#TheTriggering – Commemorative Discounts!

triggeredThe Triggering is a social media event (#TheTriggering) proposed by libertarian commenter and reporter Lauren Southern as a sort of ‘online demonstration’ in favour of free speech and free expression and to raise awareness of Social Justice Warrior interference and threats to those fundamental human rights and to a free internet. Lauren knows better than many the kind of problems that face free speech advocates having both been thrown out of a protest for staging a counter-protest and, more recently, being assaulted (with a bottle of urine no less) for having a different opinion.

The ‘public square’ is increasingly in private hands and under private control, but is also being used by proxy to censor and control opinion. Whether it’s Twitter’s dubiously Orwellian ‘Trust and Safety’ council or Zuckerberg cooperating with the German government to suppress negative stories about immigration, we have to admit that there is an issue and it’s an issue that has been thrown into sharp relief by the conflicts on college and university campuses and the febrile atmosphere surrounding almost any piece of entertainment that intersects – however fractionally – with PC hotbutton issues.

You don’t have to agree with people to agree that they have a right to speak. I’m a left-anarchist and a pragmatic socialist, yet I support Lauren Southern’s right to espouse her Libertarian ideals. I worry about the demonisation of immigrants, but I believe people have a right to express their concerns about that (and genuinely worrying stories are being suppressed there too). There’s suggestions recently that media companies, including social media companies, are going to collude to exclude and undermine Trump now. I would gladly gnaw my own leg off if it would prevent Trump being president, but he has a right to express whatever opinions are most popular at the time and will win him votes. That’s democracy, that’s freedom, that’s the principle of free speech.

I’ve made games and presented ideas that people find objectionable and I’ve been censored, pilloried, boycotted and banned for it (or, more often, for ideas that people have assigned to me) so I’m presenting some of those ideas (games) under discount to participate in #TheTriggering because not only have these games ‘triggered’ people, but shilling a product on a hashtag will ‘trigger’ a whole other set of people.

Exercise your free speech and free expression today. Say something controversial. Air an opinion that might upset someone. Buy some porn, read 1984 or Huckleberry Finn, post a ‘problematic’ joke. Flex those rights and shake the tree, see who actually believes in free speech and who doesn’t.

And for those SJWs blocking the tag, or anyone that posts on it… you’re proving that we don’t need censorship and that you’re capable of maintaining your challenge-free bubble all by yourselves. You’re also proving the need for this event – which I hope becomes as annually celebrated as Draw Mohammed Day.

***

DISCOUNTED GAMES FOR #THETRIGGERING

Discounts are available for 48 hours ONLY, ending on the 11th of March.

The Little Grey Book [Pay What You Want]: A simple party game that plays off the hypercritical panopticon of social media.

Hentacle [Marked down to $2.50]: A comedy print-and-play card game of tentacle rape, which is such an absurd concept it’s just inherently laughable. Apparently some people fear for the welfare of drawings and genuinely fear being molested by cephalopods. #TeachOctopiNotToRape

Cthentacle [Marked down to $2.50]: A slightly different and simpler/faster version of Hentacle, but with a Cthulhu theme and many, many horrendous Lovecraftian puns. Of note is that poor, dead racist HP Lovecraft’s head used to be used as the World Fantasy Award prize, but this was changed due to conerns about his racism. Short of a visit by Herbert West I don’t really see how Lovecraft’s racism could really be a problem for anyone any more. He’s dead. Then again #RhodesMustFall so apparently we have to erase history and ignore influential figures for wrongthink. Down the memory hole…

Privilege Check [Marked down to $2.00]: The less privileged you are… the more privileged you are. This was the basic hypocrisy behind ‘the progressive stack’ which came to prominence during the Occupy movement. Equality, apparently, is not a good way to treat people and the best way to cure *ism is to be *ist. Irony is missing from a lot of dictionaries it seems. This game triggered the hell out of a lot of people when it came out and it’s a bluffing/tactical card game that mocks the progressive stack.

Gamergate Card Game [No discount, sorry!]: This was SO triggering that it, unlike the material above, was censored off my usual sales site. This despite it containing no graphic depictions of tentacle sex, nor any off colour jokes about racial/gender/etc politics the way Privilege Check does. Just invoking the name of the consumer revolt was sufficient to bring down a gang of crybabies to get it taken down.

If you’re interested in our other products, though none are really as controversial, you can grab our catalogues, which make it easier to find stuff than using the site navigation.

#Gamergate – For Great Ethics Versus Against SocJus – FIGHT!

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The guy with the horse penis is the broader context.

With so many enemies now crushed and defeated beneath Gamergate’s armoured boots, with increased ethics all around and with the separate but related victory of Chairman Pao being removed by the glorious counter-revolutionary wing of the Reddit Revolt, GG seems to have turned in on itself a bit and a divide that has been felt before (with the exit of Internet Aristocrat and others) has reared its head up again.

Are we fighting for ethics in game journalism – and ONLY ethics in game journalism, or are we fighting against the authoritarian censors of the Social Justice mob? What is appropriate to post on the tag and what isn’t?

Let’s get a couple of things out of the way quickly first.

  1. You can’t control the hashtag. People can and will post whatever the fuck they want on it. You can’t control other people’s output, only your own. If someone spams a lot of stuff you’re not interested in, mute them or something. Jesus. This isn’t difficult.
  2. Proposing a new hashtag is going to go down like a cup of cold sick. There’s strength in unity and some shitposting, spam and off-topic or semi off-topic material isn’t the end of the world. By all means, go make a new tag if you like (#mediagate was tried, I believe) but it’s unlikely to garner the same traction and impetus that #Gamergate has.

Now that’s out of the way, let’s take a look at the ethics part.

The fact is, games media has been corrupt since forever with in-house magazines, bribery, extortion, threats (mostly coming from distributors and publishers rather than studios, to be fair) and because this was the status quo people kind of navigated around it while quietly seething. This was financial corruption, where threats and money are used to protect and further the bottom line.

This was all ‘background radiation’ to Gamergate, what made it achieve critical mass was a different kind of corruption. Political corruption and agenda pushing, initially exposed via Literally Who’s sexual shenanigans but much, much bigger than that. Political corruption is when threats, coercion, ideological naivety, bribery and shaming are used to push an agenda and socially engineer.

What, I think, made this blow up so hard was that the indie scene (like many other indie scenes in music, tabletop games and elsewhere) had become synonymous with activism, not independence. The kinds of people making these activist, high-concept games were looking down on popular games and their audiences (as exemplified recently with the meltdown of hate and arrogance from  Tale of Tales when their housework simulator failed to excite audiences). When people looking down on and criticising you for your moral failings turn out to have feet of clay, people get understandably upset at the hypocrisy.

One of the greatest tragedies of all this, for me, is that it was a massive missed opportunity for games media to sort its life out. Here was a massive consumer uprising which could have been leveraged against those companies offering bribes, threatening to remove early access, bullying for higher scores AND to assert press neutrality against egregious ideological corruption. Backing, using or surfing Gamergate could have allowed the press to assert themselves – with popular backing – against distributors, publisher and PR flacks and could have been used to regain trust.

But no.

And that exposes the first part of the problem in trying to separate these issues into two separate things. The big reason the games media didn’t do the right thing here is because whole wings of it ARE SocJus and that is seemingly the entirety of their identity and raison d’etre. When you ask for them to act ethically you’re asking for them to act against their core beliefs and personal identity. As we’ve seen, many think the ends justify the means and many think opposing their means, means that Gamergate is against their ends (Gamergate is not anti-diversity, anti-women etc, it is broadly very liberal on these things as a whole. It just values creative freedom higher and prefer organic, consenting change).

This entanglement of the ethical issues and the SocJus issues shows why the two are inseparable.

Another reason to include the fight against SocJus within Gamergate is that it builds alliances. There’s people in other communities who have, or are, facing the same kinds of issues that Gamergate has, from Sad Puppies in fiction, to ConsultantGate in tabletop gaming (and everything around it). There’s issues of this sort all over the place and things are starting to turn. Just as with Gamergate itself, internally, we’re stronger together.

Another aspect to this is that a lot of these other enterprises feed into games.

If writers are suffering in this way, generally, then writing for games will suffer by extension.

If artists are suffering in this way, generally, then art assets for games will suffer by extension.

If the internet becomes more controlled and legislated, then games are harder to sell and may fall afoul of the same legislation.

If shops are pressured into censorship then the same applies – and this is doubly true of online sales platforms and payment processors.

Let’s try an analogy.

Say your local political situation is horribly corrupt. The local council is full of shills for companies and they’ve all been bought off.

Voting them out won’t really solve the issue, money can buy whoever else is elected.

Changing the rules could work, but it’s almost impossible to change the rules in a system that is already corrupt.

Say you do manage to change the rules. Congratulations, you now have ‘ethics in local government’, but there’s still financial corruption everywhere else. Contractors that the government uses, the unions, companies are still offering bribes at every level, interest groups are still lobbying – sometimes via underhanded means, and on a national level the parties are still compromised – and they select the candidates.

Only fixing ‘local government finance sourcing’ does practically fuck all to repair the broader issue.

To point to another, analagous example, unwinding the Satanic Panic of the 80s  (we’re now in an Ism Panic) came about because everyone came to reject it. The groups being attacked and smeared, the media, the science. There was a broad group – if not a full-on alliance – of people all saying ‘this is bollocks’, and they were able to prove it.

Trying to separate these two strands is impossible, because just as the threats to gaming used to come from a broader cultural movement of the religious right, now it comes from the authoritarian left. If you want ethical journalism and free expression, you have to take an holistic approach to understanding it.

If you don’t want to, then don’t, but you’re not going to be able to stop anyone else anyway – so the whole discussion is fucking pointless.

#GamesSoWhite – Are they really? Why?

ACLiberation-Aveline_CoverArtI have a crashing headache so now may not be the best time to get into this, a lot of it is also going to be repetition of old points, but still, I think it’s worth weighing in.

This hashtag, and topic, is bait – not intended to create or sustain any intelligent discussion about the issue but rather to stir people up. The writer, Tauriq Moosa, associated with the tag (and The Guardian) appears profoundly ignorant of the actual diversity in games or the reasons why it’s not even more diverse.

So let’s actually look at some of the surrounding issues about diversity in games and try to look at why things are the way they are and how they might be changed – if they even need to be.

Why are Games Predominantly White?

Jared Diamond attributes western dominance, very simply put, to ‘Guns, Germs & Steel’. In terms of games you can attribute this to ‘Demography, Technology & Money’.

First world nations are predominantly white (Japan and Korea being two notable exceptions). First world nations have the technological infrastructure, money and access to personal technology on an affordable basis to support a gaming industry.

DIR_PurnaMany European nations are also much more racially homogeneous than the United States is, even the UK – pretty cosmopolitan – is around 90% white while the USA is around 75% white and Poland – focus of recent ire – is almost entirely white with white minorities rather than ‘persons of colour’ in its population, the Romani people not necessarily being treated very well across Eastern Europe.

So, aside from the obvious exception of the first-world Pacific nations, most games are produced by western, predominantly white nations by a process of simple demography. As such they stem from the ‘white point of view’, if such a thing can even be described. Remember, ‘whiteness’ is many different cultures. Just as it would be racist and ignorant to assume ‘Africa’ to be one single culture it would be racist to assume that the life experience or culture of a Scottish Islander has any real similarities to that of a Romanian Tatar.

Diversity is more than colour.

So, we have majority white populations. They’re going to produce more programmers, artists, designers – and consumers – by simple virtue of weight of numbers. Western, white-majority nations also have greater access to the technology, both to produce things, provide infrastructure and to make the necessarily technology available. The last factor is money, which ties into technology but which is worth looking at by itself.

Money exacerbates the problem in a number of additional ways. Minority communities are often poorer, which means they have less access to education and technology even in otherwise advanced nations. While social advancement is easier for people from poor backgrounds in Europe than it is in the US (democratic socialism) it’s still not as good as it could be. This combines with the white demographic dominance to make even less opportunities for people from minority communities.

This is a problem, but it’s not one really soluble by games companies.

Sheva-Official-Render-Rear-View-sheva-alomar-20099937-570-1100Why isn’t there more Diversity?

I say ‘more’, because there actually is a lot of diversity. This is why gamers get annoyed and upset when they’re told that their hobby is racist or sexist. They can give you a huge litany of diverse race and gender representations in games, but you have to be into games to know how ignorant it is to assume and presume that they are not diverse. This is not helped by ‘white saviour’ hipster kids playing up the supposed problem to – seemingly – profit from it.

So not ‘why aren’t games diverse?’ but ‘why aren’t games more diverse?’

In the previous section I covered a huge part of that – simple demography. Minority populations are called minorities for a reason, so simply by population weighting you would expect less designers and artists. Minorities also tend to be poorer, further reducing opportunity.

This we all know, if we’re honest, and we know it’s not really something that’s the responsibility of companies to address.

There are other social and financial pressures at work as well, and paradoxically the ‘hipster saviours’ may well be making things worse, not better.

There’s a catch 22 when it comes to minority representation. If you present a minority in your game you’ll be accused of stereotyping, doing it wrong, even cultural appropriation. If you don’t present a minority in your game, you’ll be accused of racism. If you do include a minority (or female) representation everything that character says, does or has happen to it will be placed under intense scrutiny. The (tempting) way to minimise this is to go for a standard white-male protagonist, since nobody much cares what happens to them and the racism accusations probably have the least bite or traction (or at least get more evenly distributed).
Alyx_Vance_2_by_SG_KatanAAdvertising/PR consultants and ‘social justice warriors’ have a belief in common which, seemingly according to research – gamers don’t share. Both PR people and SJWs both believe that representation matters. Gamers don’t seem to care as much (according to DiGRA research) about what their character is, they’re focussed on completing the game. PR and SJW however both think it matters a great deal. If firms could accept the fact representation doesn’t matter that much to their audience we’d probably see more diversity. So long as PR think it does matter, there’ll be pressure to pander to the majority audience, which for the big, showy titles remains stubbornly white and male. SJWs only make this worse by insisting that representation matters, enforcing the idea that catering to one is excluding another. If there’s millions of dollars at stake, why would you risk turning off your majority audience? That’s not good business sense.

Fixing the ‘Problem’

I’m not convinced there is a problem here. People who really know about games can point to countless examples of representation and the audience doesn’t much seem to care. I’d like to get some hard data on the racial breakdown of video-game buyers (USA stats would probably be the most useful) so if anyone has a link to any that would help. We do have stats on gender which is placed at 50/50, suggesting there’s no real problem there at all.

tumblr_me98p9Ost01rm9fh5o1_500Let’s assume there is a problem, or at least that we want to socially invest in minority communities because regardless of anything else we want to help people out – simply because it’s the right thing to do.

The only way to really make a difference here is to deal with the problem root and branch. Fund coding classes or after-school game design courses in public schools. Create scholarships. Continue the democratisation of gaming via the indie scenes. We don’t need blue-haired white hipsters banging on about diversity, we need to support the diverse creators that are out there.

We also need to change the way we go about things. Praise games and companies that are inclusive, rather than attacking the games and companies that we think are not. People will only dig in and resist to protect their creative freedom – as they should – and gamers will only react angrily to people ignorantly calling them racist. American diversity campaigners also need to learn a little more about European history and geography, before they open their mouths and fling insults.

Let’s also not forget that diversity doesn’t make a game good.

At the end of it all everyone needs to retain their free expression. Box-ticking on diversity quotas doesn’t make a better game. Allowing the artist to pursue their vision is much more likely to. If we are to do anything we need to create situations in which more diverse artists have the opportunity to express themselves, and we need to be a lot less judgemental of people creating games outside their own culture.

The future’s already here, it’s just unevenly distributed – to quote Gibson.

On a personal note there are many mythologies and subjects I would like to delve into, such as Indian mythology or alternative history around America’s history of slavery, but even I find myself self-censoring because I know the kinds of negative reactions I would get – despite the fact these settings would increase diversity.

I’m sure there’s others like me.

Mature conversation welcome in the comments!

Pax.

Appendix:

I did some back-of-an-envelope figures on the racial demography of the top selling (UK) games of 2014 as reported in Metro UK.

From the top selling (UK) games of 2014
35% race wasn’t applicable – either due to being sports/team games, non-human protaganists or unknown protaganists (cars).
65% had human/humanoid protagonists where race was applicable.

Of that 65%
50.77%% had white protaganists.
18.46% had PoC protaganists.
32.31% had customisable/choice of protaganists including PoC

As previously mentioned, the UK is around 90% white, so as far as representation of population goes this isn’t so bad,at all (though Japanese people may be highly overrepresented!).

What we do seem to be seeing is a continuing trend towards customisable protagonists which includes just about anyone.

I should note that in assigning this I stuck to single-player campaigns. Many games have online multiplayer with racially customisable characters but that isn’t reflected here.

#RPG Fistful of Horror 1: RELEASED!

Continuing in the tradition of the 100 Adventure Seeds books and Fistful of Fantasy, comes Fistful of Horror, five one-page game inspiration ideas with the legend, the truth and three or more story ideas for your games.

In this booklet:

The Seven: An horrific circus with seven rings, one for each circle of hell.

She Keeps Her Council: Something evil and manipulative squats in a squalid sink estate, a no-go area where the police will never investigate. Its power grows.

Beauty Never Fades: Most strip clubs are tacky, horrid, disappointing places. Not this one, but what could motivate such beauty to work at such a small, hidden place for – seemingly – little reward.

Hand and Fist: A pair of demon hunters, on the run from the law – who don’t believe the occult even exists. These men are heroes to the occult underground and rely on them to support them and hide them, but they’re not what they seem.

Windows to the Soul: What if madness is contagious? What if the murderous impulse is alive and has a destructive will of its own?

You can get it HERE.

 

#Gamergate – #Weheart Games too – that’s the point

Iheart
A response to weheart.github.io – We feel it is the actions of ‘Social Justice Warriors’ who with shaming, mob tactics, blacklisting, mass blocking, insults, harassment, threats and attempts to control games media, production and content who have damaged the gaming community and we’re making a stand against it. Both sides are predominantly left/liberal. We’re just anti-authoritarian and want things to progress naturally.

What is #GamerGate ?

Dagons-Lair-for-iPhone-screenshot-002This question seems to be popping up a lot and there’s a lot of obfuscation going on from the social justice warriors*, the gaming media (such as it is) and others. So here’s a quick primer into what’s going on (or you could start HERE):

An indie computer game developer – who happens to be a woman (irrelevant) – was exposed as having cheated on her boyfriend (irrelevant) with a bunch of guys (irrelevant) who happened to hold positions in gaming media and to have given her all sorts of booster articles and kudos (supremely fucking relevant).

Obviously, this at least looks dodgy as fuck, even if it’s all above board and just sexytimes rather than payment in kind. It calls into question journalistic integrity, which is what should divide professional gaming/journalism sites like Kotaku/Forbes/Vice etc from ‘mere’ games bloggers and Youtube personalities who are just doing what they do for the ‘lulz’ and the fun of it.

The conflict of interest should be obvious.

When this hit, however, it was ignored and/or suppressed by most of that same gaming journalism field, which again, looks dodgy as hell since it’s their ethics and transparency that are under question.

That was, however, just the spark of what has become a more generally skeptical and critical eye that has turned on other conflicts of interest (such as PR or consultancy businesses also run by games journalists) and long standing issues with corruption via threats, blacklisting, pre-order culture etc in games journalism.

It has ALSO become tangled up in a general backlash against the kind of judgemental, gamer-hating, ‘everything you like is bad and wrong’ articles which have also been common in the last few years, along with the lionisation of known fraud Anita Sarkeesian.

In short, it’s been a long time coming.

It has been complicated, of course, by trolls and by Social Justice Warriors who – along with the people under suspicion of corruption and ethical breaches – are using the fact that it all happened to start from a love septagon involving a woman to deflect into their existing narrative that it’s all to do with crying man-babies who don’t like women in their games. Unfortunately, accusations of misogyny, sexism, racism etc still carry a lot of currency and power in silencing people and the hate towards gamers is – at this point – well entrenched.

What it is really about is:

  • Journalistic ethics and integrity.
  • Irritation with clickbaiting.
  • Annoyance at being constantly demonised and criticised by people who are supposed to love your hobbies.
  • The many hateful articles and the doubling down on censorship and slandering of the fanbase sites have indulged in since this broke.
  • SJW censorship backlash.

This is also part of a wider cultural problem, affecting many forms of media and play.

As background, it’s worth noting that gamers have a very well justified siege mentality towards this sort of thing and wider nerd culture even more so. You can trace it back at least to Fredric Wertham and Seduction of the Innocent, via, Bothered About Dungeons and Dragons, Tipper Gore, Jack Thompson, MMO scare stories and all the rest. In that context, little wonder people are suspicious and react badly to their concerns being brushed off as some, supposed, gamer-inherent misogyny (which has also been the basis of much slandering and hatred directed towards games and game producers themselves).

*’Social Justice Warriors’ (or SJWs) means the kind of Tumblrina, vicious, nasty online bully who likes to pretend at being progressive and liberal while being authoritarian, nasty and everything they claim to hate.

Chronicle City: Forever Summer

ForeverSummerSo I finished my first project for Chronicle City (one of many) and it’s called Forever Summer. It’s kind of like a children’s version of Over the Edge. You can buy the PDF HERE though we don’t have an ETA for print yet.

We get more money if you buy it from our web store.

Fabulous art by Manda and it’s something of a career departure for me. If any blogs, ‘casts or sites want to chat to me about it I’d appreciate the publicity and I’ll make myself available as much as I can.

Forever Summer is a role-playing game of children’s adventure.

Evoking the likes of Goonies, Monster Squad, Eerie Indiana and Gravity Falls, Forever Summer drops you into the sleepy town of Oceanview for a long summer of adventure, mystery, thrills and excitement.
Behind every door lies a mystery, an adventure, or something scary!
FSkidsForever Summer features:
A simple system, suitable for children and beginners.
Details on Oceanview – a whole town of strange adventures!
Quick and easy play, suitable for fill in games and convention scenarios.

SPELLCASTING! G-A-M-I-N-G

wordplay

I’m fascinated by other systems for games than using rolling. Rolling is great but other ways of determining the element of chance are also interesting. Cards are a popular one, I think I’ve seen dominoes done, coin-tosses and rock-paper scissors (Mind’s Eye Theatre) was great for impromptu play when you didn’t have your other materials with you. There are also resource management systems too with beads and limited resources to be spent.

I’ve tinkered with bits and pieces of different things around this, sometimes keeping the dice but getting rid of the numerics, sometimes losing the dice. Irrepressible! uses what I – humbly – think is a great system where you draw beads from a bag until your luck runs out. The Description System uses words instead of numerical statistics, even though it does use dice.

I love The Description System because it works really well for modelling narrative importance. The bigger and stronger the description, the bigger and stronger whatever it is in the story. It directly reflects narrative significance in a way that reflects fiction (unless it’s Game of Thrones).

I got thinking, after The Description System and after another – currently aborted project using poker – about other ways to do it. What I like about The Description System is that rather than maths/probability skills being primary it was English skills. I’ve been thinking, purely on a theoretical basis, about other ways to set game rules that work on non-mathematical skills, specifically English. Games can also be great educational tools and again, this has largely been in the mathematics arena. How great to ‘gamify’ vocabulary?

So, what’s a good option?

SCRABBLE!

How could you define a character?

A few defining words that – if used – could count as bonus letters.

Difficulty determined by score or word-length (I don’t think I’d use the board though).

Synergistic words could give extra bonuses. A fire mage using the word ‘hot’ as their play for an action would get extra score or letters. A swordsman using ‘strike’ or ‘hit’ would get the same.

Of course, making easy plays would leave you with difficult letters still in your rack, which makes ‘exhaustion’ and other issues build over time.

Best of all it would be very, very difficult to min-max or game the system and it would include a measure of player skill.

Of course… that might put some people off.

Joining Chronicle City Full Time

chronicle_city_final1-300x88

Gman

While you’re all temporarily paying attention to me please go and support the Kickstarter for Red Phone Box, a story cycle to which I’m a contributor and also includes Warren Ellis.

Chronicle City Expands
Chronicle City is expanding its operations with the hiring-on of James ‘Grim’ Desborough as the Creative Director of the company alongside its founder, Angus Abranson.

James will have particular focus on developing new intellectual properties for the company, overseeing product line development and moving forward with licensed properties as the company matures and develops.

“I am excited – and nervous – to be working for Chronicle City. I have known Angus a great many years and have worked for and with him in various guises in the past. I believe Chronicle City has the potential to become a driving force in modern role-playing and I relish the opportunity to work in other arenas such as card and board game development. I particularly hope to bring some innovation and attention to licensed properties and hope that I can bring some of my particular style and thought to everything that we do.” – James said.

James is an Origins Award winning writer and has worked for Wizards of the Coast, Steve Jackson Games, Cubicle 7 Entertainment and many others. He has been freelancing since the 1990s and has worked full-time with his own indie company, Postmortem Studios, since 2004.

Chronicle City has a lot of plans this year, both with the expansion of our third party publishing programme as well as with licensing and in-house design of our own settings and game lines. Appointing James as Creative Director will give our own properties, and the licenses we’re working, on a dedicated overseer who can work day-to-day with our design teams and developers. James is the first fulltime appointment to the company and we have a few more team members to be announced in the coming weeks. 2013 is going to be a very interesting year for the company and I’m glad James has been able to join us for the journeys ahead.” – added Angus.

Chronicle City is a new British based games publisher set up by multi-award winning publisher Angus Abranson (ex-Cubicle 7; Leisure Games). Chronicle City are working with a number of companies and designers to publish their games, as well as designing their own role-playing, card and board games.

You can find out more information about Chronicle City, and their games, at:

Webstore: http://shop.chroniclecity.co.uk/
Facebook:
http://www.facebook.com/chroniclecity
Twitter: @Chronicle_City
Email: [email protected]

If you want to contact James (Grim) directly with questions please contact via twitter – @grimachu – or via email to grim AT postmort DOT demon DOT co DOT uk

***

I’ve been itching to make this announcement for some time but legal and financial details take ages to sort out. This has also been part of the reason I’ve been less manically and publicly busy for some time – despite working away on Machinations of the Space Princess.

Postmortem Studios will continue, albeit  much slower and much more self-indulgent in terms of pace and content. Machinations will be finished and I’ll be taking other outstanding projects with me to Chronicle City where they can get a much greater amount of exposure and a wider audience.

January next year would be Postmortem Studios’ 10th anniversary but running your own company, however small, is exhausting. Especially when it’s just you. I have become increasingly frustrated by the level of quality and the amount of output I’ve been capable of doing as a one-man show and yes, my depression has been a factor in this. Working with others – while being higher stakes – should be much better for my mental health and take a great deal of pressure off me.

Working with Chronicle City will give me an opportunity to reach a wider audience, to develop new, exciting and quality RPGs and other games to the hobby, to travel and to pay back a hobby and a number of fellow freelancers and co-workers who have been very good to me since I first cracked open a Fighting Fantasy book in the 1980s. Special thanks are also due to my wife and my anonymous patron, both of whom have been unflinching in their support of me.

I also hope to be able to devote a little more time to my fiction writing, perhaps tying in with some of our products.

I’ve always been an idea person and I hope that as Creative Director I’ll be able to bring that capability – interesting, deep and innovative ideas – to everything that we do.

Machinations of the Space Princess Supporters
Work for Chronicle City is going to take up an increasing amount of my time which ma delay completion on the project. I was going to be aiming for May at latest before but this shift in roles and responsibilities may delay that by up to another three months. I hope you’ll be understanding, happy for me and will consider that – on the plus side – it gives Satine more time to work on the art.

Huzzah!

Boys Smell & Girls Have Kooties

Shirts Vs Skins

Yet more gender-wars have been erupting on the internet. Yesterday it was about ConTessa an online con intended to step aside from the gender wars and promote the positive contribution of women in gaming and general nerdery. Ostensibly a great idea. Ironically, and somewhat predictably, it immediately became a lightning-rod for the gender wars and this was in no small part due to the policies and self-described nature of the event in its rough-draft guidelines (it explicitly excluded men from aspects of the con EDIT: And still does in its second incarnation).

Today it’s the #1ReasonWhy hashtag on Twitter which is being used to try and describe the trials and tribulations, under-representation etc of women in the gaming (and more general nerdery) industry. Again, predictably, this fairly rapidly descended into man-bashing and this from people who claim to be anti-sexism.

In both cases the laudable and original aim of promoting female contributions and driving for egalitarianism has been undermined by its own proponents. In the case of LadyCon/ConTessa because of its policy that no men are to be involved in the organisational or presentational side of it. In the case of #1ReasonWhy it’s not only the parade of sexism but also the condemnation of anything men might happen to like as being badwrongfun.

This, needless to say, does not foster an atmosphere of tolerance or understanding and appears to those of us sensitised to unfairness and sexism to be deeply hypocritical.

Judge Judy and Executioner

The fact is that the world of the do-gooder is as riddled with presumption, prejudice and privilege as the injustices that they attack. The presumption, in these cases, that men go out of their way to exclude or dismiss women. The idea that the things that men like and want in their games or media are necessarily bad or necessarily exclude women from liking the same things.

Prejudice also exists in other arenas such as erotica, pornography and sex-work. Often from the very people who claim to be out to help. Today that was an Irish organisation’s ‘Man Up’ campaign on Twitter against domestic violence which failed to take into account that men can be victims too and that ‘man up’ means to endure in silence – not helpful.

Previously I’ve seen sex-workers vilified for enjoying their work and have seen them be confused with human trafficking issues. I acknowledge that my more libertine point of view may not fit everyone but I don’t see the harm so long as it’s all consensual and by choice. Same with people who make porn and who suffer a great deal from nasty commentary, lack of understanding and judgement from people who would consider themselves ‘progressive‘.

When you look at an entire industry and broad-brush paint the men in it as sexist, self-interested or conspiring (somehow) against women you are being as sexist as the very few men that would actually fit that description.

Part of the problem here is the presumption that everyone else is ‘like you’ and that things need to be homogenised and changed in order to fit you, or your group’s, desires. Homogeneity isn’t equality and I doubt you’d see people argue that Die Hard needs more time spent on romance or Pride and Prejudice needs more explosions. ‘Games should be for everyone‘ is a frankly facile and stupid thing to say. More ‘There should be games for everyone’ (and there are even if they don’t necessarily meet with massive commercial success).

This homogenisation would mean a loss of diversity, not a gain. Women cannot presume that men react to these games/comics etc the same way that they do or indeed even that other women necessarily react or think the same way they do. It’s much better to argue for addition than for change since change attacks and removes something that someone else loves. That’s going to lose good will and cost opportunities to make points and create change.


Accept Diversity

People like a lot of things. People like different things. That one person reacts to something negatively or perceives it as negative doesn’t mean that it is.

Some people like curry, some people like cucumber finger sandwiches. Some people like to ogle Lara Craft while they put her through a gymnastics routine (and some of those are women) others don’t.

It undermines your message of acceptance and diversity if you fail to accept and accommodate the needs and desires of others. It invites people to ignore your needs and desires in return.

To take an example from the feminist movement of a breakdown of this sort, some meetings and rallies have had a ‘Women born women’ policy. That is to say no m2f transsexuals permitted on the grounds that they’re ‘not real women’.

Now, this is objectively true at a chromosomal and morphological level AND most likely at an experiential level growing up pre-transition (life experience as a male is going to mean different perceptions and exposure to different experiences than growing up female). However, it seriously undermines any sort of egalitarian principle and plays into the same kind of prejudice that lead to two girls beating up a trans woman in a restaurant toilet. They regarded the situation as being that of a Peeping Tom and again, one can understand that POV even if one disagrees with the outcome.

Creating a women only space, implicitly or explicitly, is not going to foster communication. It’s going to be nothing more than a cheerleading exercise. It’s only going to attract the faithful (and Cockatoo Cichlids) and is going to turn a lot of people off who might have useful insights but just happen to have the wrong gender plumbing – and that’s what we’re trying to fight against, right?

ECHO, Echo, echo, echo…

A ‘safe space’, a cheerleader-only space, doesn’t foster communication or solutions to problems. It creates an echo chamber, a positive feedback loop. These kind of closed ‘yes men’ situations are found to lead to extremism. In a very real sense they make compromise and accommodation less likely, not more likely and create levels of alienation from the cause that can cost potential allies.

Dissent is Not Attack

A big part of the problem with these arguments is that any kind of dissent or disagreement is taken as an attack or an insult when this needn’t be the case. Ironically, the same people who are happy to ‘call people on their shit’ are profoundly unwilling to countenance any protest when they’re ‘called on THEIR shit’.

Robust and worthwhile ideas, theories, concepts are able to withstand criticism and they come out all the stronger for it. This is why Peer Review exists in science and why people work so hard to find problems with scientific theories. If it can resist being proven wrong, it’s a good theory. If people find valid criticisms of the way you’re conducting your social agenda, it might be worth taking a look.

Add, Don’t Take Away

So, is there a solution to all this? I think there is and that’s ‘Make Good Art‘. Add to what is here, don’t take away from it. The problem is not half naked women in games. There’s nothing actually, inherently wrong with catering to majority male sexuality (especially if you audience is predominantly male). The problem is the lack of other options.

Things are changing, additions are being made but this never seems to be enough and is rarely acknowledged. Dragon Age and Mass Effect get as much criticism as praise, despite making massive strides for gender equality in storylines and more grown-up and intricate storylines (if we pretend DA2 didn’t exist anyway).

There are games such as Borderlands and Lollipop Chainsaw that cock a wink at and make fun of the existing stereotypes and turn them on their head (seriously, is anyone in BL2 NOT gay/bi?)  but, again, get attacked.

Like I say, we need to add, not take away. Increase our game options and more people are happy, attack someone over something they love and try to take it away and you’ll see their heels get dug in.

For tabletop games the barrier to entry is practically non-existent these days. There’s no reason whatsoever you can’t add to the diversity and scope of RPGs or boardgames but there’s no need to start from a position of ‘man stuff is bad and wrong’. That’s about as mature as ‘girls have kooties’.

For computer games there’s a bit more of a barrier but looking at the #1reasonwhy tag there’s all these women with company start-up experience, design experience, software programming skills and so on so why aren’t they chasing down some venture capital, creating a start-up company or making more indie games? Where’s the Kickstarters for girl games rather than for films bashing boy games?

Can we honestly not accept that different people like different things (sometimes based on gender) and that this is OK and not fundamentally evil? Do we see equal complaint in areas where men are under-represented or sidelined? Where’s the campaign decrying the evil fact that online Bingo is exclusively marketed to women?

Be What You Want to See in the World

If you want to see a more tolerant and inclusive world it falls upon you to be that and most people, taken on good faith, are just out to create things that they love and enjoy themselves. They’re not out to hurt you or even to purposefully exclude you (unless they’re the Westboro Baptist Church). Men want more women to be into games. They want partners who understand their love of Zelda/Xmen/D&D very much.

If you want people to be accepting, you have to be accepting.

If you want gender not to matter, it has to not matter to you.

If you want to see games that emphasise X over Y or Z then you need to make it happen.

Re-Railing for Dummies

A lot of the time these kinds of debates get nowhere because each side is looking for something to justify ignoring the other side. Even legitimate questions or points are dismissed. In the arena of the gender wars Derailing for Dummies is a particular culprit, as is Feminism 101 and the horrendously sexist term ‘Mansplaining’. Armed camps is no way to proceed and like accusations of emotional argument, PMS or bitchiness these things are the WMD of discussion.

As such I propose an open invitation to a calm and open blog debate where no question or dissent is considered stupid or out of bounds and such dismissals are disallowed. One on one – to avoid dogpiling – and with a limit of one post per day or even week.

Without communication there can be no progress and as someone who is staunchly egalitarian and has become increasingly turned off to women’s complaints and concerns by the very people supposedly promoting them, the fact that we seem unable to have that communication pains me.

Topics to be covered might include:

  • Why the demographical bias is as it is.
  • What can usefully be done to change this.
  • Fostering productive communication.
  • Intergender Misunderstandings
  • Examples of good practice.

Just off the top of my head. My debate partner could choose several of their own and I’m sure any debate would throw up new items.

Pax.

I have tried to keep this post as calm and explanatory as possible, as open as possible. Some will no doubt take it as yet another opportunity to misinterpret, misunderstand and/or give me a good kicking but I present it in good faith.