Getting Parents Into “Hardcore” Games

walkingdeadlee

For the past few years, my mother has been coming into her own as a gamer. At first, it was just Wii Sports (which I suspect she maybe played just to have something to do with her son) and Wii Fit Plus (which she actually did enjoy, as she became something of an unstoppable force in the snowball fight minigame). My completion of The Legend of Zelda: Twilight Princess was delayed by several weeks because every time I booted it up, she heard the game’s familiar starting tones and asked if she could go fishing for a while. Craving a deeper experience, she switched to Fishing Master and, well, mastered it. We completed Super Smash Bros. Brawl‘s Subspace Emissary together in 2009, and since then, she’s been playing Bejeweled (admittedly casual), Plants vs. Zombies (sort of straddling the line between casual and “hardcore”), and Animal Crossing: Wild World (definitely “hardcore”). I’m proud of her for actually surpassing my skill level at these last three games (for Animal Crossing, she’s far ahead of me in her mortgage payments), and most of that was with a minimum of help from me. Bejeweled she actually found all on her own, as she was experimenting with the minigames in Plants vs. Zombies one day and came across the “Beghouled” riff, and then mused out loud that she wished there was an actual standalone “Beghouled” game. I nudged her in the right direction, but the initial discovery of match-three glory was all her own.

Of course, Animal Crossing and Plants vs. Zombies aren’t “hardcore” games in the traditional sense. I call them “hardcore” because I feel they present deeper player experiences than minigames like Bejeweled, and I think they require greater levels of skill and core gameplay design to really “get” everything out of the game. So how, then, do I get non-gamers like my mother interested in games that are ostensibly targeted toward hardcore twentysomething gamers like myself? The answer, I think, is to give them an experience as close to other forms of media that they’re more familiar with, like film and literature.

Because I secretly already had every game I wanted, I challenged my sisters to find me a new game for Christmas that they would enjoy watching me play (our traditional roles: I play, they watch and absorb the story). I gave them no criteria whatsoever and they came back with Alan fucking Wake, of all things. I have no idea how they chose this game, but when we were all home for Christmas break we played the crap out of it, and we got pretty engrossed in the story. My mother came up to check on her children, and to her surprise, she got hooked on the story too. Soon she was spinning conspiracy theories about Alan’s misfortune along with the rest of us, and when she discovered that we had a play session without her, she demanded to know the story details she had missed. “It’s just like a TV series,” she told me when I asked her why she liked it. Of course, that was Remedy Entertainment’s whole point; to make a game that both closely emulated a thriller serial and wickedly mocked it.

My mom said she still likes playing her all-ages Animal Crossing and Bejeweled games, but she confessed that she really enjoys watching me play Alan Wake because it has a mature storyline that wouldn’t feel out of place in a movie. It’s an odd type of media-crossover-appeal, I suppose. Of course, she won’t play it herself, and I wouldn’t expect her to; Alan Wake requires a near-instinctive familiarity with gameplay standards common in the hardcore games of today but which likely feel alien to anyone who’s never played Uncharted or Gears of War, and it relies heavily on acutely timed button presses for the near-essential dodging mechanic. Alan Wake has a combat system built on panic, and she likes being able to take her time to decide where to go (ala Animal Crossing) and to have a safety net built up in case something does go wrong (Plants vs. Zombies).

So now that I know she likes the stories of hardcore games, if not the gameplay, it has really opened up the types of games we can play together. I recently bought Telltale’s The Walking Dead since she’s a fan of the TV series, and the intention is that since the sisters are away again (thus unfortunately preventing us from making any progress in Alan Wake), we can play this new episodic series together. It really is the perfect game for her: she has a soft spot for zombies, she already understands the lore (better than I do, actually; I missed all of season two and half of season one), it’s broken up into easily digestible episodes (and further subdivided into smaller chapters), it’s a cinematic game that’s almost entirely story-focused, and it’s won an ass-ton of awards. Should be a blast.

A Christmas Tale

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So it’s Christmas, and like every year, I got some games. I challenged my sisters to come up with a game that they would like to watch me play (very rarely do they want to play co-op games; they much prefer having me play through the story mode while they take in the ride passively). I gave them no criteria whatsoever and they came back with Alan Wake, of all things, which I was secretly very proud of them for buying. Of course, they love psychological thrillers, but I have no doubt that this game is going to scare me shitless because I’m a huge pussy when it comes to anything even remotely connected with horror. We’ll be playing this one at two in the afternoon with all the lights on.

The first time I got any games for Christmas was back in 2000. I had received my first console, a Nintendo 64, earlier that summer, and I was more than happy to keep playing Pokemon Snap ad infinitum. I didn’t even ask for any games, so I have no idea how my parents picked these out, but I ended up with Kirby 64: The Crystal Shards and The Legend of Zelda: Majora’s Mask that Christmas. I got to beating those games a lot over the next year (and playing a lot of the Kirby minigames with my sisters), and I can honestly say that The Crystal Shards remains my favourite Kirby game to this day, while Majora’s Mask is arguably my favourite game of all time. I beat the latter again only a few months back, and it holds up even better than I remembered. Smart, understated dialogue that does as much within the confines of an imperfect, late ’90s translation as humanly possible, a story that is beyond fucked up, a tried-and-true combat system, an emphasis on sidequests over story missions…it was a weird game, and that’s what made it special. Of course, I didn’t fully appreciate it when I first played it on Christmas 2000, and I certainly wouldn’t have even understood as much as I did without the fancy Player’s Guide my parents also got me. Regardless, I don’t think I could’ve asked for a better first gaming present than Majora’s Mask.

I’m not sure when I’ll stop asking for games for Christmas. Probably when they stop making good ones, which is like never. Anyway, time to pop in Alan Wake and scream loudly because I’m a huge wuss and possibly still afraid of the dark. I still can’t even watch The Shining, for Chrissakes.