List Theory

I’d been feeling a bit down about 40k in the run up to this game. The preview for the Death Guard in 10th Edition had been released and it looked dull. They might be very powerful rules, but they just didn’t seem interesting compared to the other faction rules.
So for this game I decided I’d just take some stuff that amused me, so my take on Sassy Nurgling hit the table for the first time following his promotion to a Death Guard Chaos Lord. I also took my two magnetised Helbrutes. I filled my list out with some Poxwalkers, Plague Marines, a Foul Blightspawn and two Blight Haulers. All things that I think of as being very Death Guard.
The Game
Setup

My opponent rocks up with a load of Grot tanks, I was delighted, they looked awesome. My mood immediately brightens, this is going to be a fun game. We rolled the deliverance mission and chose some objectives, but they’re not going to really matter in this game.
My Death Guard will take the first turn.
Battle Round 1





I push forwards for the centre with my Helbrutes, Blight Haulers and some of my Plague Marines. The other unit of Plague Marines. The rest of my units push on my left flank. My army doesn’t have a lot of shooting but I do begin to remove enemy infantry and tanks. I did make a mistake though. I needed my Helbrutes in melee combat, but they were overtaken by my faster moving Blight Haulers. Due to the shape of the ruins in the centre of the table my Helbrutes were then blocked from charging when the Haulers failed their own charge. I should have had two units side by side leaving a clear channel for either unit to charge.
Then the Grots take their turn, that’s a lot of flash and thunder as the mini tanks open fire but not much damage is done. Some of them do charge me and now that I’ve got them in combat I realise just how delicate they are, they fall to bits alarmingly easily.
Battle Round 2



The only real tactical move that I do is to pull one of my Helbrutes back and to set it up my right side backed by some Plague Marines so as to take on the flanking tanks. Other than that it’s mostly a grind, and the Death Guard are good at that.
By the end of the turn there’s only a couple of Grot models left on the table. I think that we play a little bit of turn 3 but it’s a clear victory to the Death Guard.
Post Game Thoughts
- This game was just so much fun. There were so many little crazy moments. Bungled charges, heroic Grots who refused to run away, teleporting Grots and Sassy Nurgling getting stuck into his first battle.
- Especially in crowded and blocked areas I clearly need to learn to be more careful with how I manoeuvre by units, blocking in my Helbrutes was a bad move.
- I’m really looking forward to seeing this Grot army painted, it’s going to look adorable.
The List
Total: 68 PL, 3CP, 1,000pts
Arks of Omen Detachment (Death Guard) [68 PL, 3CP, 1,000pts]
Configuration [6CP]
- Arks of Omen Compulsory Type: Troops
- Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
- Detachment Command Cost
- Game Type: 5. Chapter Approved: Arks of Omen
- Plague Company: The Wretched
HQ [10 PL, -2CP, 175pts]
- Death Guard Chaos Lord [5 PL, 85pts]: Blight grenades, Combi-melta, Krak grenades, Power fist
- Malignant Plaguecaster [5 PL, -2CP, 90pts]: 1. Miasma of Pestilence, 5. Curse of the Leper, 6. Gift of Plagues, Blight grenades, Corrupted staff, Krak grenades, Sevenfold Blessings [-1CP], Smite, Stratagem: Relic [-1CP], The Daemon’s Favour, Warlord
Troops [24 PL, 310pts]
- Plague Marines [6 PL, 95pts]
- Plague Champion [19pts]: Blight grenades, Krak grenades, Plague knife, Plasma gun, Power fist
- Plague Marine w/ blight launcher [19pts]: Blight grenades, Blight launcher, Krak grenades, Plague knife
- Plague Marine w/ cleaver [19pts]: Blight grenades, Great plague cleaver, Krak grenades, Plague knife
- Plague Marine w/ flail [19pts]: Blight grenades, Flail of corruption, Krak grenades, Plague knife
- Plague Marine w/ special weapon [19pts]: Blight grenades, Krak grenades, Meltagun, Plague knife
- Plague Marines [6 PL, 95pts]
- Plague Champion [19pts]: Blight grenades, Krak grenades, Plague knife, Plasma gun, Power fist
- Plague Marine w/ blight launcher [19pts]: Blight grenades, Blight launcher, Krak grenades, Plague knife
- Plague Marine w/ cleaver [19pts]: Blight grenades, Great plague cleaver, Krak grenades, Plague knife
- Plague Marine w/ flail [19pts]: Blight grenades, Flail of corruption, Krak grenades, Plague knife
- Plague Marine w/ special weapon [19pts]: Blight grenades, Krak grenades, Meltagun, Plague knife
- Poxwalkers [6 PL, 60pts]
- 12x Poxwalker [60pts]: 12x Improvised weapon
- Poxwalkers [6 PL, 60pts]
- 12x Poxwalker [60pts]: 12x Improvised weapon
Elites [20 PL, -1CP, 295pts]
- Foul Blightspawn [6 PL, -1CP, 85pts]: Blight grenades, Krak grenades, Plague sprayer, Revolting Stench-vats, Stratagem: Gifts of Decay [-1CP], Unholy death’s head grenade, Viscous Death [1 PL, 5pts]
- Helbrute [7 PL, 105pts]: Multi-melta, Power scourge
- Helbrute [7 PL, 105pts]: Multi-melta, Power scourge
Fast Attack [14 PL, 220pts]
- Myphitic Blight-haulers [14 PL, 220pts]
- Myphitic Blight-hauler [7 PL, 110pts]: Bile spurt, Gnashing maw, Missile launcher, Multi-melta
- Myphitic Blight-hauler [7 PL, 110pts]: Bile spurt, Gnashing maw, Missile launcher, Multi-melta




