List Theory
This game was happening on the 5th Anniversary of my return to tabletop 40k. Well, to be very precise, it was exactly five years to the day that I opened up the Dark Imperium box set after buying it the night before. So to celebrate this I wanted to play the Death Guard that came with the box, albeit with some changes to bring them up to date a bit. This also fitted in with my plans to play units that I normally wouldn’t as I don’t recall the last time I used the Noxious Blight Bringer (actually I’ve just checked, it was my last game of 8th Edition when I used the same list as I knew 9th was about to arrive).
The juggling that was done to the list was:
- The Poxwalkers had to be taken as one big block of 20 as I was only taking one unit of Bubonic Astartes Core Infantry, I would have preferred to have had them as two groups of 10.
- The Plague Marines had their weapons update to take into consideration that weapons upgrades are now free for them.
- The Bloat Drone was armed with the mower as that just seems like the better choice and it would help me to tie down the enemy in close combat buying time for the rest of the list to get stuff done.
I was a bit under the 650 point limit for the army, but I don’t think that’s a big problem. My opponent was tinkering with a 650 point army they were taking to an event, so this game could have gone very badly if they turned up with a totally tuned and optimised 650 point killing machine.
The Game
This was a Tempest of War Game and we drew the following cards.
- Primary: Take and Hold – Score points for holding objectives
- Mission Rule: Scrambler Fields – This stops deep striking and other such shenanigans into the range of an objective.
Setup










