Showing posts with label warlock. Show all posts
Showing posts with label warlock. Show all posts

31/12/2025

Retail WoW & Me in 2025

What with the 80/20 split in play time mentioned in my previous post, it seems hard to deny that I'm more of a retail player now, even if it still feels weird to me. I still prefer the way many things work in Classic, but with retail being the mode that both my husband and many of my friends prefer, it's easy for me to end up spending more time there.

I'll have to change the way I do the character round-ups this time, since we got the new warband character selection screens this year! It's technically still possible to take individual shots of each character by dragging them out of their groupings, but that's too much extra effort for me, so I'll just follow the groupings I've created for myself in this post as well.

Oh, and I've decided that I'm not going to get into Legion Remix at all in this post. I'll just note that I created twelve new characters for it, most of whom have had very little play time, have no professions (since those are disabled in Remix) and I don't quite know yet what I'm going to do with them going forward. I intend to make a separate post about that whole experience later down the line. Meanwhile, let's look at the best of the rest:

Mains

A warband camp screen showing a female dranei warrior called Milita, a dracthyr called Shindragosa, a female lightforged draenei priest called Tilarea and a female pandaren called Shinfur

My main warband screen contains the four characters that I've played the most throughout the year.

Milita - Quel'Thalas

  • Level 80 draenei warrior
  • 16 days, 16 hours /played (+11 days, 23 hours)
  • War Within professions: 100 Blacksmithing (+17), 100 Mining, 48 Cooking (+12), 139 Fishing (+91)
  • Other professions (changed from 2024 only): 66 Outland Blacksmithing (+66), 15 Cataclysm Blacksmithing (+15),  5 Kul Tiran Blacksmithing (+5), 58 Dragon Isles Blacksmithing (+58), 300 Classic Mining (+5), 75 Outland Mining (+75), 75 Cataclysm Mining (+62), 28 Pandaria Mining (+28), 14 Kul Tiran Mining (+14), 100 Dragon Isles Mining (+100), 7 Outland Fishing (+7), 4 Kul Tiran Fishing (+4), 7 Archaeology (+7) 

Towards the end of last year, the warrior I levelled in MoP Remix was still kind of transitioning into being my new main, but 2025 was definitely her year entirely, as no other character came close to accumulating even half as much play time. At the start of the year I was still tanking M+ dungeons for guildies, but I dropped M+ entirely at the end of season one, for a variety of reasons. I continued to have lots of fun duoing delves with the husband though, which probably took up the majority of our time. I also did some work on professions though, some of which I talked about in this post. (No, that second Thunderfury binding still hasn't dropped.)

Shindragosa - Azjol-Nerub

  • Level 80 dracthyr evoker
  • 27 days, 2 hours /played (+2 days, 13 hours)
  • War Within professions: 100 Leatherworking (+17), 100 Skinning, 100 Cooking (+27), 250 Fishing (+106)
  • Other professions (changed from 2024 only): Legion Leatherworking 3 (+3), 218 Classic Skinning (+89), 69 Outland Skinning (+8), 5 Pandaria Skinning (+5), 31 Draenor Skinning (+31), 100 Legion Skinning (+15), 36 Kul Tiran Skinning (+6), 31 Kul Tiran Fishing (+1)

I still feel attached to my Dragonflight main because I loved that expansion so much, but she got the least play time of the four characters in this group because preservation evoker just hasn't felt good to play for me ever since War Within dropped. It's not terrible, it's just felt slightly off all expansion, leading me to prioritise my priest whenever I felt like healing.

Tilarea - AN

  • Level 80 lightforged draenei priest
  • 12 days, 9 hours /played (+4 days)
  • War Within professions: 100 Tailoring (+35), 100 Enchanting (+39), 39 Cooking (+18), 88 Fishing (+15)
  • Other professions (changed from 2024 only): 75 Northrend Tailoring (+44), 75 Cataclysm Tailoring (+30), 76 Dragon Isles Tailoring (+2), 300 Classic Enchanting (+204), 51 Outland Enchanting (+25), 25 Cataclysm Enchanting (+10), 78 Dragon Isles Enchanting (+4)

... this being the aforementioned priest. She remains that character that serves no particular purpose in our little group's adventures; I just really like playing holy priest sometimes. I also did some real work on her professions this year, levelling up enchanting and tailoring skills from several old expansions. 

Shinfur - Earthen Ring

  • Level 80 pandaren monk
  • 4 days, 20 hours /played (+3 days, 16 hours)
  • War Within professions: 100 Mining, 100 Engineering (+17), 36 Cooking (+30), 63 Fishing (+59)
  • Other professions (changed from 2024 only): 12 Classic Mining (+12), 7 Legion Mining (+7), 3 Classic Engineering (+3), 5 Outland Engineering (+5), 6 Draenor Cooking (+6) 

The monk I levelled during MoP Remix ended up supplanting my human monk from Shadowlands somehow, maybe because I'd levelled the latter primarily as a healer while this one gets played as windwalker all the time. She's the one dps character I have on whom I feel moderately competent and who was also the one on whom I beat Zekvir's Lair on ?? difficulty.

Melee dps alts

A warband camp screen showing a female night elf demon hunter called Mehg, a female undead death knight called Hekatie, a female worgen rogue called Grogue and a female human paladin called Isadora
I've had kind of mixed feelings about my melee dps alts all year. I mostly decided at one point that I wanted to have one of every class at 80, plus more alts allowed me to work on more professions. But when push comes to shove, I only have so much time to grind delves or whatever other gameplay to gear up, which was mostly invested in the mains, meaning all of these ladies came out only now and then whenever the mood struck me.

Mehg - AN

  • Level 80 night elf demon hunter (+8)
  • 12 days, 12 hours /played (+1 day, 15 hours)
  • War Within professions: 100 Mining (+70), 100 Jewelcrafting (+75), 40 Cooking (+40), 53 Fishing (+53)
  • Other professions (changed from 2024 only): 290 Classic Mining (+274), 39 Outland Mining (+39), 44 Cataclysm Mining (+17), 11 Classic Jewelcrafting (+11) 

Hekatie - ER

  • Level 80 undead death knight
  • 12 days, 16 hours /played (+17 hours)
  • War Within professions: 100 Herbalism, 100 Inscription (+29), 43 Cooking (+13), 63 Fishing (+21)
  • Other professions: no changes this year

Groghue - AN

  • Level 80 worgen rogue
  • 3 days, 15 hours /played (+17 hours)
  • War Within professions: 100 Herbalism (+13), 105 Skinning (+35), 25 Cooking (+25), 12 Fishing (+12)
  • Other professions: no changes this year 

Isadora - Norgannon 

  • Level 80 human paladin (+61)
  • 3 days, 8 hours /played (+1 day, 10 hours)
  • War Within professions (new in 2024): 44 Blacksmithing, 100 Mining, 25 Cooking, 30 Fishing
  • Other professions (changed from 2024 only): 43 Dragon Isles Blacksmithing (+43), 15 Northrend Mining (+15), 94 Dragon Isles Mining (+94), 23 Dragon Isles Cooking (+23)

The paladin (who was the very first character I ever created, located on a German server) probably had the most interesting journey as I decided to level her up on a whim during a Winds of Mysterious Fortune event

Ranged dps alts

A warband camp screen showing a female human hunter, a female human warlock and a female draenei mage
Yes, that's right, there's only three of these! I guess there's a job opening here for whenever I hit level 80 on another ranged class.

Tharisa - AN

  • Level 80 human hunter
  • 5 days, 19 hours /played (+1 day, 4 hours)
  • War Within professions: 88 Leatherworking (+32), 100 Skinning, 32 Cooking (+6), 53 Fishing (+20)
  • Other professions (changed from 2024 only): 20 Outland Skinning (+14), 53 Legion Skinning (+4)

Hunter is a class I kind of want to like and play more since I loved classic hunters so much, but for some reason Blizzard just keeps making the retail version of the class worse and worse. I still think that turning survival into a melee spec in Legion was a mistake, and trying to take MM hunters' pets away in War Within just to appease raiders was even worse. They just don't seem to have any kind of clue what hunter players want from the class, and this reddit post on the subject I saw this year really resonated with me.

Willowie - QT

  • Level 80 human warlock (+6)
  • 1 day, 16 hours /played (+1 day, 3 hours)
  • War Within professions: 100 Alchemy (+52), 100 Herbalism (+38), 37 Cooking, 45 Fishing
  • Other professions (changed from 2024 only) 2 Classic Alchemy (+2), 11 Classic Herbalism

My perception of warlock gameplay tends to oscillate between "this is terrible" and "wait, this is fun" but then Blizzard changes something again, I get confused and lose interest again. This is the warlock I levelled in MoP Remix by the way. 

Daerys - Darkspear

  • Level 80 draenei mage (+10)
  • 31 days, 6 hours /played (+21 hours)
  • War Within professions (new in 2024): 100 Mining, 53 Jewelcrafting, 25 Cooking, 1 Fishing
  • Other professions (changed from 2024 only): 4 Legion Mining (+4), 6 Legion Jewelcrafting (+6) 

Honestly, I just levelled this one so I would finally have all classes at 80. And so someone could wear the banging tier one mage transmog once I'd finally completed the set. 

Tank and healer alts

A warband camp screen showing a female night elf druid called Berrine, and two female dwarves, a paladin called Helena and a shaman called Shimeri
Yeah, so... I already have a tank and two healers in my "mains" group, how much time could I realistically have left for these guys? They just exist for the occasional change of pace at this point. 

Berrine - QT

  • Level 80 night elf druid
  • 2 days, 16 hours /played (+1 day, 5 hours)
  • War Within professions: 100 Herbalism, 100 Skinning, 1 Cooking, 32 Fishing (+16)
  • Other professions: no changes this year

I'll say that my bear druid came close at one point to getting some more play time, after I kind of ran out of things to upgrade on my warrior main, but for the rest of the year Blizzard was very good at drip-feeding me just one more upgrade over and over again, which kept me chugging away at the warrior until the very end of most seasons. 

Helena - Darkspear

  • Level 80 dwarf paladin
  • 4 days, 12 hours /played (+22 hours)
  • War Within professions: 100 Mining, 100 Skinning, 4 Cooking, 9 Fishing
  • Other professions (changed from 2024 only): 7 Northrend Mining (+4), 300 Classic Skinning, 28 Northrend Skinning (+16), 56 Archaeology (+6)

Shimeri - AN

  • Level 80 dwarf shaman (+10)
  • 5 days, 2 hours /played (+18 hours)
  • War Within professions (new in 2024): 93 Alchemy, 100 Herbalism, 25 Cooking, 1 Fishing
  • Other professions: none 

Recent levellers

A warband camp screen showing a female blood elf hunter called Surly and her lynx pet, a female gnome monk called Spinny and a female Kul Tiran shaman called Tidella
The last grouping I'm going to feature here is... a bit of a lie, because none of these have actually been levelled "recently". They had been when I named the group though. 

Surly - QT

  • Level 25 blood elf hunter
  • 5 hours played
  • Professions: none

Surly was originally created because I had picked up a "bound to warband" polearm that I thought would be good for a survival hunter. Not that I ever levelled her that far. Instead I just got a bit of a first impression of melee survival (extremely clunky in the first few levels) and got to revisit the blood elf starting zone (pretty nostalgic). She was also my first test subject for doing Lorewalking on a low-level character.

Spinny - QT 

  • Level 21 goblin monk
  • 3 hours played
  • Professions: 34 Classic Herbalism, 20 Cataclysm Skinning

Spinny was created so I could refresh my knowledge of goblin lore before the release of Undermine. After that I couldn't quite decide where to level next and ended up going nowhere.

Tidella - AN

  • Level 55 Kul Tiran shaman (+1)
  • 2 days, 1 hour /played (+4 hours)
  • Professions (changed from 2024 only): 292 Classic Mining (+186), 9 Cataclysm Mining (+6), 245 Classic Engineering (+105) 

When I first looked up this character I was like "what, I gained a level, I didn't think I even played this character this year" but then I checked the profession stats and oh right, I guess I worked on her Classic mining and engineering at some point. ¯\_(ツ)_/¯

Also ran:

No more warband screens, just two more characters for whom I noted down some minor changes: 

Shinlu - AN

  • Level 71 human monk (+3)
  • 22 days, 16 hours /played (+2 hours)
  • Professions (changed from 2024 only): 12 War Within Skinning (+12)

Again, I hardly remember playing my old monk from Shadowlands this year, but apparently she gained three levels. I think I took her to Khaz Algar and did a couple of easy delves to explore more variants back before they made it so you can see the delve variant of the day on the map.

Eartha - AN

  • Level 52 earthen shaman (+26)
  • 8 hours /played (+6)
  • Professions: none 

Finally, this character! I mentioned last year that I'd created her to benefit from the earthen racial bonus to exploration XP and that I was going to write about that... but then I didn't. We'll see whether I eventually get around to it or not.

09/03/2025

All Classes at 80!

This morning my mage hit level 80 from completing a delve, causing the achievement "Class Connoisseur" to pop up - for getting one of every class to max level. This is hardly an amazing feat nowadays, considering how fast and easy it is to level in retail, but I still felt quite a sense of accomplishment.

The "Class Connoisseur" achievement pops up as my draenei mage dings 80 at the end of the Kriegval's Rest delve

Back in my early days of WoWing, when I was at my most invested in the game, it wouldn't have been feasible for me to level up so many characters, as levelling was still quite time-consuming and you had to be really devoted to alting to have multiple max-level toons. When I reinstalled the game for Shadowlands, levelling was quick and I did ultimately level a few alts, but there wasn't much incentive for me to do this with a lot of different characters. It was only during Dragonflight that I got more invested again and started to bring more characters up in levels, which laid the foundation for me ultimately getting one of each class to 80 this expansion.

I wrote two previous posts about this process, which you can find here (in which I talked about playing evoker, warrior, priest and death knight) and here (for notes on hunter, druid, paladin, monk and rogue). This left warlock, demon hunter, mage and shaman for me to work on, which I'll talk about in this post.

Destruction Warlock

I've repeatedly stated in past posts that warlock is among my least favourite classes in WoW, and that the retail version of the class seems particularly confusing to me. The only reason I got this one levelled up was Mists of Pandaria Remix, and in a way it's no surprise that I left levelling her to 80 close to the end of my list. The class kit remained confusing to me the entire time, and a lot of my XP came just from flying around and picking flowers. More than once I died to regular mobs while doing this because I couldn't figure out what the heck I was doing.

And then I hit 80 and it was as if a switch had been flipped. I did the Awakening the Machine event and everything seemingly just exploded, regardless of which buttons I pressed. I one-shot normal mode Zekvir with ease and even gave ?? a try as a warlock for a while. It was weird.

Of course, before I could get too invested, patch 11.1 came out, and even though officially only a single one of my talent points had been reset, I quickly noticed that several of my key abilities had disappeared, and I haven't felt motivated enough to do a deep dive to figure out whether that's due to more talent changes, intentional ability removal or what. I just know that warlock remains a bit of a weird one to me.

Havoc Demon Hunter

My demon hunter was actually my first max-level alt back in Shadowlands, but at some point my interest in playing her kind of dropped off. I do remember that there was a period during Dragonflight when the class felt annoyingly squishy out in the open world, but that was later remedied, and now every time I do play her I think "This is actually kind of fun; I don't know why I don't play this character more often" but then I immediately forget about her again. Maybe that's just an inevitable side effect of having so many alts, especially since I'm not too keen on melee dps. I've been playing my monk a lot more and I guess that covers all my melee needs for the time being.

A WoW login screen campsite, showing Mehg the night elf demon hunter, Shimeri the dwarf shaman, Daerys the draenei mage and Willowie the human warlock.
Restoration Shaman

Considering that this was my "Remix main" and that resto shaman was super flavour of the month during War Within season one, I was kind of surprised by how much I did not feel like playing this character. I've levelled her now, but I still don't enjoy playing her a great deal for some reason. My best guess is that it's because in the (very) distant past I used to enjoy playing resto as melee while soloing, but that doesn't really seem possible anymore in the current game, so all you're left with is shooting a lot of lightning bolts and lava bursts, a play style I never enjoyed. But even while actually healing, the spell selection feels weirdly limited and clunky to me somehow; I don't know. There's probably something I'm missing here but I'm not sure I can be bothered to find out what it is.

Arcane Mage

Mage is one of the few classes where I've actually played as all three specs at some point in the past. I still tend to think of frost as my favourite spec, but when I revived this old character it turned out she was still specced arcane from around Wrath of the Lich King and I decided to just roll with it. The optimised arcane rotation is supposedly extremely complicated, but in everyday play I mostly press one button over and over, with the occasional addition of two others if they light up with a proc. I'm sure it would give some people hives to watch, but it's fun enough for me. I was actually kind of surprised that I ended up leaving this character until last but that's just how things panned out. We'll see whether she can earn herself a better spot in my roster this tier.

24/02/2025

Zekvir's Lair

If I recall correctly, Zekvir's Lair was promoted pre-expansion as being somewhat similar to the Legion mage tower challenges. I didn't play during Legion, and as I've stated previously, I'm generally happy to play at a somewhat more chill pace nowadays, but I do like a personal challenge occasionally. My personal journey to and through Zekvir's Lair has been quite an interesting one I think.

The husband and I didn't exactly rush to level cap, so it took a little while until we even considered visiting Zekvir's Lair for the first time. I think it was around the time that people were farming it to get quick vault credit for completing eight delves a week. If people are farming it eight times a week because it's easy, it can't be that much of a challenge, we thought. We went in together... wiped a few times on normal difficulty and then left again, deciding that clearly what we were doing wasn't working.

I decided to read up on the fight a bit and soon decided to give it another go by myself on my protection warrior, which quickly led me to success. Curious about how other classes/roles would fare, I then proceeded to do the fight on several of my alts as well.

As I levelled more characters to 80, it became a sort of tradition for me to have them fight Zekvir. It may not be that hard a fight on normal mode, but if you're someone like me, with a lot of alts you don't really know how to play, it pushes you towards learning a bit more about your class and spec. It won't teach you your optimised damage rotation, but it does encourage you to take a look at your action bar and figure out which buttons increase your mobility, which ones reduce your damage taken, and which ones temporarily increase your damage output.

At the time of writing this, I have all but one class at 80 (the slowpoke is my mage) and they've all done Zekvir's Lair on normal.  Even my crappy subtlety rogue, whom I still don't know how to play, got him down eventually, even though it took more than a few attempts. The point is though that you don't need to do great dps to beat him, you just need to figure out how to move and memorise both your offensive and defensive cooldowns, which I eventually managed to do.

I didn't give the hard mode much thought for the longest time. A guildie posted about beating it relatively shortly after the expansion launch, but at the time I didn't even know what the heck they were talking about so it didn't mean much to me. At some point I must have stuck my head in the door out of sheer curiosity, was probably killed by auto-attacks within a few hits, and decided that this was something to come back to at a later time.

With patch 11.1 creeping ever closer, I decided a few weeks ago that it was finally time to look into beating Zekvir on ?? difficulty properly (since there are feats of strength tied to doing so before the next season). I figured it couldn't possibly be too bad now with my prot warrior having geared up a bit to about 620 item level - but I failed horribly. I could just not do enough dps to get the egg down, and the slows from Zekvir's spit were also giving me trouble.

I decided to do a bit of research again, and while people had a number of tips for how to do better as a warrior, the general consensus seemed to be that the fight is a very different experience depending on your class and spec, and that prot warrior was one of the weaker ones for this particular challenge. Maybe I levelled all those alts for a reason after all, I thought... and decided to put them to the test.

I gave the fight a try on my warlock next. You may recall that warlock was another class that I didn't get on with while levelling... but when she hit 80, it was strangely as if somebody had flipped a switch and she suddenly turned super powerful overnight. I did an Awakening the Machine and everything absolutely exploded, even though I had no idea what I was doing. I tried Zekvir on normal mode and it was an easy one-shot, even though I had never even cast Demonic Circle before.

Giving Zekvir ?? a try on the lock didn't seem like that much of a stretch as a result. And I did feel immediately that it went a little better than on the warrior, but killing the first egg was still a bit hit and miss. Now, this character was actually around 35 item levels below the warrior, but I thought I had read somewhere that the fight scaled with gear anyway. I decided to double-check that, and it turned out to be wrong, so I took a break to do a bit of gearing up. I returned with an item level of just above 600, and my performance at egg killing did feel improved... but still not 100%, and other weaknesses of the class became more apparent now:

  • Zekvir's melee attacks hit ridiculously hard, and as a clothie I would often die to random auto attack crits that had nothing to do with mechanics.
  • My movement speed felt slow and I had difficulty dodging out of the deadly one-shot cones.
  • While Demonic Circle worked to cleanse the snare from Zekvir's spit, it was only off cooldown for every other cast. Now, the theory here is that Brann in healer mode can cleanse the others, but his AI is kind of... inconsistent. I'd get the debuff, wait for a second to see if he'd cleanse, he didn't, and since it ticks for so much damage that you can't just wait around, I'd teleport back to my Circle, just to see his cleanse go off at the exact same moment after all... and then I had nothing for the next cast and would wipe. It just felt too unreliable and I found myself wondering whether there wasn't a class with an even better toolkit for this.

I eventually landed on windwalker monk, since this was a class/spec I actually felt I could play at a decent level. (I later read that ret pally might be even better, but my paladin is holy and I have no idea how retribution works at the moment.)

There was a bit of trial and error here too as I had to adjust my talents, but the experience immediately felt a lot better. With Tiger's Lust and no fewer than three charges of roll I had great mobility and didn't have to worry about Brann's skill at cleansing. Touch of Death made every other egg trivial to kill. However, progress still felt glacial, and after seeing comments that the recommended item level for hard mode Zekvir was apparently around 620 or so, I decided that more gearing up would still be helpful (I believe my monk was around item level 608 when I started).

So the next week I spammed bountiful delves pretty much daily. I had taken part in a lot of world activities but hadn't actually done that many delves, so I had dozens of keys saved up. It was remarkable how quickly I was able to get myself into a full set of champion gear, even while being dependent on RNG to an extent. I couldn't help but wonder if this was what my delve-loving guildies' experience of the expansion's early weeks had been. Aside from the delves, I also farmed valorstones wherever else I could get them, from buried wax and Siren Isle weeklies to world quests. After claiming my prize from the great vault the next week, I stood at a pretty solid item level 616.

And then I got serious about progressing the fight, parking my monk at the entrance to Zekvir's Lair and getting some attempts in whenever I had some time and could stand it.

This turned out to be... an experience. The extra gear meant that I was finally able to kill all the eggs almost all the time, but that didn't stop me from still finding other things to die to. It didn't happen nearly as often as on my warlock for example, but there were still times when Zekvir would just randomly crit with his auto-attacks and flatten me for no particular reason whatsoever. Sometimes I just failed to dodge a cone... usually when an add spawned on the little raised dais at the back of the room, which made moving to and from it less smooth. At other times, he just had to spawn an add at the complete opposite of the room and then cast every single ability to block my path consecutively. It felt so random and was infuriating.

Now, the truth is, there is a lot of randomness to the fight and you can absolutely get screwed over by RNG, but you can also mitigate some of those issues by just playing better. Positioning matters a lot for example - by keeping Zekvir in the middle of the room, the egg should never be too far away, no matter where he spawns it. But there was just so much going on in terms of dodging, running away, closing in again, finding where the heck Brann dropped his last set of health potions... it was exhausting and made me feel very old.

On Saturday I dedicated several hours to practising the fight, but quickly found myself demotivated. After more than fifty attempts on my monk it still didn't feel like I had made significant progress. Sure, I'd get into phase two every so often, but then I'd just wipe within ten seconds on the next attempt. It didn't feel consistent and like I was progressing at a good pace.

I thought about just abandoning the whole idea, but the sunk cost fallacy kept pulling me back in. Surely I hadn't spent all those hours grinding gear for nothing? Would I really have to go into the next season admitting failure after coming this far?

I kept looking for more ways to improve. I actually enchanted my gear and cooked some buff food, something I usually never bother with. I looked up a guide for how to dps as a windwalker - I thought it was interesting that every guide for Zekvir tells you that it's a marathon and not a dps race... but because you need to dance so perfectly for close to ten minutes, being able to shorten the fight even just a little, having one less egg phase and so on, made quite a noticeable difference to me.

I also decided that instead of banging my head against the wall for hours, I was going to limit myself to just a couple of attempts at a time, and then do something else for a bit, as I'd noticed that my first try of any given play session was usually the best, with my performance in subsequent attempts often deteriorating. By enforcing these breaks, I was able to make more attempts with a calm mindset and started to get to phase two more consistently.

The thing that killed me there most frequently were the "fucking fear balls" as I once swore out loud while my husband was looking over my shoulder. I even kept thinking about what an unfair mechanic they were, shooting out of his body at random angles at high speed, without giving you as much as a chance to dodge. Imagine my amazement when I finally realised that there was actually a visual indicator for where they would appear before they spawned, and that I could therefore dodge them reliably after all.

And today, it finally happened. I logged on in the early afternoon with the goal of just giving it one or two tries... and finally got him down after what must've been around 150 attempts across all characters over the last few weeks. My hands were shaking when the achievement finally popped, especially as I'd made a big mistake during the last few percent of the fight that had almost killed me.

Shinfur the monk earns the achievements "Let Me Solo him" and "Hunting the Hunter" for defeating Zekvir on ?? difficulty before the release of War Within's season two

I may be getting on in years but it's comforting to know that I haven't lost my reflexes completely yet, and I can still be unnecessarily stubborn as ever. I also feel properly ready for the patch now.

P.S.: The husband and I also did all delves on tier 11 over the course of the past few weeks. That was less of an adrenaline rush, but still required some care and patience at our item level, and I was still quite pleased with that achievement as well. According to Data for Azeroth, fewer than 1% of people have that achievement right now compared to 6% for Zekvir.

06/01/2025

When You're the Bad Pug (in RFD)

Last Sunday I healed a Razorfen Downs pug with my undead priest in Season of Discovery. It went... awkwardly.

I felt chipper enough when I first joined the group - I was filling the last spot, so we were immediately ready to go. The group had been listed for several dungeons, so I asked what the ultimate destination was meant to be and was told that it was Razorfen Downs. I could see that several people were already on their way to the entrance, and the tank was a warlock, which meant that I could simply await a summon, which was nice as I was very far away.

The tank asked whether we were all okay with doing the escort quest after the first boss, and I said "sure". I mostly took it as a given that the escort and its associated boss encounter would be included in an RFD run, but there's nothing wrong with making sure that everyone's on the same page! The warlock wasn't appeased that easily though - he insisted that each individual member confirmed in writing in the chat that they were okay with doing the escort, and that they would wait for everyone to hand in the previous quest before picking up the next one (the actual escort). A rather unexpected degree of paranoia I guess, but I wasn't put off just yet because I was well aware of how much of a pain that escort could be. (I mentioned it in this post from 2011!)

Anyway, eventually a summon arrived for me, and the moment I loaded in, someone shared the quest you can pick up just outside the instance with me. I thanked everyone around me and started buffing everyone with fortitude, something that still takes more than one full mana bar even in SoD. I hadn't even buffed everyone yet when the tank was already off to the races - and thus began half an hour of me frantically chasing after him, trying to sit down to drink every now and then but barely getting above 20% of my mana at any given time.

At one point before we even got inside the instance, the tank died because he had charged so far off, I hadn't stood a snowball's chance in hell at getting in range of him in time. He put "mb" in the chat but didn't seem to learn a lesson from it as he still didn't slow down in any way the moment he was back on his feet. Eventually I did put "oom" in chat myself because I really wanted a moment to drink, but this still wasn't enough to stop the tank. One of the dpsers took pity on me and handed me a mana potion though. At one point we spotted a chest and a few people rolled on it - I won but again didn't have time to actually grab it because the tank was running and pulling again and I had to race after him in turn to keep him alive.

When we reached Belnistrasz, the tank was very firm that we should all "just accept, don't talk". Frazzled as I was from the constant running and barely being able to keep up, I quickly accepted the first quest, hit complete and then accepted the second quest, which immediately started the NPC running. "Who hit accept?!" the tank roared, and it took me a moment to process what had even happened. He'd said to just accept, not talk, which was what I'd done... but then I opened my quest log and could see that I was the only person on the escort quest. It was only then that it came back to me that of course, that's why it was so annoying, because there is no separate dialogue option to start the escort, it immediately starts the moment you accept the quest. Why had he said "just accept, don't talk" then though...?

Anyway, the tank kept demanding to know who'd ruined everything while we ran back to the entrance to reset the instance. I wanted to be honest and confess, but he seemed so mad, and someone else piped up with a comment along the lines "somebody probably had auto-accept on" (in an addon). I of course had no such addon installed, but the temptation of blaming an unspecified person's addon was just too great and I said nothing.

When we got outside, the tank again made each of us confirm individually that we didn't have any auto-accept function on (anymore) before resetting the instance. As we fought our way through the same bunch of pig people a second time, he also kept putting "alfa" in chat repeatedly. I didn't know what that meant, but already racked with guilt and nervous as I was, I worried that I was missing something important and eventually asked whether that was a SoD thing. Someone simply said yes and the tank repeated "alfa" a few more times. But who was he talking to? I searched Wowhead for "alfa" on my second screen and got no useful results. Was I doing something else wrong now? Fortunately it eventually turned out that it was the shaman he'd been pestering, namely for the buff "Spirit of the Alpha".

Anyway, we got back to Belnistraz again, and it was once again emphatically repeated not to start the escort quest until the tank officially called for it. I meekly hung my head and waited. When I noticed level-up type sparkles around people's heads as others handed in the pre-quest, I started to sweat again. What if people were paying attention and noticed that I wasn't visibly completing the pre-quest just now? Would that give away my bad deed from earlier? However, even as I wondered about that, I suddenly got the pop-up to say that someone else had started the escort quest and whether I wanted to accept it too. I clicked yes of course, and there was once again raging about how someone hadn't waited, though at least I knew it wasn't me this time. There was also no threat of a reset as only one guy had been unable to pick up the escort, and the tank was like "screw that one guy" I guess.

The silver lining of the run was that the boss at the end of the escort dropped Scroll of Shadowfiend for me, which I took with some delight. I had no idea you could even earn extra non-rune abilities like that too!

Anyway, we continued the run as before, crazy rushing included. One of the bosses dropped a really nice caster cloak, but I saw the tank roll need so I passed, guilty conscience still gnawing at me, plus I had got the distinct impression that this tank had very strong opinions about getting what he wanted.

He also died two more times on trash, even though I was able to keep everyone else alive. He hadn't run out of range either, I just... wasn't able to keep him up? He seemed to take crazy amounts of damage sometimes, but I have no experience with warlock tanks so I couldn't judge whether this was normal or whether he was effectively doing the warlock equivalent of tanking in battle stance and without a shield when you're under-levelled for the dungeon. I just felt like I was failing as a healer, even though nobody said anything. At one point after I'd resed him again, he just stood there for a minute not moving, and I imagined him telling his guild mates about how trash the healer in his RFD run was.

Eventually we got to the end of the dungeon. We ran past another chest, which nobody but me even attempted to roll for this time, so I just looted it after everyone else had left. Amnennar the Coldbringer dropped his Coldrage Dagger, on which the rogue in the party rolled need... but so did the warlock, and he was the one who won. The rogue just put a ":/" in chat, understandably not pleased with a caster needing on a melee weapon. I felt bad for him, but that last incident also made me feel a bit better about my own failures, knowing that the warlock wasn't just bossy and in a hurry but also a ninja. Didn't need to feel quite so bad about him dying then I guess.

I hearthed back to Undercity and did my quest hand-ins. I then opened the group finder one more time just to see what else was happening, and saw that the warlock was already in the process of forming another group for Scarlet Monastery, this time with a druid healer that was only level 33. I silently wished that guy good luck in my head and logged off for the day.

31/12/2024

Retail WoW & Me in 2024

Comparing the previous post and this one, I spent about two to three times as many hours in retail in 2024 than I spent in Classic. The uncertainty in the numbers mostly comes from the fact that I revived a lot of old characters this year for which I don't know how much of their /played actually happened in 2024 vs. ye olde days, but either way, the difference is pretty stark.

I just really enjoyed both the end of Dragonflight and the first few months of War Within. Aside from running dungeons with my guildies once a week, my play style tends to be somewhat on and off - I'll go through several weeks of binging quite hard and doing something or other on every single alt, to barely logging in outside of our scheduled dungeon runs for the next few weeks after. I know a lot of Classic players tend to think of retail as having lots of daily/weekly chores you "have" to do, but from my personal experience at least that's an image that's about two expansions out of date. Sure, there are lots of things you can do, especially as a more casual player, but I've found most of it to be very low pressure nowadays.

The two events that had the biggest impact on my stable of characters this year were MoP Remix, which resulted in me levelling five new characters to the level cap from scratch, and the introduction of Warbands with the War Within pre-patch, which suddenly gave long-forgotten characters relevance again now that cross-server and -faction play is almost fully supported and they all share an inventory via the warband bank.

Basically, aside from Shinfur the monk, all characters on this list that aren't on the Azjol-Nerub/Quel'Thalas server cluster were old favourites that got a revival this year.

Shindragosa - Azjol-Nerub

  • Level 80 dracthyr evoker (+10)
  • 24 days, 13 hours /played (+9 days, 18 hours)
  • War Within professions: 83 Leatherworking, 100 Skinning, 73 Cooking, 144 Fishing
  • Other professions (changed from 2023 only): Dragon Isles Leatherworking 100 (+10), 129 Classic Skinning (+129), 61 Outland Skinning (+61), 75 Northrend Skinning (+19), 23 Cataclysm Skinning (+3), 85 Legion Skinning (+4), 30 Kul Tiran Skinning (+23), 30 Draenor Cooking (+15), 300 Classic Fishing (+267, had to level that for the fishing pole, lol), 10 Cataclysm Fishing (+5), 30 Kul Tiran Fishing (+15), 855 Archaeology (+756, I randomly decided to max it out one day but gave up because of how terrible the last 50 skill-ups are) 

My preservation evoker remained my main throughout Dragonflight. With War Within, I had a feeling early on that I'd probably want to change roles in group content but I wasn't entirely sure yet, so because making decisions is hard, I still ended up levelling this character through Khaz Algar first and did all the story content on her. When there isn't new story to check out though, she's mostly chilling now.

Milita - Quel'Thalas

  • Level 80 draenei warrior
  • 4 days, 17 hours /played
  • War Within professions: 83 Blacksmithing, 100 Mining, 36 Cooking, 48 Fishing
  • Other professions: 300 Classic Blacksmithing, 295 Classic Mining, 13 Cataclysm Mining

The warrior I levelled during Remix ultimately ended up becoming my new "dungeon main" as I became the tank for our little group of friends doing M+ once a week. It's been... surprisingly chill? I mean, I only play with friends, not pugs, and we only do pretty low keys - I'm sure things become more demanding in high keys, but as it is, I'm finding it to be surprisingly low-stress. I learned to tank during Burning Crusade, where threat was a bitch and losing aggro on a single mob in a heroic could result in a dps or the healer getting insta-gibbed, so just pulling and AoEing things at a good clip while also rotating through my defensives doesn't feel very demanding in comparison.

Tilarea - AN

  • Level 80 lightforged draenei priest (+10)
  • 8 days, 9 hours /played (+2 days, 23 hours)
  • War Within professions: 65 Tailoring, 61 Enchanting, 21 Cooking, 33 Fishing
  • Other professions (changed from 2023 only): 300 Classic Tailoring (+200), 31 Northrend Tailoring (+26), 45 Cataclysm Tailoring (+43), 74 Dragon Isles Tailoring (+10), 15 Cataclysm Enchanting (+4), 21 Pandaria Enchanting (+1), 74 Dragon Isles Enchanting (+10), 39 Dragon Isles Cooking (+23), 59 Dragon Isles Fishing (+22)

My hobby priest continues to be just that: not my main and not really played a lot in group content, but I just like having a holy priest to do stuff on.

Hekatie - Earthen Ring

  • Level 80 undead death knight
  • 11 days, 23 hours /played
  • War Within professions: 100 Herbalism, 71 Inscription, 31 Cooking, 42 Fishing
  • Other professions: 300 Classic Herbalism, 75 Outland Herbalism, 75 Northrend Herbalism, 75 Cataclysm Herbalism, 300 Classic Inscription, 75 Outland Inscription, 75 Northrend Inscription, 75 Cataclysm Inscription, 300 Classic Cooking, 75 Outland Cooking, 75 Northrend Cooking, 75 Cataclysm Cooking, 300 Classic Fishing, 75 Outland Fishing, 75 Northrend Fishing, 75 Cataclysm Fishing, 180 Archaeology

This was one of the old characters I revived after the Warband patch and levelled to 70 via the Radiant Echoes event (you can kind of tell her age based on her having all profession skills up to Cataclysm maxed out). I wasn't actually that keen on death knights when they first came out (the first three posts about them on this blog were all about how death knights suck, lol) but I did eventually manage to get this one levelled up by the end of Wrath and then continued to have some fun playing her in Cata. In TWW so far, frost death knight has been pretty fun to play too - I wrote more about that here.

Tharisa - AN

  • Level 80 human hunter (+10)
  • 4 days, 15 hours /played (+1 day, 21 hours)
  • War Within professions: 56 Leatherworking, 100 Skinning, 26 Cooking, 33 Fishing
  • Other professions (changed from 2023 only): 140 Classic Leatherworking (+21), 42 Dragon Isles Leatherworking (+24), 6 Outland Skinning (+6), 75 Northrend Skinning (+5), 49 Legion Skinning (+16), 175 Classic Cooking (+46), 32 Dragon Isles Cooking (+18), 76 Classic Fishing (+76), 45 Northrend Fishing (+45), 46 Dragon Isles Fishing (+23)

I allowed my hunter to grow her hair out this year, but that's about as exciting as things got. I wrote more about my ambivalent relationship with retail hunters in this post. I'm also a bit worried about what the new year will bring as Blizzard is currently looking to take marksmanship hunters' pets away in 11.1, which is so utterly insane I don't even know how anyone could've thought that would be a good idea. There's still time to change course, Blizz!

Berrine - QT

  • Level 80 night elf druid
  • 1 day, 11 hours /played
  • War Within professions: 100 Herbalism, 100 Skinning, 16 Fishing
  • Other professions: 15 Classic Skinning

It's the druid I levelled in Remix. As mentioned in this post, she's kind of "my other tank" and I haven't done much with her other than level up her gathering skills and casually gear up a bit.

Helena - Darkspear

  • Level 80 dwarf paladin
  • 3 days, 14 hours /played
  • War Within professions: 100 Mining, 100 Skinning, 4 Cooking, 9 Fishing
  • Other professions: 300 Classic Mining, 55 Outland Mining, 3 Northrend Mining, 300 Classic Skinning, 74 Outland Skinning (I should really go get that last skill point), 12 Northrend Skinning, 300 Classic Cooking, 75 Outland Cooking, 135 Classic Fishing, 50 Archaeology

This is another old alt that got revived. I created her way back in the day, just to stall out at level 15. I then revived her in Cataclysm to explore some of the revamped levelling zones. Her professions seem to indicate that I did also spend some time in early BC content, but I've got to admit that I have absolutely no memory of that. This year, I levelled her to 70 via Radiant Echoes, and I wrote about what it was like to level from 70-80 as holy in this post.

Shinfur - ER

  • Level 80 pandaren monk
  • 1 day, 4 hours /played
  • War Within professions: 100 Mining, 83 Engineering, 6 Cooking, 4 Fishing
  • Other professions: 6 Classic Cooking

It's the monk I levelled in Remix! You can read more about my monk experiences in War Within here. Not much else to say about this one, other than that thanks to the inventing mechanic, engineering is by far the easiest crafting profession to level for some reason.

Groghue - AN

  • Level 80 worgen rogue (+10)
  • 2 days, 22 hours /played (+1 day, 4 hours)
  • War Within professions: 87 Herbalism, 70 Skinning
  • Other professions (changed from 2023 only): 267 Classic Herbalism (+8), 100 Dragon Isles Herbalism (+13), 184 Classic Skinning (+9), 43 Northrend Skinning, 33 Cataclysm Skinning (+10), 19 Dragon Isles Cooking (+15), 60 Dragon Isles Fishing (+25), 116 Archaeology (+9)

It's my rogue who I still don't particularly enjoy playing but hey, I need her to be able to open lockboxes. More about my experiences with rogueing in War Within can be found here.

Willowie - QT

  • Level 74 human warlock
  • 13 hours /played
  • War Within professions: 48 Alchemy, 62 Herbalism
  • Other professions: none

It's the warlock I levelled in Remix! I had to relog to take this screenshot because for some reason on the first attempt, the game had forgotten that she owns an incubus and was displaying the succubus instead. Now it's showing the correct pet but I don't know what's up with his wing appearing to go behind the tree in the background?! Small indie company, as the saying goes.

I was also shocked by how many herbs alchemy uses these days. I thought I had a good number of them saved up, but then I was like: "You want me to burn how many of these for each skill-up?!" I also still have no idea how to play this one and have died to random mobs that I aggroed while picking flowers. Part of me keeps thinking that I should just bite the bullet and look up a guide, but another part remains stubborn and maintains that if a class is this clunky to figure out, maybe it deserves to be played less. Make this nonsense easier to understand in game, Blizzard.

Mehg - AN

  • Level 72 night elf demon hunter (+2)
  • 10 days, 21 hours /played (+17 hours)
  • War Within professions: 30 Mining, 25 Jewelcrafting
  • Other professions (changed from 2023 only): 27 Cataclysm Mining (+10), 74 Legion Jewelcrafting (I don't think this is new, I must have forgotten to write down her old JC skills last year), 100 Shadowlands Jewelcrafting, 79 Dragon Isles Jewelcrafting (+10), 83 Dragon Isles Cooking (+15), 75 Dragon Isles Fishing (+23)

My demon hunter, who was my "main alt" in Shadowlands and remained one of my most played characters throughout early Dragonflight just quietly fell by the wayside towards the end of the expansion and I've only barely started levelling her in War Within. I'm not entirely sure why, though I think at least part of it was due to how much of a pain it was to sort out her inventory and the bazillion types of different ores and gems she'd accumulated over time. Once I also accidentally clicked the "clean up my bank" button and there are few things I've done in a game that I regretted as much as that one button click. I should be in a better place now though.

Shimeri - AN

  • Level 70 dwarf shaman
  • 4 days, 8 hours /played
  • Professions: none

The shaman that was my "Remix main" has oddly ended up being the last of my Remix characters to get levelled in War Within, even though resto shaman is the healer flavour of the month right now. I'll get to it when I get to it.

Daerys - DS

  • Level 70 draenei mage
  • 30 days, 9 hours /played
  • Professions: 300 Classic Mining, 75 Outland Mining, 75 Northrend Mining, 75 Cataclysm Mining, 305 Classic Jewelcrafting, 80 Outland Jewelcrafting, 70 Northrend Jewelcrafting, 32 Cataclysm Jewelcrafting, 300 Classic Cooking, 75 Outland Cooking, 75 Northrend Cooking, 300 Classic Fishing, 75 Outland Fishing, 3 Northrend Fishing, 11 Cataclysm Fishing, 7 Archaeology

This used to be my "main Alliance alt" back in the day. I wrote a bit more about her history and how I ended up reviving her for the draenei heritage quest in this post. Again, you can kind of tell that this is an old character that saw a lot of play up to Wrath from the profession skills. I plan to take her to 80 eventually.

Shinlu - AN

  • Level 68 human monk (+7)
  • 22 days, 14 hours /played (+5 hours)
  • Professions (changed from 2023 only): 160 Kul Tiran Leatherworking (+10), 54 Northrend Skinning (+3), 100 Legion Skinning (+20), 29 Dragon Isles Skinning (+24), 63 Kul Tiran Cooking (+15), 16 Draenor Fishing, 690 Archaeology (+12)

My old Shadowlands main still hasn't really seen much love, but apparently gained seven levels in only five hours of play time, because that's how retail rolls these days. I remember trying out the follower dungeon feature on her when it came out, but other than that I don't think I did very much, though those profession skill-ups must have come from somewhere I guess.

Tidella - AN

  • Level 54 Kul Tiran shaman (+6)
  • 1 day, 21 hours /played (+4 hours)
  • Professions (changed from 2023 only): 77 Outland Mining (+77), 3 Outland Engineering (+3)

Similar story here, with six levels gained in four hours of play, all of which were me going on a mining spree in Outland because I was after some old mats for some reason at that particular moment.

Isadora - Norgannon 

  • Level 19 human paladin
  • 1 day, 22 hours /played
  • Professions: 130 Classic Blacksmithing, 121 Classic Mining, 109 Classic Cooking, 97 Classic Fishing

This is the very first character I ever created, a paladin on a German server. Like several other old characters, I decided to take her out for a spin after the Warband patch. It's kind of funny that I remember her being in her mid-20s before the level squish, but post-squish she got to quest through some of the human starter zones all over again, which was a nice nostalgia trip even with all the post-Cataclysm changes.

Eartha - AN

  • Level 26 earthen shaman
  • 2 hours /played
  • Professions: none

I wasn't that keen on the earthen when they were first announced, but I did end up liking them in the story, so after I'd unlocked them I decided to make one just for the heck of it. Also, they have a racial that gives a massive boost to exploration XP... but that's a topic for another post.

17/08/2024

MoP Remix: A Retrospective

Mists of Pandaria: Remix is wrapping up in a few days, so I wanted to talk about it one more time. I haven't really written about playing it since mid-June, when I think I sounded a bit disenchanted with it after my initially very positive impressions.

I kept chipping away at it at a slow pace, however, and it soon became evident that a lot of the people who had been super intense about it in the first month (such as my very own husband *cough*) had achieved most of their goals and dropped off. This was very noticeable from dungeon and raid finder queues growing in length (one evening I queued for one of the wings of Siege of Orgrimmar as both tank and healer and had to literally wait for an hour to get a pop) and from slightly less rush-rush madness across the board. That's not to say that there were no longer any overpowered characters farming things... but somewhat fewer than I would have expected. Since the power level of the special event-specific cloak is not capped, I would have expected to see more and more powerful characters over time, but the reality seemed to be that - like when you enter a cheat code in a single-player game and get bored after the initial rush of excitement wears off - a lot of people who worked hard to max out their gear in the first couple of weeks quickly got tired of actually using it. I started to see a lot more weak alts around, and even the stronger characters weren't running around one-shotting world bosses anymore.

Nowhere was this change more apparent than in the dungeon and raid finder, which meant that queueing for group content became a wilder experience than ever. You see, with so many runs effectively involving no gameplay other than sprinting after someone who'd ground out insane power levels, roles were pretty meaningless, and it made sense to queue as everything your class could do just to make pops happen, regardless of what spec you were actually intending to play. But as the player population shifted, you'd more often find yourself in runs without anyone as seriously OP, which would then lead to mayhem and confusion.

I remember queueing into a Stormstout Brewery on my druid who only had tank talents, getting put in as a healer, and being aghast when it turned out that people in this low-level group actually needed healing (I wouldn't be surprised if the actual tank hadn't actually been ready to tank either). We very slowly made our way through the first couple of rooms with multiple deaths, until someone mercifully quit the group and was replaced by an OP paladin who then proceeded to carry us through the rest of the run.

On the other hand though, I really loved that one time when I got into heroic Blood in the Snow on a fairly fresh 70 who I thought was pretty squishy, and it turned out that the rogue and priest I got grouped with were even squishier. We wiped on the very first trash pull, and then died a couple more times for good measure before we actually got our act together and started using proper tactics, such as focus targeting, using cooldowns and kiting. That was quite exciting!

I ultimately ended up levelling five characters through Remix - which is fewer than some, but still quite a lot by my own standards. I would've had time to do more, but as I think I stated before, I just don't see the point of having an endless number of characters at the level cap that have no history, no professions and that I don't know how to play. The five that I did level all had distinct reasons for existing.

First there was my resto shaman, who ended up being my Remix "main" and who quested her way through all the content with my husband's bear druid. Choosing to be a healer soon turned out to be a disappointment, seeing how healers were pretty useless 99% of the time except to facilitate faster queue pops, but I persevered with my healing spec because I wanted to at least try to familiarise myself with the current resto shaman kit a bit.

I will say that even without upgrading my gear, just by doing all that questing and group content, I eventually reached a level where I felt pretty powerful in the open world even as a healing spec, one-shotting regular mobs and able to kill elites in a few hits. I ended up completing all the Remix-specific achievements, and since there was something pretty zen to the whole thing once I hit a comfortable power level, I even ground out some of the non-Remix-specific Pandaria achievements and rewards, such as getting the mount for 100,000 Timeless Coins or killing every single rare on the Timeless Isle (after the War Within pre-patch merged achievement progress from different characters, it turned out I was only missing a few). I also ground out the dinosaur mount from the Isle of Giants and slowly duo-ed Oondasta to death with a random worgen death knight (I hadn't planned to do it that way, but I saw him start and could tell that he wasn't going to survive on his own, so I joined in and ended up heal-tanking the fight while he just added dps).

My next three alts were primarily the result of me trying to be clever about my goal of grinding out the cosmetics (and failing). While any Remix character could buy all the appearances, drops of armour and weapons were still based on your current class, so my shaman for example could only pick up mail gear and weapons a shaman could actually equip. I thought I would be clever by levelling a class of every armour type and saving myself some Bronze by acquiring gear sets "organically". This only worked in part, however. I did get several world and dungeon sets on each character, but in general Remix didn't really seem to be optimised for organic set acquisition. For example I remember one of the mail sets just wouldn't complete, and the UI said that the only source of the two pieces I was missing was a vendor... that turned out to not exist in Remix, and I guess those pieces weren't added to the special drop tables either, so I had to take a regular character to Pandaria to buy those bits for gold to complete the set.

At least I did have a workaround for that particular problem... my attempts to collect the Throne of Thunder LFR tier set for shamans were a lot less successful, as the boots forever eluded me, no matter how many times I queued for the wing that was supposed to drop them. This was stupid in so far as the armour sets weren't even that expensive, and I honestly had enough Bronze to just buy the set after a mere couple of runs, but I still had it in my head that the "natural" way should be better than buying everything from the vendor. It just wasn't.

Anyway, I still ended up with some useful characters levelled, so it wasn't a complete loss. I already mentioned that I created a protection warrior for example. Warrior is a class I've just never got along with in any incarnation of the game, despite its popularity, so this was actually the first time I reached the current level cap with one. I also had a lot of fun charging and leaping through dungeons, though I don't think that really taught me anything about tanking, considering that "tanking" in Remix basically just meant running ahead and spamming your AoE skills, no mitigation or defensives needed.

For the leather, I ended up levelling another druid. I did already have one from the original Mists of Pandaria that's somewhere in the low 60s and that I just never bothered to level all the way to the cap, but with druids being able to play so many roles and me not being a fan of constant respecs anyway, it didn't seem like such a bad idea to make another one. I mostly played her as a bear since I enjoyed watching my husband's fuzzy bear butt and wanted to see more of that kind of thing. But again, like with the warrior... just running around hitting your spammable AoE isn't really representative of tanking.

Finally, my cloth wearer ended up being a warlock. Like with the warrior, this was the first time I ended up getting this class to the cap, but it was a lot less comfortable. I levelled as destruction and honestly had no idea what I was doing at any point. Fortunately levelling a dps class through group content in Remix required very little in terms of knowledge or skill. While she and her incubus are kind of cute (you can't see it in the screenshot, but she's got green hair under that hood), I can't see myself playing this character much in the future because everything about the modern warlock toolkit just confuses me.

So that's four characters, and as my fifth I eventually ended up creating a dps monk on my old Horde server, Earthen Ring. I had seen Belghast talk about using the event to "seed" characters on different servers in case he wanted to play with friends on those servers later, and this seemed like a clever idea to me at the time. (I had no idea that the pre-patch would effectively make servers obsolete, making the whole project pointless from that perspective.) Still, it wasn't a total loss as I also used the opportunity to check out Pandaria from Horde side, something I had never done before. I didn't do all the quests though, as I found out in Jade Forest that the neutral Pandaren quest hubs seemed to be exactly the same as for Alliance, so it made sense to me to focus on the content that had obvious faction flavour, such as the Landfall campaign and the Isle of Thunder intro. I was rather amused to see the Horde actually express disappointment about their recruitment of the Hozen once they found out that the Alliance had got the much cleverer fish people, and seeing the whole drama around the purge of Dalaran play out from Horde side was certainly interesting. Seeing Lor'themar get mad enough to chuck a park bench into a fountain was definitely... something.

All in all, I really enjoyed Remix, despite some early disappointments and the pressure of FOMO. It really hit me in this J1mmy video about WoW how he notes that MMO expansions are about more than just the lore and the quests, but about being there and having a shared experience with other people. And in that respect, roping off an old expansion and sending players off to play exclusively in that content for three months worked so much better than solo-levelling through Chromie Time and being booted out after completing two zones worth of quests. Sure, some parts of the original content were missing, and it still suffered from the standard WoW problem of it being way too easy to accidentally experience things wildly out of order, but at least it was only things from that expansion. I played in original Mists of Pandaria for a few months (which was still longer than the duration of Remix!) but there were quite a few things I didn't get to see at the time, and it was really nice to both re-experience content I'd only really seen once before and to go and finally see the things I'd missed back then, such as Siege of Orgrimmar. There were a lot of things about the end of MoP that had honestly always been kind of vague to me as I hadn't experienced them for myself and had to piece things together from later references that were rather disjointed. Being able to see the story for myself was quite enlightening.

So I really enjoyed the "time capsule" aspect of the whole thing. As for the special cloak, tinker gems and getting super OP... eh, I honestly think I could've done without those things. I mean, there were parts of it that were fun: the tinker gem that made you immune to fall damage for example definitely encouraged you to try new things, and was quite a source of entertainment whenever people forgot that they hadn't slotted it on their newest alt yet. However, I feel they also shone a spotlight on some of the worst issues of the WoW community and dialled them up to eleven, such as the widespread competitive urge to be the first to no-life it to the top, or people with vastly different power levels and goals being thrown together in group content. I remember when I first got annoyed with some of the extreme rushing in dungeons and raids that would even make you miss out on bosses, I did some searching to see if there were people talking about that topic on reddit or the forums, and some of the (often highly upvoted!) responses I saw to the mere suggestion to have some consideration for your fellow players were bad enough to make one lose faith in humanity as a whole. The saving grace was that the worst of those people also seemed to be the first ones to be done with the mode, leaving things to mellow down somewhat over time, as I already mentioned at the start of this post. Ultimately I think I would've enjoyed Remix no less if it had just been about playing through Pandaria with "normal" characters.

I would also happily take part in another Remix - WoD and Legion would be prime contenders for me as expansions I didn't play at all back in the day. Though I think I'd also enjoy a remixed Burning Crusade, just to spend some time in that content again without the weird constant pressure to keep up that defined much of my experience in its Classic iteration.

31/12/2023

Classic WoW & Me in 2023

Alright, here it is: the by now traditional annual look at my Classic characters and what progress I made with them throughout the past year.

The first thing to note is that this was the first year of me playing Classic that didn't leave me in a drastically different place at the end of the year compared to where I was at the start of it. I was playing on Classic era at the start of 2023, and I'm still active there at the end of it, even if my activity levels have declined. That bit of stability has honestly been kind of nice, though it also makes me wonder what's in store for next year. I love Classic era for what it is and I do like my guild, but at this point, I also feel ready for something a bit different again. At the moment that's just manifesting in me playing a bit less and spending more time in retail or SWTOR, but let's just say I wouldn't be surprised if 2024 brought with it some kind of change to my play patterns again.

Classic era - Horde

Shika - Pyrewood Village

  • Level 60 Hunter
  • +7 days played

My hunter continued to see the most play, just living the endgame life for most of the year: farming materials and joining raids. I even got to spend some time in Naxx (as you can see from all the tier three gear she's sporting in this screenshot), something I hadn't really planned for initially. It just got too time-consuming/clashed with other things eventually.

Sadly, since I stopped raiding I've been feeling woefully unmotivated to play her, except to keep logging in and crafting/selling Gyrochromatoms and Mithril Casings on the auction house. Hey, someone's gotta supply those levelling questers!

Shilu - PV

  • Level 60 Druid
  • +6 days, 8 hours played
  • +54 Fishing (maxed out)

As my second most played character, my druid maxed out her fishing (with me adding another Stranglethorn fishing contest victory to my tally) and spent some time healing in the easier raids, mostly ZG. She actually hit exalted with Zandalar not too long ago.

She's still sporting her original feral/resto hybrid spec but I'm not sure I used it to tank even a single dungeon this year. I've just not felt motivated to do so.

Shintau - PV

  • Level 53 Shaman (+12)
  • +2 days, 21 hours played
  • +25 Skinning (maxed out), +33 (Tribal) Leatherworking, +37 Cooking (maxed out), +40 First Aid (maxed out), +18 Fishing (maxed out)

My first Classic character from back in 2019, I swear this gal is going to be the slowest levelled WoW character ever (in terms of real time passed). How is the still not 60 after all these years?! The current hump to get over is that I really want to do a Sunken Temple quest run, but... effort. I'll get there one day.

Shinny - PV

  • Level 44 Mage (+8)
  • +1 day, 3 hours played
  • +34 Tailoring, +22 Enchanting, +37 Cooking, +1 First Aid, +5 Fishing

Nothing too exciting to report here. I just made some progress through questing and running a couple of dungeons when the mood struck me. I also got my mount, woo!

Fooba - Mirage Raceway

  • Level 26 Warrior (+10)
  • +19 hours played
  • +40 Mining, 124 Blacksmithing (changed from Skinning), no change in Cooking, +12 First Aid, +6 Fishing
I enjoyed levelling my food bank alt for a while, and even switched one of her primary professions from skinning to blacksmithing. I also remember having a good time fury-tanking Wailing Caverns and Shadowfang Keep. But then I just... stopped.

Gemba - MR

  • Level 23 Warlock (+4)
  • +12 hours played
  • +32 Herbalism, +56 Skinning, no change in Cooking, +15 First Aid, +46 Fishing

My experience on my other bank alt was similar and I did play her a little, but not as much as I had planned. She still hasn't finished either of the quest chains for the succubus/incubus for example, even though I was keen to get to that a year ago.

Tir - Nethergarde Keep

  • Level 14 Rogue (+5)
  • +5 hours played
  • +53 Herbalism, +82 Skinning, +1 Cooking, no fishing yet, +50 First Aid

My little troll rogue just did a few more quests in the Barrens; that's pretty much it.

Classic era - Alliance

My Alliance characters basically became completely neglected this year and nothing has changed about their stats compared to last year except for maybe a few minutes of play time here or there from occasional logins to check on something or other. (My hunter and paladin bounce some mails between them occasionally, and sometimes I remember to use my salt shaker cooldown on my hunter for example.)

The only characters that saw a little bit of action earlier in the year were my warrior and my priest, and the reason for this was that this was when I was at my most involved with the census project on the Classic era Discord, to the point that I also wanted to keep track of the Alliance population, and the best way to get scans (which can only be triggered by clicking about a hundred times at certain intervals) was to simply do a bit of questing every day.

Razorr - PV

  • Level 33 Warrior (+3)
  • +8 hours played
  • +30 Mining, +57 Skinning, +12 Cooking, +46 First Aid, +4 Fishing 

I remember doing some questing in Stranglethorn Vale and I also seem to remember tanking a Razorfen Kraul with her, but I'm worried about my memories of this level range getting muddled with her "BC version".

Shintar - PV

  • Level 32 Priest (+2)
  • +7 hours played
  • +4 Mining, +31 Engineering, +35 Cooking, +3 First Aid, +12 Fishing

Based on the robe in the screenshot I must have healed a Gnomer run, and I also have vivid memories of questing in Hillsbrad Foothills. Not much else going on though.

Isa - Gehennas

  • Level 23 Paladin
  • 1 day, 4 hours played
  • 146 Alchemy, 179 Herbalism, 134 Cooking, 105 First Aid, 119 Fishing

Different server cluster, but since I did get her past level 20, I thought I should also give a quick shout-out to the little paladin I made on Gehennas. The "empty server experience" was fun for a little while, but to be honest I think I was hoping that things would pick up a bit with the way era was booming at the time, and when that didn't happen I eventually got bored.

Hardcore

Lossy - Stitches

  • Level 22 Mage (deceased)
  • 22 hours played
  • 134 Herbalism, 82 Mining, 123 Cooking, 87 First Aid, 91 Fishing 

My stint in hardcore only lasted for a little while, but it seems only fair to give a shout-out to Lossy the mage for keeping me busy for almost a day of real time.

Season of Disovery

Shintar - Wild Growth

  • Level 25 Priest
  • 1 day, 12 hours played
  • 140 Alchemy, 150 Herbalism, 150 Cooking, 129 First Aid, 122 Fishing

Finally, there is of course the new hotness, Season of Discovery. Aside from this priest, I've also created a few more alts there already, but as none of them have even hit level 10 yet, it doesn't feel worth calling them out at this point. I suspect that this might end up being my main Classic focus in 2024 (in one form or another), but only time will tell. Seeing all my era characters again does kind of make me want to play them again too...