Summary:
1. Campaign updates. 2. Shifting away from online gaming. 3. Changing game style. 4. Ending RPG crowdfunding. 5. Welcoming new interests into my life.
Castles & Crusades Campaigns
Dragonclaw Barony: This campaign came to an end in October after 18 months. The campaign began when the pandemic started as an attempt to keep gaming alive online. There were successes and some misses. You can read about that here.
Barrowmaze: This campaign has been going on for roughly 3 years. It is my longest-running campaign with over 90 four-hour game sessions played. It is also my most successful campaign. It has been my high point in 30 years of gaming. It will come to an end sometime next year.
Aufstrag: This is the campaign that will begin when Barrowmaze is completed. I did a preliminary blog about it a few months back here. It is taking place in my world, not the world of Aihrde (for which it was designed), and there is a bit of reimagining involved to get it to fit my world and my pantheon of gods. I will post more about that next year as the time approaches for it to be unveiled (posting about it too early may restrict me when it comes to changes I may need to make closer to launch).
Online Gaming
When the pandemic hit in 2020 in-house gaming ended and games moved online. I spent most of 2020 adjusting to that shift in the environment. I was initially slow to adopt some technology like VTTs since I find they overcomplicate games and I don’t enjoy them that much. However, I discovered Owlbear Rodeo and during 2021 and it became a welcome part of my game allowing me to keep things simple. However, by the summer of 2021, those in my home Barowmaze game gathered again at my table and I was reminded that this is a vastly more enjoyable environment to game in and I plan to stick with running in-person games moving into next year.
Change in Game Perspective
When I gave up Dungeons & Dragons 5E at the beginning of 2018, discovered the OSR, and dived into Castles & Crusades as my game system (so that I could draw on all eras of D&D) I was on fire with creativity, and that creativity continues to exist today. Since 2018 I’ve run more than 180 Castles & Crusades games at my home, FLGS, and online. In that time I also played roughly 160 RPG games at FLGS, conventions, and online. I’ve never had such open and creative players and I’ve never gamed this much before as a player either. But all that gaming has worn me down.
I’ve gone through several phases since 2018.
– 2018 to 2019. I shifted to OSR game-play. All the players in my games from the 1980’s-2018 were not interested in leaving 5E to join my new C&C campaigns, so I had to start from scratch. That required a lot of recruiting at game stores to bring people in.
– 2020. I continued using OSR material, brought in material from non-D&D games, as well as my own academic research into folklore and mythology. Gamestore games were put on hold due to covid, most of the people I had recruited at the game stores from 2018-2019 suddenly disappeared, and I had to recruit all over again online to get new players.
– 2021. I shifted even more to my own research, other RPGs, and became annoyed with some aspects of the OSR.
I now have a firm home crew that games in my house and that is all I need. After all that recruiting at FLGS and online from 2018-2020 through the 180+ games, I want to take a breather from recruitment. I’ve probably introduced more than 100 people to C&C and handed out dozens of books to these players. But after three years only about a dozen or so are still in touch with me and a half dozen are in my weekly game. That is a lot of money and work I’ve done and I am feeling a bit empty inside from it all.
There are also a group of folks in the OSR that seem to enjoy slamming WotC, D&D 5E products, and 5E players. I have grown weary of this behavior. I may have quit 5E, but that was simply because I found other things I enjoyed more – a mixture of old school with other viewpoints and practices. Why waste time whining about 5E gamers or WotC?
I am also finding that nearly 50 years of D&D lore has given me a feeling of “been there, done that, I want to see something new.” I have been moving in recent months toward wanting to bring in new perspectives that D&D hasn’t looked at or focused on. Whether it is the OSR rehashing the same ideas from the 70s-90s (I no longer care about yet another woodgrain or a white box for an OSR rule set), or 5E converting yet more classic adventure ideas to 5E. D&D and the OSR have become too self-referential. There is too much navel-gazing. I still love D&D as a system (which is why I use C&C, the SIEGE Engine mechanic models the best of AD&D through post-2000 D&D), but I want different lore and new perspectives for that system.
Thus, I am moving toward finding something different to place within the C&C SIEGE Engine. For example, in 2018 when I began C&C I left behind the post-2000 reptile kobolds to return to the yapping dog-like kobolds from the 70s-90s. But in Germanic folklore kobolds are neither reptiles nor scaly dogs, they are very different, and in my upcoming Aufstrag campaign, I am bringing in the Germanic kobold and taking them in a new direction. I am going back to source material that is centuries-old and want to do something new with it.
Ending Kickstarter and Crowdfunding
I joined Kickstarter in 2018 and have spent way too much money on it over the last 3 years. I now have enough products to run two weekly campaigns for the next 30+ years. Owning this much stuff is madness, and it was costly. Too costly. In 2021 I shut down my Indiegogo account and began winding things down on Kickstarter. If I needed any more motivation to shut down Kickstarter, I got it when I learned they were moving their crowdfunding platform to blockchain. That put the nail in the coffin, and I backed out of the last few small projects I was supporting on that platform. I now wait patiently for the final products to arrive early next year before shutting everything down.
Crowdfunding is too frustrating for me. I typically get excited during the 2-4 weeks when a project is running. Then I wait 6-12 months for the (big) projects to arrive, at which point the reason I supported them has usually faded, and far too often the product arrives either far too late, it is not the quality I expected or my need for it is gone. I am going back to buying things after they have been published so I can see the product, check its quality, layout, and content, and decide if I actually need them.
New – and Renewed – Interests
I have reacquired a passion for what I did my graduate degrees in – philosophy. I have created a new blog that will revolve around philosophy and I look forward to digging into classic philosophy (e.g. Hegel, Kant, Husserl, Heidegger) and applied philosophy (e.g. environmental ethics, the negative effects of social media on thinking/behavior). Slowing down to engage in more careful and deep thinking is what I want to return to as 2021 comes to an end and I prepare for 2022.
I may now have two blogs I will post content to, but I am already spending less time online and more time reading, writing, drawing, and getting back to hiking and the outdoors. There is so much noise online. Everyone seems to be trying to grab your attention for this or that reason. I am tired of it all. It is time to step back from that world. For this blog, I will be continuing game diaries (Barrowmaze and the Aufstrag) and I would like to do more product reviews and deep dives into products and homebrew campaign ideas. I own so many RPGs and I now realize that some of them – probably most of them – I will never use so at the very least I can read through them and share thoughts and reviews on them for others to ponder. So, I feel a change and shift are needed for 2022. Let us see where I end up!




















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