Showing posts with label torghast. Show all posts
Showing posts with label torghast. Show all posts

14/08/2022

Musings on Shadowlands from a Casual Returner

I knew that it was a smart business decision by Blizzard to put Classic and retail on the same subscription when it was first announced, but I didn't think at the time that this was going to be very relevant to me (though I did comment in that linked post that I might "check out some of the new quest content while I'm subbed for Classic anyway").

What I didn't expect was that my husband had apparently secretly been pining for me to give retail another try, so when curiosity about the Shadowlands level squish and Chromie time got the better of me and got me to reinstall it, he pounced on the opportunity to play with me. We had done some levelling together during Mists of Pandaria many years ago, but I got bored after a few months, unsubscribed and concluded that the game just wasn't for me anymore.

But with Shadowlands... things have been different. I don't know if I would say that it's a better expansion than Mists of Pandaria, but the fact that I'm primarily subscribed for Classic has made it easier to drop in and out of retail without having to worry about justifying the subscription. This means that Shadowlands is the first retail expansion since Wrath of the Lich King that saw me subscribed and playing for its entirety (I'm assuming for now that I won't suddenly end up cancelling before Dragonflight).

This is kind of funny to me because it's also been my impression that community reception of Shadowlands hasn't been great, though I'm not sure how many people consider it "bad" exactly. For a long time there was this idea that WoW alternated between good and bad expansions, kind of like Star Trek movies and versions of Microsoft Windows. By that logic, Mists of Pandaria was good, Warlords of Draenor bad, Legion good, BfA bad, and Shadowlands was supposed to be good again but didn't live up to that expectation.

Do I think that Shadowlands was a good expansion then? Kind of, but I'm honestly not even sure what to compare it to. I used to feel bitter about retail because of everything it had turned into, but the creation of Classic largely neutralised those feelings, because now I can go back, and retail is just this "other version of WoW" that also exists and I'm okay with that. I treat it entirely differently, like a free-to-play game that I just dip in and out of, and so I don't have the same expectations and don't hold it to the same standards I would have had ten years ago. But then I also wonder: Does my opinion even matter? Saying that Shadowlands managed to clear the bar of ultra-low expectations set by a very casual returner isn't really saying very much, is it?

Regardless, I thought I'd jot down some of my final thoughts about Shadowlands, with the caveat that these are opinions coming from a very casual point of view, and I completely understand that more invested players have reasons to feel differently about some of these things.

First, let's talk about the world and zones. I do love my home of Bastion and its ethereal beauty, and I recently talked about how I think Zereth Mortis is very pretty, but all in all I've found Shadowlands a bit disappointing in terms of zone design. All the zones I didn't mention were "meh" at best for me, and I absolutely loathed the way verticality was done in Revendreth, even after unlocking flying. The fact that each zone was its own little "island" made the world feel kind of small, and having your home base in your covenant sanctum while having to go to Oribos for amenities and then still having to go to Stormwind for auctions felt unnecessarily inconvenient and awkward. Oribos as a hub city also never really grew on me. I appreciated that unlike in Boralus, everything was very clearly laid out, but I guess something about the whole city effectively being a giant indoor environment made it feel a bit oppressive.

I thought the theme of Shadowlands was very interesting to begin with, and I liked the way the levelling storyline introduced you to the different afterlives. I thought that had a lot of potential, and with so many important characters in lore that are already dead, there was a nearly endless supply of story threads to pick up and utilise if desired. Unfortunately Blizzard didn't really end up doing a lot of that. Instead we were mostly focused on the soap opera of Sylvanas and her victims, and the Jailer being the blandest of bland big bads, with the realm of death becoming just another generic backdrop for this.

I'm not mad about that, just a little disappointed, and I suspect that in terms of storytelling, Shadowlands will be relegated to a similar level as Warlords of Draenor, aka "that was an alternate timeline/dimension, we prefer not to think about it anymore". Honestly, they pretty much have to do that, because otherwise every future story death is going to be cheapened by a feeling of: "No worries, see you soon in the Shadowlands!" In hindsight, unravelling the mysteries of death in Azeroth so thoroughly may not have been the greatest idea from a lore point of view...

Covenants I really liked, and they are one of the systems where many of the criticisms levelled against them kind of made me roll my eyes. Did covenants have to be tied to abilities that affect player power? Probably not, but I don't think it was that big of a deal either. I was mostly annoyed by all the commentary about how covenants were bad because obviously nobody would choose RP flavour over maximising their output, so as someone who did exactly that with all of her characters, my opinion was mainly that the people who kept claiming that players like me don't exist can sod right off.

I also quite liked anima as a resource... at the beginning it was kind of annoyingly hard to come by, even if that fit with the theme of there being a drought, but I listened to the people who said that this was clearly a system that was meant to be used over the course of the whole expansion, and treating it as such worked really well for me, as it started out slowly and ramped up over time. In Zereth Mortis anima flows freely by now, and I kind of have it as a low-key goal to buy all the anima cosmetics for my main by the end of the expansion and then finish with a full reservoir.

Soulbinds and conduits were just unnecessarily complicated, made little sense lore-wise and I largely ignored them as a result, just setting some sort of default whenever they became available and then leaving it at that forever.

I liked Torghast because I never really cared about legendaries (and therefore never felt pressured into doing it for materials), plus it was a great duo activity for me and the husband. It was very fun to see how we'd get overpowered in different ways on each run as we ascended the tower, though regular runs tended to end too soon to let you really get the most out of it, meaning that Twisting Corridors was probably the best mode in terms of raw gameplay fun, while also giving almost zero rewards for some reason. I will say that most of the changes Blizzard made to Torghast throughout the expansion, such as adding a timer, were not improvements in my book and sidegrades at best. 

In terms of everyday activities, I was once again kind of confused by the criticisms I saw in some corners about there being nothing to do, that there were too few world quests and that they took too long. When an activity takes a couple of minutes at most and people already consider that too long, players' attention spans are even shorter than I feared. Personally I liked the variety and that there were a fair few that didn't necessarily require combat, and I was also quite content that there weren't a billion things to grind every day - which was definitely a criticism I had seen levelled against Battle of Azeroth.

Whatever the current solo power grind was for each patch usually kept me entertained for a few weeks at least - covenant callings, Korthia dailies, Zereth Mortis, but I'm at the point where I know that there is no point in doing these things longer than they are fun, because any power rewards will be totally obsoleted by the next patch anyway. Zereth Mortis has actually had surprising staying power for me as I maxed out the Cypher of the First Ones, bought all the toys and stuff from the Jiro vendor and still keep coming back for more because it's just so relaxing to fly circles around the zone.

As far as WoW's "core content", dungeons and raids go, I didn't do much of it. I mean, I did all the base expansion dungeons on normal and heroic, but those modes don't really "matter" for anything nowadays since it's all about Mythic+. I still need to check out Tazavesh one of these days... and in terms of raiding, I wrote about doing LFR for the first two raids and what an experience that was. The last raid is still on my bucket list. But beyond going once to see the sights, that content isn't really of interest to me at this point.

Reading all this back, I guess it sounds more mixed than positive, but the proof is in the pudding and fact is that I have continued to log in and play casually all throughout this expansion, sometimes even without my husband, which is the real litmus test for whether I'm enjoying myself or not.

05/07/2022

More Retail Levelling

With my hopes for and interest in Classic at an all-time low, I've been spending more time in retail, including on new alts, even if that has meant finding more random low-levels to delete so as to not run up against the account-wide character cap.

Levelling in post-level squish WoW remains kind of weird to me because it just goes so fast. I generally consider it a good thing to have options while levelling, but when you have over a hundred zones to choose from as quest destinations and then end up hitting level 50 and the "Shadowlands wall" after completing only two or three of those zones (slightly more if you limit yourself to the old world, where zones are smaller), it just feels weird and at least to me, kind of unsatisfying. Maybe I'm too much of a completionist - but being max-level, with most of the game's content already behind me without ever having touched it feels a bit bad. Sure, nothing's stopping me from going back and doing all those grey quests to pass the time later on, but it just feels badly balanced somehow.

Even funnier, as little quest content as you need to do to level to 50, if you ever set foot into a dungeon, questing will suddenly manage to feel slow in comparison, because a random dungeon can net you a level in about fifteen minutes. The mob killing and available dungeon quests give some XP, but the XP reward for simply choosing the random option in the dungeon finder easily doubles your overall gain, which is what makes it so fast.

Dungeons also have the advantage of having a decent chance of rewarding you with a piece of gear or two each run. When sticking to questing, I've found it a bit of a struggle to keep my gear up-to-date, which is extremely ironic considering that "not enough useful quest rewards" was one of those old world problems that the Cataclysm revamp was supposed to fix - and did fix at the time, but considering how quickly completing quests advances you towards the level cap now, only getting a green every fourth or fifth quest just isn't good enough anymore. My new rogue in particular really struggled with this, as she's dagger spec and for some reason most quests would insist on awarding me maces - if they rewarded a weapon at all. I think it took until her thirties until she finally replaced her dagger from Gilneas.

My husband and I also decided to take our panda duo to level 60. While we're not finished with Draenor, we're overlevelled for the content either way and can keep coming back to it at a later time as and when we feel like working on it. The Threads of Fate option had Torghast added to it in a recent patch, something I was quite excited about, considering that the hubby and I had rather enjoyed doing Torghast together on our other characters, but the experience was a bit lacklustre. The XP rewards from it drop off rather sharply as you go up in levels, but more importantly it still doesn't reward any gear even while levelling, which means that you can only do it as an occasional side activity but otherwise have to continue focusing on regular Shadowlands content for levelling, so as not to get too underpowered from scaling as your level goes up but your gear doesn't.

It just seems bizarre to me how on any given character, 99% of levelling content up to level 50 goes unused now, but then at 50 the game funnels you into doing the same Shadowlands levelling content you've already done several times before, struggling to present it in slightly different ways so as not to drive people crazy from the repetition. If only there was a really obvious solution to that, such as letting you level all the way to 60 in any content...

28/01/2022

Retail Bullet Points

I haven't written about it in more than two months, but I thought it might be worth noting that I'm still playing retail on the side. Let's summarise the sorts of things I've been up to under different headers.

Playing the table game

The thing that actually keeps me logging into the Shadowlands client on a daily basis is, funnily enough, the adventure table. Ever since WoW introduced these tables reminiscent of mobile games back in Warlords of Draenor, I've heard people express nothing but scorn for them (at best they've seemingly been a feature players can just about tolerate), and to be fair, I didn't exactly love the first iteration of the system that I myself encountered in BfA content either. The table in the Legion class order hall was a bit better, but I've got to admit, I really like the Shadowlands version. I'd never played an auto battler before and only really knew about the concept from Wilhelm's posts about them, but I honestly quite enjoy it!

I do still have the casual long-term goal of maxing out my main's covenant sanctum features (something that I'm sure more regular players finished months ago) and I like the slow and steady trickle of anima that some of the table missions provide. I enjoy choosing which ones I want to do on a given day and then sorting my companions into optimised teams for each one. I love the collectible aspect of recruiting new companions and I love making their numbers go up, even if it doesn't serve any greater purpose.

I even tried to install the WoW companion app on my phone to manage my table through that, but it crashed every time I tried to log in so I eventually gave up. The only result of these login attempts was that according to my launcher I now apparently also have a US trial account for retail...

Korthia & Zereth Mortis

For a while, the husband and I kept going to Korthia once a week even after we'd unlocked the last bit of story, but our interest didn't last very long. Initially it was nice to be able to upgrade our gear by doing dailies, but the pace soon slowed to an absolute crawl, to the point where we weren't able to buy even a single upgrade per week, and that kind of made us lose interest. Why spend this much time grinding for gear that'll surely be replaced by the most basic rewards in 9.2?

Speaking of the latter, I'm sure we'll check it out and it will be fine, but the 9.2 developer video really was quite embarrassing. I got the feeling Blizzard was genuinely trying to do something different with it; e.g. I don't think they were featuring female devs "just for show" or anything like that, but it was just. So. Bad. Seriously, who signed off on lines about water "unlike any water that we've seen before", or extended talks about how unique everything about this new zone is, coupled with shots of a snail and a chicken? They really deserved all the memeing that people did about that.

Torghast

Back in July, I wrote that the changes to Torghast didn't really impress me but that I could see the husband and me playing around with them a bit. For quite some time, we didn't. However, one of the changes introduced with patch 9.1.5 was that the weekly quest to rescue souls could now also be done in Torghast... and as that aligned with my desire to work on my covenant sanctum, I decided to give it a go again.

Since then the husband and I have been running a couple of Torghasts a week, with me swapping between my monk and my demon hunter, and it's actually been decent fun. Once we got a bit more comfortable with not worrying about deaths anymore and going faster, we eventually managed to achieve some flawless runs - though I do think it's annoying how heavily the score is weighted towards beating the timer - if you do so by a large enough margin, little else seems to matter.

At some point it struck me that I should use some of all this currency that I'd been gathering to upgrade my monk's legendary... and got supremely annoyed by both the gold cost involved in the process and the utter unintuitiveness of the user interface, which actually resulted in me buying the wrong materials at first. After that I quickly discarded any thought of getting a legendary for my demon hunter too because it just seemed like too much of a hassle.

I will say though that it's funny to me how my relationship with Torghast illustrates the many ways in which I'm seemingly the total opposite of the current retail player base. From everything I've read, they just wanted their legendaries and were annoyed at having to deal with "Chore-ghast" to get them... while I find the gameplay decent fun and then basically toss the gear-related rewards because they are uninteresting to me.

Guildies & Levelling

In September I mentioned that we'd formed a levelling group with some guildies from SWTOR. One of them dropped out after a while, but with the two that remained we did pretty well, completing all the original dungeons, all the Cataclysm ones and most of the Wrath ones, which has taken our alts close to fifty.

Our experience with the last Wrath dungeons was really odd though... we went into Forge of Souls manually with a group of four, something we'd done before with other instances, and got absolutely destroyed on the first boss. Being one person down means lower dps and all that, but we didn't even get close to having to worry about that because his constant AoE damage would just delete us. Somewhat bewildered, we exited and went to try Trial of the Champion instead, where we made it through the jousting event, but then wiped over and over on Argent Confessor Paletress, whose spammable main attack would shave off 70% of a person's health with each hit. I tried to research this online but couldn't find anything about scaling problems with these dungeons, only confirmation that the damage we were seeing was definitely off and we weren't just being bad. We haven't really decided how to proceed after that.

Timewalking

Another thing we've been doing whenever it's been on has been timewalking, something that hadn't yet been added to the game the last time I played retail before our current stint with it. It's certainly been odd for me whenever Burning Crusade timewalking is up, to see the contrast between doing e.g. heroic Shattered Halls in Classic and then the timewalking version in retail. It's no comparison of course, the retail version is still ridiculously easy when you look at them side by side, but the attempt at scaling the dungeons to current power levels is at least something. As an evergreen feature that provides almost nothing but cosmetic rewards, it's also quite at odds with the modern WoW team's usual priorities. I wonder how popular it is with players? It certainly strikes me as one of the modern game's better additions, and to be honest I don't know why they don't do more with this scaling tech.

12/07/2021

Chains of Domination Week 2

I didn't think I'd have another post about 9.1 in me (especially not this soon), but it turns out it's kind of neat to actually be able to chip in about current content for a change, so I wanted to share some more of what the husband and I have been in up to in the second week of the patch.

First off (though in reality this was the last thing we did), we unlocked flying in the Shadowlands (minus Oribos and the Maw) and got a snazzy new mount! I was really quite pleased with this as I was just thinking that I didn't really own a flying mount that matched my covenant attire, but then this free owl-gryphon-robot-thing Aquilon came to the rescue!

I also remembered to take a good screenshot for illustration purposes this time.

In the Maw we did the Kyrian and Maldraxxus-themed assaults. The Kyrian one was a bit dull, like the Kyrian themselves (I love how good and noble they are, but let's not kid ourselves about that being fun at parties), though I did like the Venthyr's quest with the teapot (I can never remember the guy's name but keep thinking of him as "the Mad Hatter guy"). Also, the final boss fight of the Kyrian assault was the easiest thing ever; the NPCs basically did most of the work for us and it was over in a flash.

The Maldraxxus assault looked like it was going to be fun based on the quests but was bogged down by being released in a buggy state. Oh, the many cries of: "Eat, Kevin! Eat!" Eventually I googled "wow kevin eat" and someone had posted a workaround for the buggy quest on the forums, but it still ended up taking much longer than it should have and soured us on the experience somewhat (though I really enjoyed riding Kevin afterwards). I was also confused by Mikanikos giving us this Centurion with some very specific abilities but no quest for it? I tried using the ability to destroy thingamabobs anyway, but it didn't seem to work either? Slightly baffling.

Not much news from Korthia other than that we did two more rounds of dailies and completed the weekly quest for Renown to unlock the next bit of story. Again, there was some bugginess here when the husband and I were watching the NPCs do some stuff but for some reason no dialogue was coming up for me; they were just moving around the room. I had to ask whether they were talking and whether I was missing anything important.

The grand finale (spoilers incoming!) featured the reveal of the Shadowlands' worst kept secret, that the Runecarver is the Primus, and us naturally making a mess by inadvertently playing into the Jailer's hands again (what else is new). By the way, I may joke about the thing with the Primus, but in the interest of full disclosure, I had not realised the obvious connection myself until the husband pointed it out to me a little while back.

Finally, we did a round of Torghast since we'd been given a quest to go there and we had a calling that required us to do a run as well, so we decided "why not". I've previously posted about how the husband and I had decent fun in Torghast, playing in our casual way and visiting it once a week at most, and I was slightly apprehensive about the changes I'd heard were coming to it with 9.1. The removal of the death counter was fine of course, but the addition of these new "torment" debuffs and a timer/scoring system did not sound fun to me at all.

The reality was... okay I guess. The shortening to five floors actually felt slightly odd because it ruined the symmetry of having a broker on the third and sixth floor. Torments were indeed annoying - we got one that caused elite enemies to spawn spinny balls of death while in combat, which forced us to run around like headless chickens and made killing things as a tank/healer combo even slower than it had been before. But the whole timer/scoring thing wasn't that bad because we were basically able to ignore it. When the empowerment button lit up, we used it, but other than that we didn't care. In the end the game awarded us three out of five stars gems for a perfect run in terms of thoroughness (having killed and looted everything), which just tells me that the timer requirements to get five gems must be way out of our league if we basically lost two for being slow. But I guess we can keep coming back to try and unlock the new layers and fill out the new tower knowledge talent tree a bit.

13/04/2021

A Shadowlands Achievement

While discontent bubbles in the retail WoW-sphere due to the longest content drought following the launch of a new expansion in the game's history, I'm actually having a pretty good time with Shadowlands. I've long found retail WoW's "expected" content cadence unpleasant, not because getting new content is inherently bad (duh!) but due to it also always involving a relentless push to forcefully consign everything current to the dustbin of obsolescence at the same time.

The big project the husband and I have been working on for more than two months now are Torghast's twisting corridors. Initially I wasn't too thrilled by the idea, because while I liked normal Torghast well enough, our runs tended to last up to an hour as it was, and with the twisted corridors being three times as long, the thought of repeated play sessions requiring an uninterrupted three hours seemed a bit daunting. The game mode grew on me however, with the additional floors allowing for some truly ridiculous power combos by the end that set it apart from normal Torghast and made for a varied and entertaining experience.

I was wondering whether setting our eyes on the ultimate goal of completing layer eight was maybe a bit ambitious for our casual weekly adventures, considering that the recommended item level for the final layer is 225, while the husband and I are both capped at 200 or less due to the solo/duo-centric nature of our gameplay. As it turns out, it's perfectly doable with a lower item level though, and today we finally became the proud owners of our very own corridor creeper mounts. Since 9.1 appears to still be a couple of months away, we'll even get to enjoy the prestige of being able to ride in the Maw for a short while, before that patch turns that into business as usual for everyone.

I do suspect that going in as a duo meant that we had it relatively easy in terms of scaling, and I also haven't heard anything about either prot warriors or mistweaver monks having a hard time in Torghast in general. Not to mention that we'd also already maxed out our reputation with Ve'nari and bought all the possible power-ups for Torghast... still, it felt like an achievement, if nothing else for the sheer amount of time it took, and we did have to fail on the final layer twice before getting it down.

The first time we'd already lost several lives on the way to floor 17, at which point we got an awkward layout in Mort'regar where two elite deadsouls with particularly nasty abilities got the drop on us at the top of a staircase, causing us to die repeatedly and run out of lives, leading to our first and only encounter with the Tarragrue. The second time things seemed to be going smoothly until floor 12, where we ran into Patrician Cromwell, who absolutely destroyed us with one-shot abilities. I tried to look up some strategies and tips, but the comments on the Wowhead page I linked above mostly consist of people complaining about how overtuned that boss is and that they couldn't get him down either, so we eventually gave up before we'd even run out of lives as we just couldn't see a way of dealing with him.

Conversely, our run today was among the smoothest we've ever had, with only two deaths in total, both of which happened on the Coldheart mid-levels when I fell victim to ambushers from above. The final wing we had to contend with was Fracture Chambers and actually felt oddly chill in comparison, with the last floor before the boss consisting of more pottery than enemies. Such is the luck of the draw, but it still felt great to get it down. Now we'll actually have to start thinking of some new goals to pursue!