#TTRPG Open Art Call: Gorean Adventures Moon Dance

UPDATE:

Several people have applied… by producing the art and presenting it to me. That’s not what an ‘Open Call’ means, it means I was open to applications to do the work, and was anticipating people willing to do the work contacting me via the comments or email ([email protected]) and then finalising the deal.

You have put me in a very awkward position, where you have done work that I haven’t agreed to and haven’t agreed to pay for, or perhaps, isn’t to a standard I would use for publication. I hate having people do work that they won’t get paid for, and I hate having to rebuff people, especially if I support their endeavours, work and growth, even if I don’t think they’re at a standard I would use (yet).

PLEASE, contact me with samples at the above email, and don’t do any more unpaid work, and please don’t take insult if I don’t choose you. I root for everyone. I am sending this updated link to everyone involved, so that nobody feels singled out.
Love, G

All B&W, 300 dpi, base page size A5

Must be OK with adult (soft) art and themes of BDSM/Fantasy.

Adom & Yasmina – A5 – $75

A hulking brute around 7 feet tall, his face covered by helmet and desert scarf, hairy hands, a beautiful woman, veiled and robed, stood before him, the robe clinging to her body enough to show her figure without revealing anything.

B&W 300dpi

1. Desert slave – naked but veiled w/pierced ears, portrait, 1/4 A5 – $40

2. Kailla, rider and dunes, landscape, 1/4 A5 – $40

3. Landscape, a desert work camp around a rocket ship buried nose first in the sand, square, full page width – $75

4. Spot illustration – Skull covered in tailless scorpions – Small square $20

5. Spot illustration – Broken gladius – small square $20

6. Spot illustration – Date palm with arabic man sitting beneath it – portrait $20

7. Spot Illustration – Arrows in the sand – Small square $20

Total budget: $310 starting, some room to negotiate.

Incredible Fantasy 03 RELEASED! A Superhero Comic

We are happy to release the new comic in the Incredible Fantasy series by Keith McMurran.

Incredible Fantasy 03 is a superheroic tale, and can be bought in PDF or print.

PDF

Print on Demand

#CYOA – Steamspunk Chronicles 1 – Mysterious Island

THIS IS THE PDF VERSION OF THE TEXT-ONLY EDITION! CAUTION! ADULT CONTENT!

A choose-your-own-adventure book with an erotic twist!

Created in cooperation with the adult performer and artist Stella Lagneia (siteFancentro), this is the first in our series of erotic CYOA books, set in a steampunk world with shades of magic, mysticism and dream-like adventure.

YOU are a sailor on board the good ship Buccinator who encounters a strange island, and the mysterious presence of a beautiful girl who haunts you and teases you with her presence while you explore.

Can you survive the island, escape its strange dangers and get the girl?

The choice is YOURS!

GET IT HERE

#TTRPG – Dungeon Crawl Classics conversion book for Wightchester RELEASED!

GET IT HERE

GET WIGHTCHESTER HERE

A conversion book for Wightchester: Prison City of the Damned to allow you to use the NPCs and monsters in your Dungeon Crawl Classics games, along with some new rules and options.

Optional Hit Point changes
Optional Luck changes
Expanded Skill rules
Criminal Occupations
Wightchester Character Class options
Firearms rules
Over 70 pages of (mostly undead) monstrosities

#TTRPG – Sexbots REDUX Released for Machinations of the Space Princess

A revised and expanded edition of the original Sexbots supplement for Machinations of the Space Princess, compatible with most OSR games.

Here you will find rules and options for playing robots (not just sexbots) and their place in the MotSP universe.

Some art was created with AI assistance but always reworked and rejigged by mortal human hands. We’re still navigating this new development, same as everyone else.

HARDCOPY

DIGITAL

#TTRPG – 14 Point Definition of OSR

With a cheeky nod to Umberto Eco’s attempt to define fascism, since so many insufferable people seem to think the OSR is far right. Meeting over half of these points should successfully define something as OSR.

  1. Traditionalism: Old School games take cues in style and rules from revisiting old RPGs – typically at least 40 year old RPGs.
  2. Dungeons and Dragons: Old School games are typically designed after old editions of D&D with various sacred cows from those games – the six stats, hit points, etc.
  3. Rejection of Modern Obsessions: Old School games typically reject or override current-year obsessions with representation etc, instead prioritising other things in their design and presentation.
  4. Emergent, Not Scripted Story: Story is supposed to emerge from play, not from narrative mechanics or overarching plotlines.
  5. Deadliness: Character deaths are an accepted and expected result of play.
  6. DIY: Old School games encourage customisation, mixing and homebrew of rules, content etc.
  7. Nostalgia/Hipsterism: Old School games appeal to an older demographic, or those who want to preserve or experience ‘the old ways’.
  8. One Cool Trick: Old School games do one (or more) things differently to the standard, and this is their main selling point.
  9. Apolitical: Old School games and creators typically eschew politics, but this is accused of being a political decision itself.
  10. Budget: Old School games are often pamphlets/chapbooks/small books and distributed in part or whole free, or cheaply.
  11. Boutique: Old School games are just as likely to be more expensive, boutique products for older gamers with more disposable cash.
  12. Gatekept: Old School games typically presume familiarity with games and do not, necessarily, cater to new players.
  13. It’s an Open Club: Old School games are a ‘tribe’ that identifies themselves and each other as old school gamers as a subset of gamers.
  14. Starting Simplicity: Old School games typically rely on rulings more than rules, though rulings and rules accumulate as a result of homebrew, DIY and combining games.

#DND – Total Party Kill for OSR and Similar RPGs RELEASED!

PURCHASE IT HERE

Rules for creating properly challenging encounters and things to do in dungeons when you’re dead.

Players are dicks.

You go to all the trouble of crafting a fantastic adventure with deep and meaningful NPCs and memorable encounters, and they head off in the opposite direction with a comedy goblin you made up to populate a coaching inn. The bastards. Sometimes you just want a little payback.

It is often said that the only limit in the world of tabletop RPGs is your imagination. However, we frequently limit those imaginations and find it very hard to stray from the sacred cows of the hobby.

In traditional role-playing games, and increasingly since the shift toward narrative play in the 1990s, the players and Games Master work together to overcome challenges
and tell an engaging story. However, what if you want to switch things up and try a different approach? To do something radically different, even heretical? What if, instead of working together, the players are pitted against a common foe: the Games Master?

This booklet introduces a new style of tabletop RPG gameplay, where the players must navigate a world filled with danger and treachery, where the Games Master is playing
the role of the ultimate adversary and is explicitly out to get them. The stakes are higher than ever, and the players must work together to outsmart and outmanoeuvre the Games Master’s cunning traps and devious plans while he does his best to anticipate and overcome their usual shenanigans. This adversarial gameplay mode offers a fresh and exciting challenge for experienced and novice players alike. It encourages creative problem-solving, strategic thinking, and cooperative play in ways different from traditional RPGs.

By turning the usual mode of collaborative storytelling on its head, this game offers a unique experience that will keep players coming back for more of a challenge and encourage the Games Master to think about encounters and hazards in a new light.

So, are you ready to take on the challenge? Gather your group, choose your characters, and prepare to face the ultimate test of skill, cunning and emotional continence in Total Party Kill.

Half-Elves, Half-Orcs, Half-Wits

There’s yet another kerfuffle in the Dungeons & Dragons (D&D) hobby of late, yet again caused by poor communication and bad ideas coming from the leadership of the game’s owners, Wizards of the Coast and Hasbro. There was recently a meet-up of community influencers and third-party designers (thus far, none I’ve heard of) that did not go well. They only invited people from one side of the ongoing TTRPG ‘kulturkampf’ and then seemed surprised when they were attacked by them. One comment that seemed to get a pass from those present but not from the broader community was the decision to remove half-races. Not only that, but they also said that the very idea of half-races was racist.

This is far from the first fuss about racism to dog the hobby or its surrounding nerd media. Practically every fantasy race has been equated with the Jewish people at one point or another, and in the fevered minds of moral entrepreneurs, orcs are equated with black people on a regular cycle of about three months. The half-races thing, however, is relatively new.

Dungeons and Dragons (D&D) is a popular tabletop roleplaying game that millions worldwide have enjoyed for almost fifty years. One of the defining characteristics of the game is its use of various races and species, such as humans, elves, dwarves, and orcs.

Firstly, it is essential to note that the world of D&D is fictional, and as such, the races and species within it are purely imaginary. They are not intended to represent any real-world group of people or be interpreted as analogies for real-world races or races as we use the term in the real world. Indeed, in fantasy games, all human ethnicities are treated as a single race. Human. Therefore, it is misguided to view the inclusion of half races as an attempt to promote racism or to perpetuate racial stereotypes in the first place.

Furthermore, D&D is a game that is based on fantasy and imagination. Its purpose is to allow players to explore a fictional world, take on different roles from their real-world selves, and engage in various adventures and quests, embodying those characters through roleplay. The inclusion of half races is simply one aspect of this fantasy world-building. It allows players to create unique and exciting characters with traits and abilities not found in any particular race or species. This variety is part of what makes D&D such a rich and engaging experience.

In addition, the inclusion of half races can promote diversity and inclusivity within the game. Allowing players to create characters that are a mix of different races and species encourages them to think outside the traditional boundaries often imposed by real-world societal norms. Players can explore themes of identity, belonging, and acceptance through their characters, which can be a powerful tool for promoting empathy and understanding via analogy, experiencing the other and encountering fictional prejudice.

I have endured enough lectures on inclusivity by well-meaning bores to also know that the half beings in D&D have been important to people who are half and half of actual world ethnicities, most recently (and perhaps most powerfully) a blasian girl (African-American/Japanese) visiting her Japanese family and running afoul of Japanese racism and curiosity.

It is also worth noting that D&D has made efforts to address concerns about racial representation within the game, no matter how absurd those concerns have always been. In recent years, the creators of D&D have released statements claiming that some of the game’s content had perpetuated racist stereotypes in the past and committing to ‘do better’ going forward. They have since taken steps to revise and update certain aspects of the game to be more inclusive and respectful of all players, except their older players who contest these claims but whose views have not been respected while they’ve been insulted by the claims of past *isms.

Finally, it is essential to remember that D&D is a game meant to be played with others. The social aspect of the game is a critical part of its appeal. By playing together, players can share in a collaborative storytelling experience, work together to solve problems, overcome challenges, and build relationships. Including half races and the variety it brings to character creation can enhance this social aspect of the game by encouraging players to engage with one another in new and exciting ways and to consider and inhabit the fictional world around them.

Including half races in Dungeons and Dragons is not racist any more or less than evil orcs or species characteristics are, but these moral entrepreneurs have convinced the game design team otherwise. It is one aspect of the game’s world-building that allows for more character-creation options. Rather than perpetuating harmful stereotypes or promoting racism, it can encourage diversity, inclusivity, and empathy within the game and allows us to explore engaging themes around race, culture and prejudice. There is no reason why the inclusion of half races should be viewed as anything other than a positive and enjoyable aspect of the game.

#TTRPG – Rapid Prototyping – How I Learned to Stop Worrying and Love the Bomb (AI)

I have continued to wrestle with the implications of AI in my industry (tabletop RPG design) given that AI both threatens art and writing. The technology may not quite be there yet, but with every iteration and update the software gets better at hands and better at checking its own work.

I don’t want artists to be made redundant.

I don’t want my work as a writer and designer to become redundant.

I want to continue to employ artists and writers as well.

Things are further complicated by the various stances of companies such as Paizo, DrivethruRPG and others. There’s a great deal of hostility on both sides of the argument, between the Cult of the Machine on the one hand and the neo-Luddites on the other.

Ultimately, in a business with margins as narrow as the TTRPG industry, AI is always going to be a temptation. I have zero reservations about using AI to produce YouTube thumbnails and other, similar ephemera like live stream backgrounds or blog art, but when it comes to illustrating books things become a bit more complicated.

Other small press companies are using AI to great effect. Before The Red Room were shitcanned by DTRPG they used a mix of art, often a lot of it AI, which enabled them to rapidly produce material and to earn a great deal of money compared to other small companies (according to the public details). In no small part they were able (and are able to) produce content at such a rapid pace because they don’t have to necessarily wait for art. Other small publishers have followed suit.

If I am to compete (in the general rather than the specific sense) I have to follow that path, to at least some extent. If I can turn out product more swiftly and at reduced costs, I can make more money, and more profit, and invest that profit into the products I have a lot of faith in.

Yet I don’t want to go all the way that way either.

So I’ve decided to double-down on the ‘Radical Centrism’ on this topic. I’ll use AI where it makes sense to do so – filler pieces of art, rounding out what I have to add richness and quality to work. I’ll also use AI on projects where I think there’s less potential popularity, less potential profit and where I might not have otherwise been able to make the project viable. These projects, tester projects, will be tagged or in sections called ‘Rapid Prototype’/ If those projects become sufficiently popular, I’ll then return to them and give them the full, proper treatment in a proper edition.

Main works will still be predominantly human-driven.

We’re all struggling with this and figuring out where we want to be with it all, how to integrate it without undermining human creativity. Hopefully this is a step on that path.

#TTRPG #Cy_Borg – Cyb.ORG.URL.IG RELEASED! Corporate Characters and Missions

GET IT HERE

Cyber: Involving, using, or relating to computers, especially the internet.
Cyborg: In science fiction stories, a creature that is part human and part machine.
URL: Uniform Resource Locators, a website address.
Borgerlig: The Swedish term for the bourgeois, the middle class.
Bourgeois: Belonging to or characteristic of the middle class, typically concerning its perceived materialistic values or conventional moral attitudes.

This book is a cluster of ideas and inspirations for playing a (forbidden) corporate focussed game or campaign of Cy_Borg by Stockholm Kartel. Here you will find corporate character classes, character generation alternatives, a modified mission generator, and other odds and sods.

The Blodrak Corporation knows that reality is a simulation and has injected operatives into the simulation. They’re trying to find a way to save the world (the world is where they keep all their money, after all) by running a repeat simulation at many times normal speed. The trouble is that the simulated populace, government, corporations and cyberpunk keep fucking it up.

You’re there to try new things, troubleshoot and guide the simulation to an eventual positive outcome.

And no, you only get paid per hour that takes place in reality.

If reality is even reality…

This is a RAPID PROTOTYPE made using AI input and art, albeit with human oversight and touch-up. If it proves popular enough, it will be expanded, and more human art and creativity will go into a larger edition.

GET IT HERE