Showing posts with label jade forest. Show all posts
Showing posts with label jade forest. Show all posts

02/08/2025

Setting Foot into Classic Pandaria

It's funny that for all the preparation I did for my "Project Vale of Eternal Blossoms", I then ended up completely forgetting about the actual launch of MoP Classic. A former guildie who had noticed me being active again during Cata actually messaged me last week to ask whether I was still playing and I said I was taking a bit of a break until the actual MoP Classic release, to which his response was "it released yesterday I think" and I was like "oops".

It was no problem of course, as I'd wanted to avoid the launch day crowds anyway, but I still thought it was funny. When I did eventually log in, my first order of business was not to go to Pandaria but to level my archaeology. I'd had a bit of fun with it at the end of Cata already, but archaeology is one area where MoP made huge improvements, both by making surveying give skill-ups and XP for longer and by literally doubling the yield of each dig site. I breezed through the different tiers in what felt like no time at all, with Outland and Northrend barely being more than pit stops, and gained about half a level from the whole endeavour.

At one point I also ended up making a detour to Tol Barad, for no other reason than that I happened to walk past the portal and suddenly remembered that I quite liked the place back in the day. However, I did a round of dailies and it didn't really tickle my nostalgia. I also queued up for a Tol Barad battle when the time for it came around, and I don't know whether that's a bug or what, but the map wasn't actually showing who owned what, which was very confusing for a game mode where you're supposed to fight and hold specific nodes. Whenever I got into a skirmish I got my squishy level 85 ass kicked hard by people three or four levels higher than me so I eventually just semi-AFKed in one of the bases. We still won, based on the final scoreboard probably because the Alliance had twice as many players as the Horde.

Eventually I decided that it was probably time to at least get started on Pandaria and began the intro scenario. Just as I resigned myself to having to machine-gun down orcs from a helicopter again, I clicked on the chopper and... the quest just auto-completed without me having to do anything. I laughed out loud because it just seemed too bizarre that literally the very first quest in Pandaria would be bugged. Looking at the Wowhead comments, it sounds like this weird skip may actually be intentional, though I have no clue why.

I made my way to Paw'don Village and was surprised to find that things were somewhat different than I remembered them from Remix. In Remix, they'd designated the main storyline quests with shield markers like they've done in retail since Shadowlands, and everything else seemed to be pretty openly available to do in whatever order you liked, which did seem to align with my memories of Pandaria feeling much less restrictive in terms of quest progression than Cataclysm had been.

However, it seems that my memory in that area is clearly faulty, because once in Paw'don I had exactly three quests available to go to the orchard to the north-west (which I remembered being an optional side hub in Remix) and nothing else. I decided to ride around a bit to see whether I could pick up a different quest line anywhere else, but found very little (not nothing, but something like three other exclamation marks in all of Jade Forest). So there was clearly still a lot more pressure to do things in the exact order prescribed by Blizzard than I remember.

Tiirr the female night elf hunter on her saber. She's standing on a high vantage point in northern Jade Forest with a good view of high peaks in the distance.
Still, I didn't feel like continuing to quest just then, so I just explored a bit and did a bit of pandaren archaeology on the way. I ran into a rare mob and decided to try fighting it. Considering that my gear was pretty bad I didn't expect to get very far, but it did nominally show as being the same level as me so I thought it was worth a shot. I laughed out loud when its first attack literally one-shot me.

I ventured forth into the Valley of the Four Winds and saw that Chen Stormstout had a grey exclamation mark over his head, so there was no skipping ahead either, or at least not until I levelled up. At least the cooking quests in Halfhill were available, so I made a start on those.

I'm still not entirely sure what my plan is going to be - my goal is of course to explore the Vale of Eternal Blossoms in its original pristine glory, and while I could probably get there already, it's a max-level zone and I'd probably not have a very good time, so it seems sensible to do a bit of questing and levelling in the other zones first, even if I don't particularly care about that part. 

06/01/2014

Jolly in Jade Forest

(Sorry, I've been having way too much fun with alliterative post titles lately.)

So, shortly after hitting level eighty-five, our Worgen duo was off to Pandaria, which was finally going to be new content for both of us. The expansion didn't exactly make the best first impression, considering that the continent's loading screen is possibly the ugliest thing ever (seriously, who wants to look at these Mogu things all the time?), but the Jade Forest itself drew us in quite quickly.

We're both the sort of player who likes to go off the rails every now and then, so we had fun right away by sitting down on a rock and fishing in the middle of a war zone, which promptly rewarded us with some quest items which we're apparently supposed to take to another, higher-level zone. Speaking of random fun, I was also very pleased to see the increased attention that has been given to rare mobs, both by making them more interesting to fight and making them visible on the mini-map, so they are easier to spot even without add-ons. We ran into two at our level, as well as into several Zandalari warscouts. We knew that it was probably a bad idea to engage the latter, seeing how they were five levels higher than us, but we were too curious not to at least give it a try. Let's just say that we went splat very quickly - though we also vowed to come back when we're higher level to get some revenge.

The actual quests in the area were sufficiently fun and varied, though I really wish that Blizzard would take a leaf out of SWTOR's book and make questing in a group less of a hassle. It wasn't too bad in Jade Forest at least, but there just doesn't seem to be any rhyme or reason to whether certain quest drops and updates are shared or not, and "picking things up from the ground" type quests are always a pain because the game doesn't let you share loot from the ground, ever.

The new quest reward system took some getting used to as well. At first I missed the option of getting to choose between several different items, even if most of them probably wouldn't have been useful for my class, but that feeling quickly went away as I was happy to just watch the upgrades roll in. The one thing I didn't like, and more importantly, which I absolutely do not understand, is how some quests will allow you to choose between rewards for different specs but most of them will only show you the item for your current one. Having to switch specs before handing in a quest every time I want a piece for my off-spec just feels extremely clunky.

My impression of the Jade Forest story can probably be summed up as: pandas aren't so bad, but my faction kind of sucks. I was never a rabid hater of the pandaren, but I wasn't all that keen on them either when they were first announced. Travelling around Jade Forest however, I found interacting with the panda NPCs quite enjoyable, as they were whimsical and funny without being over the top. They also didn't seem to scare easily - I was most amused by a quest to free some trapped miners, who then just went on to talk about how "they were just lying down - under rocks, obviously" or how they'd have to tell their children about how exciting the whole experience had been.

The few Alliance-centric quests were generally a lot less impressive however. Some of the NPCs were likable and amusing, but on the whole it seems to me that the Alliance is following the Horde's example of becoming more and more aggressive and militaristic in a way that feels off-putting and strangely modern, which is not particularly fitting for the setting in my personal opinion. Yes, WoW has never really been high fantasy and has always had steampunk influences, but when your introduction to the zone consists of machine-gunning down orcs from a helicopter, I kind of feel like I've fired up the wrong game.

The one bright influence on the Alliance story was Anduin, whom I already loved in Cata and who just continues to be adorable and amusing in his priestly ways. My favourite bit was the cut scene where he mind-controlled a friendly NPC to create a distraction. Genius! It always bugs me when NPCs are portrayed as completely different from player characters in what they can and can't do, so it's nice to see the writers make good use of abilities that you would expect a priest to have when working on Anduin's scenes.

The one thing I'm not so sure about is that the zone still felt very linear, which would be a problem for replayability, just as it was in Cata. The first two hubs at least felt heavily railroaded, though the map opened up a lot after that and we were given the option to do a variety of sub-zones in a different order. There was still an overarching story to the area however, so I'm not sure whether all that choice was just an illusion and you still need to do everything to be able to witness the zone's climatic event, or whether the side-quests are genuinely non-essential.