Hideo Kojima’s Wacky Marketing

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Now that all of the shine and sparkle of PAX East has given way to the stateliness of the Game Developers Conference, the gaming world’s next big announcement will likely occur on March 27, 2013, the date of Metal Gear creator Hideo Kojima’s GDC keynote address. GDC isn’t typically the go-to event for big game announcements (and neither is PAX, for that matter), but the last few years have seen the conference slowly evolving into a mini-E3, largely thanks to the fact that up-to-the-minute reporting has become so fastidious that even a relatively low-key, peer-to-peer event like GDC gets tons of media scrutiny. Some devs have chosen to take advantage of GDC’s growing exposure to do some promotion that borders on the level of E3 overtures, and it appears that Kojima, Fox Engine in hand, is the latest to pick up on this trend.

When the teaser trailer for Moby Dick Studios’ The Phantom Pain was revealed at the Spike VGAs, I was initially apathetic. The protagonist was silent and almost completely obscured by bandages, preventing any kind of immediate human connection with the viewer. The major action of the trailer involved said protagonist crawling around a hospital while faceless soldiers gunned down the rest of the patients, a scene that I’m sure was intended to be brutal but just came across as heavy-handed. The dramatic text that interrupted the FMV every few seconds seemed to indicate that the game’s writer was in dire need of either an editor or a translator. And then the final few seconds of the trailer promptly nosedived into weird horror/psychological thriller territory. The game was off my radar just as quickly as it had appeared.

However, within hours of the game’s announcement, those intrepid Internet sleuths over at NeoGAF had cracked the code: The Phantom Pain could very likely be a facade for a new Metal Gear Solid game. There was a mountain of evidence: a fiery silhouette appeared to be MGS3‘s Colonel Volgin, while a shadowy silhouette appeared to be MGS1‘s Psycho Mantis; the badly bandaged protagonist possessed the trademark beard of series mainstays Big Boss and Solid Snake; the soldiers wore identical garb to the XOF troops of the upcoming Ground Zeroes; the doctor who awakens the protagonist from his coma is a dead-ringer for Metal Gear 2‘s Dr. Kio Marv; the game’s logo appeared to be hiding the words “METAL GEAR SOLID V” in its negative space. On the business side of things, there was absolutely no record of Swedish Moby Dick CEO “Joakim Mogren” before the Phantom Pain reveal (“Joakim,” of course, is an anagram for “Kojima”), despite his claim that he had worked for a large American developer before starting up Moby Dick. The game’s website didn’t list a publisher either; how likely could it be that a Swedish start-up with no established pedigree and no publisher managed to snag an expensive promotional slot during the VGAs, an event that showcased trailers from heavyweight publishers like Epic, Namco Bandai, 2K Games, and THQ (God rest their souls)? If The Phantom Pain was truly a Metal Gear Solid game, it would be published by Konami, and sure enough, Konami personnel were caught wearing The Phantom Pain t-shirts at a VGAs afterparty. Given Kojima’s history of being something of a bizarre marketer, it all seemed just crazy enough to make sense.

Now that we’ve finally met the amusingly bandaged “Joakim Mogren” via interview with Geoff Keighley (who is, apparently, the only member of the media in on the joke), and now that Mogren has promised that “all your questions will be answered” at GDC (after he “accidentally” revealed that The Phantom Pain runs on Kojima’s Fox Engine), all we can do is wait until tomorrow. While we’re waiting, let’s reflect on how great Kojima is at promoting his games. Whether you love Metal Gear Solid or hate it, the reality is that the series has a rabid fanbase, sells by the truckload, and is a darling of the critics. Kojima has surely realized that he can actually do whatever the hell he wants when promoting a new MGS game, since Konami appears to have given him full creative control of the series (likely due to all of the Kojima-directed MGS titles being bestsellers), and no matter what he says or does, the game’s gonna sell like naked hotcakes anyway. He can play with the fans’ emotions; he can be whimsically cryptic; he can outright lie to his audience and they’ll gobble it up wholesale, and they’ll even thank him for the ride when he finally drops the curtain.

Kojima is, of course, no stranger to sly marketing methods. His original plan for MGS2 was to name it MGS3 and have it consist of the “Plant” portion; as the player proceeded through the game as Raiden, he would undoubtedly be wondering what the hell happened to MGS2 and, by extension, Snake. Then boom, you beat Solidus, the credits roll, and all of a sudden the Tanker portion (starring Snake, titled “MGS2,” and chronologically a prequel to the Plant segment) is unlocked. Ultimately, the Tanker portion was unlocked first so as not to confuse the slower gamers among us, and both segments were collectively titled “MGS2,” but vestiges of Kojima’s original plan can be seen in the awkward placement of the game’s tutorial (Tanker, which comes first in the final build but was planned to be second, has no tutorial; several hours of gameplay later, players are finally treated to a long-past-overdue tutorial at the beginning of Plant, since it was originally supposed to be the game’s first segment). However, all of MGS2‘s promotional material indicated that Snake would be the game’s main character, and fans naturally assumed that MGS2 was a continuation of Snake’s story; upon learning that Snake was permanently replaced with sissy-boy Raiden about 1/5th of the way through the game, the fans were furious. Thank God the Internet circa 2001 wasn’t the acidic fanboy-filled cesspool that it is today. The MGS2 bait-and-switch remains of the greatest non-malicious, developer-controlled deceptions in video game history.

Then there’s MGS4‘s infamous gameplay trailer which strongly suggested that the game was a military-style first-person shooter, a genre that was just entering the height of its popularity when the trailer was released in 2005. I can only imagine how many faces paled upon seeing two minutes of yawn-worthy stop-and-cover action from behind the stock of an assault rifle. Of course, the twist was that the FPS camera was simply a random grunt’s point of view, which we realize when Snake suddenly appears within the soldier’s field of vision and stealthily kills him. The rest of the gameplay shown is standard MGS “tactical espionage action” in third-person, and its seven long minutes likely gave attendees ample opportunity to breathe several sighs of relief. Kojima had harmlessly screwed with everyone once again. He correctly guessed it was okay to mislead everyone and make them mad at first, because he knew that he would quickly win them back after the twist was revealed.

I’ve watched the reactions to The Phantom Pain over the past few months and found them increasingly intriguing. First nobody cared about the game, because it quite honestly looked boring as hell. Then when people discovered the MGS connection, everyone smiled knowingly and proclaimed Kojima to be a clever, crazy sonofagun. Of course, there were plenty of contrarian coolsters who said that The Phantom Pain looked cool until it turned out to be an MGS game, that Kojima’s schtick is getting old, that misleading your audience is a cardinal sin, that whole thing was dumb, and so on. Fun police, indeed. People continued to talk passionately about the game for a few weeks, then interest died down when it became clear Kojima wasn’t ready to pull back the curtain just yet (even though the whole Internet now knows that The Phantom Pain is somehow related to MGS). The game has only recently started to receive an enormous amount of attention again in the wake of Mogren’s interview and his promises of a full reveal at GDC (and a cryptic tweet from Kojima that revealed he was working on a GDC trailer with the filename “TPP”). Again, Kojima’s marketing at its finest. The game’s hype level is at a fever pitch as we enter GDC.

Kojima’s marketing is a breath of fresh air in this industry. Although it’s currently more transparent than it’s ever been (you can thank Kickstarter rewards and the vast majority of publisher-less indie devs for that), the game development process is still a relative black box to the consumer. We get an announcement and a trailer at a large trade show, then nothing for months, then a new trailer, then nothing for a few more months, then a flurry of screens, trailers, and previews/reviews just before the game’s launched. Total elapsed time, from announcement to launch: usually about six to eight months. That’s a long, boring time to go with only piecemeal scraps of information to build hype, but there’s little that can be done about the length of the development process. To fill those gaps, Kojima has done something substantially more fun than a trailer and a few screens: he’s got everyone spinning crazy conspiracy theories about whether The Phantom Pain, a seemingly run-of-the-mill action-thriller with a confirmed developer in Moby Dick and a lead designer in Mogren, is in fact not what it seems. His experiment was undoubtedly a huge success; everyone’s talking about this damn game, and it seems like everyone’s got some crackpot theory about how The Phantom Pain ties into the MGS canon or who Joakim Mogren is (Cliff Bleszinski? A CG creation of the apparently photorealistic Fox Engine? God, people are funny sometimes). I appreciate the engaging way Kojima has toyed with the community during this whole ordeal, but that being said, I’m not sure if anyone else could pull this off without the industry boiling over in rage. Shigeru Miyamoto is certainly charming enough to put forth a believable effort, but Nintendo subscribes to the industry standard of opting for silence and secrecy over lies and red herrings, and Shiggy’s just too damned sincere to play devil’s advocate the way Kojima does. In a staid, cagey industry like ours, thank God for Hideo Kojima’s particular brand of delightful chaos.

The Spike Video Game Awards Rundown

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Last Friday, I watched the Spike Video Game Awards in their entirety for the first time in their ten-year history. Rather than instinctively killing the feed the first time I see something embarrassing, I decided to soldier through the whole show this year, no matter how painful. While it still reeked of trying too hard (never has Samuel L. Jackson been more unlikeable, and if Zachary Levi and Marlon Wayans left this planet for good, I wouldn’t mind), the general consensus is that this year’s VGAs were less offensive that usual. Aside from a rather classless move in which many disappointed winners received their awards on the red carpet, the VGAs smartly replaced onstage teabagging with a live orchestra, and a yearly championing of dudebro shooters with promotion of non-mainstream fan-favourites like The Walking Dead and Dark Souls. Personally, I thought it was okay, because while I was mostly infuriated any time someone unconnected to the games industry opened their mouth, I still think it legitimately improved upon previous shows.

The red carpet pre-show feed worked well when people like Casey Hudson and Cliff Bleszinski were interviewed, since they could actually deliver knowledgeable and interesting quotes on the industry. I thought Cliffy B was particularly well-spoken; he came across as a guy with a well-grounded, objective view of the industry, and he seemed like someone who knows exactly the kinds of games he wants to make. Compare his insightful thoughts with those of the hired movie celebrities like Samuel L. Jackson (who admitted he doesn’t play video games other than “sports” and was generally an ass to interviewer Justine Ezarik) and the indescribable Marlon Wayans (who also said he doesn’t game, spent 95% of his interview talking about his son’s pubes, and spent the last 5% plugging his new movie about “black people in a haunted house”). The poor Weird Al doppelganger that GameTrailers TV had doing the pre-show tried his best and delivered his scripted questions capably, but the guy is as charismatic as Michael Cera impersonating a dead fish, and it’s clear that his co-host Ezarik doesn’t know a fucking thing about video games. And then, of course, they handed out awards on the red carpet, which generally followed a pattern you could probably predict: GTTV personality calls nominee over for interview, personality tells nominee they won an award and hands it to them without any ceremony, winner visibly undergoes mixed feelings of surprise, embarrassment (ah, I see I didn’t get one of the important awards), and disgust. It was tough to watch, because these people deserve a lot better for their hard work. I know that even at the Grammys some awards are handed out before the show due to time constraints, but not on the red carpet, which is just embarrassing for the recipient and more or less a public shaming in front of their peers. Perhaps the worst one was the Grammy-nominated (!) composer Austin Wintory, who, upon being handed the VGA for Best Score by a journalist on the red carpet, sarcastically quipped, “Oh…what a scoop for you!” Poor guy. At least he’ll have Hans Zimmer, John Williams, and Howard Shore to hang out with at the Grammys instead of fucking Marlon Wayans.

The live orchestra added a touch of class to the evening, and it made me wonder whether event organizer Geoff Keighley is perhaps more in tune with what the hardcore gaming community wants than he lets on. For some reason, gamers go apeshit over orchestral versions of just about any piece of game music, and having the live orchestra provide the soundtrack for the many game trailers shown throughout the evening was a nice touch. Having the lead violinist dress like a dominatrix was puzzling, although not unwelcome.

Another example of Keighley showing that he’s done his homework: the big reveal wasn’t a new dudebro shooter or another superhero game of questionable quality (the nerds would love it, right?), but Dark Souls II. A franchise that’s moderately successful at retail but by no means mainstream, yet critically acclaimed and well-loved by the masochistic side of the community. Among hardcore gamers, it’s cool to claim you like punishingly difficult games, and Dark Souls is one of the hardest in recent years. Everyone got excited by this, and kudos to Keighley for convincing a Japanese developer that a relatively obscure American awards show was the place to reveal their highly anticipated sequel.

And then there’s The Phantom Pain. When I first watched it, I honestly thought it looked like crap. It seemed weird and dark just for the sake of it, and the constant barrage of text was poorly written with a dramatic overuse of punctuation. And then NeoGAF started making all these connections to a hypothetical Metal Gear Solid V, and suddenly I’m staying up ’til 3 AM uncovering a vast MGS conspiracy. Amazingly, I love MGS‘ horribly convoluted story and I love Kojima’s tendency to just get wacky from time to time, so this Phantom Pain nonsense is right up my alley. Call it a guilty pleasure. Whatever this ends up being (it better not be a Vita game, so help me God), colour me thoroughly interested.

Still, the less said about some of the celebrity “guests,” the better. The running theme of the VGAs seemed to be “IT’S SAMUEL L. JACKSON, BITCH,” which ended up being about as juvenile as it sounds. His Tough Black Guy schtick is admittedly timeless, but the overuse of the Samuel L. Jackson “persona” felt like so much pandering to a teen demographic that has only just discovered cuss words. It’s about one step up from having Chuck Norris host the VGAs and tell jokes about himself the whole time. Marlon Wayans then plugged his impending train wreck of a movie again during the actual awards show, which made me sort of wish he would be teabagged. Appearances from the B-list cast of The Walking Dead were somewhat in tune with the target demographic (it’s a popular show among gamers and, well, everybody), but the short guy from the much-maligned Big Bang Theory? Little more than ill-conceived pandering to “nerds.”

Speaking of “nerds,” I cringed every time I heard some out-of-touch celebrity haughtily use that word. Ezarik used it constantly, much like the student council president that pretends to love all the cliques at school, but not-so-secretly thinks herself above the unattractive, the unpopular, and yes, the nerdy. Levi and his “Nerd Machine” cohorts were by far the worst offenders, as I don’t think Levi uttered a single sentence without talking about “nerd culture.” Gorgeous, popular, rich, and famous people like Ezarik and Levi are unquestionably not nerds, since I’d argue the word carries a certain social stigma along with it that no TV or film personality can possibly lay claim to. You can nearly hear the smugness in their voices as they almost jokingly speculate on what nerds like and how many nerds are here in the audience today and Jesus Christ. When Levi comes onstage and shouts “HELLO, NERDS,” I feel like I’m back in high school, getting picked on by the popular kids while they pretend to like me. When he speaks about how he started Nerd Machine because he feels nerd culture deserves to be shared, all I hear are the insincere ramblings of a guy who’s discovered that r/gaming is pretty popular these days and knows gamers are a largely untapped market.

Bottom line, I think there should be some kind of video game awards show because it serves as one barometer for our industry (though by no means a definitive or even remotely objective one), and I like seeing developers recognized for their work. I’m not sure if the VGAs fill that need, but they made a large step toward legitimacy last week. The Oscars are well-respected because they sit at the intersection of objective criticism and popular opinion, while everyone knows the Grammys only go to top-selling artists and are heavily slanted toward vacuous Top 40 music. But at the very least, the 2012 VGAs took a step away from the Grammys and toward the Oscars, as small as it may have been.