier.

I had my first grouping experience while doing the mushroom quest in Cliffspring Hallow. I spotted a human warrior the moment I entered and worried whether we were going to compete for spawns, so I immediately turned into a direction away from him. Soon afterwards I saw him trying to take a shortcut by jumping down a ledge instead of clearing a proper path, at which point he quickly got swarmed by naga and died (there were some mobs and distance between us, so it's not like I could've come to his assistance). After he revived we found ourselves fighting next to each other for a bit, and eventually grouped up to kill the rare naga as well as to maybe get the quest starter that can drop from the Twilight guys, though we had no luck with that. At least the rare dropped a mail chest for him. We parted ways again after exiting the cave and it felt very friendly.

I continued questing in Darkshore until level 16 or so, at which point I thought it might be a good time to move to Westfall to get ready for the Deadmines. I had another nice grouping experience when I teamed up with a gnome mage to do the Defias traitor escort. After I had gathered up all the dungeon quests, I continued questing, picking flowers and fishing in the zone while keeping an eye out for potential groups. Once someone whispered me to ask whether I'd like to join their DM group, but at the time I was only logged on briefly and didn't have enough time for a dungeon run. Overall it took several days and me being level 19 to actually find a party, which kind of surprised me. I think I'm relatively patient when it comes to manual group finding so I didn't mind too much, but for what's supposed to be a "fresh" server where the low levels are popping, LFG seemed really quiet and like people were mostly looking for mid to high level dungeon groups already.

The DM run itself was fine - people weren't super chatty, but everyone was nice enough and we had no issues. I whispered the priest to thank them for also healing my pet and they replied that they'd just finished levelling a hunter to 60 so they understood what it was like.

Ultimately I came away from the whole experience kind of wondering what the point was. I had a nice enough time, but in terms of population levels, I think I could've had pretty much the exact same experience on the main era PvE cluster or on hardcore. In fact, it wouldn't surprise me if those were actually a bit busier than this was.

I guess Zandalar Tribe could aim to fill the niche of "PvP server that isn't as busy as Firemaw", which is something I thought could be viable ever since Classic era blew up at the start of last year and I spent some time puttering around on the empty second PvP cluster. However, as a "fresh" experience, catering to the kinds of players who want to see everyone starting together and huge crowds in the levelling zones, it doesn't really seem to be fitting the bill right now. I guess things could always change if a large content creator ends up giving it additional publicity, but right now - as much as I'm all in favour of more era servers getting love in some form or another - it doesn't strike me as a huge success for its intended purpose.

21/10/2023

Hardcore: I Like Caves

My ultra-casual approach to hardcore, as in, playing for an hour or two maybe once a week, has been pretty beneficial towards my mage's survival, as it means that I'm always rested and it's easy to stay ahead of the levelling curve, so the mobs I fight for various quests remain safely a level or two below me.

I did eventually get up and quest my way through most of Westfall, though I also did another brief stint in Loch Modan. One thing I realised during this (to my great amusement) is that I'm actually kind of starting to like caves, the very things hardcore experts always warn you away from as death traps.

I'm not denying that they're dangerous, but when you're in an extremely busy zone where it's hard to get tags on mobs and you need fifteen of a particular type, the local cave can end up being the only place offering some respite from the constant competition, even if it's dangerous. There's a certain risk vs. reward appeal to that.

I found it most noticeable when I entered the Silver Stream Mine in Loch Modan - I mean, I needed to be there for multiple quests, but even so there was a moment of hesitation when I tripped over about half a dozen player corpses right at the entrance. It was like a big warning sign that the kobolds in there were not messing around, and I noticed it for myself in my very first fight as well, as the fireballs from the caster types hit quite hard, even with Dampen Magic up and my character being two to three levels above them.

Nonetheless, even the entrance area to the cave was still annoyingly busy, so I decided to venture forth to the very back of the cave where seemingly nobody else dared to tread. Admittedly there was one scary moment when I found myself surrounded by respawns, but being a mage with sheep and first aid, I was able to make it through. (I'm starting to think that above anything else, hardcore is about being able to do basic maths on the fly to figure out at which point you're at risk of running out of health and need to take appropriate steps to counter that.) In turn I was rewarded with two ore spawns, two chest spawns, and a rare that dropped a nice green that I managed to sell on the auction house - I mean, that seemed pretty worthwhile! I had a similarly good time inside the Gold Coast Quarry in Westfall, a place that I'd usually rather avoid.

Another cave beckoning me to enter it were the Deadmines. I've noticed that people on hardcore tend to want to over-level their dungeons to some degree before going in (which makes sense), but I figured that my usual plan of going in at level 19 was probably still good enough. I sent most of my cash off to my bank alt and imagined my mage writing a letter to her to say that she was about to embark on an adventure that she might not return from... really puts running dungeons into a whole new light!

I have to admit that I was in fact a little worried about running a dungeon on hardcore. I'm the kind of person who's usually very chill when it comes to pugs and people making mistakes, but I couldn't help but wonder how it would make me feel to suffer perma-death due to someone else's mess-up. Fortunately that's a question I didn't need to answer this time around (yet). To be honest I can't remember the last time I wiped in the Deadmines anyway, and my group was never at risk this time either.

Actually getting a group was more difficult than I expected though. The server is still crazy busy (marked "full" on the server selection screen) and there are always new levellers, but a lot of people have also moved on to endgame. I don't see nearly as many death announcements as I used to, and the server-wide proclamations that yet another character has reached level 60 are coming in quite frequently at this point.

Also, another reason for me usually preferring medium to low population servers is that at high populations, Looking for Group chat is a sea of extremely fast scrolling text that's almost impossible to parse without an addon. I felt like I was going cross-eyed trying to keep an eye out for someone building a Deadmines group and eventually just decided to start my own when I saw a tank looking for a group. I thought that having a tank should make it a breeze to fill out the rest of the party, but it still took me about ten minutes to snatch up three dps from the fast-scrolling LFG chat (nobody ever responded to my own "LFM"), and for the healer I eventually just did a /who priest 20-23 and whispered one that was close-by in Elwynn Forest. I was surprised that they immediately accepted.

The run itself was super smooth and everyone was very friendly. For example two of the others were also miners, and we took turns on the tin nodes so that we could all get skill-ups. The tank was a level 23 paladin with engineering, and when I commented on his extremely professional pulling, he shyly responded that he'd watched a guide. Later he expressed concern whether he was pulling too slowly for us, but we all reassured him that he was doing great and that we would all rather be safe than sorry dead. We also all had a good laugh when we found a chest and not one but two people rolled a 1 on the roll-off. Basically, it was the perfect dungeon pug. I also hit level 20 during the run and completed all the Deadmines dungeon quests.

In other news, when I was back in town I spotted a guild name being advertised in chat that vaguely rang a bell. I looked at the name of the poster and it was "Eagle". I whispered him to ask whether he was the same Eagle that was a pretty infamous trade chat personality on Hydraxian Waterlords ca. 2020 and he confirmed that he was. Small world!

As for my mage, she's still in the same random guild and it's still active. Last time I said that its numbers appeared to have dwindled a lot, but since then I've seen what I assume to be the guild master go through several sprees of spam-inviting more people to get us back to the member cap as well as booting those who'd been inactive for over a week. To be honest I'm surprised that I've not fallen victim to one of these inactivity purges myself yet, considering that I log on pretty irregularly.

We'll see how things go from here. To be honest the first twenty levels or so are always the most fun on a new alt (on normal servers too) but as I have to roam further afield to get things done, my interest tends to dwindle. On the other hand, doing a few quests once or twice a week is a pretty low time investment as it is and not that hard to keep up with.

11/05/2023

Hunting Rares for Fun and Profit

I'm still puttering around on my paladin alt on Gehennas occasionally and have got her up to level 20 at this point. Now that the main PvE cluster has reached a more "normal" level of population, I'm almost getting nostalgic for the quieter times, and playing on Gehennas currently scratches that itch. I almost consider it a special challenge to play there, what with being all by myself most of the time. I'm generally not someone who uses the AH a lot, but I do use it sometimes, and I'm usually all over opportunities to do group content. Having to limit myself to soloing and having to procure any and all items I might need by myself just feels kind of novel right now.

Around the level when I would usually start looking for a Deadmines group, I was killing some murlocs on the coast of Westfall when not one but two rare mobs barrelled into me almost simultaneously, which got me to wonder just how many rares there were in the zone. This quickly evolved into a fun new pastime.

Rares in Vanilla honestly weren't that amazing, often just dropping a generic random green, if even that. I mean, in Vanilla even getting a green feels pretty good, but I'm thinking in comparison to later iterations of the concept, when their loot was upgraded considerably and they were changed to give massive amounts of bonus XP when killed.

Anyway, like with so many things in the human starter zone, you can tell that the devs had time to think about the rares a bit more than they did in later zones, and there are some pretty unique ones with special loot tables. For example there's a zombie called Leprithus that spawns either on a small graveyard or near the border to Duskwood and only at night, and his drops are a great pair of leather gloves called Ghoul Fingers as well as a cursed sword that shoots shadowbolts.

My favourite so far however has been the rare Foe Reaper 4000, which can spawn on most of the fields with harvesters on them and seems to be almost guaranteed to drop a non-unique ten-slot bag. As bag space became a real issue when I moved to Westfall and started picking up all the various quests asking me to collect animal parts, this discovery was an absolute godsend. I've killed him four times so far and actually feel pretty good about my bag space for my level now.

I've tried to hunt him down more often than that, but some days other players on the server actually make their presence known even if I don't see them personally, just because all the rares in the zone are dead. While the population is extremely small, there seem to be a few genuine levellers, and I suspect that all the higher-levels are on the cluster specifically for easy farming of PvP ranks or raw materials, and since you're still able to freely transfer from Gehennas to Firemaw, their activities might even feed into the Firemaw economy for all I know.

This isn't all bad for me though, because I've been surprised to find that I can actually sell things. The auction house is usually empty aside from my listings, but I guess that's precisely what gives them so much exposure and someone is usually happy to snatch up a cheap green or stack of trade goods. And then, just as I was starting to feel good about my financial situation and like I'd earned enough gold to be able to at least afford all my training for the near future, I found this in the mail:

So now my little throwaway alt has 100 gold at her disposal randomly and is basically set for life. I also replied to the sender to thank them and let them know that if they were feeling lonely, there are other servers they can go to that are actually active and free transfers are available. I don't know if they'll ever see the reply, but I'll remember their kindness. Their mission to make me smile succeeded.

29/08/2019

A Cow Goes To Westfall

After two days of binging on World of Warcraft Classic, I've already got so many stories to tell that I hardly know where to begin... but since what I'm thinking of today is a particularly easy post to make, I'll jump right ahead and tell you how my little shaman and friends went to run the Deadmines as Horde.

Basically, Nemi and I were undecided last night: we wanted to run another dungeon but couldn't decide which one. We'd just done Wailing Caverns in the early afternoon (and it had taken quite long), so we didn't want to do that again right away, and we weren't really of a high enough level yet to go for the next obvious targets, Shadowfang Keep and Blackfathom Deeps.

Then she had an idea: How about... doing Deadmines as Horde? It's quite a hike and there are no quests, but it would certainly be an adventure! A quick shout-out in the guild we've joined immediately yielded some volunteers.

After a brief discussion about what would be the quickest way to get to Westfall as Horde, we took the zeppelin to Grom'gol and made our way from there, trying a number of different routes. Personally I went for "trying to swim up the coast", but being too close to the beach I got killed by crocolisks and murlocs multiple times. I should have followed the example of our priest, who had ventured much further out into the water and didn't die once from what I could tell.

 
I found it quite interesting to see this giant gate at the very Northern edge of Stranglethorn - presumably that's where the Defias ship actually goes out into the sea (if you ever wondered how and why there is a ship inside a cave).
We hung out at the meeting stone for a few minutes while some members who had travelled differently had to wait for their res sickness debuff to wear off. A number of Alliance came over and gawked at us, understandably. I'd been similarly surprised when I crossed a group of Alliance players upon exiting the Wailing Caverns earlier in the day.

Our group was quite a nice one, and the rogue amused everyone by insisting that the mage should conjure water for him too because he was thirsty, and then sat down to drink with the casters every time. (We're not on an RP server by the way.)

Also, at one point another guildie noticed our location and basically broke out in giggles in guild chat about what a mad bunch of nerds we were.

Most of the run was pretty smooth (not least because we were on the high end of the level range for Deadmines) but we did suffer two near wipes: one on an accidental pull of Captain Greenskin with loads of trash and one on Van Cleef himself. Someone with a res always managed to escape by jumping off the ship though, which caused the mobs to evade and then the rest of the party could be revived without having to do a corpse run.

As mentioned there are no quests for Hordies in the Deadmines, but I briefly got excited when I could loot the quest item that drops from Van Cleef. It turned out to just be a racist letter though.

Overall, it was a fun little adventure to occupy our evening. It's not something I'd ever done back in Vanilla or on private servers. However, one thing that's quickly becoming apparent about Classic is that it invites people to be playful and that old content is no reason not to have new adventures.

15/05/2015

Azeroth Trek III: The Search for XP (and Cash)

When I had finally wrapped up all my business in Elwynn, I checked my /played time and was surprised to see that it was sitting at just under six hours. (This included a couple of trips to Stormwind for things like the paladin class quest to learn the resurrection spell. Remember the days when you would run into pallies who couldn't res because they'd never bothered to do that quest? Good times.) I was quite impressed that the starter zone alone had managed to keep me busy for so long, but of course things were only going to become more time-consuming.

I remember having that plank and nail on live!
In Westfall, I was off to a good start. I picked up pretty much every quest that I could find (of which there were quite a few) and then just started running around killing things almost at random, which worked surprisingly well, as nearly everything in the vicinity counted towards some quest objective or another. It was only towards the end that I had to range further to hunt down the last couple of remaining targets specifically.

The Defias in Westfall gave me even more trouble than the ones in Elwynn had done, especially as there were some nasty casters among them. I suffered my first death, and more followed soon. Mostly they were caused by me getting unexpected adds in a confined space such as inside a mine, where I had no space to run away. Since Vanilla WoW mostly restricted itself to one graveyard per zone, the corpse runs were quite substantial, though still not nearly as bad as I remember them being in other zones such as Darkshore, the Barrens or Blackrock Mountain.

Hello again...
I was a bit dismayed to find that once I had completed nearly all of the quests in the zone aside from a couple of higher level ones, I was still only level 15, far too low to go to the Deadmines. It made me realise just how little XP most of the quests awarded compared to what I'm used to these days. Most of them gave less than you would earn from killing about ten mobs of your level, so whenever I returned to a quest giver to hand in, I was a little disappointed by just how little my experience bar seemed to move. It was a stark reminder that while WoW gave rise to the quest-centered theme park MMO, Vanilla WoW still bore the clear marks of its mob-grinder predecessors. Sure, WoW was revolutionary in regards to the sheer amount of quests it launched with, but it still expected you to run around and kill a lot of mobs to actually level up.

I was sent to deliver a message to Lakeshire and noticed that the quests there did start around level 15, but considering the trouble the Defias had given me and what I remembered of the local gnoll camps, I really didn't want to go in there at the absolute minimum level. Instead I decided to make the journey to Loch Modan, where I had another delivery to make.

I have fond memories of my first Vanilla character, the paladin I tried to recreate here on Kronos, questing in Loch Modan. I distinctly remember getting into a group with nothing but dps to kill troggs for the quest at Ironband's excavation and it being pretty manic as I became the dedicated healer of the party and people were charging off in all kinds of different directions. I had a really fun time with that.

Fortunately, Kronos didn't disappoint in regards to recreating that experience either. I hadn't even got to Ironband's yet, but I was working my way through the quest chain to kill regular troggs in Stonesplinter Valley when a dwarf priest and a hunter threw me a group invite. Even though we quickly established that I wasn't even on the same step of the quest chain as them yet, they were happy to help me get caught up. We had a good laugh at the hunter's boar pet bugging out like crazy inside the caves, aggroing things left and right and evading others. Just like Vanilla WoW indeed! Initially I felt a bit flustered by the kindness of the two dwarves and their willingness to kill troggs they didn't even need for their own quest anymore, but of course this also goes back to what I wrote about quest XP: it's not all that. Just being in a group that can kill a large number of mobs quickly and safely isn't half bad even if you're not on the quest yourself.

More positive grouping experiences followed. I grouped up to kill ogres in the Mo'grosh ogre mound in the north-eastern corner of the map, and even though we died a few times in there, we were always in good spirits as we ran back to our bodies, keen to give it another try with a slightly different strategy (which repeatedly turned out to be: everyone with the ability to heal, spam heals on the warrior). I also joined a guild almost by accident, as one of the people in that group started throwing everyone guild invites while we were in the middle of a cave fighting ogres. I wanted to ask what sort of guild it was, explain how I wasn't sure if I should even join one etc. but in the heat of battle I just clicked accept. At least the guild name, "You had me at LokTar", is vaguely amusing. It does seem to be a levelling guild as well, as I checked the guild roster a bit later and the highest level character in the guild was only in the low forties at the time.

I more or less finished up Loch Modan by killing Ol' Sooty, the elite bear on the mountain south-east of Thelsamar. That was quite funny too, as I got a mage to help me who didn't even have the quest, and at first the two of us didn't seem to be powerful enough as Sooty killed us on our first attempt. On our second one however, we got him down via some epic kiting by both me and the mage, and even though the mage still died eventually, I managed to finish Sooty off with less than ten percent of my own health left on my bar. We had a good laugh about that. The only downside was that I was still only level nineteen.

Next to experience points, the other thing I found myself struggling with was money. Mobs generally only dropped a few copper, quests awarded a few silver... and everything I needed seemed terribly expensive in comparison. Even taking a flight was not a decision to be made lightly, considering that it would cost me at least one silver. More than once I slunk away from the paladin trainer with my metaphorical tail between my legs, unable to actually afford all my ability upgrades. Though I suppose I didn't help my case by trying really hard to keep up with all of my professions, including the secondary ones - I had forgotten just how much of a money sink profession training could be, especially the training of new ranks and recipes.

On the plus side, this constant need for money also gave me more reasons to not be shy about killing mobs in my way, and turned even minor surprises into major events for me. For example I fought my way inside the very heart of a kobold cave, even though the associated quest didn't require me to do so, and found a rare mob there. When I killed him, he dropped no less than three green items. What riches!

One of my guildies commented that he was excited about hitting the milestone of having earned one gold, and we mused on how it was funny how valuable money felt in early Vanilla.

Eventually I moved on to Redridge, and after a couple of rounds of killing gnolls and wildlife, I hit level twenty with a /played time of 25 hours.