This was a small 1000 point game against a home brew Chapter of Space Marines called, I believe, the Crimson Stars. They’d taken Chapter traits that allow to fire Assault weapons within the -1 penalty if they advance, these would be highly mobile Marines.
List Theory

1,000 points would be a real squeeze as I wanted to keep on working with my Nurgle Daemons and my Contemptor Dreadnought. The only way I could make it work was to take the Nurgle Battalion and then two auxiliary detachments to fit in the Chaos Lord and the Dreadnought. That would cost me 2CP, but I was planning on trying out footslogging Rotigus across the table so I didn’t need a whole load to deep strike him. The Plaguebearers would have to lose their banner and the Contemptor take butcher cannons to make the numbers add up.
The Game
Setup
We rolled the Beachhead mission from Chapter Approved 2018. There would be three objectives, one in the centre and one in each of the two deployment zones. Starting from the second round you score at the start of your turn for each marker you control. The one in your enemy’s deployment zone would be 3VP, the one in your own 1VP and the on in the centre 2VP. The deployment map was Search and Destroy, so a quarter of the table each with a 9″ exclusion zone around the centre.
My plan would be to park the Dreadnought on the objective in my zone, walk the Daemons up to the centre and drop Nurglings to harass each flank of the Marine army. The Daemons could, if it worked out, continue on into the enemy deployment zone.
The forces of Nurgle would get the first turn.
Turn 1
Marine deployment
Daemons advancing
Continue reading “Nurgle vs. Space Marines (1,000 points) – Battle Report” →