I have determined that I am unable to upset enough people, or to fulfil their deranged expectations of me by acting alone.
To that end, I have undergone cellular mitosis and split into two new incarnations, each of which will head up a new studio and a new flagship product.
Studio 1: Totenwerkstatt will produce games and content tailored to appeal to the far-right tradchads and techno-feudalists, as their movements around the world seem to be building toward an extinction-burst event.
Its first product will be Cyberfash, which will do for fascism what cyberpunk did for punk. After all, haven’t you heard? Conservatism is the new punk rock.
Cyberfash is set in an alternative 1980s where superior Teutonic-Aryan technology has tamed the world, but in which heroic secret police squads are ever-vigilant against parasites, mutants, dissidents, counter-revolutionaries, and other dangers. Set against the backdrop of monumental neo-classical and Art Deco cities, stylish and genetically superior agents apply style and violence in support of the corporate total-state.
Studio 2: Colectivo de Tránsito Sagrado will produce games using a collective co-operative studio model, tailored to appeal to rainbow-haired queer people, pronoun-wielders, social justice warriors, and the unrepentantly woke. With similar crackerjack timing to starting a far-right studio, this will happen just as everyone has finally had enough of that sort of person.
Its first product will be Faultlines & Faggotry, a post-post-apocalypse solarpunk/hopepunk game set in the rebuilt San Francisco where everyone gets along, everyone accepts one another, nobody is mean or nasty, there are no shortages, no challenges, no hostility or violence whatsoever. Characters use the innovative GMless Narrative Stack System® to determine who gets to describe a vignette of their character’s perfect life first.
We hope you will appreciate and embrace both of these studios, so you can leave me alone to just make games.
Thanks,
Grim
(It’s April 1st, ya chumps)
x

