Notes from a small Fallout RPG game Pt.I

Mozzies (Gigaculex pipiens molestus)

Mutated mosquitoes descended from the mosquitos of the London Underground. During and after the Great War many people took shelter in the London Underground and were easy prey. Their irradiated blood and – later on – drifting spread of the FEV, caused these insects to mutate.

Mozzies no longer have eyes, but their antennae have evolved into combination hearing/sense organs like huge feathers, which allows them to hunt in total darkness. They still infest many tunnels, wherever undisturbed water can be found, and now range all over the UK, nesting in underground spaces and emerging at night to feed.

Level 5, Mutated Insect, Normal Creature (38xp)
Body 5, Mind 6
Melee 1, Guns -, Other 2
HP 8, Initiative 12, Defence 2
Phys DR 0, Energy DR 0, Rad DR Immune, Poison DR Immune

Attacks
Proboscis: Body + Melee TN 6, 5d Physical Damage

Special Abilities
Flying: Must spend a minor action moving each turn to maintain flight. If knocked prone it falls to the ground taking 3D stunning physical damage, +2 for each zone above ground.
Little: Smaller than most characters, their HPis reduced but Defence increased. Any damage that inflicts an injury causes death.
Immune to Radiation: Reduce all radiation damage to zero and cannot be harmed by radiation. Feeding on irradiated blood (such as successfully hitting a ghoul with their proboscis) restores 1 hp.

Butchery: End +Survival difficulty 0 to yield 1 portion of meat and 1 uncommon material.

Bluebarrels (Gigantocalliphora Vomitoria)

Giant, irridescent bluebottle flies. The adults are vegetarian, with a preference for anything sweet, but the maggots are voracious eaters of carrion. The adults will attack and kill living prey with their acidic vomit, in order to create more corpses in which they can lay their eggs. Bluebarrels are a particular concern to those raising livestock, as they can and will kill a whole herd and lay hundreds of eggs.

Level 2, Mutated Insect, Normal Creature (17xp)
Body 4, Mind 5
Melee 1, Guns -, Other 2
HP 5, Initiative 10, Defence 2
Phys DR 0, Energy DR 0, Rad DR Immune, Poison DR 0

Attacks
Poison Vomit: Body + Melee (TN5) 3d radioactive piercing damage.

Special Abilities
Flying: Must spend a minor action moving each turn to maintain flight. If knocked prone it falls to the ground taking 3D stunning physical damage, +2 for each zone above ground.
Little: Smaller than most characters, their HPis reduced but Defence increased. Any damage that inflicts an injury causes death.
Immune to Radiation: Reduce all radiation damage to zero and cannot be harmed by radiation.

Butchery: End+Survival difficulty 0 to get 1 portion of meat and 1 uncommon material.

Aurochs (B. Taurus Ardens)

A mutated cow with large, downswept horns which it uses to dig for roots and other organic detritus. The Auroch is huge, muscular, but covered in warts and sores that mean relatively little skin is usable as leather, and the top section of muscle is relatively inedible.

Level 4, Mutated Mammal, Normal Creature (31xp)
Body 10, Mind 4
Melee 2, Guns -, Other 2
HP 14, Initiative 9, Defence 1
Phys DR 2 (all), Energy DR 0 (All), Rad DR (Immune), Poison DR 0

Attacks
Gore: Body+Melee (TN12) 5d piercing physical damage.

Special Abilities
Immune to Radiation: Reduce all radiation damage to zero and cannot be harmed by radiation.

Butchery: End+Survival difficulty 0 to gain 2 portions of meat and 2 uncommon material.

Chuggy Pigs (Armadillidium Gigantomutatus)

A giant, mutated woodlouse found across the post-atomic British Isles. These creatures can be found in somewhat large numbers, feeding on rotten wood and vegetation, usually close to bodies of water. Chuggy Pigs have regressed to being somewhat amphibious and will immerse themselves to soak up large quantities of water to carry with them. They lay eggs but carry them with them under their bodies. Compared to their smaller cousins, Chuggy Pigs are quite territorial and, lacking natural predators, haven’t learned to be wary of men either.

Level 7, Mutated Isopod, Normal Creature (45xp)
Body 8, Mind 4
Melee3, Guns -, Other 3
HP 15, Initiative 11, Defence 1
Phys DR 5 (3 underside), Energy DR 2, Rad DR (Immune), Poison DR 4 (3 underside)

Attacks
Grinding Jaws: Body+Melee TN 10, 4d piercing physical damage.

Special Abilities
Immune to Radiation: Reduce all radiation damage to zero and cannot be harmed by radiation.
Amphibious: The chuggy pig can submerge itself in water for a number of rounds equal to its body before coming up for air. It takes no penalty for moving or attacking underwater but can only scuttle along the bottom.
Butchery: End+Survival difficulty 0 to gain 1d portions of meat, 1 uncommon material and one ration of (horrible) but drinkable water. There is a 5% chance that the chuggy pig is carrying 1d6 portions of eggs.

Molmon (Talpa Britannicus Gigantomonstro)

A gigantic, mutated mole, swollen to the size of a medium-sized dog. The molmon is an accomplished hunter, living singly, in pairs, or in small family groups. They drag the bodies of the wounded or dead down below ground and store them in stone-lined chambers to feast upon later. When hungry, or rabid, they are known to attack stronger prey, but otherwise only usually attack weakened or helpless prey.

Level 2, Mutated Mammal, Normal Creature (17xp)Body 4, Mind 5
Melee 3, Guns -, Other 1
HP 6, Initiative 10, Defence 1
Phys DR 1, Energy DR 0, Rad DR Immune, Poison DR 0

Attacks
Bite: Body+Melee (TN 7) 4 piercing physical damage.

Special Abilities
Burrow: As a major action the molmon can burrow underground to get away and prepare its next attack.On its next turn it can use its minor action to emerge from underground anywhere within medium range and it can spend 1AP to add an extra 1d to its bite attack after it emerges.
Keen Senses: The molmon can attempt to detect creatures or objects that are normally impossible to sense, and they reduce the difficulty of all PER tests by 1 – to a minimum of zero. This includes creatures above ground while the molmon is burrowing.
Immune to Radiation: Reduce all radiation damage to zero and cannot be harmed by radiation.

Butchery: End+Survival difficulty 0 to gain 1 portion of meat and 1 common material.

Goldfish (Lepisma Saccharina Grandefulgens)

A mutant version of the silverfish, the ‘goldfish’ (a play on silverfish, but better) competes with chuggy pigs for sources of rotting vegetation and wood. The goldfish is better suited to decaying buildings than chuggy pigs are, and has a particular fondness for the taste of rubber, plastic and solvents. Goldfish also don’t need as much water as chuggy pigs, allowing them to range further away from water. The goldfish’s scales are built up with toxic metals and materials from the things they digest, making them a good source of radioactive materials and toxins. Endless opportunists, goldfish will attack people if it seems safe to do so, or if they are disturbed. They can be easily learned with sugar, honey or anything else sweet.

Level 1, Mutated Insect, Normal Creature (10xp)
Body 6, Mind 3
Melee 1, Guns -, Other 2
HP 7, Init 8, Defence 2
Phys DR 0, Energy DR 2, Rad DR Immune, Poison DR Immune.

Attacks
Bite: Body+Melee (TN 7) 1d Radioactive Physical Damage.

Special Abilities
Immune to Radiation: Reduce all radiation damage to zero and cannot be harmed by radiation.
Immune to Poison: Reduce all poison damage to zero and cannot be harmed by poison.
Little: HP is reduced to Body +½ level, defence is raised by +1.
Reflective: When hit with an energy weapon, roll a single combat dice. Reduce the damage taken by that amount and deal it to the attacker.

Butchery: End+Survival difficulty 0 to get 1 portion of meat OR 1 portion of rare material (radioactive material). Roll a combat die to determine, rolling a vault boy (5-6) means you get the rare material, otherwise it’s the meat.

Wyvernfly (Sympetrum Striolatum Magniradiatus)

A giant, mutated version of the common darter dragonfly, the Wyvernfly carries a faint glow, like a firefly, which seems to partially fuel its metabolism, supplementing the food it gets from devouring prey. Wyvernflies have adapted to the drier, colder environment, surviving in swamps and bogs as well as in bodies of water. Their nymphs are even more aggressive, though they do not leave the swamps and waters where their eggs are laid. Wyvernflies devour most of their prey and carry pieces of what remains back to their egg swamps and ponds to help feed their young.

Level 5, Mutated Insect, Normal Creature (38xp)
Body 7, Mind 4
Melee 4, Guns -, Other 1
HP 10, Initiative 10, Defence 2
Phys DR 1, Energy DR 0, Rad DR Immune, Poison DR 0

Attacks
Bite: Body + Melee TN 11, 3d piercing physical damage.
Immune to Radiation: Reduce all radiation damage to zero and cannot be harmed by radiation.
Immune to Poison: Reduce all poison damage to zero and cannot be harmed by poison.
Little: HP is reduced to Body +½ level, defence is raised by +1.
Flying: Must spend a minor action moving each turn to maintain flight. If knocked prone it falls to the ground taking 3D stunning physical damage, +2 for each zone above ground.

Butchery: End+Survival difficulty 0 to gain 1 portion of meat.

Wyvernfly Nymph

Body 8, Mind 3
Melee 4, Guns -, Other 1
HP 11, Initiative 9, Defence 2
Phys DR 1, Energy DR 0, Rad DR Immune, Poison DR 0

Attacks
Bite: Body + Melee TN 12, 4d piercing physical damage.

Special Abilities
Immune to Radiation: Reduce all radiation damage to zero and cannot be harmed by radiation.
Immune to Poison: Reduce all poison damage to zero and cannot be harmed by poison.
Little: HP is reduced to Body +½ level, defence is raised by +1.
Aquatic/Amphibious: The nymph can swim and submerge itself indefinitely without needing air. It suffers no difficulty increase for attacks or movement underwater. It can also exist out of water for protracted periods without harm.

Butchery: End+Survival difficulty 0 to gain 1 portion of meat.

Dagfad (Ovis Aries Armifera)

Named after a mixture of ‘dafad’ (Welsh for sheep) and ‘dag’ (meaning shit-contaminated fleece), the dagfad are some of the most common mutant animals being raised and herded in the new world. Their fleece absorbs metals and toxins from the plants they graze, depositing them in a thick dirty fleece that wards off energy, including radiation.

Level 4, mammal, normal Creature (XP 24)
Body 5, Mind 5
Melee 3, Guns -, Other 2
HP 9, Initiative 9, Defense 1
Physical DR 1, Energy DR 2, Radiation DR Immune, Poison DR 0

Attacks
Ram: BODY + Melee (TN 8) 3d Physical damage, Stun.

Special Abilities
Note: Males have large, tangled horns that do 6d physical stun damage and only males can charge.
Charge: If the dagfad has moved at least one zone to get into reach of its target, it may re-roll 2d on its damage roll and anyone hit must make STR+athletics test difficulty 1 or fall prone.
Immune to radiation: The Bighorner reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.

Butchery: END + Survival difficulty 0. This yields 2d meat and one uncommon component. The fleece can be used to make/knit radiation protective armour with a DR of 1 against energy and 2 against radiation weapons.

Marshal

A heavily modified British Robotics Corporation JACK, MkII. Marshal looks after a car repair and body-shop garage, as well as a sales room. He has scavenged virtually ever car or other land vehicle within range and has stocked all the parts in his small warehouse. Now he has begun harvesting people, animals and other robots for parts as well, and to try and build cars and motorbikes out of flesh, without much success. He is an extremely aggressive salesman, and the garage used to primarily sell atomic-powered American cars.

Body 5, Mind 5
Melee 3, Guns 1, Other 2
HP 8, Init 10, Defence 1
Phys DR 4, Energy 3, Rad Immune

Attacks
Power Fist: Body+Melee TN 8, 4d damage.
Rivet Gun: Body+Guns TN 6, 5D, Piercing physical damage, Inaccurate, unreliable.

Special Abilities
Cowboy Hat: Marshal wears an oversized cowboy hat of genuine American leather, the same kind used to upholster the comet. He can re-roll a single die on a Body roll once per scene when called upon to show grit, sand, or whatever the yanks use to mean ‘Endurance’. If looted it only fits very big and tall characters, but lets them re-roll a single die once per scene when rolling Endurance.
Robot: Marshal is immune to starvation, thirst, doesn’t need air to breathe and cannot be harmed by radiation or poison. He is capable of self-repair, with a TN of 7.
Immune to Poison, Radiation and Disease: Marshal takes zero damage from any of these and suffers no ill effects.
Wait Right There, Pardner: An AP can be spent for Marshal to make a normal attack with his rivet gun. If successful he shoots the target in the foot, bolting them to the ground in place. Such a victim drops their defence by 1 and cannot move until they free their foot, which costs 1 HP per attempt, and requires 2 successes on a Strength+Athletics roll. Otherwise you can be slowly and carefully freed over the course of a few minutes without taking extra damage.

We Were Munchkins RELEASED!

GET IT HERE

25 years ago, James ‘Grim’ Desborough and Steve Mortimer wrote The Munchkin’s Guide to Powergaming. Little did they know this would start an incredibly profitable chain of events for Steve Jackson Games.

Being young, stupid, and needing the money, the contract wasn’t exactly the best. In the intervening years, SJG has made millions of dollars from spin-off products while Grim and Steve have made a few hundred.

It’s rare to help create a hit in this industry and rarer still to profit from it!

Having consulted with their audience, the authors have concluded that we might as well make it possible for anyone with a pricked conscience to donate a modest amount if they enjoyed The Munchkin’s Guide to Powergaming or its many spin-offs.

This is mostly what this is, but it’ll also be a living document, updated with reminiscences from the writing of the original book and insights into aspects of it, such as The Cyberpunk Shopping Trip, Lard Sandwiches, and The Gun is Your Skill List.

Gorean Adventures: Moon Dance RELEASED!

ADULT PRODUCT

In this adventure our party is swept out to the far Tahari where strange rumours recall events from decades ago. Stealth, cunning and diplomacy will be needed to negotiate the harsh desert and to put an end to this threat to the counter-earth!

An adventure for Tales of Gor.

PDF Available HERE.

PoD Available HERE.

Also available at all good PDF outlets.

#TTRPG – Dungeon Crawl Classics conversion book for Wightchester RELEASED!

GET IT HERE

GET WIGHTCHESTER HERE

A conversion book for Wightchester: Prison City of the Damned to allow you to use the NPCs and monsters in your Dungeon Crawl Classics games, along with some new rules and options.

Optional Hit Point changes
Optional Luck changes
Expanded Skill rules
Criminal Occupations
Wightchester Character Class options
Firearms rules
Over 70 pages of (mostly undead) monstrosities

#TTRPG – Sexbots REDUX Released for Machinations of the Space Princess

A revised and expanded edition of the original Sexbots supplement for Machinations of the Space Princess, compatible with most OSR games.

Here you will find rules and options for playing robots (not just sexbots) and their place in the MotSP universe.

Some art was created with AI assistance but always reworked and rejigged by mortal human hands. We’re still navigating this new development, same as everyone else.

HARDCOPY

DIGITAL

#DND – Total Party Kill for OSR and Similar RPGs RELEASED!

PURCHASE IT HERE

Rules for creating properly challenging encounters and things to do in dungeons when you’re dead.

Players are dicks.

You go to all the trouble of crafting a fantastic adventure with deep and meaningful NPCs and memorable encounters, and they head off in the opposite direction with a comedy goblin you made up to populate a coaching inn. The bastards. Sometimes you just want a little payback.

It is often said that the only limit in the world of tabletop RPGs is your imagination. However, we frequently limit those imaginations and find it very hard to stray from the sacred cows of the hobby.

In traditional role-playing games, and increasingly since the shift toward narrative play in the 1990s, the players and Games Master work together to overcome challenges
and tell an engaging story. However, what if you want to switch things up and try a different approach? To do something radically different, even heretical? What if, instead of working together, the players are pitted against a common foe: the Games Master?

This booklet introduces a new style of tabletop RPG gameplay, where the players must navigate a world filled with danger and treachery, where the Games Master is playing
the role of the ultimate adversary and is explicitly out to get them. The stakes are higher than ever, and the players must work together to outsmart and outmanoeuvre the Games Master’s cunning traps and devious plans while he does his best to anticipate and overcome their usual shenanigans. This adversarial gameplay mode offers a fresh and exciting challenge for experienced and novice players alike. It encourages creative problem-solving, strategic thinking, and cooperative play in ways different from traditional RPGs.

By turning the usual mode of collaborative storytelling on its head, this game offers a unique experience that will keep players coming back for more of a challenge and encourage the Games Master to think about encounters and hazards in a new light.

So, are you ready to take on the challenge? Gather your group, choose your characters, and prepare to face the ultimate test of skill, cunning and emotional continence in Total Party Kill.

#TTRPG #Cy_Borg – Cyb.ORG.URL.IG RELEASED! Corporate Characters and Missions

GET IT HERE

Cyber: Involving, using, or relating to computers, especially the internet.
Cyborg: In science fiction stories, a creature that is part human and part machine.
URL: Uniform Resource Locators, a website address.
Borgerlig: The Swedish term for the bourgeois, the middle class.
Bourgeois: Belonging to or characteristic of the middle class, typically concerning its perceived materialistic values or conventional moral attitudes.

This book is a cluster of ideas and inspirations for playing a (forbidden) corporate focussed game or campaign of Cy_Borg by Stockholm Kartel. Here you will find corporate character classes, character generation alternatives, a modified mission generator, and other odds and sods.

The Blodrak Corporation knows that reality is a simulation and has injected operatives into the simulation. They’re trying to find a way to save the world (the world is where they keep all their money, after all) by running a repeat simulation at many times normal speed. The trouble is that the simulated populace, government, corporations and cyberpunk keep fucking it up.

You’re there to try new things, troubleshoot and guide the simulation to an eventual positive outcome.

And no, you only get paid per hour that takes place in reality.

If reality is even reality…

This is a RAPID PROTOTYPE made using AI input and art, albeit with human oversight and touch-up. If it proves popular enough, it will be expanded, and more human art and creativity will go into a larger edition.

GET IT HERE

#TTRPG – The Red Room being added to Post-Mort.com

Given the removal of The Red Room from Drivethru, every little helps, so I am in the process of adding their products to my personal sales site Post-Mort.com

The best place to support them is still to get it from Big Geek Emporium, but whichever way you choose to support them in these difficult times is appreciated.

I helped The Red Room get their start, which I’m proud of. I like helping new people get into publishing and helping them get to market, so given our history this move only makes sense – even though it’s more paperwork for me.

You can find their products HERE

#TTPRG – The Red Room has been censored off DrivethruRPG

My letter of protest…

Dear Sir,

With great distress, I note the removal of The Red Room from your online store (DrivethruRPG). While I certainly acknowledge that there has been a degree of deliberate ‘nipple tweaking’ by The Red Room in their marketing and positioning, this outcome is precisely what I was concerned would happen when you changed your policies regarding controversial content and ‘hostile marketing’.

Put as succinctly as possible. I was concerned that your policy changes would result in the following:

  1. Malicious reporting of products (even by people who had never bought or read the product in question).
  2. The inability of publishers to protest poor decisions or to mobilise their fanbase to counter those decisions.
  3. Increased censorship, whether self-censorship or otherwise.

Every one of those concerns has now been borne out.

We have a product maliciously reported by someone who didn’t even purchase or read it, subject to the censor’s eye – despite adult labelling – resulting in the loss of a publisher from a site that is a near monopoly in the space.

Your policy of taking products down to be cleared impacts release profit, doing damage whether or not a product is deemed ‘safe’ or not. This policy is wide open for malicious and abusive reporting.

Your refusal to allow publishers to protest publicly, or to face their accuser, undermines confidence, increases self-censorship and removes certainty from what is already a very precarious profession. It further exacerbates the malicious reporting issue.

We work in a field that has known the ire of more than one moral panic. We should know better than to indulge the moral entrepreneurs of such hysterias, even if they come from inside the industry.

Your job is that of a middleman, to sell products by publishers to customers. Your job is not that of a censor or moral busybody. Provided that a product is not illegal, I see no reason why you should not sell it. To censor such a product is an abuse of your monopolistic position and, more broadly, a betrayal of the values of the hobby and the arts.

It is especially disappointing following the industry-wide rejection of Wizard’s new OGL and its morality clause, which you are de facto enforcing on everyone’s games unbidden.

For those disturbed by such material (adult material, horror material, or anything else), the best option remains not to buy something if they don’t like it.

It is as though we invited Pat Pulling into the industry to act as a watchdog rather than mocking, deriding and countering her ridiculous claims.

Unfortunately, given your degree of monopolistic power in the industry, my protest is limited to this letter. As a disabled creator with an uncertain income, I am forced to prioritise that income over my principles, at least in this case. Still, as a producer of somewhat ‘edgy’ content, I’d like to know if you’re going to pull the rug out from under my feet on the arbitrary say-so of some crank with more time than sense.

Still, I appeal to you to return to the free expression values we were all assured of when we originally signed up for the sake of art and concerning your powerful position in the hobby.

There is one other matter that needs addressing. Before Miguel and Silvia set up on their own, 

The Red Room was published through me on the site. Given that their earlier work has not been subjected to such a witch hunt, I trust those older projects released via Postmortem Studios will not be affected. Would you regard the future release of (compliant) products by them via me as ‘ban evasion’ or some such?

I will be releasing this letter publicly in support of Miguel and Silvia but unattached to any marketing. My anti-censorship and pro-free expression stance is already a matter of public record since before I even started working in the industry (even for people I violently disagree with), so it cannot realistically be called ‘hostile marketing’.

Sincerely,

James ‘Grim’ Desborough

Postmortem Studios

#TTRPG – #GrimGame Project starts with Poison’d

Before all the OGL nonsense hit, I was going to take things a bit easier this year and also start a project of actually PLAYING games from my vast library of #TTRPG books.

Belatedly, let’s try and get that #GrimGame project started.

We’ll start with the game Poisn’d, a notorious light RPG about pirates doing horrible things to people and each other.

  • Pregenerated characters.
  • Streamed game.
  • Open to all.
  • 4 slots.
  • 8pm-Midnight UK, Friday the 20th.

Takers?