FUND IT
The Machinations of the Space Princess fundraiser as part of the Lamentations of the Flame Princess adventure fundraiser didn’t fund but there was sufficient interest to warrant another look.
MotSP will set its sights on the world of sleazy, sensual pulp Science Fiction from the likes of Metal Hurlant, creating a universe of heavy metal space opera (rather than rock n’ roll).
Rather than a single adventure and some ideas, MotSP will be a FULL GAME.
MotSP will give you ALL THE RULES you need to play.
MotSP will BULGE AT THE SEAMS with adventure ideas and toolkits to help you create and maintain your game and produce ideas.
MotSP will include fantastic art by Satine Phoenix.
MotSP will take your gang of wandering space-reprobates from the strip clubs of Proxima to the feudal planets of the Black Cluster. The glass spires of Imperial Space to the wastelands of scrap-worlds.
MotSP will take you from confronting elemental evil to delving the crypts of long-dead civilisations across the known galaxy.
MotSP is planned to include:
- Expert, Psion, Scholar and Warrior classes.
- Extensive rules for creating humanoid and inhumanoid aliens or robots as PCs or monsters.
- Expanded skill & combat rules.
- Cannon fodder rules.
- SF gear.
- Starship combat.
- Psionics
- Hints, tips and toolkits for the GM and players alike.
- Basic rules for creating stars, planets, cities and adventures.
- A full game background.
- A sample adventure.
Why should you back us?
Satine is a fantastic, up-and-coming illustrator and associated with I Hit it With my Axe and D&D With Pornstars. This project will give her a real chance to stretch her artistic legs and show off.
I am a full time RPG writer and author with a lifetime love of science-fiction comics, novels and fantasy art. If you’ve ever looked at a Tim White or Roger Dean illustration and been inspired to set a game in what you see, we have something in common.
I have a proven track record of producing great games in PDF and POD as well as selling through publishers such as Cubicle 7 and Chronicle City. I have worked for Wizards of the Coast, Steve Jackson Games, Cubicle 7 Entertainment and others and won an Origins Award (along with my writing partner Steve mortimer) for my work on The Munchkin’s Guide to Powergaming, the book that spawned the card game.
If nothing else, you’re guaranteed an amusing read with great art and that HAS to be worth a few bucks.
NOTE
All funds donated will be used whether the project hits its target or not! If you’re donating, you’re actually donating! Whatever amount up to $1,000 is raised will go on art from Satine. Past that number we’ll start to reveal and trigger stretch goals and the money will be split 50/50 between art and payment to me for my time/effort (and driving lessons!)

I took this week and last week off to relax a bit and to prepare for my driving theory test (passed, thank you). Starting next week I’ll be working more on my fiction than on gaming stuff. That may – oddly – mean you’ll see more things coming out from me for while as what I do write will be shorter projects (to keep things ticking over) and various other projects will be coming to an end.
The great thing about Lamentations of the Flame Princess is that it is an unquestionably adult game and there’s no need to agonise over whether to include gratuitous sex and violence, not that I do particularly anyway.
My aim in, hopefully, making 

This doesn’t tell you a massive amount other than that this is going to explicitly be a Sci-Fantasy adventure. I want to take it a bit beyond that however. While it will be usable as a space-based adventure/dungeon I want – within the word-count to sketch out inspiration and ideas for people to use it as a springboard into their own wild and crazy sci-fantasy adventures. I want to provide the tools and inspiration for people to take off. I’ll mention things but won’t go into huge detail, the Orlanthians, robotics, the noble houses, aliens and creatures, everything needed to launch a wild and crazy space-spanning game in the spirit of Lamentations.
The adventure will be written as an escape from this space-based prison but there’ll be enough detail there to use it as a location, to freeform within the space, to use it in context or to play it from the other ‘side’.
I know people have reviewed
The old Night City for Cyberpunk 2020 worked for that but Vornheim takes a better approach, in my opinion, being more of a tool kit, an urban fantasy resource. It provides the main locations but only inspiration and ideas for the other aspects. Vornheim creating the ‘feel’ of the city, rather than its geography. Just as Paris or London have a character all of their own, so does Vornheim and even if you don’t use Vornheim itself, a similar approach can work wonders for any other city you care to create.