WHAT'S IN THE GAME

  • 2 Unique Boss Fights
  • 3 Custom Music Tracks
  • Original low-poly 3D artwork

DOWNLOAD GAME FOR BEST RESULTS


CONTROLS

  • Left Click for Spin Attack
  • WASD/arrow-keys to move
  • Space to jump
  • ESC - Close Game (reload required in web version)


Patches and fixes will be added throughout the game jam
(v1.0 will remain available for download)

+ Follow Posh Sloth Productions to be notified of the next update!

Download

Download
SPIN_v1.0 - Mac.zip 84 MB
Download
TitanicToys_v1.0.001-Windows.zip 62 MB
Download
TitanicToys1_001_linux.zip 57 MB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

I have played web version and didn't get where to go after 2nd (?) boss, which you need to behead with gates.

Congratulations! If you beat the second boss you've won!

(+2)

can you add collision to the alligator? just wat to see what would happen really, no need to add it if you don't want to.

(+1)

Well now you have me curious, too! Will add it in the next patch and let you know!

(+1)

Thanks, cant wait to see!

(+2)

Lets go! its added! Btw why is the mac version so much bigger than the rest

(+1)

I'm genuinely unsure. My best guess is that Godot tries to cater to the newer hardware that Mac uses, so the export includes support for both hardware types.

Oh, yeah probably is

(+2)

written for 0.03v

Very nice player model you got there.

In my onpinion the jump height feels right, but after that the player falling down feels a bit too floaty.

The cursor could be hidden and repeatedly be teleported back to the center of the screen, so that the cursor doesn't bonk against the edges of the window.

Lastly I noticed I small and rather unimported bug. When the player walks diagonally against a wall and up a slope simultaneously, they don't go up the slope and rather stay in place.

Great idea btw to get feedback from players, I might do that myself next jam.

Keep up the work.

Thanks for bringing these issues to our attention. We're working on fixes for jump physics and mouse capture. The way the engine handles mouse capture is out of sync with browser events. In this build we attempted a fix but it wasn't ready in time for release.

We will investigate the slope-catching. Thanks for your thorough feedback!

And I'm sure our artist will appreciate the love for his player model :)

(+2)

This game is so better than AstroBot this should be GAME OF THE YEAR

(+1)

ابدعت يا فارس الله يبيضك وجهك

ليمسك ذيله المعكروني

(1 edit) (+4)

Last year I had a tragic accident,

after the car crash, I thought that I would never feel ok again. My doctor told me, that I would only have a few more months to live. I will never forget the emptiness I felt. Unable to walk or participate in life, everything seemed less and less important. I ignored my loved ones, I ignored my own needs. I spent most of my time looking up at my white ceiling. Suddendly, I heard someones brother jump out of the window. After crawling upstairs, as my apartment is not accessible for wheelchairs, I looked at the screen of an electronic device left on. I saw this game and was filled with happiness. The joy I gained from this game healed my broken spine and allowed me to walk again. I then talked to my friends and family and was finally complete again. I thank the creators of this masterpiece with all of my heart.

But still only 6/10, graphics don't load properly on mobile

(+2)

What the heck

(1 edit)

T_T truly touching experience! I will be sure to enhance our graphic performance on mobile to bring harmony back to the universe!

(+2)

GOTY 2025

(+3)

Posh Sloth Productions, I just want to say thank you. This game changed my brother's life. He had motion sickness. I made him play this and he got up and jumped out of the window

(+2)

Game of the year

(+3)

this game changed my life T.T

(+2)

FIRE GAME!!!!!!!!!