Normal
0
MicrosoftInternetExplorer4
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:”Table Normal”;
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-parent:””;
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin:0cm;
mso-para-margin-bottom:.0001pt;
mso-pagination:widow-orphan;
font-size:10.0pt;
font-family:”Times New Roman”;}
Bloodsucker: The Batshit Developer’s Notes
Hello Shadow World fans. A little treat for you. Here is a quick look behind the scenes of the upcoming Bloodsucker: The Batshit: In it I will be previewing the product and giving you all some insight into the inspiration behind it.
Introduction
Like the Introduction to the other supplement the Introduction to Batshit lays out why we are writing yet another supplement for Bloodsucker and what you can expect in the book to come. It also contains a glossary of new terminology.
Chapter 1: The True Cliques
The first step on our journey into the world of the Batshit is the chapter on True Cliques. Much like the antagonist faction of that Certain Other Roleplaying Game we present a selection of the existing factions reimagined for their role within a community of wannabe monsters as opposed to the usual whiney woe is me types.
I had great fun doing this section: Taking the existing concepts and giving them a monstrous twist. It could be fairly said that this was just an exercise in rehashing. However it did not feel like rehashing. Though true to their Mainstream brothers’ core concepts the True Cliques looked and felt to me like entirely new entities. I’ll leave you to make your own judgements though.
Chapter 2: New Cliques
As well as the True Cliques we have added 3 entirely new Cliques unique to the Batshit.
The Grizzlies share mechanical similarities with the Outcasts however this is the complete extent of the similarity between these Cliques. Whereas the Outcasts are hopeless wannabes the Grizzlies are rugged individualists, perusing the Batshit virtue of carving your own path. Parallels can be seen with that Certain Other Roleplaying game even down to the bear inspired names. I’m particularly proud of the Grizzly weakness. It inhibits Grizzlies from getting along with each other and thus comically reinforces the Individualist concept.
Shoddies are your conspiracy theorists tin foil hats and all. They are desperately afraid of being under the control of some nefarious entity and thus turn into the sort of controlling nefarious entity they’re so frightened of. They typically compete with the True Gothistocrats for leadership positions at least as much as a rabble like the Batshit can be led.
Sick Puppies were the hardest of the Cliques to develop. The main problem arose in how to make that Certain Incredibly Cheesy and Broken Vampire Faction funny. After several re writes I was happy with what I had come up with. The Sick Puppies are thus monstrous fashion divas with the power to manipulate clothing. This is almost as gross as the Certain Incredibly Cheesy and Broken Vampire Faction’s signature power but most importantly it’s actually funny.
Chapter 3: New Life Templates
This chapter came about when I realised I left Pimp out of Bloodsucker: The Juice. I had a player in my University gaming group who would always play a Pimp regardless of the system, plot or anything else so I felt duty bound to include the Pimp in the Shadow World system. Naturally it would look a bit silly with just one new Life Template so I came up with a wide variety of sufficiently monstrous occupations for your Batshit characters to engage in. These include Dentist, Director, Fashion Designer, Management Consultant, Lawyer, Pimp, Politician, Prison Warder, Spin Doctor, Squadie, Teacher, Traffic Warden and Used Car Salesman. Your character doesn’t have to be Batshit to be one of these but it does help!
Chapter 4: New Powers
Naturally with new Cliques there is need of new powers. In addition I have included a slightly more universal ability that was left out of Angst and Juice.
Cloth Crafting is the Sick Puppies’ special ability. It allows the user to manipulate an opponent’s clothing to a monstrous and often hilarious effect.
Shadow Play is the Shoddies’ special ability. It allows them to manipulate Shadows in various strange and often broken ways.
Soul Sight is a new Power available to the more mystical Cliques. It is an interrogation aid that reveals your opponent’s darkest secrets: Particularly useful for detecting Munchers.
Chapter 5: The Diabolical Act of Munching
An element of that Certain Other Roleplaying game involved the Vampires consuming each other body and soul. This wasn’t particularly funny so it was left out of the original rules set. Now a full system for consuming another Bloodsucker body and soul is presented. With the monstrous nature of the Batshit I reckon you expect nothing less.
Chapter 6: Batshit Society
The book is completed with an in depth discussion of Batshit society and the game systems that support it.
The Batshit are organised into Prides. Much like Chav Crews these Prides have a separate Cool rating based on their notoriety and accomplishments.
Prides are bound together by a shared Juice Crush called the Circle Jerk. This needs to be renewed regularly to work unlike a regular Juice Crush.
Prides are led by Alphas who are appointed by the Pride usually by means of violence.
The Batshit have Head Honchos instead of Lords but they function in much the same way.
In times of emergency the Head Honchos appoint a Triple H (Head Head Honcho) to lead all the Batshit in an area. This is a temporary position but one of enormous power.
Essentially I structured Batshit society to be more anarchic. Systems have been taken from Chav because Chavs are just as anarchic if not more so.
Other Goodies
Like Chav I have included incidental fiction in the piece. It is however set directly after the events in Bloodsucker: The Play so best avoid it if you don’t want plot spoilers. The first and last fiction pieces are particularly notable. They are my entries for the Worst Sex in Literature award!
Conclusion
Bloodsucker: The Batshit has been a lot of fun to develop. I hope you have as much fun playing with all these new bells and whistles in your game as I had writing them up.
Happy Gaming
Ian Warner