I have determined that I am unable to upset enough people, or to fulfil their deranged expectations of me by acting alone.
To that end, I have undergone cellular mitosis and split into two new incarnations, each of which will head up a new studio and a new flagship product.
Studio 1: Totenwerkstatt will produce games and content tailored to appeal to the far-right tradchads and techno-feudalists, as their movements around the world seem to be building toward an extinction-burst event.
Its first product will be Cyberfash, which will do for fascism what cyberpunk did for punk. After all, haven’t you heard? Conservatism is the new punk rock.
Cyberfash is set in an alternative 1980s where superior Teutonic-Aryan technology has tamed the world, but in which heroic secret police squads are ever-vigilant against parasites, mutants, dissidents, counter-revolutionaries, and other dangers. Set against the backdrop of monumental neo-classical and Art Deco cities, stylish and genetically superior agents apply style and violence in support of the corporate total-state.
Studio 2: Colectivo de Tránsito Sagrado will produce games using a collective co-operative studio model, tailored to appeal to rainbow-haired queer people, pronoun-wielders, social justice warriors, and the unrepentantly woke. With similar crackerjack timing to starting a far-right studio, this will happen just as everyone has finally had enough of that sort of person.
Its first product will be Faultlines & Faggotry, a post-post-apocalypse solarpunk/hopepunk game set in the rebuilt San Francisco where everyone gets along, everyone accepts one another, nobody is mean or nasty, there are no shortages, no challenges, no hostility or violence whatsoever. Characters use the innovative GMless Narrative Stack System® to determine who gets to describe a vignette of their character’s perfect life first.
We hope you will appreciate and embrace both of these studios, so you can leave me alone to just make games.
Thanks,
Grim
(It’s April 1st, ya chumps)
x


There aren’t really any tools that are made with roleplaying games in mind, other than map makers.
Positive feedback.
Get well so I can do anything.
Over the next thirty days or so, I will be doing preliminary work and outlining plans and ideas for a fantasy setting for Machinations of the Space Princess, Sexy, Sleazy Swords & Sorcery. This first taste is free, but if you want early access to the ideas and rules that I am thinking of, you’ll need to sign up to my 
There’s two different game mechanics that I think have made a particularly noteworthy impact on the way in which we play.
The second mechanic that has really made a difference to me was the way in which Blue Planet handled initiative rolls. Determining turn order is always a pain in the arse and while getting to go first has some advantages, being able to react to what others have done also confers an advantage. Blue Planet reversed the typical situation of most games by inverting things.
There’s a
I occupy a design/writing space somewhere between the OSR and Indie scene, and most other sociopolitical armed camps, which means I end up pleasing nobody and being a filthy centrist! My work is also informed by my commitments to free expression, controversial (meaning, interesting) subjects, sexual freedom and the implications of science (and fantasy) on society.
The ZelArt Scholarship fundraiser has paid out and combined with the private donations there’s about $600 to play with. As I’ve covered, this year we’ve done things a little differently. To increase the sustainability of the project and the scholarship, this year the money will be going to as many art commissions as possible to be sold as stock art to support the scholarship into the future.
The funder did NOT collect your shipping addresses, even if you had a site account. If you backed at ‘Get Doxxed’ or ‘Eww, Hardcopy’ levels you need to contact me ASAP with your shipping address.
I offer a bunch of