Showing posts with label archaeology. Show all posts
Showing posts with label archaeology. Show all posts

02/08/2025

Setting Foot into Classic Pandaria

It's funny that for all the preparation I did for my "Project Vale of Eternal Blossoms", I then ended up completely forgetting about the actual launch of MoP Classic. A former guildie who had noticed me being active again during Cata actually messaged me last week to ask whether I was still playing and I said I was taking a bit of a break until the actual MoP Classic release, to which his response was "it released yesterday I think" and I was like "oops".

It was no problem of course, as I'd wanted to avoid the launch day crowds anyway, but I still thought it was funny. When I did eventually log in, my first order of business was not to go to Pandaria but to level my archaeology. I'd had a bit of fun with it at the end of Cata already, but archaeology is one area where MoP made huge improvements, both by making surveying give skill-ups and XP for longer and by literally doubling the yield of each dig site. I breezed through the different tiers in what felt like no time at all, with Outland and Northrend barely being more than pit stops, and gained about half a level from the whole endeavour.

At one point I also ended up making a detour to Tol Barad, for no other reason than that I happened to walk past the portal and suddenly remembered that I quite liked the place back in the day. However, I did a round of dailies and it didn't really tickle my nostalgia. I also queued up for a Tol Barad battle when the time for it came around, and I don't know whether that's a bug or what, but the map wasn't actually showing who owned what, which was very confusing for a game mode where you're supposed to fight and hold specific nodes. Whenever I got into a skirmish I got my squishy level 85 ass kicked hard by people three or four levels higher than me so I eventually just semi-AFKed in one of the bases. We still won, based on the final scoreboard probably because the Alliance had twice as many players as the Horde.

Eventually I decided that it was probably time to at least get started on Pandaria and began the intro scenario. Just as I resigned myself to having to machine-gun down orcs from a helicopter again, I clicked on the chopper and... the quest just auto-completed without me having to do anything. I laughed out loud because it just seemed too bizarre that literally the very first quest in Pandaria would be bugged. Looking at the Wowhead comments, it sounds like this weird skip may actually be intentional, though I have no clue why.

I made my way to Paw'don Village and was surprised to find that things were somewhat different than I remembered them from Remix. In Remix, they'd designated the main storyline quests with shield markers like they've done in retail since Shadowlands, and everything else seemed to be pretty openly available to do in whatever order you liked, which did seem to align with my memories of Pandaria feeling much less restrictive in terms of quest progression than Cataclysm had been.

However, it seems that my memory in that area is clearly faulty, because once in Paw'don I had exactly three quests available to go to the orchard to the north-west (which I remembered being an optional side hub in Remix) and nothing else. I decided to ride around a bit to see whether I could pick up a different quest line anywhere else, but found very little (not nothing, but something like three other exclamation marks in all of Jade Forest). So there was clearly still a lot more pressure to do things in the exact order prescribed by Blizzard than I remember.

Tiirr the female night elf hunter on her saber. She's standing on a high vantage point in northern Jade Forest with a good view of high peaks in the distance.
Still, I didn't feel like continuing to quest just then, so I just explored a bit and did a bit of pandaren archaeology on the way. I ran into a rare mob and decided to try fighting it. Considering that my gear was pretty bad I didn't expect to get very far, but it did nominally show as being the same level as me so I thought it was worth a shot. I laughed out loud when its first attack literally one-shot me.

I ventured forth into the Valley of the Four Winds and saw that Chen Stormstout had a grey exclamation mark over his head, so there was no skipping ahead either, or at least not until I levelled up. At least the cooking quests in Halfhill were available, so I made a start on those.

I'm still not entirely sure what my plan is going to be - my goal is of course to explore the Vale of Eternal Blossoms in its original pristine glory, and while I could probably get there already, it's a max-level zone and I'd probably not have a very good time, so it seems sensible to do a bit of questing and levelling in the other zones first, even if I don't particularly care about that part. 

28/06/2025

Cata Continued

I finally hit level 85 in Cataclysm Classic! About time too, as the Mists of Pandaria pre-patch is only a few days away. 80-85 took me a little longer than expected mainly because I took a bit of a break about halfway through, otherwise it probably wouldn't have taken much longer than 70-80 did.

Tiirr the night elf hunter triggers the level 85 achievement while fighting orcs during an introductory quest after having just arrived in Twilight Higlands
I ended up loitering in Northrend for longer than expected, since there were a few milestones I wanted to hit before moving on and the XP I got along the way wasn't as bad as I had anticipated. I have this memory of many years ago, that XP gains in Outland became absolutely abysmal the moment you hit level 70 and the game wanted you to move on to Northrend, and it's stuck with me ever since that Blizzard hates you lingering in old expansion content. However, I'm starting to wonder whether I didn't exaggerate that effect in my mind over time, because as I said, continuing to quest in Northrend past level 80 wasn't all that bad. Sure, XP was reduced, but it wasn't abysmal. I actually ended up making it to 82 and about a third into level 83 before moving on to Cataclysm properly.

The main things I did in Northrend were the cooking and fishing dailies, as well as finishing up my exploration of the continent by uncovering all of Storm Peaks and Icecrown. In the former zone I also did the Loken quest chain, because unlike many players back in the day, I absolutely loved the Sons of Hodir. I briefly contemplated doing the Argent Tournament in Icecrown as well but ultimately decided against it as I didn't want to get bogged down with doing jousting dailies.

A female night elf hunter and her lynx pet watch Thorim and Loken fight in the Storm Peaks. Loken exaclaims, "You seem eager to join your beloved Sif, brother."
The last goal I finished up was getting my leatherworking skill caught up to the appropriate level, which required me to do a bit of farming for leather and other mats. I actually found it strangely zen to farm yetis in Storm Peaks and revenants in Wintergrasp, and it made me realise that this is an activity that I kind of miss in retail. Skinning as a skill still exists of course, but since skins - like all gathering nodes - are shared, the best way to farm leather is not to farm by yourself in a quiet corner of the map, but the opposite: to find an area where lots of people are killing skinnable mobs and then clean up behind them (and since the skins are shared you won't be "stealing" from any other skinners). It really drove home for me that while these shared gathering resources are a good thing in many ways, they have also taken something away from the game.

Anyway, once I was finally ready to get started on Cataclysm content properly, I did what I had planned and hauled my butt over to Vashj'ir, as I felt that it had been ages since I last visited that zone and I figured that it might actually be nice and nostalgic to replay after all this time. This turned out to be... partially true.

A female night elf hunter sinks into the sea in Vashj'ir after her ship was destroyed by a kraken

My initial review of Vashj'ir back in 2010 was pretty positive, but already a few months later I noted that replaying the zone on alts felt like "a massive drag". This time around, the first few quests felt pleasantly familiar and nostalgic. Back in original Cataclysm, mounts were not account-wide yet, so I had to do at least the first hub and a bit on every alt in order to earn my underwater breathing buff and seahorse mount to be able to navigate the zone.

As I continued deeper into the zone, my memories became fuzzier and I realised that there were some bits I barely remembered at all, such as the whole Nespirah chain. However, by the halfway point or so things definitely started to drag again this time too. I got the "2000 quests completed" achievement at some point and it struck me that almost 10% of those quests took place in this one zone alone, which is insane.

There's nothing wrong with any of the quests by themselves (and the Battlemaiden chain provides nice insights into the world of the naga), but it's just the fact that you have to go through almost 200 of them in a strictly linear chain just to cover a plot that can be summed up in two sentences. The same story could have been told in less than half the number of quests; there's just way too much "kill 15 naga" filler.

It's funny because at the time, I didn't think Cataclysm questing was that bad, but having revisited several older expansions in recent years it seems undeniable to me that Cata was an absolute low point in terms of questing. Mists of Pandaria was a noticeable step up again, but even BC and Wrath have aged better than Cata - in my opinion at least.

Gear progression was another interesting thing to observe. I'd started my journey in mostly tier five from BC and only replaced a few pieces of that while levelling through Northrend, and for very marginal upgrades at that. And then I started doing quests in Vashj'ir and the stats on the green quest rewards just went through the roof. By the end of level 83, after questing in Vashj'ir for a while, my health had nearly doubled compared to what it had been at level 82.

Finishing all of Vashj'ir got me most of the way to level 85. For the rest, I did the introductory quests to the other four Cataclysm endgame zones to unlock all the portals in Stormwind, as well as a bunch of cooking and fishing dailies. (I'd forgotten how much I used to love those in Cata.) At some point the Midsummer Festival also started, adding more supplementary XP from bonfire visits and torch tossing dailies.

A female night elf hunter and her pet lynx surrounded by flames

I also got the "Stood in the Fire" achievement while doing the Uldum intro thanks to Deathwing paying the zone a visit. 

I was surprised to see the Darkmoon Faire return after only two weeks, but then I recalled reading somewhere that Blizzard increased the frequency of its visits in Classic due to the sped up expansion schedule compared to the game's original run.

I even paused to do a bit of archaeology when I found myself flying past dig sites. I was surprised how good they were for XP and pleased to see that Blizz had already increased their yield a bit to five fragments or more per unearthed relic - I vividly recall that when archaeology was first added, you only got about three to four pieces per successful survey.

Now my plan is to perhaps continue doing the cooking and fishing dailies as well as possibly level my leartherworking some more. I'm not planning to dive into Pandaria the moment it launches as I expect things to be very crowded and I'd rather avoid all the mayhem tied to that. With my modest goal of wanting to see the Vale of Eternal Blossoms, I should have plenty of time to get there at my own pace, as long as I do so before the release of the later patches.

I've got to admit I found myself wondering why I still care so much about this night elf hunter. Sure, part of it are the fond memories I made with her during Vanilla Classic, and another part is that I simply enjoy things like levelling professions, regardless of how useful it might turn out to be. However, I think at this point it's also that I'm kind of hoping that eventually she'll be united with my warband in retail. I don't think she'd bring anything particularly rare to the table, but she may well have collected some transmogs that I don't own in retail yet.

A female night elf hunter on a hippogryph hovering above Uldum. The whole zone is on fire after a recent visit from Deathwing.

I know Blizzard hasn't even hinted at Classic merging with retail, and in fact said at the start of Classic that the two would always be separate. However, with Classic about to move into Mists of Pandaria, that seems like forever ago now, and I find it hard to imagine any other endpoint than an eventual merge with retail, regardless of how many more expansions will actually end up getting the classic treatment. I can be patient.

05/02/2024

Casual Seeds of Renewal

Dragonflight's Seeds of Renewal patch has been out for a few weeks now, but with my casual involvement in retail, I don't always get to see all the new stuff right away. In general I've really enjoyed the way Blizzard has been releasing these "minor" patches between the major ones though, adding new gameplay and story every so often even when there isn't a new zone or raid to be explored just yet. Seeds of Renewal is another interesting example of that.

First of all, Dragonriding is now enabled everywhere where you're able to fly, and it's great. Characters don't even need to have been to the Dragon Isles to be able to mount one of the special mounts, though you might still need to have the Dragonflight expansion at least, I'm guessing. Normal/old flying still has its place, but if you're just trying to quickly get from A to B, hopping on your dragon and going super fast definitely feels great.

They also retooled the dracthyr racial Soar to work like normal Dragonriding instead of an extremely limited version of it, which means that I can now be my own mount and just fly around using my own wings. Again, this feels great! It's not quite as smooth as a druid's flight form, as you get thrown out of "flight mode" the moment you touch ground, so it's happened to me that I kind of clip the edge of a cliff and then fall off because I'm no longer flying... but at least dracythyr always have Glide to save themselves. As there's been talk of giving druids a "Dragonriding mode" for their flight form, I wonder whether that'll also mean that dracthyr will eventually be able to fly the old-fashioned way as well.

There's also a new temporary Dragonriding race event, the Outland Cup. With my love of the Burning Crusade, you'd think I would have loved that too, but... eh. I think now that we can just use Dragonriding everywhere, the novelty of being able to do so in the races isn't quite there anymore. Plus each course is quite predictable at this point in that I'll be able to get gold on the normal race easily, but both reverse and advanced are so tightly tuned that it doesn't feel worth re-doing them over and over again just to eke out something better than bronze. I thought it was interesting that they changed the quest related to the event to actually require you to do all courses now instead of just three, while also significantly buffing the reward. This meant that for the first time, I was able to afford all the prizes after completing everything once instead of having to get on alts to earn more currency.

There's this new thing called the Azerothian Archives, which is a quest chain with some mini games vaguely related to archaeology - the concept that is, not the in-game profession, before anyone gets their hopes up. The quest line was enjoyable enough and I thought it was clever that it included visits to the Forbidden Reach and Zaralek Cavern, presumably in an effort to bring some life back into those mostly abandoned patch zones. As far as I can tell it seemed to work, because I could see that people were actually bumping off rares and picking up chests while they were there.

The mini games themselves all felt a bit weird though, like they were trying to put a new spin on archaeology by making it more complicated. As someone who quite likes archaeology as it is, I wasn't entirely convinced. I guess the proof will be in the pudding as to whether I'll spend any time on the world quests this unlocks. (So far it's just made me miss normal archaeology enough that I went on a bit of a surveying binge the next day.) There's also a new world event tied to all this, where everyone runs in circles as a giant crowd trying to tap mounds of dirt. Again, a bit weird.

In terms of story content, there are some epilogue quests, such as Vyranoth showing you a cinematic that shows Iridikron being up to no good. The night elves get to build a new home under Amirdrassil called Bel'ameth, and Malfurion comes back from Ardenweald. While I'm happy for him and Tyrande to have some quality time together, it does kind of make it look weird in hindsight that there was such a hubbub around him staying in Ardenweald to balance out Ysera returning to the land of the living, considering that it was only a temporary arrangement for a few patches.

There's also a quest chain to reclaim Gilneas, and while it's a nice enough quest by itself, the contrast between everything the night elves got to make up for the loss of Teldrassil (which only happened two expansions ago) and the way the worgen get Gilenas back after more than thirteen years is pretty stark. Basically, Gilneas has just kind of been taken over by the Scarlet Crusade somewhat randomly - so they could kick the Forsaken out, but we couldn't? Yet in turn the Scarlets are really easy to defeat as well, and it's basically all over before you've killed fifty mobs. And while Bel'ameth is clearly being built up to become a proper city with portals etc., the reclaimed Gilneas is just big and empty except for an innkeeper and a repair guy. A bit of a letdown, comparatively.

Story-wise, I thought it was kind of funny that my husband commented while we were doing this together that we'd never really seen much of Tess Greymane outside of worgen-specific quests, and then the cut scene had her telling Genn that while it's understandable that he's still mourning Liam and wanted to take Anduin under his wing, he does also have a daughter, you know... burn!

Also, is it me or did they change Genn's voice actor? I saw others bring this question up online but couldn't find confirmation either way. He definitely sounds very different at least.

Finally, this was also the patch that introduced follower dungeons, something I mentioned only briefly in my post about retail dungeoneering the other day. I've given at least one of them a try since then, which resulted in my husband getting regaled with a lot of live commentary mixed with delightful squealing and giggling. Honestly, I'd take these NPCs over a pug of real people any day. They're so polite, even waiting for me when I want to hang back to skin. The devs apparently tried to give some of them little quirks too, as I noticed that the resto druid NPC was bouncing around like a maniac throughout my entire run. That and the AI is just generally pretty good - I think I even saw Captain Garrick do a corner pull or two? Though she's not perfect, mind you, as was evidenced by her going off to day-dream during the last boss fight, just kind of standing around for a bit doing nothing while I tanked the boss as dps, until being hit by an AoE effect seemed to spur her back into action. Either way, I can highly recommend this mode. It doesn't give a ton of XP, but for pretty much every other purpose - seeing the dungeon, doing quests, getting loot - it seems far superior to doing normal dungeons with random people. And that's coming from me as someone who's not generally averse to pugs, but as I said previously, the normal dungeon experience in WoW is just too unattractive at this point.

11/11/2023

Musings on Classic Cataclysm

I just wanted to write down a few more thoughts on Classic Cataclysm. While I'm not planning to play it, I guess now is the time to have opinions on it. I was particularly inspired by Wilhelm's recent post on the subject, in which he explains how he kind of came around to looking forward to Classic Cata, and how he feels he probably didn't give the expansion an entirely fair shake back in the day due to being off to a bad start for a number of reasons.

As for me, I'm kind of surprised how charitable I feel towards Cata (and therefore also its Classic version) in hindsight, especially compared to Wrath of the Lich King. At first glance, this simply doesn't make sense, because as far as I can tell from my old blog posts on here, I actually got more enjoyment out of Wrath than out of Cata, not to mention that Cata was when I originally gave up on WoW.

I think the difference is that while Cata had plenty of disappointments in store for me, Wrath - while more fun in some places - actively annoyed me in others, and there's a big difference in sentiment between "well, they tried but it was kind of disappointing" and "are they actively trying to piss me off or what". It struck me at one point that many of the things that felt bad about Cata were not really the fault of any of Cata's new features, but simply the result of changes originally made in Wrath of the Lich King (such as the addition of the dungeon finder or the push towards only caring about the latest raid tier).

I guess this explains why I had rather strong feelings about not wanting to play Wrath Classic when it came out, while Cata evokes more of a "probably not, but maybe?" I do remember quite liking some things about Cata back in the day.

Then again, looking back at that list also makes it kind of clear that there isn't really any reason for me to go back for those features. Rated battlegrounds and endgame as it was at Cata's release were kind of heavily dependent on being in a guild, something I no longer have in progressive Classic, plus they were also the kind of things that while I enjoyed them at the time, I'm not sure I'd want to go back and do them all over again. The rated battlegrounds in particular ultimately ended like all my organised PvP ventures, with me stepping down since my lack of skill was just holding the rest of the team back. As for the dungeons and raids... they were pretty fun at launch from what I remember, but I'm not sure they were fun enough for me to want to pick things up again and level a character through Northrend and the 80-85 Cata zones (which I remember being very tedious to repeat).

As for the other three items on the list (transmog, the revamped levelling zones and archaeology), those are all things that I can do just as well if not better in retail. Archaeology in specific is vastly improved in retail compared to how it was at Cataclysm launch. I remember when every dig site only contained a few digs before it was exhausted, each dig only gave a tiny number of fragments, and you only got skill-ups from surveying up to skill level 75 or so (out of... 515 I think?), at which point your only way of making any further progress was through combines. That whole process is so much more well-balanced and fun in retail now, so why would I want to play an all-around worse version of it?

I guess the main draw of Cata Classic is going to be for people who've been having a good time in Wrath with guildies and friends, because Cata will bring more things to do in a similar vein and there's no reason not to continue. In that scenario there's really no reason to hate on Cata just for the sake of it. However, it is yet another step further away from original Classic, so I also can't blame anyone for deciding that this is the point to jump off the train.

03/09/2021

My First Shadowlands Alt

It took a while, but I actually got a second character to sixty in retail this week - the demon hunter I started in May. Her levelling journey could be described as... unconventional. As mentioned in the linked post, the demon hunter duo I started with my husband actually made it to fifty in no time at all, but we resisted Blizzard's push to continue into Shadowlands - because what for? So we spent the next few months puttering about in Legion content and gaining practically no XP. (One day I'll finish that draft about what I thought of the rest of Legion.)

Much to our surprise, we did eventually discover one source of XP inside old expansions though: archaeology, which for some reason hasn't been split out into different sub-professions for each expansion (unlike every other profession) and allows you to skill up and level seemingly anywhere without penalty. We stumbled upon this as Legion featured a fortnightly archaeology quest which we got into the habit of doing. So we slowly but surely started to gain levels from that. Just don't tell Blizzard please, you know they'll nerf anything into the ground that causes people to "play the game wrong".

Anyway, I was already entertaining the idea of how amusing it would be if we got all the way to sixty from nothing but archaeology... but every now and then I'd find myself fighting a mob of my own level (usually one of those guys that can spawn at archaeology dig sites), and it became very noticeable that while my level was going up my gear had remained static, which due to the nature of WoW's scaling meant that my character was actually becoming weaker and weaker - that's also why I had so much trouble with the scenario to unlock lightforged draenei.

I was starting to worry that I might end up entering Shadowlands in a position where I'd actually be unable to kill anything, what with mobs scaling to my level... so I decided to give in and do the introduction to Shadowlands at least. Turns out this was already considered low-level content for me as well, so it wasn't too much of a problem, though sadly it didn't reward a single piece of gear.

Once I reached Oribos, I was presented with the option to skip re-doing the Shadowlands storyline and level via "Threads of Fate" instead, which I took. It honestly was a bit disappointing though because I thought this meant that I would be completely free to choose my own sources of XP. I guess technically I was, but for some reason Blizzard still felt the need to also give you a quest flagged "campaign" which requires you to do a fill-the-bar routine in every zone. I guess they figured that just leaving you to fill your XP bar at your own leisure wasn't providing enough direction? I don't know.

At least you can pick the order of the zones, so I decided to go to Revendreth first since I'd made my demon hunter a Venthyr. I almost instantly regretted my choice though when it took me about ten minutes to find the entrance to the covenant sanctum... Revendreth is just a horrible zone to navigate. Fortunately the husband at least reminded me that the Shadowlands flight unlock is account-wide and also applies while levelling.

The final couple of levels to sixty then came in what felt like no time at all, though they were filled with a lot of dying on my part because it was just such a struggle to kill anything with my low-level gear. Whenever I managed to find and complete a quest that rewarded a gear upgrade, it more than doubled my stats in that slot.

After filling my Revendreth bar I was finally awarded a new weapon too, though this then led to the bizarre dilemma that my legion twin glaives were considered a single item that couldn't be split up, but my quest reward was only a single warglaive. I didn't really fancy fighting one-handed, but fortunately a world quest was up that didn't require any combat and rewarded a fist weapon to put in my off-hand.

I'm not sure where I'll take this character from here. I might do some casual work on the covenant campaign over time and get a few more gear upgrades, but I don't really fancy grinding Shadowlands content on a second character. I just wanted to not punch like a wet noodle anymore when fighting mobs of my level, but once that's sorted I might just go back and see whatever's left to do on the Broken Isles.

03/02/2014

Enjoying Archaeology Changes

Since the last post was a bit of a rant, I thought I'd follow it up with writing about something that I've quite liked in MoP: the changes they've made to archaeology. I really like them.

That's the short version.

The long version is this: I've always liked archaeology. When I made a post about my five favourite Cataclysm additions, archaeology was one of them. (Though looking back, the profession dailies in the capital cities really should have been on that list as well as I absolutely looove them, but eh, I digress.) In one of my posts about levelling this newest set of characters I mentioned that I initially tried to keep up with archaeology as we levelled, but quickly found it to be too much of a hassle as it kept sending me away from where we actually wanted to quest.

I eventually picked it up again when I got swift flight, and I've also been dabbling around on a lowbie alt that I'm trying to level mostly through archaeology. (In short, it's slow and never getting any gear is sad, but the XP from dig sites is great once you actually get to one.)

It's quite amazing how quickly you advance the profession now compared to how it used to be. I'll always remember the way it was at Cataclysm launch, with each dig site only consisting of three digs, and each one only giving you three or four archaeology fragments. I know they increased the number of fragments relatively early on, but it's still nothing compared to now, where each site consists of six digs, with each of them routinely wielding seven to nine fragments. In practice that means that nearly every dig site allows you to create another artefact now.

Even bigger however is the fact that digging never stops giving skill-ups. Remember when that used to stop at 75 skill, and your only way to progress any further was through solving artefacts? Yeah, getting six guaranteed skill-ups per dig site makes a huuuge difference.

To be honest, I never understood the logic behind digging going grey so quickly. I considered it just as much a part of the process as the solving itself. It's as if mining suddenly stopped giving skill-ups completely at one point and your only way of progressing any further was through smelting. I would've understood it if they had done something similar to the way mining works, so that you needed to dig in an area appropriate for your skill level to get skill-ups or something, but everything going grey at 75 just never made sense to me. Blizzard changing that made me really happy.

So with every act of digging giving a skill-up and artefact fragments rolling in at about six times the speed they used to, those skill levels just fly by. I remember circling around a group of conveniently re-spawning dig sites in the Eastern Kingdoms, thinking that I'd just do "a couple more" before stopping for the day, just to find that I was nearly ready for Northrend before I'd even started digging in Outland. Considering that I remember longing for Outland, because skilling up was so slow and I was desperate for a change of pace, that was quite surprising.

I was ready to dig in Pandaria in no time, and that's where I discovered some more pleasant surprises. One of the few remaining annoyances with old world archaeology is the size of some dig sites. Some of them are so huge that - even with fast flying - it feels like a drag to be sent back and forth between their opposing ends. Compared to that, all the dig sites in Pandaria are positively tiny. You literally just have to take a couple of steps to the left or the right between digs, at the most. This makes them very quick to complete. Every now and then a Sha remnant will pop out of the ground too, attack you and drop some extra fragments to spice things up.

In the Seat of Knowledge, there are also some NPCs that give you a daily archaeology quest to do, usually asking you to solve a single artefact, sometimes to just hand them some fragments. And then comes the real kicker: common Pandaria artefacts can be recycled instead of vendored. Brann Bronzebeard is about again, and he'll trade you a boxed up Pandaria artefact for a crate of fragments from any other type. No more flying up and down Kalimdor in the hopes of eventually getting a tol'vir dig site - just keep working on those Pandaland dig sites and trade the results for tol'vir fragments. While the exchange rate means that you effectively trade a whole artefact for one dig's worth of fragments, it's just so much more convenient than doing it the old way that I can't see anyone going back once they've unlocked this feature.

I suppose it's a bit of a shame that they've effectively made one of archaeology's main features - an incentive to go back and see the world - redundant, as you're better off just doing all your archaeology business in Pandaria as soon as you're able. But they've certainly made the profession a lot less of a hassle in pretty much every respect.

16/12/2013

Wholesome Levelling

Levelling continues to go well for our little worgen duo and they are almost ready to go to Outland. In a way I'm almost surprised by how well we are doing. We started out with nothing, on a server where we'd never played before... and while I had quite a blast levelling alts back in Cata, the old world revamp hasn't been without its issues. I had alts that outlevelled whatever content I was doing way too quickly, and where seeing everything go grey just sapped my motivation to continue. Trying to level professions as you go turned into a veritable nightmare - I'll never forget the human hunter I had who spent more time farming grey mobs for leather than actually doing quests, until I eventually abandoned her in frustration. More than one attempt at levelling as a duo died in the early levels when one character was a miner or herbalist while the other one wasn't, as the experience gains from gathering made it bloody impossible to comfortably stay around the same level.

We managed to avoid the latter this time around by having me go herbalist and my pet warrior going miner, but even that hasn't been completely without its issues, as I keep shooting ahead ever so slightly and had to train myself to ignore a vast majority of nodes to avoid making things even worse. If there's any rhyme or reason to how much experience you get from gathering from any given node, it's certainly not apparent to me. Within the same zone I would run into one "green" (slight chance to skill up) herb that gave me fifty XP per pick, and another one that gave me five hundred. Why? Who knows, it's not as if the latter were particularly rare or anything. Meanwhile the ores seemed to almost always be of the (roughly) fifty XP variety, which is why we got out of sync quite frequently.

On the plus side, we never really outlevelled our regular quests too badly, despite of the gathering experience, running every dungeon except the Deadmines at least once and doing the cooking and fishing dailies every day. We were always ahead of the levelling curve, coming into each new zone about five levels late, but by that point experience gains had generally dropped off to such a low level (without stopping completely) that we could comfortably continue completing quests without having them turn grey on us (with the possible exception of the first couple of zones we did - it's very hard to make it through all of Darkshore's over ninety quests without outlevelling any of them for example).

Due to us almost always working on green difficulty content, our levelling speed has been relatively sedate and keeping our professions up to scratch hasn't been too bad either. There are massive amounts of mining and herbalism nodes in the revamped old world, so our alchemy and blacksmithing haven't really been starved for materials (though Goldthorn is still hard to come by for how much of it you need to level up).

The secondary professions have been a bit trickier. For example you move through the "cloth tiers" quite quickly at first, and then end up getting nothing but Mageweave for twenty levels or so (or at least that's what it felt like), which makes keeping up with first aid a bit awkward. I expect that we'll be okay though, assuming that they haven't removed the Runecloth drops from early Outland or anything. Cooking is mostly fine as long as you make sure to save any and all meat drops you come across for later, as you'll often come across a particular kind of meat at the wrong level in respect to your cooking. Keeping up with your fishing also helps immensely of course.

Speaking of fishing, I was very surprised to see that you don't actually need a fishing pole to fish anymore now... and my first gut reaction was to be annoyed at yet another instance of unnecessary simplification of the game, but I soon found that I actually quite like this change. The "stick with a piece of string attached" graphical effect is quite cute, and it's nice not to have to worry about changing your equipment if you're only just stopping at a pool in passing. The fishing hat, pole and lures can still come out if I actually sit down at a dock to fish "properly" for ten minutes or longer.

Archaeology is the one profession I haven't been able to keep up with, as much as I would have liked to. My pet battling has also fallen behind, despite of my initial enthusiasm for it. I believe that neither would be impossible to keep levelled as you go along, but you'd have to focus heavily on travelling around to dig/challenge random pets and neglect other parts of the game in the process. I suppose Blizzard designed these features more as something to do at endgame than as an alternate way of levelling, but I suppose it's good that the option is there for those who want to be really hardcore about it.

We've only really been focused on completing all the quests in each zone we decided to tackle (we went for the Darkshore -> Ashenvale -> Stonetalon -> Desolace -> Feralas -> Thousand Needles -> Tanaris -> Un'Goro path) and doing all the dungeons. After my last post we only did Uldaman, Scholomance and Stratholme via the dungeon finder and had no more issues with unpleasant people in those runs. I had forgotten that Scholomance was also redone for Mists of Pandaria and was therefore a bit confused while trying to keep up with the new story in the usual dungeon finder rush, but it was just about bearable. Dire Maul, Razorfen Downs and Zul'Farrak we decided to tackle with just the two of us and had no issues with any of them, except for dying a few times to the guard captain in Dire Maul North, as his combination of fear and summoning of hard-hitting adds was still pretty painful at the level we went in.

Currently we're planning on finishing up our business in the old world with a quick dungeon finder run of Sunken Temple and an extended tour of Blackrock Mountain between just the two of us. Then it's off to the Dark Portal to see how the Outlands will treat us. As much as I loved the Burning Crusade, I remember the transition from Cata questing to Outland being pretty jarring the last few times I tried to level an alt.

08/02/2012

My five favourite things about Cataclysm

We probably still have quite a few months of Cataclysm left before the next expansion hits, but still, many players already have their eyes firmly on Mists of Pandaria by this point. ("Mists will fix it!") I've been reflecting a bit on what I did enjoy about the current expansion - while I still think that it's the weakest of the three released so far, it also brought some things to the table that I had a lot of fun with. So without further ado, my top five Cataclysm game additions:

1. Rated Battlegrounds

No surprise here, this is basically the only reason I've remained subbed over the last couple of months. I still think it's extremely strange that Blizzard decided to introduce rated battlegrounds when they did, considering that they are moving the PvE game further and further away from anything to do with preformed groups. And here they come and introduce a PvP feature (and work hard to push players towards it via rewards) that requires you to put together a proper team of ten people or more the old-fashioned way? It's strange.

Nonetheless, I'm grateful because I've really enjoyed having a reason to PvP with friends and come up against a good challenge week after week.

2. Transmogrification

I've never been one to collect lots of different outfits in WoW, but I did care about the way my character looked, especially whenever I found myself "forced" to wear a particularly ridiculous or hideous outfit. Fortunately for me, priest sets have had a reputation for being very pretty in the past, but this expansion I felt that the tier set designers went a bit overboard with the crazy for pretty much every class, and in many cases the results were simply extremely ugly in my opinion. Though to be honest, as a troll priest I often felt that even the nicer looking sets didn't really look quite right on a troll. I'm no worshipper of the light, I should look more like the bosses in Zul'Gurub or Zul'Aman!

Well, now I finally can, and it's been most satisfying. In addition, transmogrification has also turned out to be something that appeals to my inner socialiser, which actually surprised me a little bit. Since its introduction I'm paying attention to random strangers in the city again, and I've struck up more than one conversation starting with: "Nice transmog you got there..."

3. The revamped levelling game

This one might be a bit controversial, as a lot of bloggers at least have ended up absolutely hating the revamped old world as far as I'm aware. And I agree that a lot of things did go wrong with the 1-60 revamp: The levelling speed feels out of whack, nothing poses any kind of threat after level ten, the quest chains are very linear, and the story is way too focused on the current expansion, which means that story-wise, a lot of 1-60 will already be obsolete again once Mists of Pandaria comes out.

However, despite of all those flaws, I really got a lot of enjoyment out of the Shattering. I had fun discovering what had changed and what hadn't, and I brushed the mothballs off low-level alts that I hadn't even touched since Burning Crusade. I probably spent more time levelling alts than doing things at endgame, and I had fun doing so. That's got to count for something.

Incidentally, I also really liked the Cataclysm talent trees. They didn't completely get rid of the "+x% damage/healing" talents, but they did reduce their numbers greatly, and while levelling my alts I actually felt that getting new talent points was always fun. The effect was almost always noticeable immediately, whether it was that I gained a new proc, or an ability gained an extra effect, or one of my base moves just became noticeably stronger. The whole "signature ability at level 10" thing was also a great idea in my opinion, even if it seemed to create lots of balancing problems in low-level PvP.

4. Archaeology

Once again, I think that this is a feature that ended up being a bit of a let-down for many people. At the start of the expansion it offered some extremely useful pieces of gear, but trying to purposefully grind anything out via archaeology is simply madness and created a lot of resentment in players. I mean, I must have solved hundreds of projects by now and still haven't seen any of the items I actually wanted.

However, once you manage to let go of the desire to achieve anything specific with this profession, it can be very zen and relaxing to just fly from dig site to dig site and "dps the ground". It's not something to focus all your attention on, but it's great if you're just waiting for a queue to pop but don't want to spend all your time twiddling your thumbs in a city. I wouldn't want to miss this option.

5. Endgame as it was upon Cataclysm release

I actually liked the hard heroics. For a few glorious weeks I got to enjoy something similar to my best days in the Burning Crusade again, as guildies preferred forming guild groups over pugging with strangers, and we actually flew to the instance and used the summoning stone to summon the ones who hadn't discovered the dungeon entrance yet. Inside the heroics, people coordinated their play, and we wiped if we messed up. Yes, I actually am nostalgic for wiping in heroic Grim Batol!

Similarly, I actually thought that tier 11 was a really solid raid tier. The devs stuck to their promise of releasing multiple smaller raids to allow for a frequent change of scenery, and the bosses were varied. Normal mode was difficult enough to keep us busy for months, and I could almost pretend that heroic modes didn't exist.

Yes, I understand why they changed it - because players like me aren't their target audience anymore - but I would still like to go on record as saying that I actually liked things the way they were.

What did everyone else like about Cataclysm as an expansion?

31/03/2011

So. Archaeology.

I've been meaning to write about Cataclysm's new secondary profession for a while, but at the same time I wanted to give it some time before making a judgement. I do think I've got a pretty good impression of it now.

Basically I went through roughly seven different stages while levelling it on my main:

1. Curiosity

I had read up on it a little, but not much, so I knew that I had to go to one of the dig sites highlighted on my map and do this thing called survey, but that was pretty much it. It didn't take me long to figure out how to work it, and the instant reward of getting a skill-up every time I looted any kind of fragment worked well to make me want to keep going.

2. Boredom

I didn't know that the act of looting fragments would stop giving skill-ups very quickly, so instead of not combining any finds until I'd run out of digging skill-ups, I quickly burned through the first 75 skill points or so both by digging and solving whatever I could find. Of course, once I stopped getting skill-ups from the digging itself, it felt as if the whole thing instantly slowed to a crawl, not to mention that I seemed to get nothing but rubbish for all my efforts. I might have given up at this point if the fact that my boyfriend was working on it too and appeared to be a lot more enthusiastic about it than I was hadn't tickled my competitive side.

3. A rare!

At some point my first rare popped up. I don't even remember which one it was, but it wasn't anything particularly exciting. Still, at the time I didn't know whether it wasn't going to do anything cool, so I felt reinspired to find out. While trying to assemble the countless fragments needed for the rare, I also got skill-ups from making more common items from the other categories. After I finally completed it, I soon had another one pop up, and then another... this kept me going quite well for a while.

4. Yay, Outland! Eh.

Still, once I had reached around 300 skill I was sick and tired of scouring Kalimdor and the Eastern Kingdoms for dig sites, and happily set off to Outland for a change of pace. With Burning Crusade still holding the title of "my favourite expansion" I'm always glad to return there for a while. As it turned out, the place was pretty good for skilling up quickly. The fact that there are only two different types of artifacts in Outland - orc and draenei - meant that individual items got completed quicker than in the old world, not to mention that many times the dig sites were very close together. (Sometimes it felt like I was doing nothing but flying circles around Terokkar Forest.) However, I didn't get a single rare here and quickly started to get doubles of the common items, which made me glad when I hit 375 and could move on to Northrend.

5. Yay, Northrend! Except, not really.

Northrend was actually rather a pain in the backside. Like Outland's races, the vyrkul and nerubian dig sites seemed to offer little of interest, not to mention that nerubian dig sites seemed to be really rare in general. Also, the continent is considerably bigger than Outland, and the dig sites seemed to be spread out in a very annoying fashion. It wasn't unusual for me to bounce back between Howling Fjord, Icecrown, Zul'Drak, Borean Tundra and Storm Peaks simply because that's how new sites popped up. In a way I also didn't make things easier for myself since I decided to save up all my night elf and troll fragments from here on, to combine them once I hit 450 and actually had a chance at procuring one of the really good items.

6. Final disappointment

Getting to 450 felt like quite a slog, but once I finally got there I was hopeful. Lots of combines and only a small amount of skill-ups later, I still didn't have any good items. I then kept digging around some more in Kalimdor, since I was after the night elves' Tyrande's Favorite Doll in particular, but nothing came of it.

7. Acceptance

Once I maxed out the profession, my interest quickly dwindled again. I still wanted to get some of the rare items, but now even the incentive of getting skill-ups was gone. Eventually I found a place for archaeology though - during arena and battleground queues. It doesn't matter how long or short they are, you can always do some flying around and surveying. I have since made several dozen of the common night elf items and keep getting anything but a Canopic Jar from the tol'vir (give me that Vial of the Sands recipe, damn it). However, it's easy not to think too much about it and treat it as something relatively mindless to keep you busy while you wait, similar to mining or herbing.

Alts?

Since I'm fairly obsessive-compulsive about maxing out my professions on all my alts, I'm thinking about levelling archaeology on them too, but so far I haven't touched more than a couple of dig sites with them. During my first levelling run, simple curiosity was a big motivaton, but that is completely gone now. I know now that the Pendant of the Scarab Storm is really nothing to get excited about. And how many Kaldorei Wind Chimes do I really need?

It also seems to me that archaelogy is also the first profession that really doesn't lend itself to levelling it at all until you get flying. I was thinking about working on it a little on my troll druid in between instances, but when you have to rely on limited flight paths and your ground mount to get to places, it really gets tedious very quickly, even while you still get skill-ups for digging. Considering that it gives very good experience though, it might be worth giving it another go once I can buy flying at sixty, to ease the transition through level ranges where I've already seen the quest content enough times and just want to move on quickly.