Showing posts with label nethergarde keep. Show all posts
Showing posts with label nethergarde keep. Show all posts

01/05/2024

The Cataclysm Cometh

I wasn't really planning to comment on Cataclysm Classic any further unless I suddenly found myself overcome by a surprise urge to actually play it. I try to have the attitude that if I get tired of an MMO, I turn away and leave it be, because people who still complain about the supposed shortcomings of a game they haven't really been interested in actually playing for years are cringe.

However, that doesn't mean that I don't still take note of some of the things that happen in MMOs I used to play or am still "adjacent" to, so hearing the stories coming out of the WoW Classic subreddit since yesterday's Cataclysm pre-patch has been absolutely wild. I'm enough of an old hand to expect some level of disruption from any major patch, but there are still... degrees. In the context of Classic, I wouldn't have expected:

I actually kind of wanted to log in just to see whether the chaos was bad enough to actually be noticeable in game to a casual observer. So I reinstalled Classic Cata... and instantly forgot all about what I had come for when I was overcome by nostalgia on the character selection screen.

As a reminder, I hopped off the Classic progression train during Classic Burning Crusade, but it was a sad parting, not one driven by anger or indifference. Seeing my hunter in her tier five gear still filled me with fond memories of the Forks, even if guild life had soured a bit in the expansion compared to OG Classic. There was my mage in her Frozen Shadoweave! Seeing my druid in her tier four immediately gave me flashbacks to tanking in Gruul's and Magtheridon's Lair. Those were different times, all of... three years ago.

I logged into my hunter and was presented with a cascade of achievements, because of course, those were added in Wrath and I hadn't logged in since then. There was also some automated mail reimbursing me with gold for old currency and keys that had been removed. I wanted to check the status of the guild I was still in, but had issues with seeing everything as the guild UI was kind of bugged out, so I guess that checked out at least.

I then thought about the upcoming server merges that I mentioned in a post a couple of weeks ago. I didn't think I cared enough to make use of the free transfers instead of letting Blizzard automatically shunt my old characters off to wherever by default, but now that I was already here... In the old (now inactive) guild Discord someone had mentioned that they were choosing to move to Mirage Raceway over Pyrewood, so I actually made the effort to choose that as destination for all my old chars as well.

I even got to keep a couple of names because I'd completely forgotten that back when Blizzard first opened free transfers from Hydraxian Waterlords and before the Forks had decided to go to Nethergarde Keep, I had checked out all the options and reserved names where I could.

Of course my old hunter was not so lucky. Tir had become Tirr with two Rs when moving from Hydraxian Waterlords to Nethergarde Keep, so I thought it would make sense to add a third one for yet another server transfer. This is when I learned that apparently there is a restriction/error message for "you cannot use the same letter three times consecutively". Okay! Never thought I'd run into that one.

Anyway, I completed the transfers and then... I just felt lost. I never thought I'd really want to play anyway. But now that I saw them, I still felt a weird attachment to all those characters and like I should "look after" them. I almost wish I had the casual disregard for virtual life that some of my friends have, being serial character deleters. Meanwhile, I still feel vaguely bad about that gnome rogue I deleted almost two decades ago...

I just want stability for my characters, and Blizzard used to be good at that. My old characters from the game's early days are all still there on the same servers where I originally created them. Sure, they may have had their levels squished, talents reset and contents of their bags obsoleted, but they are still there. I shudder to think how I'll feel about the characters I made in Season of Discovery whenever the time for that comes to shut down. They didn't get to very high levels, but still... this is definitely a downside of this whole seasonal server model and Blizzard making so much more liberal use of server merges in my opinion.

12/12/2021

Notes from Nethergarde Keep

Many Classic players may be familiar with ironforge.pro, a website that tracks WoW server populations by combining data from combat logs and arena tables to calculate the number of active max-level characters per faction on each server. By its very nature its data is of course always going to be incomplete, but it does do a good job of painting a general picture of a server's overall situation.

In the week immediately following the opening of free server transfers off Hydraxian Waterlords, the site showed a population drop of about 20%, and I honestly thought that was going to be that, which is part of why I thought that staying behind was still going to be viable. However, as it turns out the server's depopulation was far from complete. The week after, the active endgame character count dropped from about a thousand to fifty. The week after that, it was ten. Considering that it's always said that the majority of MMO players don't pay attention to things going on outside of the game itself, I did not expect the exodus from Hydraxian Waterlords to be so absolute. It's still kind of shocking to me to be honest.

On the plus side, the guild with the friend that I had left behind packed up their bags too and followed us to Nethergarde Keep, so the dungeon gang is back together, yeah!

Life on Nethergarde Keep has been alright so far. Picking Terocone, especially without epic flying, is pretty impossible, but other types of gathering have turned out to be surprisingly okay. While the endgame population may be four to five times of what it used to be Hydraxian Waterlords, I reckon that a lot of those characters just log on to do instanced content at this point and generally aren't all competing for resources in the open world.

The number of new character and guild names has been somewhat overwhelming to deal with at times, even if it's nice to get quicker responses to LFM requests in the LFG channel. Interestingly, I've noticed that the whole situation has brought me closer to some people/guilds that moved with us from Hydraxian Waterlords but with whom I didn't really interact much before. In this sea of strangers, any familiar guild name is an island of refuge, and something to cling to while trying to get to grips with the wider server population in this new place.

That said, the server "culture" as a whole seems less different than I expected it to be, at least so far. Now, unlike some I was never worried about people on a regular PvE server not being nice enough or anything, because I never had an issue with that when I was playing Horde on Pyrewood either, but it is a commonly cited cliché that there's a certain je ne sais quoi to the sort of community that chooses to play on an RP server.

However, in a funny reversal of those expectations, we ported home to Shattrath after a raid on our new home one night to find a load of druids engaging in some sort of flash mob around A'dal - not something I'd ever seen on Hydraxian Waterlords in all my time there! Also, we used to joke about how many hunters on HW were boring min-maxers who all just had ravager pets called "Ravager", while here I've seen them bring everything from carrion birds to wolves to dungeons already.

Druids on parade

In general, things have been feeling invigorated. I hit level seventy on my paladin shortly after transferring, and the other day I got there on my druid as well. My previous discomfort with the viability of holy paladins and bear druids in the current climate slowly dissipated while doing dungeons with my levelling buddy, because knowing that someone's got your back no matter what can make up for a lot of shortcomings in a class.

And we've been running a lot of dungeons... after all the anxiety I had about not getting into groups early in the expansion it feels almost shockingly easy now. My mage got revered with all the factions to unlock heroics with relatively little effort, is attuned to SSC and only one heroic SL and Mag run away from being a Champion of the Naaru just like my hunter. My pally is already attuned for all the heroics bar Lower City as well and has healed her way through exciting destinations such as heroic Blood Furnace and heroic Black Morass. Being my newest alt to seventy, the druid hasn't done much yet, though she did ding while tanking a normal Botanica.

The end of another "just for fun" heroic Blood Furnace, this time with me healing. And again, no wipes!

And the best thing is, friends and guildies are in the same boat and gearing their own alts at this point, meaning that we can mix and match characters to put all kinds of guild runs together and it's just been a blast. The fun and banter is absolutely worth not always getting your first choice of destination or bringing your favourite character - plus we take turns to help people achieve different goals, so it all evens out in the end.

This is the Burning Crusade that I remember being so much fun back in the day and what I wanted from my Classic experience. Considering how close I came to quitting altogether back in September, I'm still a bit incredulous that it all just came together now after all. One Shadow Labyrinth pug to get me talking to my levelling buddy again... one bit of guild drama resulting in an unexpectedly long chat with a friend... always at the mercy of those butterfly wingbeats.

01/12/2021

Of Soul Searching and Eating Crow

I wasn't really able to stay away from my guildies after they transferred, and already made a lowbie alt on their new server Nethergarde Keep the day after they moved. I did a bit of questing in Elwynn there, but it felt odd. Having got used to my stable of alts on Hydraxian Waterlords, I didn't much enjoy being poor and having no bags anymore, not the way I used to when Classic was new - though a kind guildie sent me five gold starter capital, which helped a lot; bless his soul. However, aside from that I was just kind of there... with my guildies, yet also not. I could see them online and chat, but at the same time I was still distant and useless - it wasn't like my level 10 paladin could help out in Karazhan or SSC.

I had one eerie encounter when I was looking for help with Hogger and suddenly a level 70 night elf hunter called Tir-something appeared out of nowhere to help me out, told me to have fun levelling and then ran off again. It felt a bit like encountering a future version of myself, which led to my levelling buddy joking that I now had to transfer my own hunter to Nethergarde and help a lowbie in Elwynn or else risk a time-travelling paradox.

But for the time being, my focus remained on Hydraxian Waterlords. My out-of-guild friend there was extra sweet to me, concerned about making me feel included in his community and even offering to give up his Gruul/Mag raid spot if that would help to get me in there somehow, even though it was against all their priority rules. I told him to calm down and not worry so much, as much as I appreciated all the love from his end.

I mentioned at the end of my last post that something distracted me from re-attempting that heroic run in the evening, and that something was a chance at a full five-man group for normal Old Hillsbrad and Black Morass. I was going to heal on my paladin, we had a tank and three dps express interest on Discord, no additional randoms required! Let's go!

It was a bit odd to me that I as the newcomer ended up actually forming the group, and that I was at the summoning stone before anyone else had even left Shattrath. I thought of the way I'd repeatedly felt dissatisfied with my guildies this expansion because it seemed to me that they were always pushing to do things harder, better, faster than me and I found it a struggle to keep up. Maybe this community of slower-paced, more relaxed players would actually end up being more to my liking?

Our Old Hillsbrad run went fine. It was slower than I was used to, but our tank was a bit insecure in her new role so it made complete sense, and we had no real issues. We were all on voice together and the chatter was amicable. I was keen to find some common ground in conversation and we did.

However, then we wanted to continue to Black Morass, which was actually supposed to be the main event, in order to complete the moonkin's alchemy quest, and I had a bad feeling considering that our damage output had already been relatively low in Old Hillsbrad and looking at the fact that two of our dpsers were only level 68 and 66 respectively. "Can you even go in there at 66?" I asked. The answer was yes and they were keen, so we went anyway.

Without going into too much detail, it did not go well. We fell behind on the portals almost immediately and ended up wiping on the first boss. We knew then that there was no point in trying to continue, but we reset the instance anyway just to kill a few more rift lords for the druid's quest. On that next attempt we blew our beacons on the first few waves just to keep up and then managed to kill the boss just before the adds could take down Medivh's shield, so we left having achieved at least something.

We parted ways with friendly words, with me and the mage of the group hanging back because he'd expressed interest in a riding crop so I logged on my hunter to make him one. It should have been a nice end to the evening, but I felt miserable. That Black Morass run had been my worst in Classic yet, and we had failed in ways I hadn't experienced since the original Burning Crusade, when the instance had actually had a reputation for being hard because we were all worse at the game and struggled to meet its dps checks. I'd been so desperate for some joy, to affirm my decision to stay behind, and this was not it. I couldn't help making comparisons and wistfully thought of my levelling buddy: I never would've gotten into a run like that with Kyllah; he would have put his foot down at the beginning, knowing that going in with a level 66 and 68 wasn't going to go well and would be a waste of time!

At the same time, I felt bad for feeling bad about a run with these friendly new people who'd warmly welcomed me into their community only earlier in the day. What sort of elitist was I to be so salty about a bit of failure, just because I couldn't imagine it happening with my old guildies? Plus I felt bad for missing my old guildies so fiercely and wishing that I could be with them when I had only told them days before that I wasn't transferring with them for reasons.

In real life, I sat down next to my husband and told him that it might be easier to just never log into WoW again rather than deal with all the unhappiness and embarrassment it was generating for me. I told him the whole story and he was understanding to a limited degree, but also told me that I should just transfer already, since I was clearly missing my guildies, and that I should stop worrying about all these first-world problems that I was creating for myself. He wasn't wrong, but at the time, that didn't make me feel any better. Instead of cutting down on potential for WoW drama and stress, I'd just created my very own flavour of it.

Still, this was ultimately the turning point at which I knew that I didn't want to stay on Hydraxian Waterlords. I bit the bullet and whispered my levelling buddy as well as a couple of other guildies to let them know that I missed them and was going to transfer after all. I had a long talk with my out-of-guild friend, whom I knew I was letting down somewhat, considering how hard he'd tried to make me feel welcome in his own guild's community. I posted messages to explain myself on both his raid force's and my own guild's Discord, fearing a certain degree of scorn or ridicule for flip-flopping like I did within days, but nobody seemed to mind much. And when I did actually make the move, all my guildies just seemed happy to see me.

Ultimately I do not regret that extra week I stayed on Hydraxian Waterlords. I wanted to see for myself how things were going to go there, and I did. Solo questing was still fine, and actually quite immersive in my opinion - I do like it when meeting another player out in the wilderness is actually somewhat rare and exciting. Raiding also continued, if on a casual level. However, the middle between those two levels of engagement collapsed completely, and this does make me worry for the future of those left behind. I wouldn't expect many players who'd be happy to level from 1 to 70 entirely on their own to then flip to "ok, now I'd like to raid", so I don't see how the remaining raiders can have any hope of dealing with attrition, especially if transfers off the server end up staying open indefinitely.

The time I spent questing and farming on my own also gave me a lot of time for reflection. At the start of BC, I'd initially got great joy out of spending time in Nagrand farming leather and levelling up my leatherworking. I really liked the idea of this being helpful to my guildies. But then a new guildie with seemingly unlimited gold supplies swooped in and power-levelled both leatherworking and enchanting within only a few days by buying out all the materials on the auction house and quickly became everyone's favourite supplier. I'm not proud to admit that I was envious... but it did kind of make all my farming for others feel pointless when someone could just throw an apparently unlimited gold supply at the problem and get there faster. It's a feeling I never quite recovered from... until those days on the emptied out server, with little on the auction house, and everything I went to farm feeling like a meaningful acquisition. I think it did kind of allow me to make peace with the fact that I'll never be hardcore or rich enough to be a big deal in terms of crafting, but that I can still find joy in doing it for its own sake.

Just being around some raiders who were even more casual than the Forks also made me realise that maybe I've been wrong to scoff at their tightening the requirements to raid in Burning Crusade compared to Classic. I'm still not entirely happy with them, but I also realised that a completely laid back attitude about these things might not actually be my cup of tea either. It's unlikely that I'd ever find a group of people who are exactly on the same wavelength as me in every respect, but perhaps the Forks aren't as far off my ideals anymore as I thought.

When I wrote that angry post about Blizzard killing my server, part of me didn't care if staying behind would eventually result in me stepping away from the game... I'd already considered it a few months ago anyway, right? But I was feeling adrift back then, as opposed to the last month, when I'd been running dungeons with friends on a daily basis who missed me and kept poking me when I wasn't there to run with them. Depriving myself of that only added another layer of misery to an already uncomfortable situation. I've become too entangled in my guild's social web to be able to just turn my back on it from one day to the next and act as if nothing happened.

Finally, during the initial upset about the transfers, when my levelling buddy got a bit cross with me at the thought of us being forcefully split up, I said something to him along the lines of: "You realise there's always going to be an end, right? Eventually there'll be a Wrath Classic, which I won't be keen to play, but even if I was, that would come to an end too." It was meant to make a point to him, but in a funny way I ended up thinking about my own words more than he probably did - because keeping in mind that our time having this particular kind of fun is limited, why not make the most of it while we can? It's going to end eventually, but I might as well stick with it while circumstances allow it. Life's too short anyway.