Aufstrag GM Diary: (A0) Rising Knight, Pt. 4

Topics:
– Undead and Healing. I look at why not all “healing” may harm an undead. I examine clerical healing, bandages, and illusionist healing and why illusionists could make powerful necromancers due to their healing techniques.
– Using Folklore Kobolds in RPGs

Undead and Healing
I make use of an undead playable race called a Remnant. In the most recent session, the player with a Remnant fell in combat and needed healing, however, all the characters in the group are currently not aware that the character is an undead.

This posed an interesting challenge for my players, for they knew that if a PC applied healing magic (such as from a cleric), that the “healing” would have the opposite effect and actually kill the PC.

But what about applying bandages? In Castles & Crusades, bandages are an important part of low level adventuring. They can heal 1d2 points of damage, and the dressing on the bandage can act as a healing elixir capable of healing another 1 hit point. After discussing this, we agreed that the Remnant can benefit from a bandage to reduce more bleeding, but that the dressing would have the opposite effect, since it has healing chemicals that would partially offset the benefits of the bandage. In this case, a PC applied a bandage, provided enough support to the wound to help the Remnant, but the dressing reduced the healing benefit. Several members in the group saw that the bandage was not doing what it should’ve done, and the players in the group interpreted this in different ways: (i) the person applying the bandage didn’t do it correctly, (ii) the bandage was faulty, (iii) the wound was worse than they thought. As a result, the Remnant’s secret of being an undead is still safe as the PCs are rationalizing why the healing worked differently than they thought it should.

What of illusionist healing?
In Castles & Crusades, illusionists can heal. How? “They heal damage in the same manner in which they cause damage – not by tricking their targets but rather by projecting their own magical power into the target and changing the nature of time and substance. They do not trick the target’s mind into physically healing itself…An illusionist channels or controls the natural magic of the world around him” (C&C PHB, 7th printing, p.72; I examine the C&C illusionist class in more detail here).

Illusionists do not use healing magic to accomplish healing under this interpretation, but something closer to accelerating time around the wound, effectively allowing the days of natural healing to take place over the course of just a few seconds. Thus, a Remnant – and some other undead in general – could be healed by illusionists if they are the type of undead that can heal naturally over time.

This has some pretty interesting implications. In C&C (under this interpretation), I can see illusionists being a unique type of necromancer if healing undead is an important consideration. As I said, this would only work on undead that heal naturally over time, if the undead needs to feed on others to heal, then this approach may not work.

What do you think?

Kobolds from Folklore in RPGs
In my previous blog entry, I spoke of bringing in folklore-oriented goblins and kobolds into my game. I have laid out how I might do so with kobolds in the past. In my most recent adventure, I finally managed to bring in a Germanic-style kobold. The adventure (A0: Rising Knight) has several kobolds of the reptile variety in an evil temple with goblins and gnolls. I swapped the reptile kobolds with a Germanic Domestic Household Spirit. This kobold was not an evil being, but had been tasked with managing the interior of the evil temple of Baleon Nakt, however, due to the evil sentience that dwells within it, the kobold was in a constant battle of wills with it and the kobold now wanted out. This opened up some great discussions with the PCs as they attempted to find the location of the main foe (Gritznak the Bold) and the evil knight and former high priest (Unguaith Kine) Gritznak is trying to bring back from the beyond. I really loved this new take on the adventure. The PCs in turn have promised to help get the kobold out and give it a new, safer, home to manage in return for its assistance in finding and defeating Gritznak and Unguaith. As the PCs now make their way through Baleon Nakt they now have a kobold that has the traditional folklore abilities of turning invisible, shape changing into objects, animals, and people, and using illusionary magic. This is a great deal of fun!

Germanic Kobold from Castles & Crusades Monsters & Treasure (5th printing)
Kobolds from Brian Froud’s Faeries

Yule/Solstice/Christmas 2022, Part II

Opened gifts today. Last year the theme was (nearly) the last of my support of RPG Kickstarters. This year the theme was classic and modern texts on folklore (faeries, elves, wights, trolls, etc).

As you can see below, I got the classic Nancy Arrowsmith book A Field Guide to the Little People, as well as Kveldulf Gundarsson’s Elves, Wights & Trolls. Independent folklorist Morgan Daimler’s Dictionary, and guide to Faeries provides a modern practitioner’s look at the Good People. I already have the book Celtic Cosmology and the Otherworld by Celtic scholar Sharon Paice MacLeod, but wanted to round out her analysis so I got Celtic Myth and Religion. After joining Mastodon several months ago I discovered Jürgen Hubert’s English translations of German local legends and decided to pick up one of his books. The Secret Commonwealth of Elves, Fauns, and Faeries is a classic text by 17th c. folklorist Robert Kirk. It will complement some other classic 100+ year-old texts I have on this subject. I also got the Finnish national epic The Kalevala, and 12th c. monk Jocelin Brakelond’s Chronicle of the Abbey of Bury St Edmunds for some general medieval reading.

Finally, I already own quite a few of medievalist Claude Lecouteux’s works on Elves, Dwarves, Household Spirits and the Dead, and now I wanted to add his take on shapeshifters and doubles.

The goal now is to begin reading these books! I’ve set goals like this in previous years and I frequently seem to find a way to get pulled in a different direction! It might help that I am not just reading this to expand my knowledge of folklore, but to implement it in my Castles & Crusades RPG campaign with a folklore theme beginning in the new year, so perhaps that can keep me on track.

Folklore in RPGs

I find myself shifting further away from the common D&D monsters and seeking to reach further into folklore and revisit the original source material for modern monsters. In a previous post, I looked at kobolds. But since then I have felt the need to revisit many more of the common D&D monsters such as Goblins, Trolls, and Bugbears, for example, and I am planning a soft-reboot of many of these creatures in my Castles & Crusades campaigns.

But if you were interested in doing this, where would you begin? A great starting point for anyone in D&D seeking to bring in more folklore to their campaign, are the Codex Mythological books that Troll Lord Games have published (written for Castles & Crusades but they fit into D&D with minimal effort). The author, Brian Young, has a Masters in Arthurian Studies and is working on his Ph.D. in Celtic Studies, so he has a good grasp of much of this material.

There have been other good sources you can find from other companies. Pendelhaven has some unique takes on Faerie-Tale Myths, Izegrim recently published Twilight Fables exploring folklore and mythology (available in both D&D5E and OSR formats), and Rackham Vale by Crowbar Creative is another great resource inspired by the art of Arthur Rackham.

Sometimes all you need are non-gaming books to inspire you with tales and art, and Brian Froud’s Faeries is a good example.

Let me revisit the kobold, I find the visual and narrative presentation given by Froud in Faeries, Twilight Fables, and Pendelhaven’s books to be far more interesting than either the dog-like kobolds from 20th c. D&D, or the lizard creatures from 21st c. D&D. In a case like this, going back to their medieval heritage and then from that place in time giving them a new twist is more fun and exciting for me. D&D has been around for nearly 50 years and I think it has become too self-referential, I want something fresh and new, and sometimes going to the original sources of modern D&D creatures you find new resources to mine, and sometimes the old stories are even more interesting than the modern ones we have come to learn.

Books on Northern European and Norse Religions

As a philosopher and historian, I have a great interest in understanding and reconstructing the past. This includes religion. During my days as a Classical studies undergraduate, I read a lot about Greek and Hellenistic religions, but now I have shifted into the Norse and Northern European traditions. Below I will review some of my favorite books in these areas (I should also mention that as a philosopher (Ph.D.) I read a lot in philosophy of religion both as a student and later as a philosophy instructor, but so much philosophy of religion focuses on the monotheistic religions. However, if you are examining pagan traditions you need to get a stronger grasp of polytheism, animism, and panpsychism. I plan to write a separate blog post on those areas).

Daniel McCoy’s book, The Viking Spirit, is the easiest book to read of those I’ve shown, and is written for the layperson. It is an enjoyable read that provides an overview of Norse religion and mythology. It is a great way to introduce yourself to the ideas, or as a light-hearted review if you are already familiar with the main concepts.

H.R. Ellis Davidson was a great scholar. I really love her writings, you can tell because I have several of her books! Myths and Symbols in Pagan Europe was the first book of hers that I read. When it comes to her other books, I am currently part way through all of them. I work through each somewhat slowly so that I can digest what she is saying, highlighting things along the way (I treat these books as if I were a graduate student again). Then, days, or even a few weeks later I return to the book, re-read what I had previously highlighted before continuing on for another chapter. I find her books are worth taking my time to explore. One book not shown here but one I intend to get is the first book she wrote: The Road to Hel: A Study of the Conception of the Dead in Old Norse Literature. This is another classic and I look forward to examining it.

The Thomas DuBois book: Nordic Religions in the Nordic Age, is a stand-out and respected academic volume if you want a rigorous source for the Nordic religions. Like the books of H.R. Ellis Davidson, I am working my way through this book at a slower place to increase my understanding. As the blurb on the back cover accurately says “DuBois examines Anglo-Saxon, Celtic, and Mediterranean traditions to locate significant Nordic parallels in conceptions of supernatural beings, cults of the dead, beliefs in ghosts, and magical practices. These beliefs were actively held alongside Christianity for many years, and were finally incorporated into the vernacular religious practice.” The book does an exemplary job of showing the interplay and exchange of ideas between these different cultures.

John Lindow’s: Norse Mythology: A Guide to the Gods, Heroes, Rituals, and Beliefs, is a thorough encyclopedic reference for all things related to Norse heroes, rituals, and beliefs, including insightful prefatory material examining concepts of mythic time, cyclical time, narrative, and language, to help the reader understand the encyclopedic entries that follow for the main body of the book. As an encyclopedia, this is not a book you read cover to cover (although I would recommend that you read the first chapters on conceptions of time), but dip in when you need a clear and detailed clarification on a concept.

I also find it informative to study modern practices in Norse Paganism. The views presented will vary depending on whether the author leans towards reconstructionism, or eclecticism (in how they present and interpret beliefs and practices). One also has to be attentive when exploring this literature, since Norse Paganism has a problem with a vocal minority of white supremacists trying to appropriate the symbols and beliefs of Northern European faiths for their own muddled ideology. The Asatru/Norse Paganism books I have shown above are not written by racists.

Patricia Lafayllve’s A Practical Heathen’s Guide to Asatru has very informative chapters on conceptions of time, land spirits, charms, magic, ethics, and rituals.

Ryan Smith’s The Way of Fire and Ice: Living Traditions of Norse Paganism has chapters on how to develop practices and core ideas with a focus on building community (a healthy and supportive community).

Both these books I have only dipped into. I am currently focused on academic examinations of the ancient and medieval traditions on which to build a foundation – I want to understand the beliefs as much as I can from the perspective of the original practitioners (which is admittedly difficult since we have only fragmentary archeological and historical evidence to rely upon). Then, with a semi solid historical foundation I will more confidently move into modern practices to see how they have taken past views and re-interpreted them to meet the current challenges facing our societies. And as I alluded to earlier, I am also reading through academic texts on polytheism, animism, and panpsychism, for these are the philosophical and religious ideas which underlie past and current pagan practices, and as a philosopher I have the need to analyze and critique the foundational concepts and themes being drawn upon to see how they hold up to examination. The problem with being a philosopher is the constant need to obsessively question, examine, and interrogate concepts! It can be very tiresome to systematically dismantle and reform ideas, but it is oh so fulfilling when you discover a new way in which to view, or interpret, the world!

The Complete Sagas of Icelanders

I love great literature and storytelling. During my Classical Studies B.A. and Humanities minor, I enjoyed my journeys through Homer, Apollonius of Rhodes, Virgil, Dante, etc. In recent years my interests have shifted into the medieval time period, and from the Mediterranean region to northern Europe. I signed up for a MOOC on The Medieval Icelandic Sagas from the University of Iceland (which I described in a previous post), and that really got me excited and put me on a journey that looks to keep me busy for a good long time!

The Complete Sagas of Icelanders from Leifur Eiriksson Publishing.

Since the end of last year I have chosen to get The Complete Saga of Icelanders in one finely crafted collection with rigorous academic translations and explanations. This collection has 40 full sagas and 49 shorter tales. There is a lot of reading here! Although this cost 300 dollars, it is actually cheaper than buying them all in paperback from Penguin Books (which has taken most of the stories from the complete collection available from Leifur Eiriksson Publishing and turned them into paperbacks, albeit with a larger amount of editorial and historical background material with glossaries for each individual saga, which you expect from Penguin). Of course, I still have quite a few Penguin editions since they are more portable and I can read them while out and about, but I wanted a sturdy and well-bound collection to read while at home in my personal library. I have found both the hardcover Leifur Eiriksson collection and the Penguin editions are valuable and useful.

The slipcase collection comes with a useful guide booklet for the collection.
The interior of each book has charts and maps to assist the reader in acquiring a fuller picture of the sagas and the surrounding history and culture.
Individual Icelandic Sagas and related literature.

When it comes to the Saga of Icelanders, I have so far read Gisli Sursson’s Saga, The Saga of the People of Eyri, Njal’s Saga, and The Saga of Grettir the Strong, and I will be moving on to more of them. However, I have also planned more reading in the Poetic Edda, the Heimskringla, and some of the Viking Romances – I want to cover all the different types of Norse literature!

Folklore & RPGs: Vaesen

Do you like to make use of folklore in your RPGs? Are you tired of the same D&D tropes that have been used over and over again? I do. I love using folklore in my Castles & Crusades campaigns. Folklore and mythology are forming an ever-growing core foundation of my world. Initially when I switched from D&D 5E over to C&C I fell back upon older versions of AD&D monsters, undead, and spirits. But I’ve been gaming since 1983 and even switching to different editions of D&D didn’t really help, since I had seen and experienced it all before. Going back to original D&D sources wasn’t enough, so I began to visit the classical and medieval sources and start fresh. You could say that I wanted my old-school game to be really old-school! I wanted to feel that wonder and uncertainty again and to give my players – whether those new to RPGs, or those who have played for over 40 years – to experience monsters, undead, and nature spirits from a fresh perspective.

The Folklore & RPGs heading will be a new series I will be visiting where I will introduce some sourcebook – whether academic, or artistic – which I have found inspiring for bringing something fresh and new to my C&C games and may be of interest to you as well in your games, or just for enjoyment.

First up, Vaesen: Spirits and Monsters of Scandinavian Folklore (I purchased this book from Grimfrost). This book is beautifully illustrated by Johan Egerkrans. Color and black and white illustrations accompany folklore drawn from Scandinavian sources. Most entries cover one or two pages, with a few encompassing four. Each entry is overflowing with flavor to enhance any RPG game you want to run. It will give you plenty of new creatures to bring into your game, and even give you dynamic ways to re-envision old ones (my players may think they know what a will-o-the-wisp is and does, but they will be learning there are many varieties out there!). Let me examine two nature spirits as examples, the Källrå (the “Nymph of the Springs”) and the Näcken.

Vaesen: Spirits and Monsters of Scandinavian Folklore, Collected and Illustrated by Johan Egerkrans

First, let us look at the Källrå, the “Nymph of the Springs” or “Spring Guardian.” It is said that a nymph guards her own spring and in return for those that make an offering the Källrå will give the water healing powers. Normally this nymph is invisible, but sometimes she takes the form of a frog (that right there could be knowledge a druid in a party might know which could benefit the party after a deadly encounter). Let us look further. It is also wise to address the spring with a short prayer or incantation when you are taking water from it (again, the druid could be useful here). We all know that nature spirits can be quite touchy if you don’t approach them properly and demonstrate enough deference and respect! As it says in the entry (“It was also safest to collect water during the daytime when the invisible forces were at their weakest – at night you never knew what kind of mischievous beings would follow you back into your house.” p. 44).

Finally, consider what exciting possibilities this could open up for an adventure: “The shining reflection of a still pool or lake was thought to be a window into the Other World [and this] could reveal glimpses of the future” (ibid). But if you spend too long gazing into the spring, “the nymph living down in the depths could steal away your reflection and along with it your soul” (ibid). There are some amazing opportunities to have a druidic or nature-based character interact with this spring guardian and bring forth healing powers (if done in the right way!), and moreover, you have a great opportunity to get glimpses of the Other World or the future…but this is not guaranteed and there are consequences for players that are too greedy for knowledge and power! I know that the Källrå is going to become a part of my C&C game!

Källrå: Nymph of the Springs/Spring Guardian

Next, consider the Näcken (The Neck). This is a mysterious water spirit which lives in rivers, rapids, brooks, and lakes. If you see lilies that are in flower, that could be a sign that the Neck might be nearby. They have long, greenish-black hair with dark eyes. One unique characteristic of the Näcken is that it is an expert musician that can distort the minds of people and spellbind them with the sound of its music (it could be a fiddle, flute, or harp). If the Näcken is seen to be crying “while he is playing, it is a sure sign something unpleasant is about to happen” (p.57).

Consider the following possibilities for a player with a bard. Approaching the Näcken in the correct way could give them access to supernatural musical performances to spellbind their audience. But you must get this right! “The Neck can teach his musical skills to anyone who is brave enough to try” (ibid). They must go to a “fast-flowing river or crossroads for three Thursday nights in a row and sit there playing.” On the third night the Näcken will appear and at that point it is important to have a black cat with you, for the Näcken will demand that as their payment. The bard will want to be on their guard during the entire lesson, for the Näcken will try to lure their pupil into the water source they are at and drown them! But if the bard survives the lesson, they will be able to play such entrancing music that “even chairs and tables would begin to jerk and move about” (ibid). But the Näcken will warn that certain melodies are very dangerous, and they will be warned not to play them.

Once again, think of the possibilities for a character and how this can enrich a campaign! There are some great powers that one could gain, but there is also great risks as well. A player would want to have their character thoroughly research the materials and procedures involved in approaching and interacting with creatures like these (this could end up being an adventure or adventures in themselves), and if they get as far as beginning the rituals and training then there is the risk of losing their mind, their soul, or any number of things.

I have just provided a sneak peek at two of the creatures in Vaesen, there are over 30 in the book. The stories are enjoyable and entertaining. The art is evocative and provides a look and feel that stands out from the familiar gaming art we find in RPG products. Whether for personal enjoyment or gaming, this is a good book to have to fill you with wonder and spur your imagination.

Näcken