Arising in an era of geological turmoil, the Gamblers trusted only their own audacity. The faint of heart soon perished but the most daring rose to even greater effronteries and now launch a contest for Cosmic stakes.
Traveller
Fast Metabolism: +2 Initiative, double life support requirements.
Natural Weapon: Claws 1 damage, Natural Melee 0.
Weak Education: -2
Genetically Lucky: Gamblers may re-roll a roll once per game.
Social standing is replaced by Fortune.
Homeworld:Ti/Kar A755915-B Ga Hi Ht
Starport A, 11.2k km, thin atmosphere, 50% water, billions of population, corporate plutocracy, law level 5, tech level 11.
Starblazer
Gamblers have the following traits:
- Heightened Alertness: Multiple eyes give Gamblers excellent situational awareness and a +1 bonus to Alertness.
- Claws [Stunt]
- Jaws [Stunt]
- Tail [Stunt]
- Lucky bastards – Gamblers start with one extra FATE point.
- Risk taker: -2 to resist adventure/high stakes/pushing their luck.
- No fine manipulation
General
Gamblers have a complex language due to their two-storey mouths, each of which can pronounce a different sound at the same time. Because of this most of their words are harmonies or clashes between two tones and very few words have more than one syllable. In their own language they are called the Shash/Shesh (the slash divides which is said by the upper and lower mouth). Theirs is a culture of risk-taking, gambling and luck and their world one of many upheavals. Over time, controversially it is claimed, they have evolved what is considered to be a mild fate-bending power of luck, and they certainly seem to have a higher degree of fortune than most.


Since my first choice of system for a second edition of Cloak of Steel can no longer go ahead I’ve turned my thoughts back to Legends of Anglerre and Starblazer and the version of FATE that is to be found in these books, as well as my own subspecies of FATE derived from these for Agents of SWING. This and the previous article about this might be considered preliminary, probing thoughts towards how that edition might look.
Chavthulu is the ancient god of bus stops and bus shelters, or at least the modern incarnation of some ancient, brutish god that is associated with waiting, boredom and teenagers with nothing to do. He is far from the only ancient being with a finger, toe, tentacle or other appendage in the chav pie. There’s a whole pantheon of other dark and strange beings out there…
Besides being a nerd on a lot of other things I’m also an atheist nerd. I enjoy the debates and the arguments – provided there’s a chance of actual points being made and them going somewhere- and as a ‘militant’ atheist I have been overjoyed by the rise of the New Atheism as represented by the Four Horsemen (Dawkins, Dennet, Harris and Hitchins).
Read a book at work or on the tube, have a conversation with your family about their hobbies, then bring up yours, put your hobbies on your CV, make a facebook, twitter or G+ post to everyone and let them know you’re proud to be a geek!
The ultimate dream for many a weirdo, freak, nerd or geek is to turn their amateur hobby into a professional concern. To make their particular obsession their job and to make a living at it. This is awesome, I do it, but it’s not without its drawbacks and difficulties as well.
5. People think you owe them
Speak Out With Your Geek Out
2) Orcish Double-Axe

