Castles & Crusades Diary: Barrowmaze, Session 108 & 109

Summary:
The Army of the Light is hit hard! Roulf dies from a poison metallic snake bite! The two dwarves Jasper and Magni lose a point of Strength from fighting a Wraith, and Wright loses a level from the Wraith.

PC’s:
– Session 108:
Llewelyn, Elf Cleric 8/Wizard 8 of Sehanine Moonbow
Rolando, Hobbit Rogue 6/Pacer 6 of Brandobaris Fleetfoot
Kiaria, Human Seeker 7 Bast
Belden, Gnome Bard 7 of Aengus
Sir Arthur, Human Oathsworn 9 of Celestian
Roulf, Half-Orc Drachentöten (Dragonslayer) 7 of Crom
Edward, Human Bard 7 of St. Cecelia
Kyron, Human Cleric 9 of Charon
Balthazar, Elf/Mongrelman Wizard 8 of Arcanus
– Session 109:
Martin, Human Rogue 10 of Bacchus
Llewelyn, Elf Cleric 8/Wizard 8 of Sehanine Moonbow
Wright Dawnbreaker, Human Paladin 5 of St. Luther
Magni, Dwarf Fighter 5 of Barundar Battleaxe
Remy, Gnome Rogue 6/Illusionist 6 of Hermes
Kiaria, Human Seeker 7 Bast
Jasper, Dwarf Fighter 4/Cleric 4 of Dumathoin Deepdelver
Roulf, Half-Orc Drachentöten (Dragonslayer) 7 of Crom

Game Diary:
Once again, “life” meant I fell behind a week in my game diaries so I have to do two in one.

In Session 108 the group was continuing for a third session in the Barrowmaze in late October. The session did not possess any earth-shattering drama. The group finished their 3rd session in a row in the Barrowmaze so simply finished exploring some rooms and then headed back to Irongaurd Motte. Several characters were rotated out of the game for level-up abilities (i.e. C&C Advantages) and downtime abilities. They also needed to recover from all the undead encounters they had (in the Barrowmaze whenever you have had undead encounters equal to your Wisdom score you might go insane, and it takes one week per undead encounter to get your mental equilibrium back).

So, for Session 109 the players brought in some neglected characters to make one more big push before winter hits the Duchy of Aerik. Since nothing bad had happened to the Army of the Light in quite a while I think confidence was high.

Entering a new area of the dungeon the PCs entered a room with curtains covering little alcoves. At each alcove, someone would push the tapestry out of the way to see what was behind and it was Roulf who disturbed a metallic cobra. It bit him and he failed his saving throw. The poison was very strong and with that failure, Roulf fell to the ground dead! That did stun a few people, but at least we are at the point in the campaign where there are now clerics like Kyron who are high enough level to Raise Dead, so they put Roulf out of the way in a quiet room to retrieve later to bring back to town for resurrection.

The rooms they were exploring were very close to where they suspected the Tablet of Chaos is located and some had come to see the waves of Chaos that would drift through the environment around them causing an uneasy existential feeling in the air. They were soon to discover that a lot of things they thought they could predict would be a little off.

They entered several crypts which had mummies in them, but they felled them efficiently.

Another room had only two entry points, one was a one-way door and the other was a secret door but it pivoted vertically at waist level for a medium-sized being, so those of human size had to crouch down to enter. Players knew to be cautious and as two dwarves Jasper and Magni entered (they were smaller so could come and go more quickly than the medium-sized players) a shimmering incorporeal undead rose from a sarcophagus in front of them. Their dwarven deepvision also allowed them to see other parts of this large room and they could see incorporeal undead rising from at least two other sarcophagi. Llewellyn is an accomplished cleric and his insight revealed that they were related to Wraiths, which can be quite deadly if they happen to have the traditional level-drain ability.

artwork from Pathfinder 2

Jasper and Magni bravely fought the wraith, but incorporeal undead are unique in that your armor doesn’t protect you as much against their touch attacks. And they did indeed get touched by these undead and even though they succeeded their saves, their Strength scores went down by one point. Another nice bit of fun for GMs is that incorporeal undead can pass through solid surfaces, so those in the 3rd and 4th rank in the marching order that thought they were safe were caught by surprise when one of the wraiths burst through a wall and attacked them at the back of the group! Wright fought bravely but when he was struck and failed his saving throw he went from 5th to 4th level. In a previous adventure, Remy had acquired a 4th level fighter follower after pulling a card from a Deck of Many Things and he was also struck by the wraith, failed his save, and fell to 3rd level.

With no place to retreat (and the Army of the Light never retreats!) they eventually destroyed the undead and plundered their tomb.

By the end of this game session, they had also managed to fight some unique Barrow Wights which clearly had more than your normal wight undead powers, ghasts, and some juju zombies.

We ended the session still in the Barrowmaze, but with Roulf dead, Jasper and Magni with -1 on Strength, and Wright and NPC down a level, the Army of the Light took a few good hits. Next session they will complete what they want to do in this section of the Barrowmaze and then most likely head back to Ironguard Motte to see if they can raise dead and restore attribute points to those who experienced losses. And then, do they do a time jump over the harsh winter period and do some downtime activities, or will they risk adventuring during the dead of winter?

Burnout and a Shift in Game Focus

In the last 6 months, my feelings about RPG gaming have shifted. In 2018 after decades of running D&D I shifted to Castles & Crusades and since then have run 200 game sessions for around 100 people at game stores, online, and in my home. And although my home game is more exciting than ever, in other areas I have pretty much burned out. I thought I might explain some of my thoughts and my change in feeling and focus because it’s possible others are experiencing this as well, and if nothing else, let this serve as a form of amusement for you of the strange life of RPG excess I have lived (and why I have probably deserved the burnout I now have). In this post I will discuss:
– Experiences of gaming in-person and online.
– Buying far too many RPG products.
– The gaming community.

Changing Game Practices – In-person and Online
Getting new players can be exciting and give you as a GM new ideas and personalities to work with to inspire you in the campaigns you run. But if things are always in flux, this can just wear you down since you never get any stability.

2018.
In 2018 when I quit D&D after running it since the 80s, but none of my decades-long players wanted to leave 5E for C&C so I recruited from the D&D players I had met in Adventurers League. We gamed in my apartment and we all experienced something fresh and new.

2019.
In 2019 I moved into my own house (I am single and don’t have children, so the house is mine to do what I want!) and I set up my own gaming room, but virtually none of the players I had recruited in 2018 wanted to travel the extra 10 minutes to where my new house was, so I had to recruit all over again, this time from my job and by beginning to run weekly games at local game stores. By the end of the year, I had gathered a new group of players.

2020.
In 2020 Covid arrived and FLGS gaming ended and we all moved online. Although the home game group I had built up from work and game stores moved online (well, only about half of them did), none of the people who exclusively gamed at game stores wanted to shift to online gaming. So then I had to recruit weekly from the Troll Lord Games (TLG) Discord server to get games going.

2021.
In 2021 we all moved back to in-person gaming. That was great for my home game crew for during the online games in 2020 I had finally gotten a steady and regular group of players. However, my second online C&C game that formed on Discord in 2020 abruptly ended.

2022.
So now I find myself in 2022 with just my home game group, all of the nearly 100 people from the game stores and online are gone. Ironically, TLG is developing an Organised Play named Endless Worlds (which I had a tiny role in helping develop). This could be a great way to encourage and assist players and GMs who run games at game stores or at conventions, as well as provide some nice swag for playing and running games. But I can’t help but feel that this is almost too late for me (if only this had been in place a few years ago). I have had to effectively start from scratch every single year for the last four years in recruiting players to game with. I am just bloody well worn out. It takes a LOT of effort to sit at a table at a game store with a sign and try and tempt players to try a new game that isn’t D&D 5E. It is a constant sales pitch. Trying to get people to join your game online is a never-ending process (along with all the new technology you have to learn for the game to run smoothly). And when all the work you do for a year effectively comes to nothing the following year, and this happens over and over again, you wonder if it is worth it anymore. Perhaps I just tried to do too much. Running 200 games for 100 people takes a lot of time and effort (and money). But let me move on to the next topic, which also seems to suggest I tried to do – or spend – too much.

RPG Products – Owning too much
Back in 2007 I took a little break from D&D (I had lost interest in the rules-heavy 3E) and I sold a bunch of my 70s-90s D&D since from my perspective I didn’t see D&D ever going back to the 20th-century style of play again and I was unaware of the OSR (e.g. by 2007 C&C had already been out for three years). I returned to TTRPG gaming for D&D 5E in 2014 and in 2018 when I left D&D again for C&C I was now well aware of the OSR and made a decision to repurchase a lot of the old products I had sold off as well as get a hold of the new cool products that were being crowdfunded on Kickstarter and Indiegogo. I went crazy.

When I become interested in something I go FULL-IN. You probably already gathered that from the 200 games I ran in-person and online. When I fell in love with C&C I went and bought everything, and I mean EVERYTHING. I own all of Troll Lord Games C&C products that are in print and got some out-of-print material from eBay and Noble Knight. More than that, from my previous experiences with players being reluctant to try a new game and invest money in it, I ended up purchasing 20 Player Handbooks, 25 of the TLG Codex books (e.g. Slavorum, Germania, Nordica, Celtarum, etc, since I want to bring in more medieval realism), extra Adventurer Backpacks and Mystical Companions. This meant that every player at my table at home and at game stores had books to use and browse. Many did eventually buy the books off me after they played a few games and realized they liked the game, but for others, I did end up giving some away and a few are still untouched. Once again, you can clearly see that I went overboard with C&C. In hindsight I didn’t need ALL of TLG’s products, and I sure as heck didn’t need to buy multiple copies of books for my players. I know they appreciated it, but who else engages in this madness? I wanted to be helpful to those that took time out of their busy lives to try this game system and game with me, but most of those players are now long gone.

Then there are all the other products I bought. C&C is compatible with virtually ALL D&D-type games. That is one of its great strengths. I initially bought some of the classic Basic D&D and AD&D products. Then I got hooked on Kickstarter. The problems I have with that I have discussed in this post, so there is no need to rehash that at length again. All I will say is that as I look at my endless shelves of products I have grown weary of yet another white or wood-grain box set, or yet another orange-spine book. The OSR has some really creative people in it, but fully immersing myself in the OSR meant more than just running 200 C&C games, I have also played in over 200 games at game stores and at conventions, and I’m tired. I have run or played in 400+ games in the last few years. It just kind of feels like it is all the same.

I also don’t need to buy any more products since I have enough to last me the rest of my life. One thing I probably should do more of is write-up reviews of all the RPGs I received from Indiegogo and Kickstarter (I stopped all crowdfunding at the end of 2021). Indeed, before I go on to the last section of this post, take a look at the photos of the products I own (BTW, I did miss a few). Do I really need to buy anymore? No. Although these games are great for reference or consultation to broaden my possibilities as a GM, am I ever going to use all of these products? No. Again, I went overboard; I never needed to buy this much stuff.

The Gaming Community – Conventions, MeWe, Discord
Gaming at conventions and at game stores can be a lot of fun because we are all coming together to game. Gaming communities online are more hit-and-miss. I deleted Facebook/Twitter several years ago and have never regretted it. When Google+ shut down most people moved to MeWe. I really enjoyed that platform, it retained some of that comfortable and respectful Google+ feel. From late 2018 when I joined MeWe until late 2020 I only blocked 2 people. It was great. Unfortunately, there was an influx of (angry) people leaving Facebook after the 2020 election didn’t go their way and some of them flowed into MeWe and brought their politics and anger with them. I felt a mood change. From late 2020 until early 2021 I was blocking several people a week (it subsided after early 2021, but that may have just been because I had blocked the most vocal angry people and no longer saw their posts/comments).

One other thing happened in 2020 and that was the shift to online gaming on Discord. Everyone suddenly had to have a Discord. MeWe had some great communities for Hyperborea, Necrotic Gnome/OSE, and Basic Fantasy (to name just a few), and they all decided to move to Discord or their forums, and a lot of great discussions on MeWe in these areas faded.

As for Discord, if you need to run an online game, it is a great platform. For 18 months I ran two C&C campaigns more than once a week on the TLG Discord server (which is really active). However, Discord is a chat platform. People go there to talk. And talk. And talk. Don’t get me wrong, there are a lot of great conversations taking place, but with a platform like that, you almost have to be on it 24 hours a day, because if you step away for just 20 minutes you may miss a conversation where you could’ve learned something more by asking a question or added something valuable yourself to the discussion (I frequently have felt the Fear of Missing Out on the TLG Discord since there are SO many conversations that I could’ve benefitted from if I had been a part of them, and so many questions I could’ve answered since I own all TLG products and have run hundreds of games, but I want to have a life outside of the online world and the Discord chat platform doesn’t work for someone like myself that wants a conversation that takes place and develops over days). And if you are not engaged and posting all the time on Discord you are simply forgotten. That’s really frustrating for me. It is not a social media platform that does what I am interested in. I did enjoy my 18 months running games on Discord, but my gaming style requires standing up, animatedly moving about, using props and art in the room I am in, using sound effects from hidden speakers, and reading people’s body language to gauge their interest and make changes when necessary. Just sitting in a chair and clicking a mouse to move tokens on a VTT with everyone else sitting in a chair staring at a screen (assuming they even turned their webcam on) is almost the definition for me of tedium. I might occasionally run some one-off games on the platform and will also play in one-off games, but I don’t plan to run another campaign on Discord. My strengths as a GM are in-person, dynamic interaction. Online gaming can’t reproduce that.

Final Thoughts
So what am I doing these days? My home game is stronger than ever. My players now own a substantial number of the C&C books (carrying them into my house requires several sturdy re-usable carrier bags or book totes). They haven’t spent the thousands of dollars I have on C&C, but they have spent enough that they won’t be quitting the game anytime soon! With all the FLGS and online games I’ve been have run come and go like the seasons, this group I think I can count on. We now head towards the end of a 3-year Barrowmaze campaign with an Aufstrag campaign to follow (which might itself last 2-3 years). I want to commit myself more to these players who have stood by me. I also own more gaming products than some game stores, so I do enjoy reading through some of them to see how I might use them. And I hope to write up more game reviews on these products so that others can decide whether it is right for them.

However, beyond that, I am stepping away from TTRPG gaming. I normally attend three gaming conventions a year (Con of the North – near where I live, Gary Con, and Gamehole). I skipped Con of the North and GaryCon this year and I am unsure of Gamehole this autumn. I am no longer feeling the satisfaction of running public games anymore. It feels to me these days as if all the time and money I have spent on public gaming and outreach was just flushed away.

I am getting back into reading academic work in Philosophy and Medieval studies. I am academically trained in philosophy and history and have continually researched in these areas to add historical realism to my games and for simply personal pleasure, but now I am (re)joining philosophical and historical organizations, beginning to receive their academic journals, and getting notifications of upcoming conferences. If I don’t go to Gamehole this autumn it may be because there’s a philosophy conference taking place roughly a week before it that I am considering attending. I don’t know if that will be the direction I go in, for I have been out of academia for a few years now and have no intention of formally returning (assuming I even could). Still, spending a few weekends a year with scholars discussing some obscure aspect of metaphysics, or the medieval manorial system is becoming more appealing to me.

The last two years of Covid have affected us all in some way. I think a lot of us have found our steering mechanism of life to be in need of repair but once we fix it we aren’t sure which direction we want to go in.

Okay, this has been one hell of a long blog post, so if you have made it to the end, congratulations! You now deserve a rest, so go off and do something fruitful. That’s what I plan to do. I just wish I knew what it might be…

Castles & Crusades Diary: Barrowmaze, Session 107

Summary:
Players love having their characters drink from mysterious pools and wells. Usually, you can only drink a limited number of times from these resources, but what if you could drink more than once? In this adventure, the PCs drank from a mysterious well multiple times to gain 15 points to their prime class attribute scores but lost 21 points in other attributes!

PC’s:
Llewelyn, Elf Cleric 8/Wizard 8 of Sehanine Moonbow
Rolando, Hobbit Rogue 6/Pacer 6 of Brandobaris Fleetfoot
Kiaria, Human Seeker 7 Bast
Belden, Gnome Bard 7 of Aengus
Sir Arthur, Human Oathsworn 9 of Celestian
Roulf, Half-Orc Drachentöten (Dragonslayer) 7 of Crom
Edward, Human Bard 7 of St. Cecelia
Kyron, Human Cleric 9 of Charon
Balthazar, Elf/Mongrelman Wizard 8 of Arcanus

Game Diary:
The players are in their third session in a row in the Barrowmaze and keep plowing ahead instead of leaving. It may be because whenever a new foray into the Barrowmaze begins I let the players randomly choose three cards from the Deck of Dirty Tricks and they can use those cards until either they are gone, or until they decide they are done in the Barrowmaze and head back to town to rest and get XP. Since one of the cards they randomly picked three sessions ago was “Raise Dead” they know they can avoid character death in the party so this is making them bolder than usual and they would rather use than lose it (once cards are used I put them aside and they don’t re-enter the deck until we have gone through all the cards at which point they are all put together again, shuffled, and then we do it all over again, so the players know that this is the only chance to use the card for a while).

In the last session, the players were exploring what the players have been called the “finger crypts” since there are four pointing north like fingers. They are small, only being 3-4 feet wide and 20 feet deep. The small characters Rolando (hobbit) and Belden (gnome) had spearheaded these explorations. After feeling a deep chill inside that was drifting into them from the east (coming from an unknown area that is not in any map fragments they have found), the wiser members in the group said this signified that they could be entering an area beyond their skill level, perhaps where the Tablet of Chaos is located. They chose to finish exploring the last two finger crypts and then change direction and explore other areas in the Barrowmaze.

However, the last finger crypt they explored was behind a sealed door. Breaking in, Rolando and Belden found a well with a bucket, winch, and urn next to it. You know adventurers, they had to taste the water in the well! They brought some water out to drink and I had the players who drank it roll some dice. After a few attempts, the players worked out that when they drank the water their prime attribute associated with their class went up by one (so Kyron the cleric gained a Wisdom point and Balthazar the wizard gained a point of Intelligence). However, they would also lose 1-2 points in other attributes (they couldn’t decide out how that part worked). What they had worked out was that a drink raised their primary class attribute one point and they would lose 1-2 in another attribute. They also discovered that they could do it more than once! Now the players had to decide how much they would gamble with this – how far were they going to push it?

Rolando, Llewellyn, Kiaria, and Edward chose not to drink from the well. The others did drink – multiple times. Here is what happened:
– Kyron (Cleric): drank four times for +4 to his Wisdom score, but received -1 Dex, -3 Str, and -1 Con. His Dex was lowered enough that his AC went down by one, however, his Wisdom is now over 20.
– Balthazar (Wizard): drank five times for +5 to his Intelligence score, but received -3 Con and -4 Dex. His Con loss resulted in his HP going from 27 to 19. Wizards have low HP under normal circumstances, but 19 HP at 8th level will be noticeable, on the other hand, his Intelligence is now over 20.
– Arthur (Oathsworn): drank twice for +2 Charisma and -1 Con and -2 Str. He now has a supernatural Charisma, but his Strength went low enough that his bonuses to hit and damage were lowered by one.
– Roulf (Dragonslayer): drank twice for +2 Dexterity, but a -3 to Strength, lowering his hit and damage.
– Belden (Bard): drank twice for +2 Cha, -1 Dex, -2 Str. He now has a negative to his hit and damage rolls, but his Charisma is above 20.

We now have more than three characters with prime class attributes over 20 (giving the wizard/cleric bonus 4th level spells, and the bard can fascinate and charm extra times per day simply due to his extraordinary charisma, and obviously for these characters any attribute checks or saves based on those supernatural attributes are significantly better). They have made themselves noticeably more powerful in their character class, but moving forward we will see whether the reduced AC, HP and their ability to hit and damage in melee will end up hurting them. For those that drank more than three times (Kyron and Balthazar) I told them the alteration to their mind and body meant they needed immediate rest to adjust to these transformations. They found an empty room and took a rest through the night. During the night those on watch sensed and heard the presence of Gehennian Goats (demonic beasts of Orcus), but they luckily kept their distance, and combat was avoided.

The next morning, having partially recovered from their supernatural transformations, they headed north to enter some forgotten crypts used by the Necromancers of Nergal. In recent months the Army of the Light had utterly destroyed the Grand Temple of Nergal, their leadership, their research areas and library, a sleeping undead army, and barracks. Except for a few lone stragglers that have fled, the Necromancers of Nergal have been pretty thoroughly defeated.

Still, there are some old crypts left and the group found one of these areas. Entering a large room they saw pillar statues of warriors and mysterious, eerie, flickering candle lights that moved through the air tempting those that saw them. Rolando and Roulf became hypnotized by the lights and due to magic items and Advantages (C&C feats) they could both move very quickly and lept/ran to the source, which was into a room where a new type of undead closed the door behind them and attacked. Outside the smaller room in the large chamber, two pillars came to life as Barrow Guardians and from three doors two groups of mummies and one group of juju zombies came pouring out. The adventurers were being attacked from three directions with one portion of the group isolated and under a trance while being attacked.

Fortunately, we had several clerics in the group and at 8th and 9th level, Llewellyn and Kyron were powerful enough to turn some of the undead and manage the remaining threat. Balthazar made it to where Rolando and Roulf were (and these two were fortunate since my attack rolls against them were dismal, so they faired well considering they were helpless and by themselves). What would’ve been a much more deadly encounter a few sessions previously proved more successful.

The group still has the raise dead card, so I suspect the group will continue to plow on the next session!

Castles & Crusades Diary: Barrowmaze, Session 105 & 106

Summary:
1. Entering the Barrowmaze in the last rush before winter arrives the dragonslayer Roulf is attacked by four mimics, and the monk Zen destroys two gargoyles each with single blows from critical hits.
2. Assassin Vetle Løkken attempts to kill the cleric Kyron. He fails but he has left a permanent mark.
3. Members of the group sense a powerful existential chill – are they near the Tablet of Chaos?

PC’s:
Llewelyn, Elf Cleric 8/Wizard 8 of Sehanine Moonbow
Rolando, Hobbit Rogue 6/Pacer 6 of Brandobaris Fleetfoot
Kiaria, Human Seeker 7 Bast
Belden, Gnome Bard 7 of Aengus
Sir Arthur, Human Oathsworn 9 of Celestian
Roulf, Half-Orc Drachentöten (Dragonslayer) 7 of Crom
Edward, Human Bard 7 of St. Cecelia
Zen, Human Monk 8 of St. Agathos
Astrid, Human Skald 5 of Hel
Kyron, Human Cleric 9 of Charon
Balthazar, Elf/Mongrelman Wizard 8 of Arcanus

The last two diaries are late due to two game sessions being canceled due to absences/sickness, and I have also been busy with some other non-gaming activities.

Game Diary:
It is mid-October in game time and the characters wanted to make one last push into the Barrowmaze before they spend the winter months within the walls of Ironguard Motte to train and engage in some downtime activities to learn new skills (and perhaps to try and recover losses from poisons and diseases).

The Army of the Light arrived at a gaping opening in the Barrowmoor roughly 160 feet by 200 feet that reveals the Barrowmaze beneath. Due to previous battles which incorporated more than a half a dozen fireballs, two sinkhole spells from Rosaline (the druid), and another half a dozen lightning bolts, the barracks of the church of Nergal and a massive Nergal grand hall now lie revealed to the open air. As the chaos of the realm below airs out to the world above, it provides adventurers new ways to enter the barrowmaze other than trying to break into barrow mounds. Several tripod and pulley systems that adventuring groups and tomb raiders have created to lower themselves in and out have been set up.

The Army of the Light decided to make use of these new contraptions to lower themselves.

As the group was lowering themselves into the vast opening they heard screaming from the dungeon below them and could tell that other adventurers trying to get some last-minute looting done before winter arived. Sure enough, with only a couple members of the Army of the Light at the bottom, a series of gargoyles with bloodied talons came flying out of the Barrowmaze into the open sky. Zen, our resourceful and skilled monk was having none of it and he attacked and in two rounds rolled two critical hits, and in both instances killed a gargoyle with a single punch. Other nearby adventuring groups a hundred feet away near another pully system watched this in awe and took note of the amazing heroics they witnessed!

Upon entering this new part of the Barrowmaze they discovered some doors that had been opened, with dead adventurers lying beside the open doors – it seemed they had opened the doors and unleashed the gargoyles that had killed them. Exploring a new area they found some backpacks lined up against the wall and assumed adventurers had left them there as they explored elsewhere. Roulf stepped forward to examine them, and although two were useful packs filled with supplies, two were mimics, and Roulf was engulfed by the monsters as their sticky, acidic tongues attached themselves to him, burning his flesh while trying to engulf him. A few critical hits by the mimics ensured that his armor was crushed by their jaws. He survived but would need to get new armor (whenever my monsters score critical hits in my game, non-magical armor or weapons is destroyed, whereas magical armor just gets disheveled and it loses some of its AC bonus until after combat when it can be readjusted or parts reattached).

Not long after this, the group discovered crypt knights behind locked doors which caused several members to run in fear. One of them was Roulf. I randomly rolled a direction die and he fled out near the rubble that is open to the sky. More than an hour had passed from when they had first entered and new adventurers were at the pully systems nearly 200 feet away and they began laughing at the adventurers below running and screaming in fear. Some of the players had taunted and made fun of them and these adventurers above now returned the favor. As Roulf ran around in the rubble below he passed through two hanging tapestries – but they were mimics! Once again poor Roulf was getting attacked. These mimics were even more powerful than the previous ones and he was in a serious struggle. This was made worse by the fact that the tomb raiders above decided this was a great time to engage in target practice with their bows on the PCs and hopefully get some free loot without going too far into the dungeon!

The Army of the Light had their hands full as some had to despatch the crypt knights, others went to help Roulf not get devoured by two mimics, and Llewelyn decided to simplify things by launching a fireball toward the wannabe archers above, blowing them to smithereens!

Roulf survived, but getting the acidic goo off him from the mimics meant that the hair on his head looked like a bad wax job and only now existed in clumps with some skin pulled off as well. Healing was needed. That is where Session 105 ended.

Session 106 began with Kyron and Balthazar planning on joining the group a bit late (the player who runs those two characters had missed the previous game session), so we had a quick side encounter to get him to where the group was in the Barrowmaze. However, due to Kyron once having been a cleric of Zuul and causing a great drought and later flood in the Duchy of Aerik, someone had put out a contract on him and an assassin named Vetle Løkken was hired to kill him (I did a character creation challenge entry where I made this NPC villain a few months back). He and his fellow ruffians disguised themselves as farmers on their way to the Barrowmoor for treasure and glory before winter set in. Kyron and Balthazar were looking to accompany some adventurers to the Barrowmoor (going by yourself is dangerous), and Vetle showed graciousness at being with such a powerful cleric and shook his hand in admiration and appreciation…with gloved hands. A fellow “farmer” also pat Kyron on the back in thanks and appreciation, again, with gloved hands. Kyron guessed something was up and made a guess that they had used contact poison on him (he was aware that there was a contract on him).

Vetle and the others stepped back after patting Kyron in thanks and seemed to be waiting, being experts on poison they knew how long it should take for the poison to fully work. Kyron needed to make to two Constitution saving throws. He failed the first (from Vetle), but passed the second save. He was fortunate, for unbeknownst to him, if he would’ve failed both it would’ve meant instant death. However, by only failing the first his three prime attributes – Strength, Wisdom, and Charisma, were all dropped by one point each and he took over 20 points of damage (still not good!).

Realizing the two-stage poison had failed, Vetle and his fellow assassins encircled Kyron in such a way so that no matter which way he faced he was going to be flanked and open to 2 back attacks. Kyron sent his Arrowhawk familiar in for a lightning attack. Two of Vetle’s thieves decided to focus bow attacks on it. Balthazar took out his wand of magic missiles and nearly drained it as he launched waves of magical missiles at the assassins. It was now a gritty fight to the death!

The key as to who would win this battle was relying a lot on initiative. I came second for a couple of rounds and it also helped that I missed a couple of key attacks (Kyron noticed that the assassins had wiped their blades on some wet substance which he assumed was new poison). Winning initiative means that Balthazar could get his magic missiles off (he fired more than a dozen over two rounds) and the assassins went down.

The poison he was afflicted by was dangerous, so simply casting neutralize poison was not going to be enough, the character had to make a spellcaster check and had to beat a Challenge Level equal to the level of the assassin who made/used the poison. It took two attempts. This meant that any further effects were now gone and Kyron leaned forward and vomited out the remains of the poison in his system. Still, the attribute drain represents the long-term strain the poison has had on his body and his bodily organs (Kyron’s Strength, Wisdom, and Charisma are still a very impressive 15 after the drain, so most people will not notice this loss).

Catching up with the group at the Barrowmaze minutes after they had fought the mimic tapestries, they all healed each other, caught up on what happened, and then proceed back into the maze.

They now entered small, narrow set of crypts where only hobbits, gnomes, and some dwarves could stand up in (the corridors were only 3-4 feet wide and tall). Rolando and Belden did most of the exploring in these areas. There was a lot of claustrophic fun as they disturbed a brown pudding, pushed mummified dead bodies off stone slabs revealing tiny hobbit-sized corridors that ran underneath the crypts and ended up at a secret door that opened up into the bottom of a pit trap.

When Rolando and Belden got trapped in a tiny crypt behind a falling stone trap, Roulf and Zen broke through with sledges and then decide to crawl on their stomachs to try and retrieve their little friends. Belden heard something approaching and not knowing what was happening fired his arrow and rolled a 20 hitting Zen with a crit! But Zen is a monk and can try and deflect arrows and he then rolled a 20 – a critical defensive success vs. a critical hit!

While this happened a series of metallic scorpion constructs above the pit trap trigger it and the hobbit and gnome became busy fighting them at the bottom of the 10 x 10 pit trap, and Zen and Roulf had to swing their weapons awkwardly on their stomachs in an area 3-4 feet high and 9 feet wide. Having battles like this in tight quarters where you are restricted from using your normal “swinging widely” techniques and need to try something else can be a lot of fun!

Once they destroyed the scorpion constructs and the rush of adrenaline wore off, they could collect themselves and calm down. It was then that they felt a powerful chill. It was not a chill of coldness, but an existential chill. Some of them could detect undead, and some of them could detect evil. They sensed this, but these senses were not the main presence, the sense of undead and evil was in a way riding along on something else. One player said – “The Tablet of Chaos?!” The existential chill came from the east (the adventurers had come from the west), an area of the Barrowmaze they had not been to. I gave them Wisdom/Dexterity/Constitution/Charisma checks (based on their prime attributes) and described how they sensed this overwhelming presence based on their primary attribute (some felt their confidence drop, others felt their bodies tighten up, etc). They knew they were not ready for what lie further east.

Appropriately enough, it was the end our game session and a great place for a cliffhanger for them to mull over before the next adventure the following week!