In The Camelot Cosmos the followers of the Nephilim are the most likely source of opposition to the ambitions and plans of player characters. All of the Nephilim Ascended believe that humanity should either be corrupted and enslaved (the position adopted most famously by Lucifer) or utterly destroyed. The thought of a human society, let alone human individuals, who refuse to bow down and serve the Nephilim is hateful to them in the extreme, and in the case of powerful individuals who refuse to serve the situation cannot be regarded as anything other than a threat. The Nephilim remember the attempts of First Empire corporations to destroy them, and the myths and legends which have accrued over the centuries since have not lessened their hatred and fear. It is for this reason that every Nephilim Ascended seeks to recruit cults of followers and continually engage in schemes designed to increase their influence and power not only over humanity but also over each other. The Nephilim are not in any sense united, and employ cultists as disposable weapons in their schemes against their fellows. GMs should remember that any of these schemes are just as likely to be aimed at other Nephilim worshippers as they are to be aimed at followers of the Seraphim.
Buy this plot/adventure inspiration and background addition HERE

The history of the realm of Pendragon is, in many ways, the history of its noble houses, the long, bloody, often glorious and sometimes shameful record of the ambitions, victories and defeats of the powerful individuals who have steered their families to greatness and schemed and fought their way to the very apex of Pendragon society. Noble houses have determined which among their number have held the crown, and have always competed against each other to ensure nearness to or control over the throne. They have also influenced the election of Arch-Bishops of Camelot, placed their second sons in senior positions within the church, formed the backbone of the Pendragon Legion, prosecuted the war against Morgan le Fay, betrayed their King and raised rebellions or saved their monarch’s life and crushed uprisings against him. No monarch of Kingsland can be successful without the support of the great noble houses, and yet each must also be aware that if he allows them too much power or grants them too many concessions his own royal authority is irrevocably weakened.
A history of the Cosmos told through the lives of its monarchs.
A guide to coinage and a basic equipment guide for the Camelot Cosmos. A little more flavour and understanding of the various worlds of the game.
Time is important to the denizens of the Camelot Cosmos. Dark Nights & Days of Wonder details the dating conventions, festivals and feasts of the Camelot Cosmos and can be used to add colour to your games.
The following adventure is intended for beginning players using the FATE roleplaying system and theCamelot Cosmos setting.