Summary:
Players with multiple characters sometimes will try to share magic items with each other even if they are not compatible. In this session, the attempt to do so resulted in a wizard being forced into a comatose state, and the cleric having all his spells taken from him after dictating to his god what he should do!
PC’s:
Gnoosh, Gnome Rogue 10/Illusionist 8 of Baravar Cloakshadow
Llewelyn, Elf Cleric 7/Wizard 7 of Sehanine Moonbow
Martin, Human Rogue 9 of Bacchus
Gorgat, Half-Orc Barbarian 8 of Haephestus
Kiaria, Human Seeker 6 of Bast
Arthur, Human Oathsworn 9 of Celestian
Edward, Human Bard 7 of St. Cecelia
Kyron, Human Cleric 8 of Zuul
Balthazar, Elf Wizard 8 of Arcanus
NPC:
Dhekeon “the Disgraced,” fallen skeletal paladin of St. Justus (seeking redemption)
Game Diary:
Kyron and Balthazar are both run by the same player. Although they are both chaotic neutral, Balthazar worships a neutral god of magic and Kyron was recently forced to abandon his god Charon for the chaotic neutral god of chaotic elements – Zuul. Kyron’s staff is called the Staff of Zuul, and it has special powers that make it quite formidable (it can cast lightning bolts, cones of cold, summon elementals, etc.). If you’ve read recent diary entries you know that Zuul – since being awakened from a centuries-long slumber – is out to regain followers and wants a new high priest to lead his faith, and Kyron is one such candidate. The subplot surrounding this has shifted into a major plot point in the campaign. A lot is riding on what might happen!
Now, it can be easy for players to see their characters as buddies who share things when needed. The players in this campaign are frequently lending money to each other for research and purchasing things and I have been willing to handwave some of the instances when two characters who would probably not be lending each other money or items do so. But sometimes you have to put your foot down.
We know from other RPGs and different versions of D&D that just handing off magic items to someone else is not something you normally can do (think of D&D 5E where items need a long rest to attune to the person). In this instance, the magic item in question is tied to a god who – unlike other gods busy dealing with massive numbers of followers – is much closer at hand while he builds up a new following after many centuries of being dormant. His staff is not some minor trinket that you share with your mates for fun – it is a very powerful magic item and he wants his priest to reach the point where he will acquire a level of fame and power to bring in followers to the faith (i.e. go from 8th to 9th level).
So let us get to the encounter where this all fell apart for Balthazar and Kyron.
The Army of the Light was in the Barrowmaze and was being approached by some eerie spirit from the east corridor. From the north Crypt Knights of Nergal were coming through a door and with their undead fear aura three members of the group were affected and fled both west and east and had to be grappled by three other characters before to stop them from running into more trouble (and trouble was indeed coming, for two fireballs were launched down the east corridor into a large chamber out of their range of sight and they heard a terrifying howl of terror which had awakened more undead!).

When at one point Kyron was grabbing one of the PCs fleeing out of fear, the player decided that Balthazar was going to grab the Staff of Zuul from him and use its powerful spells himself. From one perspective I see what the player was thinking, one of the powers that Arcanus gives his followers is the ability to use magic items beyond normal class limitations, thus, a wizard of Arcanus could use staves and wands that normally only clerics or druids could use (Arcanus is the god of magical taxonomy, magic sense, and magic item creation).
However, even though Balthazar is able to use an impressive array of magic items due to the powers Arcanus provides, the normal processes still have to take place. That is, you need time to attune to the item, and that assumes you can, for there can still be other restrictions, such as alignment restrictions, or racial/ancestral restrictions that Balthazar may not meet. In this case, it was a religion-based restriction.
When Balthazar grasped the Staff of Zuul from Kyron he heard a wind howl in his mind in the form of a voice saying “THIS does NOT belong to you!” Balthazar had to make a saving throw. He failed and fell to the ground in a comatose state, his mind overwhelmed.
Kyron didn’t waste any time, they were being attacked by undead knights and unknown spirits lurked in the shadows, so he knelt down and cast a remove curse on Balthazar to try and immediately restore him to fighting capabilities. As he was about to do so, however, he heard the familiar rasping voice of Zuul in his head say “NO, he needs to learn his lesson!” The player had Kyron immediately respond with forceful strength of voice “Listen, we NEED him!” and proceed to do it anyway! Well, if you are a cleric to a chaotic neutral god of elemental chaos, you should probably not try to dictate to your god what HE should allow YOU to do!
Zuul’s response to Kyron’s impudence was to immediately strip him of his clerical spells (although Kyron may still be able to cast his 0-level orisons)!
The session only had a few minutes left, so as it finally sunk into the player that one of his characters was comatose, and the other had now lost all his spells, the entire group could hear in the distance more of the metal boots of the crypt knights splashing down the flooded Barrowmaze corridor in the darkness toward them – and what was that spirit they heard howl?



























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