#RPGaDay2020 – Comfort

D66 Features of Comfortable Fantasy Inns (Roll 1d3 times)

11. A roaring hearth, burning fragrant wood.

12. The scent of fresh-cooked bread lingering in the air.

13. The sweet and cloying smoke of pipeweed, thick enough to make you as amiable and giggly as the locals.

14. An excellent, locally brewed ale.

15. Thick rugs underfoot, rather than straw or rushes.

16. A heavy, hardwood bar top, older than the inn itself.

21. Elegantly carved wooden chairs, with soft cushions.

22. Hot and cold running barmaids.

23. A rather dashing stableboy.

24. A friendly innkeeper with a ready smile and a wealth of jokes.

25. A very fine cider, made from a local strain of apples.

26. The aroma of roasting pork, tempting people in from the road through the village.

31. A myriad of wonderful paintings of the people and landscape around the inn, rendered by a local artist.

32. The freshest fish, finely prepared, caught in the local river.

33. Proper beds, with eiderdowns and big fluffy pillows.

34. Cluttered with interesting artefacts from the long history of the inn, there’s something fascinating in every corner.

35. A big friendly dog who likes to rest his chin on patron’s legs and beg for cheese.

36. A big, fluffy cat who loves to curl up in patron’s laps.

41. Heavy tables, worn smooth with polish and time.

42. A freshly thatched roof, that still smells of fresh straw.

43. A big, rounded, friendly and welcoming door – despite its iron bindings.

44. Abundant, colourful and fragrant window boxes.

45. A sheltered beer garden, planted with wildflowers and shady trees.

46. A wonderful spirit, made by freezing cider in the winter and removing the ice.

51. Bright-burning lanterns and shelves of books to encourage the locals to read and study.

52. A well-tended herb garden, and home remedies made from its produce.

53. A well-stocked cellar, with a wide variety of ales and wines, and enough preserved food to wait out a siege.

54. The inn has its own chickens, scratching and pecking around the outside.

55. A duck pond and its feathering inhabitants, which means ducklings every year.

56. A very skilled and friendly cook, with a great line in honey-cakes and an eagerness to make the things regular customers like.

61. Amiable, good-natured – but very accomplished – skittles players, who absolutely will hustle you, but only for laughs.

62. A rascally pair of ferrts who, when they’re not hunting rabbits for the pot, have free run of the inn – and love everyone.

63. Local musicians and poets drink and eat free, a song or a story for a drink or a meal. So there’s always something going on.

64. 

65. Low-beamed ceilings create a closed-in, safe feeling like being in big, smoky, boozy womb.

66. Roll an extra time, or come up with something new.

#RPGaDay2020 – Dramatic

d66 Fantasy Plays

11. Piglet (A tale of high drama and conflict between the animals at a farm).

12. The Happy Spectre (A play about a charlatan necromancer, told from the perspective of a real ghost).

13. The Bloody King (Taking a kingdom through assassination, the new king succumbs to guilt and madness).

14. All my Goblins (Two goblins spend a couple of hours trying to understand what their overlord wants them to do).

15. The Maker of Men (A wizard wrestles with the morality of creating a flesh golem).

16. The Black-Clad Blade (a trio of assassins suspect one of their number is a traitor following a botched job).

21. The Scold’s Bridle (A misogynistic tale in which a spiteful young woman reaps her ‘just desserts’ for being sharp-tongued).

22. Birth, Marriage, Death (A young widow seeks a new father for her son).

23. The Pinhead (Angels and demons try to steer a happy idiot toward fair or foul ends).

24. The Monk and the Maid (A devout man tries to resist the lascivious attentions of a prostitute).

25. A Garland for a Princess (An aloof princess is wooed by many lovers who try to win her with ever more precious gifts).

26. The Game (The gods play a board game with the lives of humans across three acts, all linked by one character from the previous act).

31. The Motherless Child (Orphaned in war, a child works to better and educate himself only to eventually gain an audience with the king responsible, and kill him).

32. The Randy Student (A student at a bard’s college attempts to woo a woman, any woman, growing increasingly desperate and farcical).

33. The Temple and the Brothers (A pair of brothers, divided in a civil war, travel to a temple to try and reconcile their differences. The play has two different endings).

34. Rat Meat and Puddle Water (A troop of guards endures a siege over four seasons in four acts).

35. The Spurning (A cleric converts to a different religion and – hurt and petty – their former god tries to understand why).

36. The Mind and the Soul (A wizard and a cleric vie to demonstrate the supremacy of their form of magic).

41. The Patron (A rich man is bilked by actors, beggars and thieves with ever more unbelievable schemes and promises).

42. The Hellish Rebuke (A devil comes to the world, disguised as a man and receives such harsh treatment that he willingly returns to hell)

43. The Tribunal (Three judges sit an absurd case while lawyers make absurd and obscure arguments and the judges – and the audience – try to make sense of it without showing their ignorance).

44. The Great Hero (A knight with a comedically huge sword tells tales – vignettes – of his great deeds, before running away from a real test).

45. The Spectacle of Wonders (A cavalcade of illusion magic, machinery and other wonders).

46. The Wit (A sharp-tongued prankster is the life of the party, but once everyone has been the target of his jokes he is left alone and friendless).

51. The Coin of the Realm (Not money, though the story revolves around the treasury, but rather violence and skullduggery).

52. A Strange Kind of Love (an owl and a bear fall in love with one another despite the protests of their families).

53. The Rookery (A play of vignettes, all presented in thieve’s cant).

54. The Darkening Torch (A band of adventurers share tales around a campfire deep in the underworld).

55. Foul Means (an unscrupulous man uses various cunning methods to swive a pretty milkmaid).

56. Grak and Krunk (A play about orcish love and rivalry).

61. The Hoard (people plead with a dragon – who collects the treasures of the mind – to let them go, by arguing for their failings and stupidity).

62. The White Plague (various characters cope with their city descending into madness, despite there being no real disease).

63. The Merrie Pilgrims (a comedy of hapless, everyday folk on the road).

64. The Bloody Baron (A vampire prince sets a group of visitors against one another, seducing or feeding on them one by one).

65. A dramatised creation story, from the local culture.

66. A brand new, and terrible, play.

#RPGaDay2020 – Frame

d66 Pictures

11. A spring landscape

12. A summer landscape

13. An autumn landscape

14. A winter landscape

15. Fields of grain.

16. An orchard.

21. The harvest.

22. Flowers.

23. A religious scene.

24. A village.

25. A town.

26. A city.

31. A portrait of a king.

32. A portrait of a queen.

33. A portrait of a noble.

34. A portrait of a commoner.

35. A picture of a horse.

36. A picture of a farm animal.

41. A picture of a fantastical animal.

42. A nude man.

43. A nude woman.

44. A lascivious scene.

45. Hell.

46. A monster.

51. Architecture.

52. An abstract of shapes and colours.

53. A flattering portrait of the owner.

54. A portrait of a high priest or bishop.

55. A scene of war.

56. A legendary scene.

61. The owner’s children.

62. A picture of a god.

63. A sigil or symbol.

64. A framed and glass-covered scroll.

65. A picture only visible to those with Darkvision or similar.

66. Roll twice and combine.

#RPGaDay2020 – Banner

d66 Heraldic Charges

11. d6 Lozenges (diamonds)

12. d6 Billets (rectangles)

13. d6 Annulets (rings)

14. A roundel.

15. A label (a repeating shape 2d3 times in a line)

16. A fret

21. d6 Soldiers

22. A knight

23. A pilgrim

24. Wild men

25. A maiden

26. A wreath

31. A child

32. A skull and crossbones

33. A hand

34. A heart

35. A breast

36. d6 lions

41. d3 eagles

42. d3 swans 

43. d6 fish

44. d6 birds

45. d3 unicorns

46. d3 gryphons

51. d3 salamanders

52. d3 harts

53. d3 foxes

54. d3 wolves

55. d3 bears

56. d3 bulls

61. d3 trees

62. d6 fleur-de-lis

63. d6 roses

64. d3 anchors

65. d3 books

66. Roll twice and combine

#RPGaDay2020 – Strange

d66 Synonyms for the Peculiar and Unusual

11. Astonishing

12. Bizarre

13. Curious

14. Different

15. Extraordinary

16. Fantastic

21. Funny

22. New

23. Odd

24. Offbeat

25. Outlandish

26. Peculiar

31. Rare

32. Remarkable

33. Unusual

34. Weird

35. Wonderful

36. Aberrant

41. Abnormal

42. Astounding

43. Atypical

44. Eccentric

45. Erratic

46. Exceptional

51. Far-Out

52. Idiosyncratic

53. Irregular

54. Marvellous

55. Mystifying

56. Oddball

61. Queer

62. Uncanny

63. Uncommon

64. Deviant

65. Bizarre

66. Peculiar

#RPGaDay2020 – Rest

d66 Inns

11. The (Red) Griffon

12. The (Holy) Grove

13. The (Golden) Crown

14. The (Silver) Orb

15. The (Jewelled) Sceptre

16. The (White) Hart

21. The (Bloodied) Rose and Thorn

22. The (Tyrant) King’s Head

23. The (Fair) Queen’s Head

24. The (White) Horse

25. The (Black) Nag

26. The (Good) King’s Arms

31. The (Evil) Queen’s Arms

32. The (Black) Swan

33. The (Nasty) Goose

34. The (Farmer’s) Plough

35. The (Last) Wheatsheaf

36. The (Sly) Fox

41. The (Church) Bell

42. The (Red) Dragon

43. The (Tawny) Hippogriff

44. The (Blessed) Unicorn

45. The (Grand) Coach and Horses

46. The (Old) Wagon

51. The (Bright) Rising Sun

52. The (Crimson) Setting Sun

53. The (Angry) Bull

54. The (Placid) Oxen

55. The (Tupping) Ram’s Head

56. The (Famous) Cock

61. The (Laden) Ship

62. The (Distant) Star

63. The (Ruined)Castle

64. The (Randy) Bishop

65. The (Colourful) Duke

66. Roll twice, and replace the middle descriptor with one from another roll.

#RPGaDay2020 – Message

D66 Messages

11. A crumpled scrap of paper, delivered by a lovable street urchin.

12. A tiny note attached to the leg of a homing pigeon.

13. A much larger note, attached to the leg of a homing owlbear.

14. A magical message that manifests in your mind.

15. A whispered message, carried by a sparkling sprite.

16. A riddle, spoken by a purple salamander.

21. A wax-sealed letter, delivered by a rider.

22. Important news, yelled by a town crier.

23. Delivery from the postal service, private, public, local or global.

24. Printed copies of the same message, falling from the sky.

25. A singing telegram.

26. A giant semaphore tower, flapping like an ogre swatting a fly.

31. The beacons are lit!

32. A unicorn’s head in your bed.

33. A strange, recurring dream.

34. The freakish babbling of a street preacher.

35. A note tied to a rat.

36. Crawling insects move into formation to spell something out.

41. A coded message meant for someone else.

42. An ill omen, manifesting in animals and other signs.

43. A good omen, manifesting in animals and other signs.

44. A revelation from a god.

45. Flashing lights carry a message between two points at a considerable distance.

46. Galvanic power conveys a message along a long wire, spooled over a long distance.

51. A faint voice rings out of a can with a piece of string poked through the bottom.

52. Yodeling from the hills.

53. A vibration conveyed through the rock.

54. Flowers have a language all their own, and this bouquet speaks volumes.

55. Grafitti scrawl will take you from one piece to the next, spelling out a message between them all.

56. The priest’s sermon seems especially pointed at you.

61. A swivel-eyed prophet has returned from the wilderness.

62. An advertisement in the broadsheet seems to be aimed at you.

63. That ‘X’, painted on the window must mean something to someone.

64. A tattoo seems an awfully permanent way to courier information.

65. This strip of ribbon almost seems to have letters on it, but not quite.

66. Roll twice and combine.

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#RPGaDay2020 – Stack

D66 Books, Lurking in the stacks

11. The Theatre of Scraps, Play fragments by Rethea Femm

12. The Officer’s Commission, a Memoir of The Hobby War

13. Awful Restaurants of the World, by Ekans Pew

14. The Recovery of Guilt, tales of salvage, by Captain Endor Slough

15. Retiring With Style, Anything but a Tavern, by Gants Riep

16. Stunning Ignorance, a Monograph of Stupidity by Dip Kidney

21. The Responsibility of Infrastructure, the duller side of rule, by Baron Hikvain Crestima

22. The Inspiration of Ostracism, The rebel thinker’s handbook, by Anon

23. Paper Constellations, the Stars of the Past, by Astrologer Nooshan Drabble

24. Trick Empire, the Folklore of the Coyote Kingdom

25. Bulletins of the Barber-Surgeon’s Council

26. Pedestrian Troop Tactics, Captain Ruuf

31. Rainbow Commerce, The Colour Theory of Foreign Trade, Domco Repcee

32. The Lazy Seller, Offloading Treasure with No Effort

33. Food Prejudice, How Your Culinary Choices Make you a Bad Person, Aniida Expeer.

34. Torture as a Hobby, Galdron’s Patent Sensitivity Method

35. The Irrational Canvas, Art as an Alternative to Scrolls for Illiterate Magi

36. The Cottage of Gloom, A Collection of Miserable Tales, Pennysize Dukree

41. A Terrifying Shambles, The Retreat from Reflection Flats, Anon

42. A Forge for Crime, Vertos Dipfinger

43. The Orthodox Progressive, The Calcification of Rebellion, Welf Blego

44. Quality Jam, Restorative Sweetness by Granny Oolix

45. Concentrated Indulgence, Managing Your Vices, by the Marquis Carvel

46. Speculations on the New Magic, Vizard Werkawl

51. The Courtship of Slimes, an Unfinished Monograph by Dr Apparakok

52. Reinforcing Miracles, Selling Minor Magic to Rubes, Father Onepope Junin

53. The Strict Mill, Agricultural Producitivy Via a Reign of Terror, Shade Inferno

54. 100 Dungeon Gaffes, An Amusement, Nam Weylonde

55. Interspecies Lovemaking, an Illustrated Guide, Balthazar Brokenbell

56. Folk Diplomacy, The Petty Politics of the Burgher, Grandmother Spameeg

61. An Introduction to Amber, Gemstone of the Trees

62. A Pound of Harassment, a Ton of Despair, Psychological Warfare on the Personal Level, Bortho Doxfor

63. A Directory of Bathtubs, Expar Duprix

64. The Accumulation of Detail, The Modern Design, Maestro Incriti

65. Basic Amputation, the Folk Wisdom of Goblin Medicine, Doctor Divishall

66. Roll twice and jumble the two

#RPGaDay2020 – Want

D66 What do they want?

11. Peace

12. War

13. Gold

14. Silver

15. Gemstones

16. Ore

21. Secrets

22. Slaves

23. Children

24. Freedom

25. Wealth

26. Trade

31. Property

32. Land

33. A cure

34. An antidote

35. A home

36. Comfort

41. Food

42. Power

43. Reputation

44. Technology

45. Sex

46. Death

51. Allies

52. Fuel

53. Ships

54. Materials

55. Steeds

56. Security

61. Magic

62. Heritage

63. Pride

64. Knowledge

65. Justice

66. Roll twice and combine