Basically I want to find the x and y coords position of a 3d object as it's appears on the screen, and not the actual x and y values of the object in "space".
I am not aware of a built in way for grabbing the
X/Y coords as they appear to the camera.
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how to perform collision detection in a 3d pyopengl & pygame environment.
Obviously collision detection in 3d is/can-be complicated, but I just need some ideas on how to take the 2d perspective of a 3d scene, and use that to allow the user to interact with objects.
pseudocode:
...Code:for scene: two_dim = get 2d version (all objects now have only 2d coords) return two_dim #then I could use two_dim to find the position of the #mouse, and if there is -
Code Bug started a topic Want connect planes to eachother in OpenGl example, but can't pass a tuple as vertex.in PythonWant connect planes to eachother in OpenGl example, but can't pass a tuple as vertex.
Basically, I want to connect the tip of each plane to the other. So I thought I might try creating a variable specifically for the points I want to connect: The tip of each plane.
Then, for each plane in the planes list, I would get the point of that specified tuple of each plane, add it to a list of points, and draw a line to each.
But it's not working. When I try to pass planes[n].tip: glVertex3f(plan es[n].tip), I...
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