Women Are Slaves
… You know I’m sure there’s time I’m going to regret presenting these Fundie articles with the premise of the Fundamentalist Position just stated up front in order to argue with them. I’m sure someone could take me out of context with these contentious topic sentences, but I’m not too concerned. After all, this involves talking about what’s in the Bible, and typically, Christians don’t like reading the Bible.
Here we are in the smoochiest of months, the time to talk about love and romance and wonder and the joys of relationships (for those that get that joy, and there are all sorts of other people who do not, in fact, have any joy, and you know, you do you, aros). If I talk about the Bible, specifically, the Bible as ostensibly engaged by the Christian Fundamentalist people of my youth and background, then of course we’re going to talk about the most traditional forms of love: That of one man, and another man, who is paying the first man for ownership of undamaged property.
Yeah, the Christian conception of ‘marriage’ is pretty messed up.
Continue Reading →Caria
I think I spent too long not enjoying the task of playing with characters in media like they were pretty dolls to make kiss. Honest to god, I actually think that hearing Tamsyn Muir specifically refer to the idea of being ‘locked out’ of the fandom playspace that made me realise it’s a real privilege to get to do this very fun stuff for free. Sure, I’ve written about ships in the past, and I think that practice is good to keep up with. I do wish I had more ships that featured at least one guy though, I think that may be more a weakness of the kind of media I watch, written by inadequate men who don’t really think very much about what women might actually like.
With that in mind, let us speak of –
LA FEMMES DEUX!

Game Pile: Life Is Strange (Video)
Thumbnail and script below the fold!
Continue Reading →Cynthia’s Girlfriend
Cynthia is an iconic character in the Pokemon franchise, known for her powerful team, her late-game presence and of course being the kind of attractive sprite that permanently deforms the brains of the viewers, convincing them that now maybe they want to kiss girls, or be girls, or be girls that kiss girls, and spend the rest of their lives wondering if they’ll ever find a romantic partner who’s at least a little bit pixelly. Cynthia wasn’t that for me, but pretty reliably, Pokemon games have some woman in them whose job is to loosen a stair in the mind of the kids who play the games. Or perhaps our reflections on media reflect our experiences and it’s just me who found fiction the main place to find people to socialise with.
For me, Karin did that, but that’s what I get for being old compared to the Cynthia stans.
This is not a conversation about Cynthia’s deeply lodged place in the set of parameters of romantic partners in the mind of my audience, though. Rather, it’s about the fact that I think Cynthia… may have… a girlfriend?
Continue Reading →Dev Pile: The Golden Era of Print-on-Demand
There was a time, before the pandemic, where for me, Print-on-Demand games were a unique avenue to the most wonderful kind of creative space I could imagine. They gave me a way to approach game making where what mattered was simply what I could fit in a confined space at a cost I could tolerate. It let me create games very quickly, playtest them just as quickly, and built a catalogue of games for Invincible Ink, almost all of which have sold at conventions.
Things have changed and I need to change with them.
Continue Reading →How To Be: Princess Zelda (in 4e D&D)
In How To Be we’re going to look at a variety of characters from Not D&D and conceptualise how you might go about making a version of that character in the form of D&D that matters on this blog, D&D 4th Edition. Our guidelines are as follows:
- This is going to be a brief rundown of ways to make a character that ‘feels’ like the source character
- This isn’t meant to be comprehensive or authoritative but as a creative exercise
- While not every character can work immediately out of the box, the aim is to make sure they have a character ‘feel’ as soon as possible
- The character has to have the ‘feeling’ of the character by at least midway through Heroic
When building characters in 4th Edition it’s worth remembering that there are a lot of different ways to do the same basic thing. This isn’t going to be comprehensive, or even particularly fleshed out, and instead give you some places to start when you want to make something.
Another thing to remember is that 4e characters tend to be more about collected interactions of groups of things – it’s not that you get a build with specific rules about what you have to take, and when, and why, like you’re lockpicking your way through a design in the hopes of getting an overlap eventually. Character building is about packages, not programs, and we’ll talk about some packages and reference them going forwards.
Hey, haven’t I done this before?
Continue Reading →Story Pile: Pushing Daisies
Six thousand, seven hundred and ten days, twelve hours, thirty minutes and zero seconds ago, the television program Pushing Daisies aired for the first time on the ‘abc’ network in the country called the United States of America. It was the work of many people, but one of them who is attributed much of the conceptual work and therefore considered the ‘source’ of the idea is one Bryan Fuller.
It is a beloved and highly regarded example of television from a time I am sure someone considers its golden age, and it is interesting primarily because of the things it could never do, which include successfully deliver a complete story before cancellation.
It is also, after a fashion, a love story, and to that end, I have means to talk about it to you, in this, the smoochiest of months.
As a spoiler warning, I’m intending to mention the plot of this show, and also tell you some things about where the plot goes and what it includes, and further to that, this is a show about cosy murder mysteries and therefore, necessarily there’s a lot of light-heartedly handled black-comedy death, so let’s call that your content warning.
Continue Reading →Love as a Verb
Let’s talk about the world you’re putting your story – or game or whatever – in. In that world, in that space, what is love?
(Don’t hurt me.)
(Don’t hurt me.)
(No more.)
But seriously, are you writing a world with a God of Love? With the Power of Love? With Love As Material? Or is Love a verb, a thing you do, or a thing that happens to you, like how you feel cold or feel warmth? And, in the context of what it means in your world for that to be a thing you can be, what does it include and what does it mean?
Continue Reading →4e: The Paladin’s Engagement
Ah, the Paladin. Derived from the term, originally, of palantine, it’s interesting how these days it’s used to refer to a virtuous and usually, religiously empowered knight in heavy armour. Interesting given that its origin point was from a term for palace guards, the people closest to the king and inevitably, the kind of people you have to route around in a dramatic conclusion to a story when you’re storming the castle to interrupt a wedding at the last possible moment (but hopefully it’s the kind of story where it all works out in the end).
Perhaps I’m thinking about weddings, though, because I’m thinking about the Paladin outlined in the 4th edition Dungeons & Dragons Player’s Handbook. They are, after all, the kind of character that first and most thoroughly introduced the idea of maintaining an engagement. Thanks to their power, Divine Challenge, they were, in a way, the most romantic of the Player’s Handbook 1 Classes.
Continue Reading →Game Pile: Cult of the Lamb
Cult of the Lamb is a 2022 roguelike videogame made by local crew Massive Monster, meaning that this game is Australian Culture and if you don’t like it you’re a bigot. Or maybe I just like it a lot. It was distributed by Devolver Digital, who are not a 100% hit rate, but it turns out if you distribute tons of weird stuff you’ll collect some real gems amidst them.
Cult of the Lamb is about you (that’s the Lamb) as you manage your community (that’s the Cult). It’s a game with a lot of things going on in it, lots of little systems that whirl in against one another, and there’s just a lot of it. If you want to get a Videogame out of Ten, Cult of the Lamb is a great example of one, and if you’re in the market for something with delightful animation, excellent challenge setting, and varied gameplay loops, hey, check this one out. Consider that a form of spoiler warning because after this point I want to talk about it without having the feeling of ‘being careful’ about giving things up.
Oh and content warning this is a Lovecraftian Religious Horror narrative? If you look at the promotional art and think ‘oh this looks too scary for me, but maybe the game isn’t really like that?’ I want to warn you that yeah! It is! It is really like that.
Continue Reading →Nations of Cobrin’Seil: Xwera
Cobrin’Seil is my Dungeons & Dragons setting, which I’ve been working on redeveloping over time. It’s a high-concept materialist reality heroic fantasy setting, made to function with the mechanical system of Dungeons & Dragons 4th Edition. To that end, it’s a place where:
- Players can expect to be typical people operating in their best interests.
- The world is made up of agents operating in ways that make sense to them.
- People and cultures are neither born evil nor made good
- Reliable, predictable magic has changed the world, as people can use it
If you’re interested in this setting and want to explore it more, you can check out the Cobrin’Seil Compendium.
Are you free?
I ask you this, I ask again, are you free?
If you live under a king, if you live for coin, if you live for a church, then are you ever truly free? You can be free to taste the boot above you, but are you free?
Can you take your weapon and your wits and walk into the wilds and make your own way, know your own self, and share in your spoils without anyone demanding or commanding how it should be done? Can you call yourself free when your own death isn’t even something you can trust, and where you might just fall because a guard or a thug or a brute took a liking to hurting you? Don’t you want the purity, the honesty, of knowing your death comes from the quarry you hunt, that you did something wrong, you slipped at the wrong time, that you weren’t as good as you thought you were, and that your death is something you deserve and that you chose?
Come to Xwera.
Be truly free.
Continue Reading →Dev Pile: Surveillance and Framing in Lysen Co Case Studies
Part of the purpose of Dev Pile is to draft sections of my case studies. One of the things that my case studies require is a fearless interrogation of the self and a thick description of my experiences. I find that I work best when I have a plain language place to start with these sections, and today involved wriitng a long-form explainer of my background and how it and some academic ideas relate to the work that informs Lysen Co. What follows here is a plain language draft of such a segment that tells you something about my past and my experiences in an ACE school. This is also going to feature some ‘footnoted’ references – brackets like (name reference) that tell me where to follow up.
This is also, hopefully, an actual meaningful description of ideas that underscore why I make games the way I make them, and specifically, why Lysen Co’s theme of a surveillancing, dehumanising workplace that positions the players as villains works for me.
Content Warning: It feels a bit unnecessary given that I lived this and I don’t think it’s bad enough to complain about, but I guess technically, content warning for surveillance?
Continue Reading →Gideon & Harrow Fuck
I think a lot about sex and romance in The Locked Tomb.
Moreso than I would actually, I don’t actually go hunting for material of Gideon and Harrow doing any kind of behaviour to make them both Maidenless. I only think about it so much because the communities I’m connected to are forcing me to do so in ways that make me think they’re really weird.
Let me explain.
Spoiler Warning: I talk about the characters in The Locked Tomb and Content Warning it’s going to involve mentioning (gasp) gay sex.
Continue Reading →Story Pile: Kpop Demon Hunters
KPop Demon Hunters is one of the most recent rising ‘franchises’ that came out of the shocking idea of making a fun movie about a fun idea, and then turning out that when you do that, people like it and you can parley that into a franchise. Here, then, before everyone is good and sick of it (I hope, because this article has a half-life of months to live through), let’s check out the New Hotness now that it’s cooled on the shelf a bit.
Spoiler Warning: I’m going to spoil this story written for six year old children. If you read this article before watching the movie there is a good chance you will, in fact, be able to work out how this movie is going to end when you are watching it. I’m real sorry.
Content Warning: I really enjoyed this movie, which if that’s all that matters to you you should go now because the actual story this movie tells makes me incredibly angry and I think it’s bad and I hate it.
Continue Reading →3e: Aphrodite Is Watching You Bang
I promised myself when I started this the article was going to be about something in the book and not about the book itself no matter how badly I want to complain about it. And oh I want to complain, I want to complain so bad. The book I’m talking about is 3rd Edition Dungeons & Dragons’ book Deities And Demigods, and it is a perfect book to complain about. It’s about a wholly unnecessary mechanical concept, it’s overpriced for the value in the book, and it shows more of a weird worldview than anything useful for a game. Deities and Demigods is a spreadsheet-filling exercise for the most unnecessary things in the game and you had to pay $60 for it in hard back.
If I wanted to go in on this book, I would have a lot to go in on.
Anyway, Content Warning, I’m going to talk about real world religion and how it’s all made up, but not just the normal way I make fun of Christians I’m also going to call Greeko gods mythical and Norse gods mythical and that may be a bummer, I guess?
Continue Reading →T-Shirt: Awkward Heart Hands
As someone who writes and roleplays in a fantasy superhero universe where there are characters of wildly different physiogonomies, and the time of generations has been smeared together by twenty-five years of nonstop engagement with the same significant space, I think about romantic gestures being done by people with wildly different heights and scales a normal amount. I think.
In My Dress Up Darling, Season 2 there’s a shot where a character does a heart hands to match with a cosplayer, and the joke is the character being cosplayed doesn’t care about the heart hands, and is instead making a wildly different gesture. That moment inspired this, where two characters with distinctly different heights make a heart hands, one able to reach up, one having to reach down, and it’s more visible in the whole hand.
It also related to the character Carcer and his wife and husband.
You can pick up your favourite version of this design, which I do like on mugs, pins, and phone cases, here, in this collection.
Game Pile: Shot Through The Heart
Thumbnail and Script below the fold!
Continue Reading →The Seduction of the Rodimus
I’ve said before that the universe of Transformers is not one that lacks for some sense of romance. One of the stranger things about Generation 1’s treatment of romance is the commonality with which it was about Transformers having romantic relationships with non-humans. First I described The Girl Who Loved Powerglide, in which a male Transformer falls in love with a human woman (and vice versa). Then I talked about the episode Sea Change, in which the Transformer Seaspray turned into a humanoid to fall in love with a humanoid (who could also turn into a toy even if they’ve never made it).
It does make sense, when you remember the purpose of the show is an advertisement program made to promote a line of materially produced toys. The toys exist, the show follows, and any thing you add to the show that doesn’t have a toy and should have a toy stands out. The result of this constraint is that for all that the Transformers cartoon is about Transformers interacting with other Transformers most of the time (there’s one of those hard-to-italicise sentences), any time a writer devises a new-ish idea, that may need a non-established character to tell its story, and they can’t be something that looks like a toy.
Anyway, this is about the time that Transformers introduced a random evil woman to fuck Rodimus Prime’s humansona.
Continue Reading →Dev Pile: Lysen Co Thick Descriptions
Oh hey, it’s another day of writing on the PhD. Today was spent digging through my notes and histories and trying to construct a detailed example of my feedback and experiences, reflecting on the whole process. I’ve done pieces like this before, but this is trying to revise text that I’ve written already. In this case it is expanding ideas – and trying to make them clearer and more anchored. This is written in ‘plain language,’ but there are still some notes of academic structure, and the language is a little more formal than I’m used to using.
Also as a warning, part of this is reconstructing text from the blog in the past, which means it runs the risk of being over-familiar if you’re really detail oriented and know all sorts of things I’ve written in the past.
Continue Reading →Meet the OC: Blood Hound
This is an explanatory writeup of one of my Original Characters (OCs). Nothing here is necessarily related to a meaningful fiction you should recognise and is shared because I think my OCs are cool and it’s cool to talk about OCs you make.
Outside of Praetoria proper, there are the little spaces that the Devouring Earth haven’t yet claimed. They’re a little ramshackle, running on older tech, and using whatever means possible to protect themselves from the spores. For Jhai’s people, they induced a symbiote, from old wood and older moulds, that let them take on another form. It looked like magic, but it tasted like science.
Jhai may look like a werewolf, and the technicalities may be a BIT different, but the important thing was it kept him clean of spores while his family lived out in the wilds. But that research centre eventually gave in, the wilds were eventually too much – and he had to make his way back to Praetoria, back to the Powers division.
Fortunately, it turns out, he took to orders well. Where the wolf and the man overlap, whatever’s left is at least a little bit like a dog.
Continue Reading →Story Pile: MARRIAGE TOXIN
I’m not entirely sure how to describe the genre of the manga MARRIAGE TOXIN. The easiest shorthand is “urban fantasy,” but instead of vampires and werewolves, you get what I usually call crime wizards. It’s an ongoing action-comedy manga written by Joumyaku and illustrated by Mizuki Yoda, published in Shonen Jump+ and it is completely cracked.
Normally I don’t talk about ongoing media just because I think that it’s unreasonable to suggest something that if you want to read it, it might have a crap ending. I don’t like giving you crap endings! I don’t like the possibility that something I’m enjoying runs into a wall at the end and in the process winds up turning the thing I was enjoying into something bad. It’s a kind of bait and switch but it wasn’t even me trying to do it to you. With that caveat, there’s plenty to talk about that doesn’t hinge on how the story eventually ends, and I wanna talk MARRIAGE TOXIN.
Before we go past the fold, though, content warning stuff! MARRIAGE TOXIN is an urban crime‑wizard story. It’s a bit gory, there’s assassination, swordfighting violence, and people being bound and threatened and even waterboarded. There’s occasional sexual peril, plenty of body horror, and the protagonist regularly injects himself with various concoctions. If any of that is a dealbreaker, consider skipping it.
Spoiler warning along with it, though, this manga relies on an early twist. If you want to go in completely clean, read the first chapter and you’ll be past the twist.
Continue Reading →Smooch Month 2026
We begin Smooch Month now, the first themed month of 2026, in which I’m going to be doing my best to focus on and engage with ideas from romantic media. I normally provide some fancy definition about ‘smoochy’ media and why it’s different from romantic media but I think that fight is lost. You know what I mean by ‘romantic’ media and I know what I mean by it, so I won’t bother wasting anyone’s time with a definition post.
Continue Reading →January 2026 Wrapup!
And just like that, January’s over! You thought 2026 would last forever, but just like that, we have proof it’s not! We’ve broken the back of summer, we’ve torn the sun from the sky and now we just have to endure February, the Monday of Months, and then the weather might maybe possibly do some settling down!
Right?
Anyway, here’s some stuff you can enjoy reading while you wait for the sky to stop boiling!
Continue Reading →Game Pile: Viticulture
Game companies are rarely so easy to write about as Stonemaier Games. There’s a narrative of the company’s lifespan and the central vision of the person positioned making decisions about it, and about expressing its values. It feels like just being aware of modern board games involves, at least in part, being aware of Stonemaier Games. What they did most recently, what your favourite game of theirs is, and what you remember of where they started. What’s more, helpfully, the games are extraordinarily well made, even if the game system itself isn’t to anyone’s taste.
For me, I was aware of Scythe, but then confused by what I heard of it. It was a big expensive game in a space where I couldn’t afford to engage with those. Then we saw permutations like My Little Scythe and then Wingspan and then digital editions and I started reading the blog and watching the Youtube channel and dangit, there I am, now formulating opinions on the ‘corpus’ of Stonemaier games.
Viticulture is now the ‘oldest’ Stonemaier game I’ve played, first being released in 2013. I didn’t use my own copy for this, I am confident expansions were added, and I didn’t pay for it. I also didn’t play the game a lot, and I don’t think you should buy the game based on this article. Instead, I want to talk about the idea of a game that expresses an ideology, and how it communicates values.
Consider this a description of philosophy engines.
Continue Reading →Picking Up Poop
With the changing of the seasons and with an attempt to change my relationship to doing chores of a day, I have been walking Elli, our wonderful dog, in the mornings, rather than in the evenings. Late in the evening is better during summer, because that way there’s a chance for the road surfaces to cool down and he’s less likely to see other dogs (and therefore have a big bark at them, because of his anxieties), but also, the later I go the more likely he is to make noise that will annoy people. The morning walks also mean the first thing I do after waking up is get outside, take some breath, touch some grass, all that good stuff that’s supposedly good for your mental health.
This also means that the dog poops more regularly on the walk, and that has resulted in a long, steady rumination about the transformation of myself as a person and how I think about picking up the dog’s poo.
Content Warning: I’m going to talk about poop. Not in any particular depth, but if me mentioning poop is a problem, I’m going to do it a lot.
Continue Reading →Dev Pile: Plans, Patterns, and Prototypes
I don’t know if you remember this, but the point of Dev Pile is to not just track my engagement with my game development (which has been pretty quiet in January), but also because I’m tracking my ongoing work on my PhD. Sometimes these posts themselves constitute part of the work, like, doing a post here is ‘the day’s PhD work.’
I tend to get a new bullet journal every Christmas – if not during it, immediately afterwards because it’s not very hard as a cheap, good, reliably desired gift. This bullet journal is going to last me the whole year, but in order to do that, it needs some setting up. I take the old journal, I check ongoing projects, anything that I was used to, and anything that worked for the year or that I want to keep going. Then in the new journal, I make pages that indicate the things I wanted to include or change, and set up places to indicate where ongoing projects are going to be set up. This whole process is what bullet journaling methods describe as migration.
Personally, I like it a lot, I think it’s restful. I think that part of bullet journalling that works for me is realising at some point, making a plan is actually part of the task. Not just ‘one day I’m gunna,’ but actually plotting out specific tasks, the order they need to be done in, and then making sure that each task is broken into things that make it dosable.
This is that, for the Dev Pile.
Continue Reading →Two Types of Loser: Waspinator
Transformers is a franchise full of meaningful names. I’ve talked in the past about how some names are bad, but there’s also the alternate side where, between branding and simple execution, there are names that bring with themselves extra weight. If a character shows up with the name Soundwave, that character is going to be important. If a character shows up with the name Cliffjumper, they’re probably going to be an eye-level character. The first girl in almost every franchise is called Arcee, because it’s a franchise of mulligans about how it handles women.
One name that pretty quickly stepped from its first use to an iconic status was Waspinator, and what’s especially interesting about that name, to me, is the way the character went from a punchline villain to one of the best serialised stories about an interesting villain making choices to become worse.
What happened here is Waspinator started out in Beast Wars, one of the definitional examples of ‘surprisingly good,’ and then got his next appearance — and best appearance, in my opinion — in the near-perfect Transformers Animated.
Content Warning: I’m going to spoil the narrative of three Transformers Animated episodes, Autoboot Camp, A Bridge Too Close II, Where Is Thy Sting, and Predacons Rising, but really, mostly just the first and last. There’s also some vague descriptions of events in Beast Wars, but it’s nothing specific.
Continue Reading →Story Pile: th3 wh0l3 3l3ph4nt — Megatokyo In Full
In 2011, the novel Fifty Shades of Grey was published and over the next two years became a bestselling novel in the erotic thriller genre. Telling the story of nobody cares and it doesn’t matter as they not gunna check, the book was successful on an unexpected scale, prompting critical reviews and then an examination of the success itself. Fifty Shades of Grey put its author, one EL James, into the Forbes’ list of highest-earning authors, and resulted in a highly publicised, successful movie trilogy. As of date, it’s made over one and a half billion dollars.
The examinations of Fifty Shades of Grey involved bringing to light its origin as a Twilight alternate-universe fanfiction on a fanfiction forum, published weekly from 2009-2011. It is one of the most successful examples of a new web creator, where someone made their own transformative fanfiction, it gathered an audience, that audience then were enough to propel the form into the attention of conventional publishing, and that publishing drew in and solidified that existing audience, then used its greater access to propel the work to higher and higher stages of what we typically call ‘success,’ because people paid money for it, and money is what we use to fill our souls in a capitalist system.
This success seems completely decoupled from critical reception, which was, it seems, overwhelmingly negative. I have yet to find someone wholeheartedly speaking well of any of EL James’ actual work as a writer, now that the fanfiction version has been deleted off the forums it was being posted on. The world we live in now is one where it isn’t hard at all to find people willing to present a new, interesting examination of Fifty Shades of Grey, having read it all, that has to establish that whatever else it has going on, the book series is quite bad. Criticising it, though, automatically brings with it the possibility of being seen as anti-smut, or anti-woman, or anti-Twilight (which is a good thing to be), and there is therefore a typical critical perspective that in order to engage with Fifty Shades of Grey, one cannot merely watch a scene and respond to it, or hear the idea and react to that, but instead, one must completely examine the text, read the books, the notes, and the movies, and then, armed with references and citations, explain what they already knew, at the start, that this book is as bad as they thought it was, and in fact, it was worse.
This is a huge task! It’s not enough to react sensibly to a thing you know, then, the impetus is that you have to understand it deeply and thoroughly. One must eat the entire elephant.
This isn’t about Fifty Shades of Grey.
This is about Megatokyo.
I want to introduce you to my elephant.
Spoiler Warning, and Content Warning, and Size Warning. I’m going to spoil the entire plot of Megatokyo in this article. I’m also going to talk about ideas like racism and misogyny and transmisogyny in a largely PG-rated webcomic. Finally, at the point where I’m writing this paragraph, this text is sitting around 15,000 words. I’m going to do what I can to make it more approachable, but this is not a breezy little read. There’s also a Table of Contents below this point, and each section has a ‘back to table of contents’ link for your convenience in reading. If you’d like to watch this article as a video instead, it’s available on Youtube, here.
While I’m at it, a Kindness Warning; I don’t want you to go about showing this to Fred Gallagher, the actual human with actual feelings who may have even harsher opinions on this work than I do. By all means, please share this work with your community and show it to friends who are interested, but if one of those friends is Fred Gallagher, please be thoughtful about whether it would be helpful and kind to do so.
Oh and art for this one is a bit of a bear, given that, well, obviously, I should be using Megatokyo art to explain Megatokyo, right? On the other hand, Megatokyo art is largely twenty years old, quite low resolution, and a little noisy. I did some algorithmic upscaling but there’s a limit on how good small .gifs can look upscaled. Assume all work is credited to Fred Gallagher, but also, primarily there to break up the flow of reading and not illustrative of the post.
Continue Reading →Neither Complex Nor Mystic
The Bible is undoubtedly one of the most important books to any English reader. I can’t say for its influence elsewhere, but since there were a few hundred years there where literally all institutions were biased around the people who could read and write and reference this book (because of all the weapons and political power), the Bible has an indescribable influence over just what it means to be literate in the understanding of English language. Being old, and being influential, means that it’s easy to imagine the Bible as a book of overwhelming complexity.
It isn’t.
Oh, the Bible is not an easy book to read, and it is not simple at all! This is probably because when viewed as a single book, it is terribly edited and made out of mostly incomplete pieces.
Continue Reading →Playing Games in the Nine Houses
What do you think of when I say ‘playing games in the Locked Tomb universe?’
Spoiler Warning: I don’t intend to spoiler much about the universe of the Locked Tomb but I am going to talk about the world as a whole, which involves mentioning things that aren’t obvious in the first book, Gideon the Ninth. If you’re very sensitive to spoilers, you want to bounce here.
Continue Reading →Game Pile: Homecoming, Issue 28, Page 3
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