Papers by Francesco Ferrise

Design Science, 2022
Sustainability considerations are traditionally difficult to trade-off with technical and busines... more Sustainability considerations are traditionally difficult to trade-off with technical and business requirements in an early design phase. Hence, design teams need support to reflect early on in the process, on how sustainability may affect profitability and customer value fulfilment in the long term. The commoditisation of modelling and simulation techniques points to gamification and serious gaming as emerging approaches to raise awareness among the design team – as well as users and stakeholders – of the expected behaviour of a solution along its life cycle. The objective of this paper is to explore how serious games can be used to inform decision-makers about the value versus cost implications of being (or not being) ‘sustainability compliant’ when designing products and systems. The paper initially presents the findings from a descriptive study focused on the definition of ‘design support’ intended to raise sustainability awareness through serious gaming. It further describes th...
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 2018
We describe the implementation and preliminary validation of an interactive platform-COLLEGOto in... more We describe the implementation and preliminary validation of an interactive platform-COLLEGOto investigate joint action in a goal-oriented collaborative task. The platform records the interaction sequence of two partners alternating their leader/follower role. Two sensitized wooden surfaces are placed in front of each participant, who can use 6 cubes to build the tower. Any time a cube is picked/released, time stamp (ms) and position of selected objects are

Design Science, 2022
Sustainability considerations are traditionally difficult to trade-off with technical and busines... more Sustainability considerations are traditionally difficult to trade-off with technical and business requirements in an early design phase. Hence, design teams need support to reflect early on in the process, on how sustainability may affect profitability and customer value fulfilment in the long term. The commoditisation of modelling and simulation techniques points to gamification and serious gaming as emerging approaches to raise awareness among the design team – as well as users and stakeholders – of the expected behaviour of a solution along its life cycle. The objective of this paper is to explore how serious games can be used to inform decision-makers about the value versus cost implications of being (or not being) ‘sustainability compliant’ when designing products and systems. The paper initially presents the findings from a descriptive study focused on the definition of ‘design support’ intended to raise sustainability awareness through serious gaming. It further describes th...
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 2018
We describe the implementation and preliminary validation of an interactive platform-COLLEGOto in... more We describe the implementation and preliminary validation of an interactive platform-COLLEGOto investigate joint action in a goal-oriented collaborative task. The platform records the interaction sequence of two partners alternating their leader/follower role. Two sensitized wooden surfaces are placed in front of each participant, who can use 6 cubes to build the tower. Any time a cube is picked/released, time stamp (ms) and position of selected objects are

The aesthetic impact of a product is an important parameter that makes the difference among produ... more The aesthetic impact of a product is an important parameter that makes the difference among products technologically similar and with same functionalities. The shape, which is strictly connected to the aesthetic impact, has different meanings if seen from the design and the engineering point of view. This paper describes an environment based on an integration of MixedReality technologies, haptic tools and interactive simulation systems, named PUODARSI whose aim is to support designers and engineers during the phase of design review of aesthetic products. The environment allows the designer to modify the object shape, through the use of haptic devices, and the engineer to run the fluid-dynamics simulation on the product shape. The paper describes the main problems faced in integrating tools, originally developed for different purposes and in particular issues concerning data exchange, and the choice of those algorithms that guarantees low computational time as required by the applica...

The aesthetic impact of a product is an important parameter that makes the difference among produ... more The aesthetic impact of a product is an important parameter that makes the difference among products technologically similar and with same functionalities. The shape, which is strictly connected to the aesthetic impact, has different meanings if seen from the design and the engineering point of view. This paper describes an environment based on an integration of MixedReality technologies, haptic tools and interactive simulation systems, named PUODARSI whose aim is to support designers and engineers during the phase of design review of aesthetic products. The environment allows the designer to modify the object shape, through the use of haptic devices, and the engineer to run the fluid-dynamics simulation on the product shape. The paper describes the main problems faced in integrating tools, originally developed for different purposes and in particular issues concerning data exchange, and the choice of those algorithms that guarantees low computational time as required by the applica...

The aesthetic impact of a product is an important parameter that makes the difference among produ... more The aesthetic impact of a product is an important parameter that makes the difference among products technologically similar and with same functionalities. The shape, which is strictly connected to the aesthetic impact, has different meanings if seen from the design and the engineering point of view. This paper describes an environment based on an integration of MixedReality technologies, haptic tools and interactive simulation systems, named PUODARSI whose aim is to support designers and engineers during the phase of design review of aesthetic products. The environment allows the designer to modify the object shape, through the use of haptic devices, and the engineer to run the fluid-dynamics simulation on the product shape. The paper describes the main problems faced in integrating tools, originally developed for different purposes and in particular issues concerning data exchange, and the choice of those algorithms that guarantees low computational time as required by the applica...
Efeito de protocolo hormonal e programa de luz artificial na gestação de éguas receptoras de embr... more Efeito de protocolo hormonal e programa de luz artificial na gestação de éguas receptoras de embrião durante o perÃodo de transição de primavera* Effect of hormonal protocol and artificial light program on the pregnancy of embryo recipient mares during spring transition period
It is known that the haptic feedback when interacting with a consumer product affects the perceiv... more It is known that the haptic feedback when interacting with a consumer product affects the perceived quality of the product itself. This feedback concurs to influence the purchase decision together with other aspects such as the aesthetic quality and the sound feedback. The current practice when designing new products is to test the overall perceptual feedback when prototypes sufficiently detailed are available. This usually happens in a stage of the product development process when is too late to perform changes without increasing significantly the costs of the product. The paper describes an attempt to use haptic technologies in a multisensory Virtual Reality interaction environment, including also sound and visualization technologies, to allow designers to test the interaction aspects of their products through Virtual Prototypes
Measuring cognitive skills of language impaired preschoolers with the Kaufman Assessment Battery ... more Measuring cognitive skills of language impaired preschoolers with the Kaufman Assessment Battery for Children." (1987). Electronic Theses and Dissertations. 6145.
Proceedings of the Design Society, 2021
Nature has always been a source of inspiration for designers and engineers, through the imitation... more Nature has always been a source of inspiration for designers and engineers, through the imitation of biological patterns and structures. This emulating and creative process is nowadays supported by technologies and tools as additive manufacturing and computational design. This paper describes the design and prototyping of a lamp inspired by a plant called Physalis Alkekengi, known as Chinese Lantern. We present the development of an algorithm, based on a computational model from literature, to realize the 2D pattern and leaves. They were then 3D printed to create the structure of the lamp and obtain an aesthetical and symbolic shading effect.
Health care is one of the areas that could be most dramatically reshaped by these new technologie... more Health care is one of the areas that could be most dramatically reshaped by these new technologies. Distributed communication media could become a significant enabler of consumer health initiatives. In fact they provide an increasingly accessible communications channel for a growing segment of the population. Moreover, in comparison to traditional communication technologies, shared media offer greater interactivity and better tailoring of information to individual needs.

2020 AEIT International Annual Conference (AEIT), 2020
The aim of this work is to present an algorithm used to perform an energetic analysis for an elec... more The aim of this work is to present an algorithm used to perform an energetic analysis for an electric vehicle in a Virtual Reality (VR) scenario. This was useful to recognize some patterns of driving behavior considering users and their psychological aspects. The primary aspect enlightened is the description of the experimental setup used to perform tests with 26 users. Through Unity and Matlab software, it was possible to exploit a VR scenario aimed at recreating in the same route both urban and highway paths in condition of real traffic, performed with a Battery Electric Vehicle (BEV). The acquisition part is illustrated in its methodology in two different cases covering disturbance and non-disturbance scenario. Moreover, the population was divided considering gender to establish a characterization which linked energy consumption and associated analysis to psychological traits of the driver.

Lecture Notes in Mechanical Engineering, 2019
Augmented Reality is considered one of the most promising technologies for Industry 4.0. Augmente... more Augmented Reality is considered one of the most promising technologies for Industry 4.0. Augmented Reality allows to display the needed information at the right time and to locate it in the desired space, superimposing it to the real world. In this way, it could simplify the work of industrial operators in a variety of tasks, from planning and commissioning to assembly and maintenance. Despite the growing research interest and efforts for the development of Augmented Reality applications and technologies for the industrial domain, Augmented Reality is still rarely used in real industrial procedures, often remaining at a conceptual level. In fact, developers fail to completely answer the actual needs of industries and workers because of a lack of knowledge of the context and the absence of guidelines to drive the design and development of Augmented Reality applications. One of the open issues is the choice of the proper visualization methods to display technical information in Augmen...

2021 56th International Universities Power Engineering Conference (UPEC), 2021
The present work is aimed at finding a correspondence between registered consumes for a Battery E... more The present work is aimed at finding a correspondence between registered consumes for a Battery Electric Vehicle, using a dedicated algorithm, and data available installing a MEMS sensors platform in a scenario which recreates on-road driving conditions. The Virtual Reality (VR) setup is described in its composition together with the placement of MEMS equipment to configurate optimal conditions for driving tests. In specific, the use of SensorTile.box by STMicroelectronics was described in its functioning and for the measurement acquisition chain process. Also, the consumption model is implemented through Unity3D and Matlab software to obtain an estimation of power, State of Charge (SoC) and energy required to perform the simulation path. Afterwards, considering the available literature, it is posed in consideration how the obtained measures from sensors can be useful for a primary characterization of drivers' behavior. Finally, these results for single users are related to the energy requests to determine if and at which level these parameters are also indicators of impact on consumers.
Proceedings of the Design Society, 2021
Nature has always been a source of inspiration for designers and engineers, through the imitation... more Nature has always been a source of inspiration for designers and engineers, through the imitation of biological patterns and structures. This emulating and creative process is nowadays supported by technologies and tools as additive manufacturing and computational design. This paper describes the design and prototyping of a lamp inspired by a plant called Physalis Alkekengi, known as Chinese Lantern. We present the development of an algorithm, based on a computational model from literature, to realize the 2D pattern and leaves. They were then 3D printed to create the structure of the lamp and obtain an aesthetical and symbolic shading effect.
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Papers by Francesco Ferrise